diff --git a/DemoPrograms/Demo_PyGame_Integration.py b/DemoPrograms/Demo_PyGame_Integration.py new file mode 100644 index 00000000..dae260ff --- /dev/null +++ b/DemoPrograms/Demo_PyGame_Integration.py @@ -0,0 +1,39 @@ +import pygame +import PySimpleGUI as sg +import os + +""" + Demo of integrating PyGame with PySimpleGUI, the tkinter version + A similar technique may be possible with WxPython + Only works on windows from what I've read +""" +# --------------------- PySimpleGUI window layout and creation -------------------- +layout = [[sg.T('Test of PySimpleGUI with PyGame')], + [sg.Graph((500,500), (0,0), (500,500), background_color='lightblue', key='_GRAPH_' )], + [sg.B('Draw'), sg.Exit()]] + +window = sg.Window('PySimpleGUI + PyGame', layout).Finalize() +graph = window.Element('_GRAPH_') + +# -------------- Magic code to integrate PyGame with tkinter ------- +embed = graph.TKCanvas +os.environ['SDL_WINDOWID'] = str(embed.winfo_id()) +os.environ['SDL_VIDEODRIVER'] = 'windib' + +# ----------------------------- PyGame Code ----------------------------- + +screen = pygame.display.set_mode((500,500)) +screen.fill(pygame.Color(255,255,255)) + +pygame.display.init() +pygame.display.update() + +while True: + event, values = window.Read(timeout=10) + if event in (None, 'Exit'): + break + elif event == 'Draw': + pygame.draw.circle(screen, (0, 0, 0), (250, 250), 125) + pygame.display.update() + +window.Close() \ No newline at end of file diff --git a/DemoPrograms/Demo_PyGame_Snake_Game.py b/DemoPrograms/Demo_PyGame_Snake_Game.py new file mode 100644 index 00000000..6d1485e7 --- /dev/null +++ b/DemoPrograms/Demo_PyGame_Snake_Game.py @@ -0,0 +1,138 @@ +import pygame +import PySimpleGUI as sg +import os + +""" + Demo - Simple Snake Game using PyGame and PySimpleGUI + This demo may not be fully functional in terms of getting the coordinate + systems right or other problems due to a lack of understanding of PyGame + The purpose of the demo is to show one way of adding a PyGame window into your PySimpleGUI window + Note, you must click on the game area in order for PyGame to get keyboard strokes, etc. + Tried using set_focus to switch to the PyGame canvas but still needed to click on game area +""" + +# --- Globals --- +# Colors +BLACK = (0, 0, 0) +WHITE = (255, 255, 255) + +# Set the width and height of each snake segment +segment_width = 15 +segment_height = 15 +# Margin between each segment +segment_margin = 3 + +# Set initial speed +x_change = segment_width + segment_margin +y_change = 0 + + +class Segment(pygame.sprite.Sprite): + """ Class to represent one segment of the snake. """ + # -- Methods + # Constructor function + def __init__(self, x, y): + # Call the parent's constructor + super().__init__() + + # Set height, width + self.image = pygame.Surface([segment_width, segment_height]) + self.image.fill(WHITE) + + # Make our top-left corner the passed-in location. + self.rect = self.image.get_rect() + self.rect.x = x + self.rect.y = y + +# --------------------------- GUI Setup & Create Window ------------------------------- + +layout = [[sg.T('Snake Game - PySimpleGUI + PyGame')], + [sg.Graph((800,600), (0,0), (800,600), background_color='lightblue', key='_GRAPH_')], + [sg.Exit()]] + +window = sg.Window('Snake Game using PySimpleGUI and PyGame', layout).Finalize() + +# ------------------------ Do the magic that integrates PyGame and Graph Element ------------------ +graph = window.Element('_GRAPH_') # type: sg.Graph +embed = graph.TKCanvas +os.environ['SDL_WINDOWID'] = str(embed.winfo_id()) +os.environ['SDL_VIDEODRIVER'] = 'windib' + +# ----------------------------- PyGame Code ----------------------------- +# Call this function so the Pygame library can initialize itself +# pygame.init() +screen = pygame.display.set_mode((800,600)) +screen.fill(pygame.Color(255,255,255)) + +pygame.display.init() +pygame.display.update() + +# Set the title of the window +pygame.display.set_caption('Snake Example') + +allspriteslist = pygame.sprite.Group() + +# Create an initial snake +snake_segments = [] +for i in range(15): + x = 250 - (segment_width + segment_margin) * i + y = 30 + segment = Segment(x, y) + snake_segments.append(segment) + allspriteslist.add(segment) + +clock = pygame.time.Clock() + +while True: + event, values = window.Read(timeout=10) + if event in (None, 'Exit'): + break + pygame.display.update() + + for event in pygame.event.get(): + if event.type == pygame.QUIT: + break + # Set the speed based on the key pressed + # We want the speed to be enough that we move a full + # segment, plus the margin. + if event.type == pygame.KEYDOWN: + if event.key == pygame.K_LEFT: + x_change = (segment_width + segment_margin) * -1 + y_change = 0 + if event.key == pygame.K_RIGHT: + x_change = (segment_width + segment_margin) + y_change = 0 + if event.key == pygame.K_UP: + x_change = 0 + y_change = (segment_height + segment_margin) * -1 + if event.key == pygame.K_DOWN: + x_change = 0 + y_change = (segment_height + segment_margin) + + # Get rid of last segment of the snake + # .pop() command removes last item in list + old_segment = snake_segments.pop() + allspriteslist.remove(old_segment) + + # Figure out where new segment will be + x = snake_segments[0].rect.x + x_change + y = snake_segments[0].rect.y + y_change + segment = Segment(x, y) + + # Insert new segment into the list + snake_segments.insert(0, segment) + allspriteslist.add(segment) + + # -- Draw everything + # Clear screen + screen.fill(BLACK) + + allspriteslist.draw(screen) + + # Flip screen + pygame.display.flip() + + # Pause + clock.tick(5) + +window.Close()