{"config":{"lang":["en"],"prebuild_index":false,"separator":"[\\s\\-]+"},"docs":[{"location":"","text":"tkinter tkinter 2.7 Qt WxPython Web (Remi) PySimpleGUI Supports both Python 2.7 & 3 when using tkinter Supports both PySide2 and PyQt5 (limited support) Effortlessly move across tkinter, Qt, WxPython, and the Web (Remi) by changing only the import statement The only way to write both desktop and web based GUIs at the same time Announcements of Latest Developments ReadTheDocs COOKBOOK! Brief Tutorial Latest Demos and Master Branch on GitHub Docs in PDF Format Repl.it Home for PySimpleGUI Super-simple GUI to use... Powerfully customizable Home of the 1-line custom GUI & 1-line progress meter The native GUI framework for perfectionists with deadlines Actively developed and supported (It's 2019 and still going strong) Note regarding Python versions As of 9/25/2018 both Python 3 and Python 2.7 are supported ! The Python 3 version is named PySimpleGUI . The Python 2.7 version is PySimpleGUI27 . They are installed separately and the imports are different. See instructions in Installation section for more info. Qt Version Check out the new PySimpleGUI port to the Qt GUI Framework. You can learn more on the PySimpleGUIQt GitHub site . There is a separate Readme file for the Qt version that you'll find there. Give it a shot if you're looking for something a bit more \"modern\". PySimpleGUIQt is currently in Alpha. All of the widgets are operational but some may not yet be full-featured. If one is missing and your project needs it, log an Issue and you'll likely get priority support. Here is a summary of the Qt Elements Are there enough things on there to cover your GUI solution? Source code compatibility Your source code is completely portable from one platform to another by simply changing the import statement. WxPython Version PySimpleGUIWx GitHub site . There is a separate Readme file for the WxPython version . Started in late December 2018 PySimpleGUIWx started with the SystemTray Icon feature. This enabled the package to have one fully functioning feature that can be used along with tkinter to provide a complete program. The System Tray feature is complete and working very well. The Windowing code is coming together with Reads now operational which means Popups work. The elements are getting completed on a regular basis. 3 more were just checked in. At least 1 new element is getting completed a week. Web Version (Remi) PySimpleGUIWeb GitHub site . There is a separate Readme file for the Web version . New for 2019, PySimpleGUIWeb. This is an exciting development! PySimpleGUI in your Web Browser! The underlying framework supplying the web capability is the Python package Remi. https://github.com/dddomodossola/remi Remi provides the widgets as well as a web server for you to connect to. It's an exiting new platform to be running on and has temporarily bumped the WxPython port from the highest priority. PySimpleGUIWeb is the current high priority project. Read on and you'll understand even more why this is an important project... repl.it Version Want to really get your mind blown? Check out this PySimpleGUI program running in your web browser. Thanks to the magic of repl.it and Remi it's possible to run PySimpleGUI code in a browser window without having Python running on your computer. The programs you write using repl.it will automatically download and install the latest PySimpleGUIWeb from PyPI onto a virtual Python environment. All that is required is to type import PySimpleGUIWeb you'll have a Python environment up and running with the latest PyPI release of PySimpleGUIWeb. This is an exciting new development that's opening up all kinds of possibilities for new ways to program and learn PySimpleGUI. Stayed tuned, much more to be posted about this in the near future. Educators in particular should be interested. Students can not only post their homework easily for their teacher to access, but teachers can also run the students programs online. No downloading needed. Run it and check the results. Depending on how you're viewing this document, you may or may not see an embedded browser window below that is running PySimpleGUI code. Support PySimpleGUI is an active project. Bugs are fixed, features are added, often. Should you run into trouble, open an issue on the GitHub site and you'll receive help by someone in the community. Platforms It's surprising that Python GUI code is completely cross platform from Windows to Mac to Linux. No source code changes. This is true for both PySimpleGUI and PySimpleGUIQt. However, Macs suck. They suck on tkinter in particular. The \"Look and feel\" calls are disabled for Macs. Colored buttons in particular are broken. Not in the PySimpleGUI code, of course. It's mostly because Macs suck. Consider using Qt instead of tkinter on the Mac. Or, if using tkinter, bring your own button images. Looking for a GUI package? Are you looking to take your Python code from the world of command lines and into the convenience of a GUI? * sitting on a Raspberry Pi with a touchscreen that's going to waste because you don't have the time to learn a GUI SDK? into Machine Learning and are sick of the command line? wanting to distribute your Python code to Windows users as a single .EXE file that launches straight into a GUI, much like a WinForms app? would like to run a program in the system tray? a teacher wanting to teach your students how to program using a GUI? a student that wants to put a GUI onto their project? looking for an active project? Look no further, you've found your GUI package . import PySimpleGUI as sg sg.Popup('Hello From PySimpleGUI!', 'This is the shortest GUI program ever!') Or how about a custom GUI in 1 line of code? import PySimpleGUI as sg event, (filename,) = sg.Window('Get filename example'). Layout([[sg.Text('Filename')], [sg.Input(), sg.FileBrowse()], [sg.OK(), sg.Cancel()] ]).Read() Build beautiful customized windows that fit your specific problem. Let PySimpleGUI solve your GUI problem while you solve your real problems. Look through the Cookbook, find a matching recipe, copy, paste, run within minutes. This is the process PySimpleGUI was designed to facilitate. Your windows don't have to look like \"boring\" old windows. Add a few custom graphics to your windows to polish things up. PySimpleGUI wraps tkinter or Qt so that you get all the same widgets as you would tkinter/Qt, but you interact with them in a more friendly way. It does the layout and boilerplate code for you and presents you with a simple, efficient interface. Perhaps you're looking for a way to interact with your Raspberry Pi in a more friendly way. The same for shown as on Pi (roughly the same) In addition to a primary GUI, you can add a Progress Meter to your code with ONE LINE of code. Slide this line into any of your for loops and get a nice meter: OneLineProgressMeter('My meter title', current_value, max value, 'key') It's simple to show animated GIFs. How about embedding a game inside of a GUI? This game of Pong is written in tkinter and then dropped into