NEW demo programs using PyGame
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import pygame
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import PySimpleGUI as sg
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import os
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"""
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Demo of integrating PyGame with PySimpleGUI, the tkinter version
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A similar technique may be possible with WxPython
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Only works on windows from what I've read
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"""
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# --------------------- PySimpleGUI window layout and creation --------------------
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layout = [[sg.T('Test of PySimpleGUI with PyGame')],
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[sg.Graph((500,500), (0,0), (500,500), background_color='lightblue', key='_GRAPH_' )],
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[sg.B('Draw'), sg.Exit()]]
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window = sg.Window('PySimpleGUI + PyGame', layout).Finalize()
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graph = window.Element('_GRAPH_')
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# -------------- Magic code to integrate PyGame with tkinter -------
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embed = graph.TKCanvas
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os.environ['SDL_WINDOWID'] = str(embed.winfo_id())
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os.environ['SDL_VIDEODRIVER'] = 'windib'
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# ----------------------------- PyGame Code -----------------------------
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screen = pygame.display.set_mode((500,500))
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screen.fill(pygame.Color(255,255,255))
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pygame.display.init()
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pygame.display.update()
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while True:
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event, values = window.Read(timeout=10)
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if event in (None, 'Exit'):
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break
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elif event == 'Draw':
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pygame.draw.circle(screen, (0, 0, 0), (250, 250), 125)
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pygame.display.update()
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window.Close()
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import pygame
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import PySimpleGUI as sg
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import os
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"""
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Demo - Simple Snake Game using PyGame and PySimpleGUI
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This demo may not be fully functional in terms of getting the coordinate
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systems right or other problems due to a lack of understanding of PyGame
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The purpose of the demo is to show one way of adding a PyGame window into your PySimpleGUI window
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Note, you must click on the game area in order for PyGame to get keyboard strokes, etc.
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Tried using set_focus to switch to the PyGame canvas but still needed to click on game area
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"""
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# --- Globals ---
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# Colors
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BLACK = (0, 0, 0)
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WHITE = (255, 255, 255)
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# Set the width and height of each snake segment
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segment_width = 15
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segment_height = 15
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# Margin between each segment
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segment_margin = 3
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# Set initial speed
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x_change = segment_width + segment_margin
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y_change = 0
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class Segment(pygame.sprite.Sprite):
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""" Class to represent one segment of the snake. """
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# -- Methods
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# Constructor function
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def __init__(self, x, y):
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# Call the parent's constructor
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super().__init__()
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# Set height, width
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self.image = pygame.Surface([segment_width, segment_height])
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self.image.fill(WHITE)
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# Make our top-left corner the passed-in location.
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self.rect = self.image.get_rect()
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self.rect.x = x
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self.rect.y = y
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# --------------------------- GUI Setup & Create Window -------------------------------
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layout = [[sg.T('Snake Game - PySimpleGUI + PyGame')],
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[sg.Graph((800,600), (0,0), (800,600), background_color='lightblue', key='_GRAPH_')],
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[sg.Exit()]]
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window = sg.Window('Snake Game using PySimpleGUI and PyGame', layout).Finalize()
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# ------------------------ Do the magic that integrates PyGame and Graph Element ------------------
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graph = window.Element('_GRAPH_') # type: sg.Graph
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embed = graph.TKCanvas
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os.environ['SDL_WINDOWID'] = str(embed.winfo_id())
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os.environ['SDL_VIDEODRIVER'] = 'windib'
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# ----------------------------- PyGame Code -----------------------------
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# Call this function so the Pygame library can initialize itself
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# pygame.init()
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screen = pygame.display.set_mode((800,600))
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screen.fill(pygame.Color(255,255,255))
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pygame.display.init()
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pygame.display.update()
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# Set the title of the window
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pygame.display.set_caption('Snake Example')
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allspriteslist = pygame.sprite.Group()
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# Create an initial snake
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snake_segments = []
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for i in range(15):
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x = 250 - (segment_width + segment_margin) * i
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y = 30
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segment = Segment(x, y)
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snake_segments.append(segment)
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allspriteslist.add(segment)
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clock = pygame.time.Clock()
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while True:
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event, values = window.Read(timeout=10)
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if event in (None, 'Exit'):
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break
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pygame.display.update()
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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break
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# Set the speed based on the key pressed
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# We want the speed to be enough that we move a full
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# segment, plus the margin.
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_LEFT:
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x_change = (segment_width + segment_margin) * -1
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y_change = 0
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if event.key == pygame.K_RIGHT:
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x_change = (segment_width + segment_margin)
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y_change = 0
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if event.key == pygame.K_UP:
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x_change = 0
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y_change = (segment_height + segment_margin) * -1
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if event.key == pygame.K_DOWN:
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x_change = 0
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y_change = (segment_height + segment_margin)
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# Get rid of last segment of the snake
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# .pop() command removes last item in list
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old_segment = snake_segments.pop()
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allspriteslist.remove(old_segment)
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# Figure out where new segment will be
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x = snake_segments[0].rect.x + x_change
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y = snake_segments[0].rect.y + y_change
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segment = Segment(x, y)
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# Insert new segment into the list
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snake_segments.insert(0, segment)
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allspriteslist.add(segment)
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# -- Draw everything
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# Clear screen
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screen.fill(BLACK)
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allspriteslist.draw(screen)
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# Flip screen
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pygame.display.flip()
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# Pause
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clock.tick(5)
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window.Close()
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