Changed ReadNonBlocking to Finalize for forms needing to do an Update prior to Read
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@ -0,0 +1,27 @@
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import PySimpleGUI as sg
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import winsound
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sg.ChangeLookAndFeel('Dark')
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sg.SetOptions(element_padding=(0,0))
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layout = [
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[sg.ReadFormButton('Start', button_color=('white', 'black'), key='start'),
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sg.ReadFormButton('Stop', button_color=('white', 'black'), key='stop'),
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sg.ReadFormButton('Reset', button_color=('white', 'firebrick3'), key='reset'),
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sg.ReadFormButton('Submit', button_color=('white', 'springgreen4'), key='submit')]
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]
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form = sg.FlexForm("Button Click", default_element_size=(12,1), text_justification='r', auto_size_text=False, auto_size_buttons=False,
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default_button_element_size=(12,1))
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form.Layout(layout)
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form.Finalize()
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form.FindElement('submit').Update(disabled=True)
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recording = have_data = False
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while True:
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button, values = form.Read()
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if button is None:
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exit(69)
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winsound.PlaySound("ButtonClick.wav", 1)
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@ -7,7 +7,7 @@ layout = [
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form = gui.FlexForm('Canvas test')
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form.Layout(layout)
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form.ReadNonBlocking()
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form.Finalize()
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cir = form.FindElement('canvas').TKCanvas.create_oval(50, 50, 100, 100)
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@ -35,7 +35,7 @@ def ScrollableColumns():
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layout = [[sg.Column(column2, scrollable=True), sg.Column(column1, scrollable=True, size=(200,150))],
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[sg.OK()]]
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form = sg.FlexForm('Form Fill Demonstration', default_element_size=(40, 1))
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form = sg.FlexForm('Form Fill Demonstration', grab_anywhere=False, default_element_size=(40, 1))
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b, v = form.LayoutAndRead(layout)
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sg.Popup(v)
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@ -53,9 +53,9 @@ def NormalColumns():
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# Display the form and get values
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# If you're willing to not use the "context manager" design pattern, then it's possible
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# to collapse the form display and read down to a single line of code.
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button, values = sg.FlexForm('Compact 1-line form with column').LayoutAndRead(layout)
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button, values = sg.FlexForm('Compact 1-line form with column', grab_anywhere=False).LayoutAndRead(layout)
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sg.Popup(button, values, line_width=200)
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NormalColumns()
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# NormalColumns()
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ScrollableColumns()
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@ -754,7 +754,7 @@ listbox_values = [key for key in fig_dict.keys()]
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while True:
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sg.ChangeLookAndFeel('Dark')
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sg.SetOptions(element_padding=(0,0))
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# sg.SetOptions(element_padding=(0,0))
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col_listbox = [[sg.Listbox(values=listbox_values, size=(max(len(x) for x in listbox_values),min(len(listbox_values), 20)), change_submits=False, key='func')],
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[sg.ReadFormButton('Run', pad=(0,0)), sg.ReadFormButton('Show Code', button_color=('white', 'gray25'), pad=(0,0)), sg.Exit(button_color=('white', 'firebrick4'), pad=(0,0))]]
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@ -26,7 +26,7 @@ form = sg.FlexForm("Time Tracker", default_element_size=(12, 1), text_justificat
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form.Layout(layout)
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form.ReadNonBlocking()
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form.Finalize()
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form.FindElement('cbox').Update(disabled=True)
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form.FindElement('listbox').Update(disabled=True)
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@ -25,7 +25,7 @@ def main():
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# create the form and show it without the plot
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form = sg.FlexForm('Demo Application - Embedding Matplotlib In PySimpleGUI')
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form.Layout(layout)
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form.ReadNonBlocking()
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form.Finalize()
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graph = FigureCanvasTkAgg(fig, master=canvas_elem.TKCanvas)
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canvas = canvas_elem.TKCanvas
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@ -16,7 +16,7 @@ def main():
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# create the form and show it without the plot
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form = sg.FlexForm('Demo Application - Embedding Matplotlib In PySimpleGUI')
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form.Layout(layout)
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form.ReadNonBlocking()
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form.Finalize()
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canvas = canvas_elem.TKCanvas
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@ -647,7 +647,7 @@ def main():
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# create the form and show it without the plot
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form = sg.FlexForm('Ping Graph', background_color='white', grab_anywhere=True)
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form.Layout(layout)
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form.ReadNonBlocking()
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form.Finalize()
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canvas = canvas_elem.TKCanvas
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@ -83,7 +83,7 @@ def main():
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# create the form and show it without the plot
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form = sg.FlexForm('Demo Application - Embedding Matplotlib In PySimpleGUI')
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form.Layout(layout)
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form.ReadNonBlocking()
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form.Finalize()
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canvas = canvas_elem.TKCanvas
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61
Demo_Pong.py
61
Demo_Pong.py
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@ -1,5 +1,7 @@
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import random
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import PySimpleGUI as gui
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import PySimpleGUI as sg
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import time
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"""
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Pong code supplied by Daniel Young (Neonzz)
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Modified. Original code: https://www.pygame.org/project/3649/5739
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@ -23,20 +25,12 @@ class Ball:
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def checkwin(self):
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winner = None
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if self.playerScore == 10:
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if self.playerScore >= 10:
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winner = 'Player left wins'
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# gameOver = True
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if self.player1Score == 10:
