import PySimpleGUI as sg import random ''' The classic Minesweeper game Original code was posted here: https://pysimplegui.trinket.io/sites/minesweeper Requires PySimpleGUI version 4.11.0.1 and higher ''' blank = b'iVBORw0KGgoAAAANSUhEUgAAAB4AAAAeCAYAAAA7MK6iAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAAEnQAABJ0Ad5mH3gAAAA5SURBVEhL7c0xAQAgDMTABynVU7MohAUN6ZJbMmbV6ZsB+xfnGOMY4xjjGOMY4xjjGOMY4xgzNE4euGMCWklhg+IAAAAASUVORK5CYII=' bomb_img = b'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' flag = b'iVBORw0KGgoAAAANSUhEUgAAAB4AAAAeCAYAAAA7MK6iAAAE9ElEQVR4nL2WTWxUVRTHf+fe+147pbQKFChUipREKUYEEhAT2SgGNP0IpkkXsDCwIWHVdMWGuDEkRIwJC+OCEQkbiCB2ISQkiiHRlCIsnBqirZCWr1JqKRPBmXn3uJg37bR0qNHqP3nJzP363XPOPedeUVURESUvAbRlTf0zodWGocePrl3ovZeO+0KgAngAFMY7wDMhib9cUVsIZIr+o6pipkBpe7UuIWQuOOu/r51T/jbwprX2hDHmJ2NMyhhzVUQ+rK2tXeacyznnvHPOG2M8EMVQsda+IyKfAXOL1wcQERWKtB8MQOqVpTseRdH+c6mhPg9bmCJjDLlcbgT4CPgauAsEZWVlz2cymc0i0gysBUa89yuAsYKxxa4plgD6+Y6X5yS7b9258OtIZexKLbhRRDSKIr9x40bX3NxMTU0Nt2/f/iOZTAbXr18PrLWoKrH1t733rcCP8XxPCQnAx1tXlm1bvbi/PHQRIpExRo0xGgSBioju2bNH0+m0T6fT2YGBAe3v79f79+/rhg0bIhHJOuciY0wuntcRr21LQSfBW9bU/lBdESpIzsZg55wCOjw8rMlkUltbW3Xnzp26adMmr6r+0KFDCmgYhj6GPmCaGE+rtrb8zt5du+TUouqEgmRtkcXOOd27d6+mUim9ePGinjlzRs+fP68DAwPa0NCggDrn1BgTxd858id7EthMBQ8N5QeEVgYTgQF0fIr3nlwux+HDh+nu7iaRSBAEAXV1dTQ2NmKtpby8nCiKIB9PA3xDPp0mudqVstwZO5AIJsbGJ5nOzk6uXLlCT08Ply5dIp1OM2/ePFpaWjh27Bi7du3iyJEjOOckiiJUdR1P5vuTFhcUWBkod/luEYP3nvnz53Pw4EHOnj1LfX09XV1dnD59mqqqKjo7Ozl+/DgLFixAZMKrItJDnNtPtXjhwnyuOSe3yvJggyree6IoYvv27aRSKXbv3k1vby9jY2OMjo7S3NxMX18fxhhEhCiKBEBVXwc+AR7GcJ3W4saT+Y4glDuBNR7EeFUNgoDR0VGGh4e1o6NDV61axYEDB2hqauLo0aMkk0my2Szt7e1473HOeSASkc1ANUXFo5QEYP9bjfPeeHHhiLVGjTG5IAiyIuLb29u1r69P169fr7ELFdDq6mrdt2+fr6+vz4lIZK3VOKV6gFXxuiVDOw4+0dZmt7206JdEvogUFlFghHyJ1DAM1TmXC8MwS75SKaDGGBWRq8aY95g4zU/P41gGoHXNku+enVOmIL9ZkQ+cc69VVlYuAKorKirWicipwoastRqG4Ygx5gtrbQuTz8/fgo4XkdY1tV+9sHjup0BVqZnW2iZjzC5r7RZg4dTuUtBp87hQRECG1j9X/e21Ow/HltVTfuMGGSYOiQAaRVHXNDDI521UyrinBhv0VjqTWw3I8uXkmLiptOi3jQ0oWBcxEe+SmgHMoMUsmmGRwuU/I2xGcKGIqJhBRWuK22ZL08a4UEQM3CSf/Jw8WfoS/yea1uL3Y5f9mcncVaFs68qVZUy8Qv47cEF3E/fui6KJxKOa2QLOBFZALl8mq8LjyEWLAfb/Hxa3teX7BPndqCwF6G2bPXDJh8B4EVEdEqRuUtssaKY8BpFbQN1sAWcEj+etMojo1Br8r1XS1Zwk5upNYMWkzcyCjKpOG7cT8eNMA/kZ+BJmr4ioqvwF0Vn06LBZVccAAAAASUVORK5CYII=' # On Windows runs best with board size of 20 x 14 and bombs = 80 font = 'Courier 16 bold' # width = 10 # Board Width # Trinket Values # height = 8 # Board Height # all = 10 # BOMBS width = 25 # Windows Values height = 14 all = 80 new_start = True size = (30,30) # 0: 0, 1: hidden card, 2: bomb card, 3: flag card, 4: shown card im = ['', blank, bomb_img, flag, ''] color = [('grey', 'grey'), ('black', '#22B14C'), ('black', '#22B14C'), ('black', '#22B14C'), ('black', 'grey')] def binding_all(): # Bind right button of mouse to cell object for x in range(width): for y in range(height): window[b[x][y].key].bind('<Button-3>', '+RIGHT') # Setting for top buttons def button1(text, key=None, disabled=False, button_color=('white', 'green')): return sg.Button(text, pad=(10, 10), font=font, focus=False, key=key, disabled=disabled, button_color=button_color) def button2(x, y): # define cell as instance of button and b[x][y] = button(x,y) # bulid Button return b[x][y].button def check_blank(x, y): # Check if cell near 0-bomb cel if b[x][y].num==0: return False for i in [-1, 0, 1]: for j in [-1, 0, 1]: if i==0 and j==0: continue if ((0<=x+i<width) and (0<=y+j<height) and (b[x+i][y+j].num==0)): return True return False def check_num(): # check number of bombs, flags and hides bomb_count = flag_count = hide_count = 0 for x in range(width): for y in range(height): if b[x][y].state == 1: hide_count += 1 elif b[x][y].state == 2: bomb_count += 1 elif b[x][y].state == 3: flag_count += 1 return bomb_count, flag_count, hide_count # Count number of bombs about cell