96 lines
3.8 KiB
Python
96 lines
3.8 KiB
Python
import PySimpleGUI as sg
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import pymunk
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import random
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"""
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Demo of pymunk physics lib combined with a large Window that is transparent. Result appears like
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a screensaver type of screen
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"""
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class Ball():
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def __init__(self, x, y, r, *args, **kwargs):
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mass = 10
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# Create a Body with mass and moment
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self.body = pymunk.Body(mass, pymunk.moment_for_circle(mass, 0, r, (0, 0)))
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self.body.position = x, y
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# Create a box shape and attach to body
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self.shape = pymunk.Circle(self.body, r, offset=(0, 0))
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self.shape.elasticity = 0.99999
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self.shape.friction = 0.8
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self.gui_circle_figure = None
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class Playfield():
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def __init__(self, graph_elem, screensize):
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self.graph_elem = graph_elem # type: sg.Graph
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self.space = pymunk.Space()
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self.space.gravity = 0, 200
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self.screensize = screensize
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self.add_wall((0, screensize[1]), (screensize[0],screensize[1])) # ground
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self.add_wall((0, 0), (0, screensize[1])) # Left side
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self.add_wall((screensize[0], 0), (screensize[0], screensize[1])) # right side
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self.arena_balls = [] # type: List[Ball]
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def add_wall(self, pt_from, pt_to):
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body = pymunk.Body(body_type=pymunk.Body.STATIC)
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ground_shape = pymunk.Segment(body, pt_from, pt_to, 1.0)
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ground_shape.friction = 0.8
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ground_shape.elasticity = .99
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self.space.add(ground_shape)
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def add_balls(self, num_balls = 30):
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for i in range(1, num_balls):
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x = random.randint(0, self.screensize[0])
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y = random.randint(0, self.screensize[1])
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r = random.randint(5, 10)
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ball = Ball(x, y, r)
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self.arena_balls.append(ball)
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self.space.add(ball.body, ball.shape)
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ball.gui_circle_figure = self.graph_elem.draw_circle(
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(x, y), r, fill_color=random.choice(('#23a0a0', '#56d856', '#be45be', '#5681d8', '#d34545', '#BE7C29')), line_width=0)
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def main():
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screensize = sg.Window.get_screen_size()
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# ------------------- Build and show the GUI Windows -------------------
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graph_elem = sg.Graph(screensize, (0, screensize[1]), (screensize[0], 0),
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enable_events=True, key='-GRAPH-', background_color='lightblue')
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layout = [[graph_elem]]
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window1 = sg.Window('Bouncing Balls', layout, finalize=True, location=(0,0), keep_on_top=True, element_padding=(0,0), margins=(0,0), no_titlebar=True, transparent_color='lightblue')
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area = Playfield(graph_elem, screensize)
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area.add_balls()
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layout2 = [[sg.B('❎', border_width=0, button_color=('white', sg.theme_background_color()), key='Exit')],[sg.B('Kick'), sg.B('Front'), sg.B('Back'), sg.B('More Balls'),]]
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window2 = sg.Window('Buttons', layout2, keep_on_top=True, grab_anywhere=True, no_titlebar=True, finalize=True)
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# ------------------- GUI Event Loop -------------------
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while True:
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window, event, values = sg.read_all_windows(timeout=0)
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if event in (sg.WIN_CLOSED, 'Exit'):
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break
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area.space.step(0.02)
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if event == 'More Balls':
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area.add_balls()
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elif event == 'Kick':
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for ball in area.arena_balls:
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ball.body.position = ball.body.position[0], ball.body.position[1]-random.randint(1, 200)
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elif event == 'Front':
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window1.bring_to_front()
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elif event == 'Back':
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window1.send_to_back()
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for ball in area.arena_balls:
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if ball.body.position[1] > screensize[1]:
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ball.body.position = ball.body.position[0],screensize[1]-30
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graph_elem.RelocateFigure(
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ball.gui_circle_figure, ball.body.position[0], ball.body.position[1])
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window1.close()
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window2.close()
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if __name__ == '__main__':
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main() |