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if self.player1Score >= 10:
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winner = 'Player Right'
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# gameOver = True
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return winner
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def checkForgameOver(self):
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gameOver = False
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if self.playerScore == 10 or self.player1Score == 10:
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gameOver = True
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return gameOver
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return gameOver
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def updatep(self, val):
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self.canvas.delete(self.drawP)
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@ -91,9 +85,6 @@ class pongbat():
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self.canvas_width = self.canvas.winfo_width()
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self.y = 0
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self.canvas.bind_all('w', self.up)
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self.canvas.bind_all('s', self.down)
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def up(self, evt):
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self.y = -5
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@ -106,7 +97,7 @@ class pongbat():
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if pos[1] <= 0:
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self.y = 0
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if pos[3] >= 400:
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self.y = -0
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self.y = 0
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class pongbat2():
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@ -116,8 +107,6 @@ class pongbat2():
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self.canvas_height = self.canvas.winfo_height()
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self.canvas_width = self.canvas.winfo_width()
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self.y = 0
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self.canvas.bind_all('<KeyPress-Up>', self.up)
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self.canvas.bind_all('<KeyPress-Down>', self.down)
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def up(self, evt):
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self.y = -5
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@ -131,33 +120,57 @@ class pongbat2():
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if pos[1] <= 0:
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self.y = 0
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if pos[3] >= 400:
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self.y = -0
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self.y = 0
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def pong():
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layout = [ [gui.Canvas(size=(700, 400), background_color='black', key='canvas')],
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[gui.T(''), gui.ReadFormButton('Quit')]]
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form = gui.FlexForm('Canvas test')
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# ------------- Define GUI layout -------------
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layout = [[sg.Canvas(size=(700, 400), background_color='black', key='canvas')],
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[sg.T(''), sg.ReadFormButton('Quit')]]
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# ------------- Create window -------------
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form = sg.FlexForm('Canvas test', return_keyboard_events=True)
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form.Layout(layout)
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form.ReadNonBlocking() # TODO Replace with call to Finalize once code released
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form.ReadNonBlocking() # TODO Replace with call to form.Finalize once code released
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# ------------- Get the tkinter Canvas we're drawing on -------------
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canvas = form.FindElement('canvas').TKCanvas
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# ------------- Create line down center, the bats and ball -------------
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canvas.create_line(350, 0, 350, 400, fill='white')
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bat1 = pongbat(canvas, 'white')
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bat2 = pongbat2(canvas, 'white')
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ball1 = Ball(canvas, bat1, bat2, 'green')
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# ------------- Event Loop -------------
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while True:
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# ------------- Draw ball and bats -------------
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ball1.draw()
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bat1.draw()
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bat2.draw()
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# ------------- Read the form, get keypresses -------------
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button, values = form.ReadNonBlocking()
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# ------------- If quit -------------
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if button is None and values is None or button == 'Quit':
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exit(69)
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# ------------- Keypresses -------------
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if button is not None:
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if button.startswith('Up'):
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bat2.up(2)
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elif button.startswith('Down'):
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bat2.down(2)
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elif button == 'w':
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bat1.up(1)
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elif button == 's':
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bat1.down(1)
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if ball1.checkwin():
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gui.Popup('Game End', ball1.checkwin() + ' won!!')
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sg.Popup('Game Over', ball1.checkwin() + ' won!!')
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# ------------- Bottom of loop, delay between animations -------------
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# time.sleep(.01)
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canvas.after(10)
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if __name__ == '__main__':
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@ -0,0 +1,24 @@
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import PySimpleGUI as sg
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print(sg.PopupGetFolder('Get text', background_color='blue', text_color='white'))
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print(sg.PopupGetFile('Get text', background_color='blue', text_color='white'))
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print(sg.PopupGetFolder('Get text', background_color='blue', text_color='white'))
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sg.Popup('Simple popup')
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sg.PopupNonBlocking('Non Blocking')
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sg.PopupError('Error')
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sg.PopupYesNo('Yes No')
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sg.PopupNoTitlebar('No titlebar')
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sg.PopupNoBorder('No border')
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sg.PopupNoFrame('No frame')
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sg.PopupNoButtons('No Buttons')
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sg.PopupCancel('Cancel')
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sg.PopupOKCancel('OK Cancel')
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sg.PopupAutoClose('Autoclose')
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print(sg.PopupGetText('Get text'))
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print(sg.PopupGetFile('Get File'))
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print(sg.PopupGetFolder('Get folder'))
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@ -209,6 +209,7 @@ def OneLineGUI():
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def main():
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# button, (filename,) = OneLineGUI()
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# DebugTe`st()
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sg.MsgBox('Hello')
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ChatBot()
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Everything()
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SourceDestFolders()
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