def count_bomb(x, y): global bomb if bomb[x][y]==10: return 10 count = 0 for i in [-1, 0, 1]: for j in [-1, 0, 1]: if i==0 and j==0: continue if ((0<=x+i<width) and (0<=y+j<height) and (bomb[x+i][y+j]==10)): count += 1 return count # set position for all boms def deal(): global bomb bomb_list = random.sample(range(width*height), all) bomb = [[0 for y in range(height)] for x in range(width)] for x in range(width): for y in range(height): if x*height+y in bomb_list: bomb[x][y]=10 for x in range(width): for y in range(height): bomb[x][y] = count_bomb(x, y) return def new_card(): # refresh all cells to hidden card for x in range(width): for y in range(height): b[x][y].state = 1 b[x][y].num = bomb[x][y] b[x][y].color = color[1] b[x][y].update(1) def show_blank(): # Show all cell not around by any bomb for x in range(width): for y in range(height): if b[x][y].num == 0: b[x][y].update(0) elif check_blank(x, y): b[x][y].update(4) # Class for each button object class button(): def __init__(self, x, y): self.x = x self.y = y self.state = 1 self.color = color[self.state] self.disabled = False self.key = (x,y) # keys can be ANYTHING, not just strings self.num = bomb[x][y] self.button = sg.Button(' ', auto_size_button=False, border_width=2, button_color=self.color, disabled=self.disabled, focus=False, font=font, image_size=size, # image_filename=im[self.state], image_data=im[self.state], key=self.key, pad=(1,1)) def right_click(self): # Right_click handler if self.state == 1: self.update(3) elif self.state == 3: self.update(1) def update(self, state): # update state of cell self.state = state if state == 0: self.disabled = True text = ' ' elif state in [1,2,3]: self.disabled = False text = ' ' elif state == 4: self.disabled = True text = str(self.num) self.color = color[self.state] text_color = ['white', 'green', 'blue', 'red', 'red', 'red'][self.num] if self.num < 5 else 'white' c = (text_color, self.color[1]) self.button.Update(text=text, disabled=self.disabled, image_data=im[self.state], image_size=size, button_color=c, disabled_button_color=(text_color,None)) # set theme for window sg.change_look_and_feel('DarkGreen') deal() # Initial position of bombs b = [[0 for j in range(height)] for i in range(width)] layout = [[button1('New Game', key='-New Game-'), # Layout of window button1('Game Over', key='-Game Over-'), button1('Target:'+str(all), key='-Target-'), button1('Bomb:0', key='-Count-Bomb-'), button1('Flag:0', key='-Count-Flag-')]]+[ [button2(x, y) for x in range(width)] for y in range(height)] window = sg.Window('MineSweeper', layout=layout, finalize=True, use_ttk_buttons=False) # Create window binding_all() # Binding right button event handler of all cells show_blank() # Show all cells near no-bomb cell new_start = True # Flag for new game message = False # Flag for game over message sent while True: if new_start: # Actions for new game deal() new_card() show_blank() message = False new_start = False pass event, values = window.read() # read window event if event==None or event=='-Game Over-': # Window close / Game over break elif event == '-New Game-': # New Game, set the flag new_start = True elif isinstance(event, tuple): # buttons have tuple for event right_click = False if isinstance(event[0], tuple): # if the tuple has a tuple, then it's a right click event x,y = event[0] right_click = True else: x, y = event if not right_click: if b[x][y].state == 1: if b[x][y].num == 10: b[x][y].update(2) else: b[x][y].update(4) else: b[x][y].right_click() # Update number onf bombs, flags bomb_num, flag_num, hide_num = check_num() window['-Count-Bomb-'].Update(text='Bomb:'+str(bomb_num)) window['-Count-Flag-'].Update(text='Flag:'+str(flag_num)) # Check if game over if hide_num==0 and (bomb_num+flag_num==all) and (not message): message = True sg.popup('Game Over', title='Note') window.close()