PySimpleGUI/DemoPrograms/Demo_Pong.py

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# !/usr/bin/env python
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"""
Pong
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One of the most important video games.
Pong was created by Al Alcorn and it did not use a microprocessor
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This demo is based on some initial code by Siddharth Natamai
In 2021, it was reworked by Jay Nabaonne into this version you see today.
A big
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to Jay for making it a smooth playing game.
@jaynabonne https://github.com/jaynabonne
Copyright 2021 PySimpleGUI, Jay Nabonne
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"""
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import PySimpleGUI as sg
import random
import datetime
GAMEPLAY_SIZE = (700, 400)
BAT_SIZE = (20, 110)
STARTING_BALL_POSITION = (327, 200)
BALL_RADIUS = 12
BACKGROUND_COLOR = 'black'
BALL_COLOR = 'green1'
BALL_SPEED = 300
BAT_SPEED = 400
UP_ARROW = 38
DOWN_ARROW = 40
player1_up_keycode = ord('W')
player1_down_keycode = ord('S')
player2_up_keycode = UP_ARROW
player2_down_keycode = DOWN_ARROW
num_rounds = 10
class Bat:
def __init__(self, graph: sg.Graph, colour, x, field_height):
self.graph = graph
self.field_height = field_height
self.width = BAT_SIZE[0]
self.height = BAT_SIZE[1]
self.current_x = x
self.current_y = self.field_height / 2 - self.height / 2
self.id = graph.draw_rectangle(
(self.current_x, self.current_y),
(self.current_x + self.width, self.current_y + self.height),
fill_color=colour
)
self.vy = 0
def stop(self):
self.vy = 0
def up(self):
self.vy = -BAT_SPEED
def down(self):
self.vy = BAT_SPEED
def is_hit_by(self, pos):
bat_p0 = (self.current_x, self.current_y)
bat_p1 = (bat_p0[0] + self.width, bat_p0[1] + self.height)
return bat_p0[0] <= pos[0] <= bat_p1[0] and bat_p0[1] <= pos[1] <= bat_p1[1]
def update(self, delta: float):
new_y = self.current_y + self.vy * delta
if new_y <= 0:
new_y = 0
self.stop()
if new_y + self.height >= self.field_height:
new_y = self.field_height - self.height
self.stop()
self.current_y = new_y
self.graph.relocate_figure(self.id, self.current_x, self.current_y)
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class Ball:
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def __init__(self, graph: sg.Graph, bat_1: Bat, bat_2: Bat, colour):
self.graph = graph # type: sg.Graph
self.bat_1 = bat_1
self.bat_2 = bat_2
self.id = self.graph.draw_circle(
STARTING_BALL_POSITION, BALL_RADIUS, line_color=colour, fill_color=colour)
self.current_x, self.current_y = STARTING_BALL_POSITION
self.vx = random.choice([-BALL_SPEED, BALL_SPEED])
self.vy = -BALL_SPEED
def hit_left_bat(self):
return self.bat_1.is_hit_by((self.current_x - BALL_RADIUS, self.current_y))
def hit_right_bat(self):
return self.bat_2.is_hit_by((self.current_x + BALL_RADIUS, self.current_y))
def update(self, delta: float):
self.current_x += self.vx * delta
self.current_y += self.vy * delta
if self.current_y <= BALL_RADIUS: # see if hit top or bottom of play area. If so, reverse y direction
self.vy = -self.vy
self.current_y = BALL_RADIUS
if self.current_y >= GAMEPLAY_SIZE[1] - BALL_RADIUS:
self.vy = -self.vy
self.current_y = GAMEPLAY_SIZE[1] - BALL_RADIUS
if self.hit_left_bat():
self.vx = abs(self.vx)
if self.hit_right_bat():
self.vx = -abs(self.vx)
self.position_to_current()
def position_to_current(self):
self.graph.relocate_figure(self.id, self.current_x - BALL_RADIUS, self.current_y - BALL_RADIUS)
def restart(self):
self.current_x, self.current_y = STARTING_BALL_POSITION
self.position_to_current()
class Scores:
def __init__(self, graph: sg.Graph):
self.player_1_score = 0
self.player_2_score = 0
self.score_1_element = None
self.score_2_element = None
self.graph = graph
self.draw_player1_score()
self.draw_player2_score()
def draw_player1_score(self):
if self.score_1_element:
self.graph.delete_figure(self.score_1_element)
self.score_1_element = self.graph.draw_text(
str(self.player_1_score), (170, 50), font='Courier 40', color='white')
def draw_player2_score(self):
if self.score_2_element:
self.graph.delete_figure(self.score_2_element)
self.score_2_element = self.graph.draw_text(
str(self.player_2_score), (550, 50), font='Courier 40', color='white')
def win_loss_check(self):
if self.player_1_score >= num_rounds:
return 'Left player'
if self.player_2_score >= num_rounds:
return 'Right player'
return None
def increment_player_1(self):
self.player_1_score += 1
self.draw_player1_score()