the PySimpleGUI window creating a game that has an accompanying GUI. Combining PySimpleGUI with PyInstaller creates something truly remarkable and special, a Python program that looks like a Windows WinForms application. This application with working menu was created in 20 lines of Python code. It is a single .EXE file that launches straight into the screen you see. And more good news, the only icon you see on the taskbar is the window itself... there is no pesky shell window. ## Background I was frustrated by having to deal with the dos prompt when I had a powerful Windows machine right in front of me. Why is it SO difficult to do even the simplest of input/output to a window in Python?? There are a number of 'easy to use' Python GUIs, but they were too limited for my requirements. PySimpleGUI aims for the same simplicity found in packages like EasyGUI and WxSimpleGUI , both really handy but limited, and adds the ability to define your own layouts. This ability to make your own windows using a large palette of widgets is but one difference between the existing \"simple\" packages and PySimpleGUI . With a simple GUI, it becomes practical to \"associate\" .py files with the python interpreter on Windows. Double click a py file and up pops a GUI window, a more pleasant experience than opening a dos Window and typing a command line. The PySimpleGUI package is focused on the developer . Create a custom GUI with as little and as simple code as possible. This was the primary focus used to create PySimpleGUI. \"Do it in a Python-like way\" was the second. Features While simple to use, PySimpleGUI has significant depth to be explored by more advanced programmers. The feature set goes way beyond the requirements of a beginner programmer, and into the required features needed for complex GUIs. Features of PySimpleGUI include: Support for Python versions 2.7 and 3 Text Single Line Input Buttons including these types: File Browse Files Browse Folder Browse SaveAs Non-closing return Close window Realtime Calendar chooser Color chooser Button Menu Checkboxes Radio Buttons Listbox Option Menu Menubar Button Menu Slider Dial Graph Frame with title Icons Multi-line Text Input Scroll-able Output Images Tables Trees Progress Bar Async/Non-Blocking Windows Tabbed windows Paned windows Persistent Windows Redirect Python Output/Errors to scrolling window 'Higher level' APIs (e.g. MessageBox, YesNobox, ...) Single-Line-Of-Code Proress Bar & Debug Print Complete control of colors, look and feel Selection of pre-defined palettes Button images Horizontal and Verticle Separators Return values as dictionary Set focus Bind return key to buttons Group widgets into a column and place into window anywhere Scrollable columns Keyboard low-level key capture Mouse scroll-wheel support Get Listbox values as they are selected Get slider, spinner, combo as they are changed Update elements in a live window Bulk window-fill operation Save / Load window to/from disk Borderless (no titlebar) windows Always on top windows Menus with ALT-hotkey Right click pop-up menu Tooltips Clickable links Transparent windows Movable windows Animated GIFs No async programming required (no callbacks to worry about) An example of many widgets used on a single window. A little further down you'll find the 21 lines of code required to create this complex window. Try it if you don't believe it. Install PySimpleGUI then : Start Python, copy and paste the code below into the >>> prompt and hit enter. This will pop up... import PySimpleGUI as sg layout = [[sg.Text('All graphic widgets in one window!', size=(30, 1), font=(\"Helvetica\", 25), text_color='blue')], [sg.Text('Here is some text.... and a place to enter text')], [sg.InputText()], [sg.Checkbox('My first checkbox!'), sg.Checkbox('My second checkbox!', default=True)], [sg.Radio('My first Radio! ', \"RADIO1\", default=True), sg.Radio('My second Radio!', \"RADIO1\")], [sg.Multiline(default_text='This is the default Text shoulsd you decide not to type anything',)], [sg.InputCombo(['Combobox 1', 'Combobox 2'], size=(20, 3)), sg.Slider(range=(1, 100), orientation='h', size=(35, 20), default_value=85)], [sg.Listbox(values=['Listbox 1', 'Listbox 2', 'Listbox 3'], size=(30, 6)), sg.Slider(range=(1, 100), orientation='v', size=(10, 20), default_value=25), sg.Slider(range=(1, 100), orientation='v', size=(10, 20), default_value=75), sg.Slider(range=(1, 100), orientation='v', size=(10, 20), default_value=10)], [sg.Text('_' * 100, size=(70, 1))], [sg.Text('Choose Source and Destination Folders', size=(35, 1))], [sg.Text('Source Folder', size=(15, 1), auto_size_text=False, justification='right'), sg.InputText('Source'), sg.FolderBrowse()], [sg.Text('Destination Folder', size=(15, 1), auto_size_text=False, justification='right'), sg.InputText('Dest'), sg.FolderBrowse()], [sg.Submit(), sg.Cancel(), sg.Button('Customized', button_color=('white', 'green'))]] event, values = sg.Window('Everything bagel', auto_size_text=True, default_element_size=(40, 1)).Layout(layout).Read() Design Goals Copy, Paste, Run. PySimpleGUI's goal with the API is to be easy on the programmer, and to function in a Python-like way. Since GUIs are visual, it was desirable for the code to visually match what's on the screen. By providing a significant amount of documentation and an easy to use Cookbook, it's possible to see your first GUI within 5 minutes of beginning the installation. Be Pythonic Be Pythonic... Attempted to use language constructs in a natural way and to exploit some of Python's interesting features. Python's lists and optional parameters make PySimpleGUI work smoothly. windows are represented as Python lists. A window is a list of rows A row is a list of elements Return values are a list of button presses and input values. Return values can also be represented as a dictionary The SDK calls collapse down into a single line of Python code that presents a custom GUI and returns values Linear programming instead of callbacks #### Lofty Goals Change Python The hope is not that this package will become part of the Python Standard Library. The hope is that Python will become the go-to language for creating GUI programs that run on Windows, Mac, and Linux for all levels of developer . The hope is that beginners that are interested in graphic design will have an easy way to express themselves, right from the start of their Python experience. There is a noticeable gap in the Python GUI solution. Fill that gap and who knows what will happen. Maybe there's no \"there there\". Or maybe a simple GUI API will enable Python to dominate yet another computing discipline like it has so many others. This is my attempt to find out. Getting Started with PySimpleGUI Installing PySimpleGUI Installing Python 3 pip install --upgrade PySimpleGUI On some systems you need to run pip3. pip3 install --upgrade PySimpleGUI On a Raspberry Pi, this is should work: sudo pip3 install --upgrade pysimplegui Some users have found that upgrading required using an extra flag on the pip --no-cache-dir . pip install --upgrade --no-cache-dir On