Looking to take your Python code from the world of command lines and into the convenience of a GUI? Have a Raspberry **Pi** with a touchscreen that's going to waste because you don't have the time to learn a GUI SDK? Look no further, **you've found your GUI package**.
Build beautiful customized forms that fit your specific problem. Let PySimpleGUI solve your GUI problem while you solve the real problems. Do you really want to plod through the mountains of code required to program tkinter?
In addition to a primary GUI, you can add a Progress Meter to your code with ONE LINE of code. Slide this into any of your `for` loops and get a nice meter like this:
I was frustrated by having to deal with the dos prompt when I had a powerful Windows machine right in front of me. Why is it SO difficult to do even the simplest of input/output to a window in Python??
There are a number of 'easy to use' Python GUIs, but they're **very** limiting. PySimpleGUI takes the best of packages like `EasyGUI`and `WxSimpleGUI` , both really handy but limited. The primary difference between these and `PySimpleGUI` is that in addition to getting the simple Message Boxes you also get the ability to **make your own forms** that are highly customizeable. Don't like the standard Message Box? Then make your own!
Every call has optional parameters so that you can change the look and feel. Don't like the button color? It's easy to change by adding a button_color parameter to your widget.
GUI Packages with more functionality, like QT and WxPython, require configuring and can take a ***week*** to get *reasonably familiar* with the interfaces. Clearly there needs to be a middle ground between forms with 1 or two input fields and a full-blown GUI. You'll be making your own custom forms with PySimpleGUI within minutes, even Async forms.
With a simple GUI, it becomes practical to "associate" .py files with the python interpreter on Windows. Double click a py file and up pops a GUI window, a more pleasant experience than opening a dos Window and typing a command line.
The `PySimpleGUI` package is focused on the ***developer***. How can the desired result be achieved in as little and as simple code as possible? This was the mantra used to create PySimpleGUI. How can it be done is a Python-like way?
An example of many widgets used on a single form. A little further down you'll find the TWENTY lines of code required to create this complex form. Try it if you don't believe it. Start Python, copy and paste the code below into the >>> prompt and hit enter. This will pop up...
You will see a number of different styles of buttons, data entry fields, etc, in this readme. They were all made with the same SDK, the only difference is in the settings that are specified on a per-element, row, form, or global basis. One setting in particular, border_width, can make a big difference on the look of the form. Some of the screenshots had a border_width of 6, others a value of 1.
`PySimpleGUI's` goal with the API is to be easy on the programmer, and to function in a Python-like way. Since GUIs are visual, it was desirable for the code to visually match what's on the screen.
Be Pythonic... Attempted to use language constructs in a natural way and to exploit some of Python's interesting features. Python's lists and optional parameters make PySimpleGUI work.
It's stunning that after so many years Python still hasn't put forth a GUI framework that truly fits the language's basic data structures, especially lists. It's hard to argue with the success to be had in quickly building GUI applications using this package's syntax.
Runs on all Python platforms that have tkinter running on them. Thoroughly tested on Windows. Runs on Windows, Mac, Linux, Raspberry Pi. Even runs on `pypy3`.
Yes, it's just that easy to have a window appear on the screen using Python. With PySimpleGUI, making a custom form appear isn't much more difficult. The goal is to get you running on your GUI within ***minutes***, not hours nor days.
The "High Level" API calls that *output* values take a variable number of arguments so that they match a "print" statement as much as possible. The idea is to make it simple for the programmer to output as many items as desired and in any format. The user need not convert the variables to be output into the strings. The PySimpleGUI functions do that for the user.
This feature of the Python language is utilized ***heavily*** as a method of customizing forms and form Elements. Rather than requiring the programmer to specify every possible option for a widget, instead only the options the caller wants to override are specified.
Here is the function definition for the MsgBox function. The details aren't important. What is important is seeing that there is a long list of potential tweaks that a caller can make. However, they don't *have* to be specified on each and every call.
The classic "input a value, print result" example.
Often command line programs simply take some value as input on the command line, do something with it and then display the results. Moving from the command line to a GUI is very simple.
This code prompts user to input a line of text and then displays that text in a messages box:
In addition to MsgBox, you'll find a several API calls that are shortcuts to common messages boxes. You can achieve similar results by calling MsgBox with the correct parameters.