def increment_player_2(self):
self.player_2_score += 1
self.draw_player2_score()
def reset(self):
self.player_1_score = 0
self.player_2_score = 0
self.draw_player1_score()
self.draw_player2_score()
def check_ball_exit(ball: Ball, scores: Scores):
if ball.current_x <= 0:
scores.increment_player_2()
ball.restart()
if ball.current_x >= GAMEPLAY_SIZE[0]:
scores.increment_player_1()
ball.restart()
def goto_menu(window):
window['-MAIN_MENU-'].update(visible=True)
window['-GAME-'].update(visible=False)
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def pong():
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sleep_time = 10
inner_layout = [[sg.Graph(GAMEPLAY_SIZE,
(0, GAMEPLAY_SIZE[1]),
(GAMEPLAY_SIZE[0], 0),
background_color=BACKGROUND_COLOR,
key='-GRAPH-')],
[sg.Button('Back to Menu', key="-MENU-")]]
main_menu_layout = [[sg.Text("Pong", font="Courier 40", justification="center", size=(None, 1))],
[sg.Text("-- Instructions --", font="Courier 16")],
[sg.Text("Left player controls: W and S", font="Courier 12")],
[sg.Text("Right player controls: \u2191 and \u2193", font="Courier 12")],
[sg.Text("Escape to pause game", font="Courier 12")],
[sg.Text("", font="Courier 8")],
[sg.Text("Winner is first to 10 points", font="Courier 12")],
[sg.Text("", font="Courier 8")],
[sg.Button("Start", key='-START-', font="Courier 24"),
sg.Button("Quit", key='-QUIT-', font="Courier 24")]]
layout = [[sg.pin(sg.Column(main_menu_layout, key='-MAIN_MENU-', size=GAMEPLAY_SIZE)),
sg.pin(sg.Column(inner_layout, key='-GAME-', visible=False))]]
window = sg.Window('Pong', layout, finalize=True, use_default_focus=False)
window.bind("<Key>", "+KEY+")
window.bind("<KeyRelease>", "-KEY-")
graph_elem = window['-GRAPH-'] # type: sg.Graph
scores = Scores(graph_elem)
bat_1 = Bat(graph_elem, 'red', 30, GAMEPLAY_SIZE[1])
bat_2 = Bat(graph_elem, 'blue', GAMEPLAY_SIZE[0] - 30 - BAT_SIZE[0], GAMEPLAY_SIZE[1])
ball_1 = Ball(graph_elem, bat_1, bat_2, 'green1')
start = datetime.datetime.now()
last_post_read_time = start
game_playing = False
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while True:
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pre_read_time = datetime.datetime.now()
processing_time = (pre_read_time - last_post_read_time).total_seconds()
time_to_sleep = sleep_time - int(processing_time*1000)
time_to_sleep = max(time_to_sleep, 0)
event, values = window.read(time_to_sleep)
now = datetime.datetime.now()
delta = (now-last_post_read_time).total_seconds()
# read_delta = (now-pre_read_time).total_seconds()
last_post_read_time = now
# print("**", event, delta, time_to_sleep, processing_time, read_delta)
if event in (sg.WIN_CLOSED, "-QUIT-"):
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break
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elif event == "-START-":
scores.reset()
ball_1.restart()
window['-MAIN_MENU-'].update(visible=False)
window['-GAME-'].update(visible=True)
sg.popup('\nPress a key to begin.\n',
no_titlebar=True,
font="Courier 12",
text_color=sg.BLUES[0],
background_color=sg.YELLOWS[1],
any_key_closes=True,
button_type=sg.POPUP_BUTTONS_NO_BUTTONS)
last_post_read_time = datetime.datetime.now()
game_playing = True
elif event == "-MENU-":
game_playing = False
goto_menu(window)
elif game_playing:
if event == "+KEY+":
if window.user_bind_event.keycode == player1_up_keycode:
bat_1.up()
elif window.user_bind_event.keycode == player1_down_keycode:
bat_1.down()
elif window.user_bind_event.keycode == player2_up_keycode:
bat_2.up()
elif window.user_bind_event.keycode == player2_down_keycode:
bat_2.down()
elif event == "-KEY-":
if window.user_bind_event.keycode in [player1_up_keycode, player1_down_keycode]:
bat_1.stop()
elif window.user_bind_event.keycode in [player2_up_keycode, player2_down_keycode]:
bat_2.stop()
elif window.user_bind_event.keycode == 27:
sg.popup('\nPaused. Press a key to resume.\n',
no_titlebar=True,
font="Courier 12",
text_color=sg.BLUES[0],
background_color=sg.YELLOWS[1],
any_key_closes=True,
button_type=sg.POPUP_BUTTONS_NO_BUTTONS)
last_post_read_time = datetime.datetime.now()
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if game_playing:
ball_1.update(delta)
bat_1.update(delta)
bat_2.update(delta)
check_ball_exit(ball_1, scores)
winner = scores.win_loss_check()
if winner is not None:
sg.popup('Game Over', winner + ' won!!', no_titlebar=True)
game_playing = False
goto_menu(window)
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window.close()
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if __name__ == '__main__':
pong()