some versions of Linux you will need to first install pip. Need the Chicken before you can get the Egg (get it... Egg?) sudo apt install python3-pip If for some reason you are unable to install using pip , don't worry, you can still import PySimpleGUI by downloading the file PySimleGUI.py and placing it in your folder along with the application that is importing it. tkinter is a requirement for PySimpleGUI (the only requirement). Some OS variants, such as Ubuntu, do not some with tkinter already installed. If you get an error similar to: ImportError: No module named tkinter then you need to install tkinter . For python 2.7 sudo apt-get install python-tk For python 3 sudo apt-get install python3-tk More information about installing tkinter can be found here: https://www.techinfected.net/2015/09/how-to-install-and-use-tkinter-in-ubuntu-debian-linux-mint.html Installing for Python 2.7 pip install --upgrade PySimpleGUI27 or pip2 install --upgrade PySimpleGUI27 You may need to also install \"future\" for version 2.7 pip install future or pip2 install future Python 2.7 support is relatively new and the bugs are still being worked out. I'm unsure what may need to be done to install tkinter for Python 2.7. Will update this readme when more info is available Like above, you may have to install either pip or tkinter. To do this on Python 2.7: sudo apt install python-pip sudo apt install python-tkinter Testing your installation Once you have installed, or copied the .py file to your app folder, you can test the installation using python. At the command prompt start up Python. Instructions for Python 2.7: python >>> import PySimpleGUI27 >>> PySimpleGUI27.main() Instructions for Python 3: python3 >>> import PySimpleGUI >>> PySimpleGUI.main() You will see a sample window in the center of your screen. If it's not installed correctly you are likely to get an error message during one of those commands Here is the window you should see: Prerequisites Python 2.7 or Python 3 tkinter PySimpleGUI Runs on all Python3 platforms that have tkinter running on them. It has been tested on Windows, Mac, Linux, Raspberry Pi. Even runs on pypy3 . EXE file creation If you wish to create an EXE from your PySimpleGUI application, you will need to install PyInstaller . There are instructions on how to create an EXE at the bottom of this ReadMe Using - Python 3 To use in your code, simply import.... import PySimpleGUI as sg Then use either \"high level\" API calls or build your own windows. sg.Popup('This is my first Popup') Yes, it's just that easy to have a window appear on the screen using Python. With PySimpleGUI, making a custom window appear isn't much more difficult. The goal is to get you running on your GUI within minutes , not hours nor days. Using - Python 2.7 Those using Python 2.7 will import a different module name import PySimpleGUI27 as sg Code Samples Assume Python 3 While all of the code examples you will see in this Readme and the Cookbook assume Python 3 and thus have an import PySimpleGUI at the top, you can run all of this code on Python 2.7 by changing the import statement to import PySimpleGUI27 APIs PySimpleGUI can be broken down into 2 types of API's: * High Level single call functions (The Popup calls) * Custom window functions Python Language Features There are a number of Python language features that PySimpleGUI utilizes heavily for API access that should be understood... * Variable number of arguments to a function call * Optional parameters to a function call * Dictionaries Variable Number of Arguments The \"High Level\" API calls that output values take a variable number of arguments so that they match a \"print\" statement as much as possible. The idea is to make it simple for the programmer to output as many items as desired and in any format. The user need not convert the variables to be output into the strings. The PySimpleGUI functions do that for the user. sg.Popup('Variable number of parameters example', var1, var2, \"etc\") Each new item begins on a new line in the Popup Optional Parameters to a Function Call This feature of the Python language is utilized heavily as a method of customizing windows and window Elements. Rather than requiring the programmer to specify every possible option for a widget, instead only the options the caller wants to override are specified. Here is the function definition for the Popup function. The details aren't important. What is important is seeing that there is a long list of potential tweaks that a caller can make. However, they don't have to be specified on each and every call. def Popup(*args, button_color=None, button_type=MSG_BOX_OK, auto_close=False, auto_close_duration=None, icon=DEFAULT_WINDOW_ICON, line_width=MESSAGE_BOX_LINE_WIDTH, font=None): If the caller wanted to change the button color to be black on yellow, the call would look something like this: sg.Popup('This box has a custom button color', button_color=('black', 'yellow')) Dictionaries Dictionaries are used by more advanced PySimpleGUI users. You'll know that dictionaries are being used if you see a key parameter on any Element. Dictionaries are used in 2 ways: 1. To identify values when a window is read 2. To identify Elements so that they can be \"updated\" High Level API Calls - Popup's \"High level calls\" are those that start with \"Popup\". They are the most basic form of communications with the user. They are named after the type of window they create, a pop-up window. These windows are meant to be short lived while, either delivering information or collecting it, and then quickly disappearing. Popup Output Think of the Popup call as the GUI equivalent of a print statement. It's your way of displaying results to a user in the windowed world. Each call to Popup will create a new Popup window. Popup calls are normally blocking. your program will stop executing until the user has closed the Popup window. A non-blocking window of Popup discussed in the async section. Just like a print statement, you can pass any number of arguments you wish. They will all be turned into strings and displayed in the popup window. There are a number of Popup output calls, each with a slightly different look (e.g. different button labels). The list of Popup output functions are Popup PopupOk PopupYesNo PopupCancel PopupOkCancel PopupError PopupTimed, PopupAutoClose PopupNoWait, PopupNonBlocking The trailing portion of the function name after Popup indicates what buttons are shown. PopupYesNo shows a pair of button with Yes and No on them. PopupCancel has a Cancel button, etc. While these are \"output\" windows, they do collect input in the form of buttons. The Popup functions return the button that was clicked. If the Ok button was clicked, then Popup returns the string 'Ok'. If the user clicked the X button to close the window, then the button value returned is None . The function PopupTimed or PopupAutoClose are popup windows that will automatically close after come period of time. Here is a quick-reference showing how the Popup calls look. sg.Popup('Popup') - Shows OK button