Take a moment to look at that last one. It's such a simple API call and yet the result is awesome. Rather than seeing your printed text scrolling past on your display, you can capture that text and present it in a scrolled interface. It's handy enough of an API call that it can also be called using the name `sprint` which is easier to remember than `ScrollectTextBox`. Your code could contain a line like:
There are 3 very basic user input high-level function calls. It's expected that for most applications, a custom input form will be created. If you need only 1 value, then perhaps one of these high level functions will work.
We all have loops in our code. 'Isn't it joyful waiting, watching a counter scrolling past in a text window? How about one line of code to get a progress meter, that contains statistics about your code?
With a little trickery you can provide a way to break out of your loop using the Progress Meter form. The cancel button results in a `False` return value from `EasyProgressMeter`. It normally returns `True`.
***Be sure and add one to your loop counter*** so that your counter goes from 1 to the max value. If you do not add one, your counter will never hit the max value. Instead it will go from 0 to max-1.
Another call in the 'Easy' families of APIs is `EasyPrint`. It will output to a debug window. If the debug window isn't open, then the first call will open it. No need to do anything but stick a 'print' call in your code. You can even replace your 'print' calls with calls to EasyPrint by simply sticking the statement
There are a number of names for the same EasyPrint function. `Print` is one of the better ones to use as it's easy to remember. It is simply `print` with a capital P.
Just like the standard print call, `EasyPrint` supports the `sep` and `end` keyword arguments. Other names that can be used to call `EasyPrint` include Print, `eprint`, If you want to close the window, call the function `EasyPrintClose`.
A word of caution. There are known problems when multiple PySimpleGUI windows are opened, particularly if the user closes them in an unusual way. Not a reason to stay away from using it. Just something to keep in mind if you encounter a problem.
You can change the size of the debug window using the `SetOptions` call with the `debug_win_size` parameter.
This is the FUN part of the programming of this GUI. In order to really get the most out of the API, you should be using an IDE that supports auto complete or will show you the definition of the function. This will make customizing go smoother.
This first section on custom forms is for your typical, blocking, non-persistant form. By this I mean, when you "show" the form, the function will not return until the user has clicked a button or closed the window. When this happens, the form's window will be automatically closed.
Two other types of forms exist.
1. Persistent form - rather than closing on button clicks, the show form function returns and the form continues to be visible. This is good for applications like a chat window.
2. Asynchronous form - the trickiest of the lot. Great care must be exercised. Examples are an MP3 player or status dashboard. Async forms are updated (refreshed) on a periodic basis.
It's both not enjoyable nor helpful to immediately jump into tweaking each and every little thing available to you. Let's start with a basic Browse for a file and do something with it.
It's important to use the "with" context manager so that resources are freed as quickly as possible, using the currently executing thread. PySimpleGUI uses `tkinter`. `tkinter` is very picky about who releases objects and when. The `with` takes care of disposing of everything properly for you.
The second design pattern is not context manager based. If you are struggling with an unknown error, try modifying the code to run without a context manager. To do so, you simple remove the with, stick the form on the front of that statement, and un-indent the with-block code.
You will use these design patterns or code templates for all of your "normal" (blocking) types of input forms. Copy it and modify it to suit your needs. This is the quickest way to get your code up and running with PySimpleGUI. This is the most basic / normal of the design patterns.
GUI programming in Python is a mess. tkinter kinda sucks. Why is Python such a great teaching language and yet no GUI framework exists that lends itself to the basic building blocks of Python, the list?
The key to custom forms in PySimpleGUI is to view forms as ROWS of Widgets (Elements). Each row is specified as a list of these widgets. Put the rows together and you've got a form.
The first row only has **text** that reads `Rename files or folders`
The second row has 3 elements in it. First the **text**`Source for Folders`, then an **input** field, then a **browse** button.
Now let's look at how those 2 rows and the other two row from Python code:
layout = [[sg.Text('Rename files or folders')],
[sg.Text('Source for Folders', size=(15, 1)), sg.InputText(), sg.FolderBrowse()],
[sg.Text('Source for Files ', size=(15, 1)), sg.InputText(), sg.FolderBrowse()],
[sg.Submit(), sg.Cancel()]]
See how the source code mirrors the layout? You simply make lists for each row, then submit that table to PySimpleGUI to show and get values from.
And what about those return values? Most people simply want to show a form, get the input values and do something with them. So why break up the code into button callbacks, etc, when I simply want my form's input values to be given to me.
The same "row" concept applies to return values. The form is scanned from top to bottom, left to right. Each field that's an input field will occupy a spot in the return values.
In our example form, there are 2 fields, so the return values from this form will be a list with 2 values in it.
