PySimpleGUI/DemoPrograms old/Demo_PyGame_Snake_Game.py

139 lines
4.1 KiB
Python

import pygame
import PySimpleGUI as sg
import os
"""
Demo - Simple Snake Game using PyGame and PySimpleGUI
This demo may not be fully functional in terms of getting the coordinate
systems right or other problems due to a lack of understanding of PyGame
The purpose of the demo is to show one way of adding a PyGame window into your PySimpleGUI window
Note, you must click on the game area in order for PyGame to get keyboard strokes, etc.
Tried using set_focus to switch to the PyGame canvas but still needed to click on game area
"""
# --- Globals ---
# Colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
# Set the width and height of each snake segment
segment_width = 15
segment_height = 15
# Margin between each segment
segment_margin = 3
# Set initial speed
x_change = segment_width + segment_margin
y_change = 0
class Segment(pygame.sprite.Sprite):
""" Class to represent one segment of the snake. """
# -- Methods
# Constructor function
def __init__(self, x, y):
# Call the parent's constructor
super().__init__()
# Set height, width
self.image = pygame.Surface([segment_width, segment_height])
self.image.fill(WHITE)
# Make our top-left corner the passed-in location.
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
# --------------------------- GUI Setup & Create Window -------------------------------
layout = [[sg.T('Snake Game - PySimpleGUI + PyGame')],
[sg.Graph((800,600), (0,0), (800,600), background_color='lightblue', key='_GRAPH_')],
[sg.Exit()]]
window = sg.Window('Snake Game using PySimpleGUI and PyGame', layout).Finalize()
# ------------------------ Do the magic that integrates PyGame and Graph Element ------------------
graph = window.Element('_GRAPH_') # type: sg.Graph
embed = graph.TKCanvas
os.environ['SDL_WINDOWID'] = str(embed.winfo_id())
os.environ['SDL_VIDEODRIVER'] = 'windib'
# ----------------------------- PyGame Code -----------------------------
# Call this function so the Pygame library can initialize itself
# pygame.init()
screen = pygame.display.set_mode((800,600))
screen.fill(pygame.Color(255,255,255))
pygame.display.init()
pygame.display.update()
# Set the title of the window
pygame.display.set_caption('Snake Example')
allspriteslist = pygame.sprite.Group()
# Create an initial snake
snake_segments = []
for i in range(15):
x = 250 - (segment_width + segment_margin) * i
y = 30
segment = Segment(x, y)
snake_segments.append(segment)
allspriteslist.add(segment)
clock = pygame.time.Clock()
while True:
event, values = window.Read(timeout=10)
if event in (None, 'Exit'):
break
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.QUIT:
break
# Set the speed based on the key pressed
# We want the speed to be enough that we move a full
# segment, plus the margin.
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = (segment_width + segment_margin) * -1
y_change = 0
if event.key == pygame.K_RIGHT:
x_change = (segment_width + segment_margin)
y_change = 0
if event.key == pygame.K_UP:
x_change = 0
y_change = (segment_height + segment_margin) * -1
if event.key == pygame.K_DOWN:
x_change = 0
y_change = (segment_height + segment_margin)
# Get rid of last segment of the snake
# .pop() command removes last item in list
old_segment = snake_segments.pop()
allspriteslist.remove(old_segment)
# Figure out where new segment will be
x = snake_segments[0].rect.x + x_change
y = snake_segments[0].rect.y + y_change
segment = Segment(x, y)
# Insert new segment into the list
snake_segments.insert(0, segment)
allspriteslist.add(segment)
# -- Draw everything
# Clear screen
screen.fill(BLACK)
allspriteslist.draw(screen)
# Flip screen
pygame.display.flip()
# Pause
clock.tick(5)
window.Close()