sg.PopupOk('PopupOk') - Shows OK button sg.PopupYesNo('PopupYesNo') - Shows Yes and No buttons sg.PopupCancel('PopupCancel') - Shows Cancelled button sg.PopupOKCancel('PopupOKCancel') - Shows OK and Cancel buttons sg.PopupError('PopupError') - Shows red error button sg.PopupTimed('PopupTimed') - Automatically closes sg.PopupAutoClose('PopupAutoClose') - Same as PopupTimed Popup(*args, Variable number of arguments you want to display button_color=None, Color of buttons (text_color, background_color) background_color=None, Color of background text_color=None, Color of text button_type=POPUP_BUTTONS_OK, Type of button layout auto_close=False, If True window will automatically close auto_close_duration=None, Number of seconds for autoclose non_blocking=False, If True returns immediately icon=DEFAULT_WINDOW_ICON, Icon to use on the taskbar line_width=None, Width of lines in characters font=None, Font to use for characters no_titlebar=False, If True no titlebar will be shown grab_anywhere=False, If True can move window by grabbing anywhere keep_on_top=False, If True window will be on top of other windows location=(None,None)): (x,y) coordinates to show the window The other output Popups are variations on parameters. Usually the button_type parameter is the primary one changed. The choices for button_type are: POPUP_BUTTONS_YES_NO POPUP_BUTTONS_CANCELLED POPUP_BUTTONS_ERROR POPUP_BUTTONS_OK_CANCEL POPUP_BUTTONS_OK POPUP_BUTTONS_NO_BUTTONS Note that you should not call Popup yourself with different button_types. Rely on the Popup function named that sets that value for you. For example PopupYesNo will set the button type to POPUP_BUTTONS_YES_NO for you. Scrolled Output There is a scrolled version of Popups should you have a lot of information to display. PopupScrolled(*args, button_color=None, yes_no=False, auto_close=False, auto_close_duration=None, size=(None, None), location=(None, None), title=None, non_blocking=False) Typical usage: sg.PopupScrolled(my_text) The PopupScrolled will auto-fit the window size to the size of the text. Specify None in the height field of a size parameter to get auto-sized height. This call will create a scrolled box 80 characters wide and a height dependent upon the number of lines of text. sg.PopupScrolled(my_text, size=(80, None)) Note that the default max number of lines before scrolling happens is set to 50. At 50 lines the scrolling will begin. If non_blocking parameter is set, then the call will not blocking waiting for the user to close the window. Execution will immediately return to the user. Handy when you want to dump out debug info without disrupting the program flow. PopupNoWait The Popup call PopupNoWait or PopupNonBlocking will create a popup window and then immediately return control back to you. All other popup functions will block, waiting for the user to close the popup window. This function is very handy for when you're debugging and want to display something as output but don't want to change the programs's overall timing by blocking. Think of it like a print statement. There are no return values on one of these Popups. Popup Input There are Popup calls for single-item inputs. These follow the pattern of Popup followed by Get and then the type of item to get. There are 3 of these input Popups to choose from, each with settings enabling customization. PopupGetText - get a single line of text PopupGetFile - get a filename PopupGetFolder - get a folder name Use these Popups instead of making a custom window to get one data value, call the Popup input function to get the item from the user. If you find the parameters are unable to create the kind of window you are looking for, then it's time for you to create your own window. PopupGetText Use this Popup to get a line of text from the user. PopupGetText(message,The message you wish to display with the input field default_text='', Text to initially fill into the input field password_char='', Passwork character if this is a password field size=(None,None), Size of the window button_color=None, Color to use for buttons (foreground, background) background_color=None, Background color for window text_color=None, Text color for window icon=DEFAULT_WINDOW_ICON, Icon to display on taskbar font=None, Font to use for text no_titlebar=False, If True no titlebar will be shown grab_anywhere=False, If True can grab anywhere to move the window keep_on_top=False, If True window will stay on top of other windows location=(None,None)) Location on screen to display window import PySimpleGUI as sg text = sg.PopupGetText('Title', 'Please input something') sg.Popup('Results', 'The value returned from PopupGetText', text) PopupGetFile Gets a filename from the user. There are options to configure the type of dialog box to show. Normally an \"Open File\" dialog box is shown PopupGetFile(message, Message to show in the window default_path='', Path browsing should start from default_extension='', Which filetype is the default save_as=False, Determines which dialog box stype to show file_types=((\"ALL Files\", \"*.*\"),), Which filetypes are displayed no_window=False, if True no window is displayed except the dialog box size=(None,None), Size of window button_color=None, Color of buttons background_color=None, Color of window background text_color=None, Color of text in window icon=DEFAULT_WINDOW_ICON, Icon to show on taskbar font=None, Font to use no_titlebar=False, If True does not display a titlebar grab_anywhere=False, if True can grab window anywhere to move it keep_on_top=False, if True window will be on top of others location=(None,None)) Location on screen to show window If configured as an Open File Popup then (save_as is not True) the dialog box will look like this If you set the parameter save_As to True, then the dialog box looks like this: If you choose a filename that already exists, you'll get a warning popup box asking if it's OK. You can also specify a file that doesn't exist. With an \"Open\" dialog box you cannot choose a non-existing file. A typical call produces this window. text = sg.PopupGetFile('Please enter a file name') sg.Popup('Results', 'The value returned from PopupGetFile', text) PopupGetFolder The window created to get a folder name looks the same as the get a file name. The difference is in what the browse button does. PopupGetFile shows an Open File dialog box while PopupGetFolder shows an Open Folder dialog box. PopupGetFolder(message, Message to display in window default_path='', Path to start browsing no_window=False, If True no window will be shown size=(None,None), Size of window button_color=None, Color of buttons background_color=None, Background color of window text_color=None, Color of window text icon=DEFAULT_WINDOW_ICON, Icon to show on taskbar font=None, Font to use for window no_titlebar=False, If True no titlebar will be shown grab_anywhere=False, If True can grab anywhere on window to move keep_on_top=False, If True window will be on top location=(None, None)) Location on screen to create window This is a typpical call text = sg.PopupGetFolder('Please enter