New chess pieces
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@ -33,18 +33,18 @@ initial_board = [[ROOKB, KNIGHTB, BISHOPB, KINGB, QUEENB, BISHOPB, KNIGHTB, ROO
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[ROOKW, KNIGHTW, BISHOPW, KINGW, QUEENW, BISHOPW, KNIGHTW, ROOKW]]
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blank = os.path.join(CHESS_PATH, 'blank.png')
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bishopB = os.path.join(CHESS_PATH, 'bishopb.png')
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bishopW = os.path.join(CHESS_PATH, 'bishopw.png')
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pawnB = os.path.join(CHESS_PATH, 'pawnb.png')
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pawnW = os.path.join(CHESS_PATH, 'pawnw.png')
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knightB = os.path.join(CHESS_PATH, 'knightb.png')
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knightW = os.path.join(CHESS_PATH, 'knightw.png')
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rookB = os.path.join(CHESS_PATH, 'rookb.png')
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rookW = os.path.join(CHESS_PATH, 'rookw.png')
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queenB = os.path.join(CHESS_PATH, 'queenB.png')
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queenW = os.path.join(CHESS_PATH, 'queenW.png')
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kingB = os.path.join(CHESS_PATH, 'kingb.png')
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kingW = os.path.join(CHESS_PATH, 'kingw.png')
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bishopB = os.path.join(CHESS_PATH, 'nbishopb.png')
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bishopW = os.path.join(CHESS_PATH, 'nbishopw.png')
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pawnB = os.path.join(CHESS_PATH, 'npawnb.png')
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pawnW = os.path.join(CHESS_PATH, 'npawnw.png')
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knightB = os.path.join(CHESS_PATH, 'nknightb.png')
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knightW = os.path.join(CHESS_PATH, 'nknightw.png')
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rookB = os.path.join(CHESS_PATH, 'nrookb.png')
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rookW = os.path.join(CHESS_PATH, 'nrookw.png')
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queenB = os.path.join(CHESS_PATH, 'nqueenB.png')
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queenW = os.path.join(CHESS_PATH, 'nqueenW.png')
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kingB = os.path.join(CHESS_PATH, 'nkingb.png')
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kingW = os.path.join(CHESS_PATH, 'nkingw.png')
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images = {BISHOPB: bishopB, BISHOPW: bishopW, PAWNB: pawnB, PAWNW: pawnW, KNIGHTB: knightB, KNIGHTW: knightW,
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ROOKB: rookB, ROOKW: rookW, KINGB: kingB, KINGW: kingW, QUEENB: queenB, QUEENW: queenW, BLANK: blank}
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@ -121,10 +121,7 @@ def PlayGame():
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sg.Column(board_controls)],
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[sg.Text('Click anywhere on board for next move', font='_ 14')]]
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window = sg.Window('Chess',
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default_button_element_size=(12,1),
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auto_size_buttons=False,
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icon='kingb.ico').Layout(layout)
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window = sg.Window('Chess', default_button_element_size=(12,1), auto_size_buttons=False, icon='kingb.ico').Layout(layout)
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# ---===--- Loop taking in user input --- #
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i = 0
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@ -147,22 +144,15 @@ def PlayGame():
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window.FindElement('_movelist_').Update(value='{} {}\n'.format(i+1, str(move)), append=True)
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move_from = move.from_square # parse the move-from and move-to squares
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move_to = move.to_square
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row = move_from // 8
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col = move_from % 8
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row, col = move_from // 8, move_from % 8
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piece = board[row][col] # get the move-from piece
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button = window.FindElement(key=(row,col))
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button.Update(button_color = ('white', 'red'))
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window.Refresh()
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time.sleep(.05)
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button.Update(button_color = ('white', 'white'))
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window.Refresh()
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time.sleep(.05)
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button.Update(button_color = ('white', 'red'))
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window.Refresh()
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time.sleep(.05)
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for x in range(3):
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button.Update(button_color = ('white' , 'red' if x % 2 else 'white'))
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window.Refresh()
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time.sleep(.05)
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board[row][col] = BLANK # place blank where piece was
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row = move_to // 8 # compute move-to square
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col = move_to % 8
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row, col = move_to // 8, move_to % 8 # compute move-to square
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board[row][col] = piece # place piece in the move-to square
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redraw_board(window, board)
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i += 1
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After Width: | Height: | Size: 2.5 KiB |
After Width: | Height: | Size: 2.6 KiB |
After Width: | Height: | Size: 2.6 KiB |
After Width: | Height: | Size: 2.5 KiB |
After Width: | Height: | Size: 2.6 KiB |
After Width: | Height: | Size: 2.7 KiB |
After Width: | Height: | Size: 2.6 KiB |
After Width: | Height: | Size: 2.6 KiB |
After Width: | Height: | Size: 2.8 KiB |
After Width: | Height: | Size: 2.9 KiB |
After Width: | Height: | Size: 2.6 KiB |
After Width: | Height: | Size: 2.7 KiB |