In the statement that shows and reads the form, the two input fields are directly assigned to the caller's variables `folder_path` and `file_path`, ready to use. No parsing no callbacks.
Isn't this what almost every Python programmer looking for a GUI wants?? Something easy to work with to get the values and move on to the rest of the program, where the real action is taking place. Why write pages of tkinter code when the same layout can be achieved with PySimpleGUI in 3 or 4 lines of code. 4 lines or 40? I chose 4.
Your form is a 2 dimensional list in Python. The first dimension are rows, the second is a list of Elements for each row. The first thing you want to do is layout your form on paper.
layout = [ [row 1],
[row 2],
[row 3] ]
Simple enough... a list of lists.
A row is a list of Elements. For example this could be a row with a couple of elements on it.
[ Input, Button]
Turning back to our example. This GUI roughly looks like this:
layout = [ [Text],
[InputText, FileBrowse]
[Submit, Cancel] ]
Now let's put it all together into an entire program.
The next few rows of code lay out the rows of elements in the window to be displayed. The variable `form_rows` holds our entire GUI window. The first row of this form has a Text element. These simply display text on the form.
Now we're on the second row of the form. On this row there are 2 elements. The first is an `Input` field. It's a place the user can enter `strings`. The second element is a `File Browse Button`. A file or folder browse button will always fill in the text field to it's left unless otherwise specified. In this example, the File Browse Button will interact with the `InputText` field to its left.
The last line of the `form_rows` variable assignment contains a Submit and a Cancel Button. These are buttons that will cause a form to return its value to the caller.
This is the code that **displays** the form, collects the information and returns the data collected. In this example we have a button return code and only 1 input field. The result of the form is stored directly into the variable we wish to work with.
Each of the Elements that are Input Elements will have a value in the list of return values. You can unpack your GUI directly into the variables you want to use.
Another way of parsing the return values is to store the list of values into a variable representing the list of values and then index each individual value. This is not the preferred way of doing it.
This is a somewhat complex form with quite a bit of custom sizing to make things line up well. This is code you only have to write once. When looking at the code, remember that what you're seeing is a list of lists. Each row contains a list of Graphical Elements that are used to create the form.
**`Note, button value can be None`**. The value for `button` will be the text that is displayed on the button element when it was created. If the user closed the form using something other than a button, then `button` will be `None`.
You can see in the MsgBox that the values returned are a list. Each input field in the form generates one item in the return values list. All input fields return a `string` except for Check Boxes and Radio Buttons. These return `bool`.
You will find it much easier to write code using PySimpleGUI if you use an IDE such as PyCharm. The features that show you documentation about the API call you are making will help you determine which settings you want to change, if any. In PyCharm, two commands are particularly helpful.
The most common use of PySimpleGUI is to display and collect information from the user. The most straightforward way to do this is using a "blocking" GUI call. Execution is "blocked" while waiting for the user to close the GUI form/dialog box.
You've already seen a number of examples above that use blocking forms. Anytime you see a context manager used (see the `with` statement) it's most likely a blocking form. You can examine the show calls to be sure. If the form is a non-blocking form, it must indicate that in the call to `form.show`.
Parameter Descriptions. You will find these same parameters specified for each `Element` and some of them in `Row` specifications. The `Element` specified value will take precedence over the `Row` and `Form` values.
PySimpleGUI computes the exact center of your window and centers the window on the screen. If you want to locate your window elsewhere, such as the system default of (0,0), if you have 2 ways of doing this. The first is when the form is created. Use the `location` parameter to set where the window. The second way of doing this is to use the `SetOptions` call which will set the default window location for all windows in the future.
Note several variables that deal with "size". Element sizes are measured in characters. A Text Element with a size of 20,1 has a size of 20 characters wide by 1 character tall.
Sizes can be set at the element level, or in this case, the size variables apply to all elements in the form. Setting `size=(20,1)` in the form creation call will set all elements in the form to that size.
In addition to `size` there is a `scale` option. `scale` will take the Element's size and scale it up or down depending on the scale value. `scale=(1,1)` doesn't change the Element's size. `scale=(2,1)` will set the Element's size to be twice as wide as the size setting.
There are a couple of widgets where one of the size values is in pixels rather than characters. This is true for Progress Meters and Sliders. The second parameter is the 'height' in pixels.
The most basic element is the Text element. It simply displays text. Many of the 'options' that can be set for a Text element are shared by other elements. Size, Scale are a couple that you will see in every element.
Some commonly used elements have 'shorthand' versions of the functions to make the code more compact. The functions `T` and `Txt` are the same as calling `Text`.