a folder name') sg.Popup('Results', 'The value returned from PopupGetFolder', text) PopupAnimated The animated Popup enables you to easily display a \"loading\" style animation specified through a GIF file that is either stored in a file or a base64 variable. def PopupAnimated(image_source, message=None, background_color=None, text_color=None, font=None, no_titlebar=True, grab_anywhere=True, keep_on_top=True, location=(None, None), alpha_channel=.8, time_between_frames=0) image_source - The GIF file specified as a string filename or a base64 variable message - optional text message to be displayed under the animation background_color - the background color to use for the window and all of the other parts of the window text_color - color to use for optional text font - font to use for the optional text no_titlebar - no titlebar window setting location - location to show the window alpha_channel - alpha channel to use for the window time_between_frames - amount of time in milliseconds to use between frames To close animated popups , call PopupAnimated with image_source=None . This will close all of the currently open PopupAnimated windows. Progress Meters! We all have loops in our code. 'Isn't it joyful waiting, watching a counter scrolling past in a text window? How about one line of code to get a progress meter, that contains statistics about your code? OneLineProgressMeter(title, current_value, max_value, key, *args, orientation=None, bar_color=DEFAULT_PROGRESS_BAR_COLOR, button_color=None, size=DEFAULT_PROGRESS_BAR_SIZE, border_width=DEFAULT_PROGRESS_BAR_BORDER_WIDTH): Here's the one-line Progress Meter in action! for i in range(1,10000): sg.OneLineProgressMeter('My Meter', i+1, 10000, 'key','Optional message') That line of code resulted in this window popping up and updating. A meter AND fun statistics to watch while your machine grinds away, all for the price of 1 line of code. With a little trickery you can provide a way to break out of your loop using the Progress Meter window. The cancel button results in a False return value from OneLineProgressMeter . It normally returns True . Be sure and add one to your loop counter so that your counter goes from 1 to the max value. If you do not add one, your counter will never hit the max value. Instead it will go from 0 to max-1. Debug Output Another call in the 'Easy' families of APIs is EasyPrint . It will output to a debug window. If the debug window isn't open, then the first call will open it. No need to do anything but stick a 'print' call in your code. You can even replace your 'print' calls with calls to EasyPrint by simply sticking the statement print = sg.EasyPrint at the top of your code. There are a number of names for the same EasyPrint function. Print is one of the better ones to use as it's easy to remember. It is simply print with a capital P. import PySimpleGUI as sg for i in range(100): sg.Print(i) Or if you didn't want to change your code: import PySimpleGUI as sg print=sg.Print for i in range(100): print(i) Just like the standard print call, EasyPrint supports the sep and end keyword arguments. Other names that can be used to call EasyPrint include Print , eprint , If you want to close the window, call the function EasyPrintClose . You can change the size of the debug window using the SetOptions call with the debug_win_size parameter. There is an option to tell PySimpleGUI to reroute all of your stdout and stderr output to this window. To do so call EasyPrint with the parameter do_not_reroute_stdout set to True. After calling it once with this parameter set to True, all future calls to a normal print will go to the debug window. If you close the debug window it will re-open the next time you Print to it. Custom window API Calls (Your First window) This is the FUN part of the programming of this GUI. In order to really get the most out of the API, you should be using an IDE that supports auto complete or will show you the definition of the function. This will make customizing go smoother. This first section on custom windows is for your typical, blocking, non-persistent window. By this I mean, when you \"show\" the window, the function will not return until the user has clicked a button or closed the window. When this happens, the window will be automatically closed. Two other types of windows exist. 1. Persistent window - rather than closing on button clicks, the show window function returns and the window continues to be visible. This is good for applications like a chat window. 2. Asynchronous window - the trickiest of the lot. Great care must be exercised. Examples are an MP3 player or status dashboard. Async windows are updated (refreshed) on a periodic basis. It's both not enjoyable nor helpful to immediately jump into tweaking each and every little thing available to you. The window Designer The good news to newcomers to GUI programming is that PySimpleGUI has a window designer. Better yet, the window designer requires no training, no downloads, and everyone knows how to use it. It's a manual process, but if you follow the instructions, it will take only a minute to do and the result will be a nice looking GUI. The steps you'll take are: 1. Sketch your GUI on paper 2. Divide your GUI up into rows 3. Label each Element with the Element name 4. Write your Python code using the labels as pseudo-code Let's take a couple of examples. Enter a number .... Popular beginner programs are often based on a game or logic puzzle that requires the user to enter something, like a number. The \"high-low\" answer game comes to mind where you try to guess the number based on high or low tips. Step 1- Sketch the GUI Step 2 - Divide into rows Step 3 - Label elements Step 4 - Write the code The code we're writing is the layout of the GUI itself. This tutorial only focuses on getting the window code written, not the stuff to display it, get results. We have only 1 element on the first row, some text. Rows are written as a \"list of elements\", so we'll need [ ] to make a list. Here's the code for row 1 [ sg.Text('Enter a number') ] Row 2 has 1 elements, an input field. [ sg.Input() ] Row 3 has an OK button [ sg.OK() ] Now that we've got the 3 rows defined, they are put into a list that represents the entire window. layout = [ [sg.Text('Enter a Number')], [sg.Input()], [sg.OK()] ] Finally we can put it all together into a program that will display our window. import PySimpleGUI as sg layout = [[sg.Text('Enter a Number')], [sg.Input()], [sg.OK()] ] event, (number,) = sg.Window('Enter a number example').Layout(layout).Read() sg.Popup(event, number) Example 2 - Get a filename Let's say you've got a utility you've written that operates on some input file and you're ready to use a GUI to enter than filename rather than the command line. Follow the same steps as the previous example - draw your window on paper, break it up into rows, label the elements. Writing the code for this one is just as straightforward. There is one tricky thing, that browse for a file button. Thankfully PySimpleGUI takes care of associating it with the input field next to it. As a result, the code looks almost exactly like the window on the paper. import PySimpleGUI as sg layout = [[sg.Text('Filename')], [sg.Input(), sg.FileBrowse()], [sg.OK(), sg.Cancel()] ] event, (number,) = sg.Window('Get filename example').Layout(layout).Read() sg.Popup(event, number) Read on for detailed instructions on the calls that show the window and return your results. Copy these design patterns! All of your PySimpleGUI programs will utilize one of these 2 design patterns depending on the type of window you're implementing. Pattern 1 - \"One-shot Window\" - Read into list or dictionary ( The Most Common Pattern) This will be the most common pattern you'll follow if you are not using an \"event loop\" (not reading the window multiple times). The window is read and closes. It's unusual to assign the values returned from the read call directly into user variables. Usually the variables are grouped together into a list or dictionary of multiple return values. import PySimpleGUI as sg window_rows = [[sg.Text('SHA-1 and SHA-256 Hashes for the file')], [sg.InputText(), sg.FileBrowse()], [sg.Submit(), sg.Cancel()]] window = sg.Window('SHA-1 & 256 Hash').Layout(window_rows) event, values = window.Read() window.Close() source_filename = values[0] Pattern 2 A - Persistent window (multiple reads using an event loop) Some of the more advanced programs operate with the window remaining visible on the screen. Input values are collected, but rather than closing the window, it is kept visible acting as a way to both output information to the user and gather input data. This code will present a window and will print values until the user clicks the exit button or closes window using an X. import PySimpleGUI as sg layout = [[sg.Text('Persistent window')], [sg.Input(do_not_clear=True)], [sg.Button('Read'), sg.Exit()]] window = sg.Window('Window that stays open').Layout(layout) while True: event, values = window.Read() if event is None or event == 'Exit': break print(event, values) window.Close() Pattern 2 B - Persistent window (multiple reads using an event loop + updates data in window) This is a slightly more complex, but maybe more realistic version that reads input from the user and displays that input as text in the window. Your program is likely to be doing both of those activities so this will give you a big jump-start. Do not worry yet what all of these statements mean. Just copy it so you can begin to play with it, make some changes. Experiment to see how thing work. A final note... the parameter do_not_clear in the input call determines the action of the input field after a button event. If this value is True, the input value remains visible following button clicks. If False, then the input field is CLEARED of whatever was input. If you are building a \"Form\" type of window with data entry, you likely want False, the default setting (you can remove the parameter completely). import sys if sys.version_info[0] >= 3: import PySimpleGUI as sg else: import PySimpleGUI27 as sg layout = [[sg.Text('Your typed chars appear here:'), sg.Text('', key='_OUTPUT_') ], [sg.Input(do_not_clear=True, key='_IN_')], [sg.Button('Show'), sg.Button('Exit')]] window = sg.Window('Window Title').Layout(layout) while True: # Event Loop event, values = window.Read() print(event, values) if event is None or event == 'Exit': break if event == 'Show': # change the \"output\" element to be the value of \"input\" element window.FindElement('_OUTPUT_').Update(values['_IN_']) window.Close() How GUI Programming in Python Should Look? At least for beginners ? While one goal was making it simple to create a GUI another just as important goal was to do it in a Pythonic manner. Whether it achieved these goals is debatable, but it was an attempt just the same. The key to custom windows in PySimpleGUI is to view windows as ROWS of GUI Elements. Each row is specified as a list of these Elements. Put the rows together and you've got a window. This means the GUI is defined as a series of Lists, a Pythonic way of looking at things. Let's dissect this little program ```python import PySimpleGUI as sg layout = [[sg.Text('Rename files or folders')], [sg.Text('Source for Folders', size=(15, 1)), sg.InputText(), sg.FolderBrowse()], [sg.Text('Source for Files ', size=(15, 1)), sg.InputText(), sg.FolderBrowse()], [sg.Submit(), sg.Cancel()]] window = sg.Window('Rename Files or Folders') event, values = window.Layout(layout).Read() ``` Let's agree the window has 4 rows. The first row only has text that reads Rename files or folders The second row has 3 elements in it. First the text Source for Folders , then an input field, then a browse button. Now let's look at how those 2 rows and the other two row from Python code: layout = [[sg.Text('Rename files or folders')], [sg.Text('Source for Folders', size=(15, 1)), sg.InputText(), sg.FolderBrowse()], [sg.Text('Source for Files ', size=(15, 1)), sg.InputText(), sg.FolderBrowse()], [sg.Submit(), sg.Cancel()]] See how the source code mirrors the layout? You simply make lists for each row, then submit that table to PySimpleGUI to show and get values from. And what about those return values? Most people simply want to show a window, get the input values and do something with them. So why break up the code into button callbacks, etc, when I simply want my window's input values to be given to me. For return values the window is scanned from top to bottom, left to right. Each field that's an input field will occupy a spot in the return values. In our example window, there are 2 fields, so the return values from this window will be a list with 2 values in it. python event, values = window.Read() folder_path, file_path = values In one statement we both show the window and read the user's inputs. In the next the list of return values is split into individual variables folder_path and file_path . Isn't this what a Python programmer looking for a GUI wants? Something easy to work with to get the values and move on to the rest of the program, where the real action is taking place. Why write pages of GUI code when the same layout can be achieved with PySimpleGUI in 3 or 4 lines of code. 4 lines or 40? Most would choose 4. Return values As of version 2.8 there are 2 forms of return values, list and dictionary. Two Return Values All Window Read calls return 2 values. By convention a read statement is written: event, values = window.Read() You don't HAVE to write your reads in this way. You can name your variables however you want. But if you want to code them in a way that other programmers using PySimpleGUI are used to, then use these statements. Events The first parameter event describes why the read completed. Events are one of these: For all Windows: Button click Window closed using X For Windows that have specifically enabled these. Please see the appropriate section in this document to learn about how to enable these and what the event return values are. Keyboard key press Mouse wheel up/down Menu item selected An Element Changed (slider, spinner, etc) A list item