**Fonts** in PySimpleGUI are always in this format:
A `True` value for `auto_size_text`, when placed on any Element, indicates that the width of the Element should be shrunk do the width of the text. This is particularly useful with `Buttons` as fixed-width buttons are somewhat crude looking. The default value is `False`. You will often see this setting on FlexForm definitions.
These make up the majority of the form definition. Optional variables at the Element level override the Form level values (e.g. `size` is specified in the Element). All input Elements create an entry in the list of return values. A Text Input Element creates a string in the list of items returned.
The standard listbox like you'll find in most GUIs. Note that the return values from this element will be a ***list of results, not a single result***. This is because the user can select more than 1 item from the list (if you set the right mode).
Buttons are the most important element of all! They cause the majority of the action to happen. After all, it's a button press that will get you out of a form, whether it but Submit or Cancel, one way or another a button is involved in all forms. The only exception is to this is when the user closes the window using the "X" in the upper corner which means no button was involved.
Close Form - Normal buttons like Submit, Cancel, Yes, No, etc, are "Close Form" buttons. They cause the input values to be read and then the form is closed, returning the values to the caller.
Folder Browse - When clicked a folder browse dialog box is opened. The results of the Folder Browse dialog box are written into one of the input fields of the form.
Realtime - This is another async form button. Normal button clicks occur after a button's click is released. Realtime buttons report a click the entire time the button is held down.
While it's possible to build forms using the Button Element directly, you should never need to do that. There are pre-made buttons and shortcuts that will make life much easier. The most basic Button element call to use is `SimpleButton`
The FileBrowse and FolderBrowse buttons both fill-in values into a text input field somewhere on the form. The location of the TextInput element is specified by the `Target` variable in the function call. The Target is specified using a grid system. The rows in your GUI are numbered starting with 0. The target can be specified as a hard coded grid item or it can be relative to the button.
The default value for `Target` is `(ThisRow, -1)`. ThisRow is a special value that tells the GUI to use the same row as the button. The Y-value of -1 means the field one value to the left of the button. For a File or Folder Browse button, the field that it fills are generally to the left of the button is most cases.
The `InputText` element is located at (1,0)... row 1, column 0. The `Browse` button is located at position (2,0). The Target for the button could be any of these values:
Not all buttons are created equal. A button that closes a form is different that a button that returns from the form without closing it. If you want to define your own button, you will generally do this with the Button Element `SimpleButton`, which closes the form when clicked.
All buttons can have their text changed by changing the `button_text` variable in the button call. It is this text that is returned when a form is read. This text will be what tells you which button is called so make it unique. Most of the convenience buttons (Submit, Cancel, Yes, etc) are all SimpleButtons. The two that are not are `FileBrowse` and `FolderBrowse`. They clearly do not close the form. Instead they bring up a file or folder browser dialog box.
Now this is an exciting feature not found in many simplified packages.... images on buttons! You can make a pretty spiffy user interface with the help of a few button images.
Your button images need to be in PNG or GIF format. When you make a button with an image, set the button background to the same color as the background. There's a button color TRANSPARENT_BUTTON that you can set your button color to in order for it to blend into the background. Note that this value is currently the same as the color as the default system background on Windows.
This example comes from the `Demo Media Player.py` example program. Because it's a non-blocking button, it's defined as `ReadFormButton`. You also put images on blocking buttons by using `SimpleButton`.
Normally buttons are considered "clicked" when the mouse button is let UP after a downward click on the button. What about times when you need to read the raw up/down button values. A classic example for this is a robotic remote control. Building a remote control using a GUI is easy enough. One button for each of the directions is a start. Perhaps something like this:
Somewhere later in your code will be your main event loop. This is where you do your polling of devices, do input/output, etc. It's here that you will read your form's buttons.
while (True):
# This is the code that reads and updates your window
button, values = form.ReadNonBlocking()
if button is not None:
sg.Print(button)
if button == 'Quit' or values is None:
break
time.sleep(.01)
This loop will read button values and print them. When one of the Realtime buttons is clicked, the call to `form.ReadNonBlocking` will return a button name matching the name on the button that was depressed. It will continue to return values as long as the button remains depressed. Once released, the ReadNonBlocking will return None for buttons ules anutton was clicked.