was clicked Return key was pressed in input element Timeout waiting for event Text was clicked Combobox item chosen Table row selected etc Most of the time the event will be a button click or the window was closed. Window closed event Another convention to follow is the check for windows being closed with an X. This is an important event to catch. If you don't check for this and you attempt to use the window, your program will crash. Please check for closed window and exit your program gracefully. To check for a closed window use this line of code: if event is None: Putting it all together we end up with an \"event loop\" that looks something like this: while True: event, values = window.Read() if event is None: break Button Click Events By default buttons will always return a click event, or in the case of realtime buttons, a button down event. You don't have to do anything to enable button clicks. To disable the events, disable the button using its Update method. You can enable an additional \"Button Modified\" event by setting enable_events=True in the Button call. These events are triggered when something 'writes' to a button, usually it's because the button is listed as a \"target\" in another button. The button value from a Read call will be one of 2 values: 1. The Button's text - Default 2. The Button's key - If a key is specified If a button has a key set when it was created, then that key will be returned. If no key is set, then the button text is returned. If no button was clicked, but the window returned anyway, the event value is None. None is returned when the user clicks the X to close a window. If your window has an event loop where it is read over and over, remember to give your user an \"out\". You should always check for a None value and it's a good practice to provide an Exit button of some kind. Thus design patterns often resemble this Event Loop: while True: event, values = window.Read() if event is None or event == 'Quit': break Element Events Some elements are capable of generating events when something happens to them. For example, when a slider is moved, or list item clicked on or table row clicked on. These events are not enabled by default. To enable events for an Element, set the parameter enable_events=True . This is the same as the older click_submits parameter. You will find the click_submits parameter still in the function definition. You can continue to use it. They are the same setting. An 'or' of the two values is used. In the future, click_submits will be removed so please migrate your code to using enable_events . InputText - any change Combo - item chosen Option menu - item chosen Listbox - selection changed Radio - selection changed Checkbox - selection changed Spinner - new item selected Multiline - any change Text - clicked Status Bar - clicked Graph - clicked TabGroup - tab clicked Slider - slider moved Table - row selected Tree - node selected ButtonMenu - menu item chosen Right click menu - menu item chosen Other Events Menubar menu item chosen for MenuBar menus and ButtonMenu menus You will receive the key for the MenuBar and ButtonMenu. Use that key to read the value in the return values dictionary. The value shown will be the full text plus key for the menu item chosen. Remember that you can put keys onto menu items. You will get the text and the key together as you defined it in the menu definition. Right Click menu item chosen Unlike menu bar and button menus, you will directly receive the menu item text and its key value. You will not do a dictionary lookup to get the value. It is the event code returned from WindowRead(). Windows - keyboard, mouse scroll wheel Windows are capable of returning keyboard events. These are returned as either a single character or a string if it's a special key. Experiment is all I can say. The mouse scroll wheel events are also strings. Put a print in your code to see what's returned. Timeouts If you set a timeout parameter in your read, then the system TIMEOUT_KEY will be returned. If you specified your own timeout key in the Read call then that value will be what's returned instead. The values Variable - Return values as a list The second parameter from a Read call is either a list or a dictionary of the input fields on the Window. By default return values are a list of values, one entry for each input field. Each of the Elements that are Input Elements will have a value in the list of return values. You can unpack your GUI directly into the variables you want to use. event, (filename, folder1, folder2, should_overwrite) = sg.Window('My title').Layout(window_rows).Read() Or, more commonly, you can unpack the return results separately. event, values = sg.Window('My title').Layout(window_rows).Read() event, value_list = window.Layout(window_rows).Read() value1 = value_list[0] value2 = value_list[1] ... However, this method isn't good when you have a lot of input fields. If you insert a new element into your window then you will have to shuffle your unpacks down, modifying each of the statements to reference value_list[x] . The more common / advanced method is to request your values be returned as a dictionary. values Variable - Return values as a dictionary For those of you that have not encountered a Python dictionary, don't freak out! Just copy and paste the sample code and modify it. Follow this design pattern and you'll be fine. And you might learn something along the way. For windows longer than 3 or 4 fields you will want to use a dictionary to help you organize your return values. In almost all (if not all) of the demo programs you'll find the return values being passed as a dictionary. It is not a difficult concept to grasp, the syntax is easy to understand, and it makes for very readable code. The most common window read statement you'll encounter looks something like this: window = sg.Window(\"My title\").Layout(layout).Read() To use a dictionary, you will need to: * Mark each input element you wish to be in the dictionary with the keyword key . If any element in the window has a key , then all of the return values are returned via a dictionary. If some elements do not have a key, then they are numbered starting at zero. Let's take a look at your first dictionary-based window. import PySimpleGUI as sg window = sg.Window('Simple data entry window') layout = [ [sg.Text('Please enter your Name, Address, Phone')], [sg.Text('Name', size=(15, 1)), sg.InputText('1', key='_name_')], [sg.Text('Address', size=(15, 1)), sg.InputText('2', key='_address_')], [sg.Text('Phone', size=(15, 1)), sg.InputText('3', key='_phone_')], [sg.Submit(), sg.Cancel()] ] event, values = window.Layout(layout).Read() sg.Popup(event, values, values['_name_'], values['_address_'], values['_phone_']) To get the value of an input field, you use whatever value used as the key value as the index value. Thus to get the value of the name field, it is written as values['name'] Think of the variable values in the same way as you would a list, however, instead of using 0,1,2, to reference each item in the list, use the