The `FileBrowse` button has an additional setting named `file_types`. This variable is used to filter the files shown in the file dialog box. The default value for this setting is
The ENTER key is an important part of data entry for forms. There's a long tradition of the enter key being used to quickly submit forms. PySimpleGUI implements this by tying the ENTER key to the first button that closes or reads a form. If there are more than 1 button on a form, the FIRST button that is of type Close Form or Read Form is used. First is determined by scanning the form, top to bottom and left to right.
The `ProgressBar` element is used to build custom Progress Bar forms. It is HIGHLY recommended that you use the functions that provide a complete progress meter solution for you. Progress Meters are not easy to work with because the forms have to be non-blocking and they are tricky to debug.
The **easiest** way to get progress meters into your code is to use the `EasyProgessMeter` API. This consists of a pair of functions, `EasyProgessMeter` and `EasyProgressMeterCancel`. You can easily cancel any progress meter by calling it with the current value = max value. This will mark the meter as expired and close the window.
`False` if user clicked the Cancel button, closed the form, or vale reached the max value.
**Customized Progress Bar**
If you want a bit more customization of your meter, then you can go up 1 level and use the calls to `ProgressMeter` and `ProgressMeterUpdate`. These APIs behave like an object we're all used to. First you create the `ProgressMeter` object, then you call the `Update` method to update it.
The final way of using a Progress Meter with PySimpleGUI is to build a custom form with a `ProgressBar` Element in the form. You will need to run your form as a non-blocking form. When you are ready to update your progress bar, you call the `UpdateBar` method for the `ProgressBar` element itself.
Each of the tabs of the form is in fact a form. The same steps are taken to create the form as before. A `FlexForm` is created, then rows are filled with Elements, and finally the form is shown. When calling `ShowTabbedForm`, each form is passed in as a tuple. The tuple has the format: `(the form, the rows, a string shown on the tab)`
Results are returned as a list of lists. For each form you'll get a list that's in the same format as a normal form. A single tab's values would be:
(button, (values))
Recall that values is a list as well. Multiple tabs in the form would return like this:
While you can do it on an element by element or form level basis, the easiest way, by far, is a call to `SetOptions`.
Be aware that once you change these options they are changed for the rest of your program's execution. All of your forms will have that look and feel, until you change it to something else (which could be the system default colors.
This call sets all of the different color options.
Let's have some fun customizing! Make PySimpleGUI look the way you want it to look. You can set the global settings using the function `PySimpleGUI.SetOptions`. Each option has an optional parameter that's used to set it.
These settings apply to all forms `SetOptions`. The Row options and Element options will take precedence over these settings. Settings can be thought of as levels of settings with the Form-level being the highest and the Element-level the lowest. Thus the levels are:
Each lower level overrides the settings of the higher level. Once settings have been changed, they remain changed for the duration of the program (unless changed again).
So you want to be a wizard do ya? Well go boldly! While the majority of GUIs are a simple exercise to "collect input values and return with them", there are instances where we want to continue executing while the form is open. These are "asynchronous" forms and require special options, new SDK calls, and **great care**. With asynchronous forms the form is shown, user input is read, but your code keeps right on chugging. YOUR responsibility is to call `PySimpleGUI.ReadNonBlocking` on a periodic basis. Once a second or more will produce a reasonably snappy GUI.
Word of warning... version 2.2, the currently released, and upcoming version 2.3 differ in the return code for the `ReadNonBlocking` call. Previously the function returned 2 values, except when the form is closed using the "X" which returned a single value of `None`. The *new* way is that `ReadNonBlocking` always returns 2 values. If the user closed the form with the "X" then the return values will be None, None. You will want to key off the second value to catch this case.
Rather than the usual `form.LayoutAndRead()` call, we're manually adding the rows (doing the layout) and then showing the form. After the form is shown, you simply call `form.ReadNonBlocking()` every now and then.
See the sample code on the GitHub named Demo Media Player for another example of Async Forms. We're going to make a form and update one of the elements of that form every .01 seconds. Here's the entire code to do that.
import PySimpleGUI as sg
import time
# form that doesn't block
# Make a form, but don't use context manager
form = sg.FlexForm('Running Timer', auto_size_text=True)
# Create a text element that will be updated with status information on the GUI itself
What we have here is the same sequence of function calls as in the description. Get a form, add rows to it, show the form, and then refresh it every now and then.
The new thing in this example is the call use of the Update method for the Text Element. The first thing we do inside the loop is "update" the text element that we made earlier. This changes the value of the text field on the form. The new value will be displayed when `form.ReadNonBlocking()` is called.
Note the `else` statement on the for loop. This is needed because we're about to exit the loop while the form is still open. The user has not closed the form using the X nor a button so it's up to the caller to close the form using `CloseNonBlockingForm`.
That's it... this example follows the async design pattern well.
`Demo Recipes.py` - Sample forms for all major form types and situations. This is the place to get your code template from. Includes asynchronous forms, etc.
`Demo HowDoI.py` - An amazing little application. Acts as a front-end to HowDoI. This one program could forever change how you code. It does searches on Stack Overflow and returns the CODE found in the best answer for your query. If anyone wants to help me package this application up, I could use a hand.
Be sure and check out the EasyPrint (Print) function described in the high-level API section. Leave your code the way it is, route your stdout and stderror to a scrolling window.
Dial in the look and feel that you like with the `SetOptions` function. You can change all of the defaults in one function call. One line of code to customize the entire GUI.
**ObjToString**
Ever wanted to easily display an objects contents easily? Use ObjToString to get a nicely formatted recursive walk of your objects.
This statement:
print(sg.ObjToSting(x))
And this was the output
<class'__main__.X'>
abc = abc
attr12 = 12
c = <class'__main__.C'>
b = <class'__main__.B'>
a = <class'__main__.A'>
attr1 = 1
attr2 = 2
attr3 = three
attr10 = 10
attrx = x
You'll quickly wonder how you ever coded without it.
**Progress Meters** - the visual graphic portion of the meter may be off. May return to the native tkinter progress meter solution in the future. Right now a "custom" progress meter is used. On the bright side, the statistics shown are extremely accurate and can tell you something about the performance of your code.
**Async Forms** - these include the 'easy' forms (EasyProgressMeter and EasyPrint/Print). If you start overlapping having Async forms open with normal forms then things get a littler squirrelly. Still tracking down the issues and am making it more solid every day possible. You'll know there's an issue when you see blank form.
**EasyPrint** - EasyPrint is a new feature that's pretty awesome. You print and the output goes to a window, with a scroll bar, that you can copy and paste from. Being a new feature, it's got some potential problems. There are known interaction problems with other GUI windows. For example, closing a Print window can also close other windows you have open. For now, don't close your debug print window until other windows are closed too.
| 2.3.0 | July 23, 2018 - Changed form.Read return codes, Slider Elements, Listbox element. Renamed some methods but left legacy calls in place for now.
2.5 Discovered issue with scroll bar on `Output` elements. The bar will match size of ROW not the size of the element. Normally you never notice this due to where on a form the `Output` element goes.
Listboxes are still without scrollwheels. The mouse can drag to see more items. The mouse scrollwheel will also scroll the list and will `page up` and `page down` keys.
It's a recipe for success if done right. PySimpleGUI has completed the "Make it run" phase. It's far from "right" in many ways. These are being worked on. The module is particularly poor for PEP 8 compliance. It was a learning exercise that turned into a somewhat complete GUI solution for lightweight problems.
While the internals to PySimpleGUI are a tad sketchy, the public interfaces into the SDK are more strictly defined and comply with PEP 8 for the most part.
A moment about the design-spirit of `PySimpleGUI`. From the beginning, this package was meant to take advantage of Python's capabilities with the goal of programming ease.
**Single File**
While not the best programming practice, the implementation resulted in a single file solution. Only one file is needed, PySimpleGUI.py. You can post this file, email it, and easily import it using one statement.
In Python, functions behave just like object. When you're placing a Text Element into your form, you may be sometimes calling a function and other times declaring an object. If you use the word Text, then you're getting an object. If you're using `Txt`, then you're calling a function that returns a `Text` object.
It seemed quite natural to use Python's powerful list constructs when possible. The form is specified as a series of lists. Each "row" of the GUI is represented as a list of Elements. When the form read returns the results to the user, all of the results are presented as a single list. This makes reading a form's values super-simple to do in a single line of Python code.
Their utility has forever changed the way and pace in which I can program. I urge you to try the HowDoI.py application here on GitHub. Trust me, **it's going to be worth the effort!**
The way HowDoI works is that it uses your search term to look through stack overflow posts. It finds the best answer, gets the code from the answer, and presents it as a response. It gives you the correct answer OFTEN. It's a miracle that it work SO well.
For Python questions, I simply start my query with 'Python'. Let's say you forgot how to reverse a list in Python. When you run HowDoI and ask this question, this is what you'll see.
In the hands of a competent programmer, this tool is **amazing**. It's a must-try kind of program that has completely changed my programming process. I'm not afraid of asking for help! You just have to be smart about using what you find.