values of the key. The Name field in the window above is referenced by values['_name_'] . You will find the key field used quite heavily in most PySimpleGUI windows unless the window is very simple. Another convention you'll see in some of the demo programs is keys being named with an underscore at the beginning and the end. You don't HAVE to do this... your key value may look like this: key = 'name' The reason for this naming convention is that when you are scanning the code, these key values jump out at you. You instantly know it's a key. Try scanning the code above and see if those keys pop out. key = '_name_' The Event Loop / Callback Functions All GUIs have one thing in common, an \"event loop\". Usually the GUI framework runs the event loop for you, but sometimes you want greater control and will run your own event loop. You often hear the term event loop when discussing embedded systems or on a Raspberry Pi. With PySimpleGUI if your window will remain open following button clicks, then your code will have an event loop. If your program shows a single \"one-shot\" window, collects the data and then has no other GUI interaction, then you don't need an event loop. There's nothing mysterious about event loops... they are loops where you take care of.... wait for it..... events . Events are things like button clicks, key strokes, mouse scroll-wheel up/down. Let's take a Pi demo program as an example. This program shows a GUI window, gets button presses, and uses them to control some LEDs. It loops, reading user input and doing something with it. This little program has a typical Event Loop import PySimpleGUI as sg layout = [[sg.Text('Click read to read the input value')], [sg.Input()], [sg.RButton('Read'), sg.Exit()]] window = sg.Window('Persistent GUI Window').Layout(layout) while True: event, values = window.Read() if event is None or event == 'Exit': break print(event, values) window.Close() In the Event Loop we are reading the window and then doing a series of button compares to determine what to do based on the button that was clicks (value of button variable) The way buttons are presented to the caller in PySimpleGUI is not how most GUI frameworks handle button clicks. Most GUI frameworks, including tkinter, use callback functions, a function you define would be called when a button is clicked. This requires you to write asynchronous code, a concept beginners often stumble on and one that presents a barrier. There is a more communications that have to happen between parts of your program when using callbacks. Callbacks break apart your program's logic apart and scatter it. One of the larger hurdles for beginners to GUI programming are these callback functions. PySimpleGUI was specifically designed in a way so that callbacks would not be required. There is no coordination between one function and another required. You simply read your button click and take appropriate action at the same location in the code as when you read the button value. Whether or not this is a \"proper\" design for GUI programs can be debated. It's not a terrible trade-off to run your own event loop and having a functioning GUI application versus one that maybe never gets written because callback functions were too much to grasp. All Widgets / Elements This code utilizes many of the common Elements. It does not include Tabs/Tab Groups. import PySimpleGUI as sg sg.ChangeLookAndFeel('GreenTan') # ------ Menu Definition ------ # menu_def = [['File', ['Open', 'Save', 'Exit', 'Properties']], ['Edit', ['Paste', ['Special', 'Normal', ], 'Undo'], ], ['Help', 'About...'], ] # ------ Column Definition ------ # column1 = [[sg.Text('Column 1', background_color='#F7F3EC', justification='center', size=(10, 1))], [sg.Spin(values=('Spin Box 1', '2', '3'), initial_value='Spin Box 1')], [sg.Spin(values=('Spin Box 1', '2', '3'), initial_value='Spin Box 2')], [sg.Spin(values=('Spin Box 1', '2', '3'), initial_value='Spin Box 3')]] layout = [ [sg.Menu(menu_def, tearoff=True)], [sg.Text('All graphic widgets in one window!', size=(30, 1), justification='center', font=(\"Helvetica\", 25), relief=sg.RELIEF_RIDGE)], [sg.Text('Here is some text.... and a place to enter text')], [sg.InputText('This is my text')], [sg.Frame(layout=[ [sg.Checkbox('Checkbox', size=(10,1)), sg.Checkbox('My second checkbox!', default=True)], [sg.Radio('My first Radio! ', \"RADIO1\", default=True, size=(10,1)), sg.Radio('My second Radio!', \"RADIO1\")]], title='Options',title_color='red', relief=sg.RELIEF_SUNKEN, tooltip='Use these to set flags')], [sg.Multiline(default_text='This is the default Text should you decide not to type anything', size=(35, 3)), sg.Multiline(default_text='A second multi-line', size=(35, 3))], [sg.InputCombo(('Combobox 1', 'Combobox 2'), size=(20, 1)), sg.Slider(range=(1, 100), orientation='h', size=(34, 20), default_value=85)], [sg.InputOptionMenu(('Menu Option 1', 'Menu Option 2', 'Menu Option 3'))], [sg.Listbox(values=('Listbox 1', 'Listbox 2', 'Listbox 3'), size=(30, 3)), sg.Frame('Labelled Group',[[ sg.Slider(range=(1, 100), orientation='v', size=(5, 20), default_value=25), sg.Slider(range=(1, 100), orientation='v', size=(5, 20), default_value=75), sg.Slider(range=(1, 100), orientation='v', size=(5, 20), default_value=10), sg.Column(column1, background_color='#F7F3EC')]])], [sg.Text('_' * 80)], [sg.Text('Choose A Folder', size=(35, 1))], [sg.Text('Your Folder', size=(15, 1), auto_size_text=False, justification='right'), sg.InputText('Default Folder'), sg.FolderBrowse()], [sg.Submit(tooltip='Click to submit this window'), sg.Cancel()] ] window = sg.Window('Everything bagel', default_element_size=(40, 1), grab_anywhere=False).Layout(layout) event, values = window.Read() sg.Popup('Title', 'The results of the window.', 'The button clicked was \"{}\"'.format(event), 'The values are', values) This is a somewhat complex window with quite a bit of custom sizing to make things line up well. This is code you only have to write once. When looking at the code, remember that what you're seeing is a list of lists. Each row contains a list of Graphical Elements that are used to create the window. Clicking the Submit button caused the window call to return. The call to Popup resulted in this window. Note, button value can be None . The value for button will be the text that is displayed on the button element when it was created. If the user closed the window using something other than a button, then button will be None . It is vitally important that your code contain the proper checks for None. Always give your users a way out of the window. Otherwise you'll end up with windows that never properly close. You can see in the results Popup window that the values returned are a list. Each input field in the window generates one item in the return values list. All input fields return a string except for Check Boxes and Radio Buttons. These return bool . Building Custom Windows You will find it much easier to write code using PySimpleGUI if you use an IDE such as PyCharm. The features that show you documentation about the API call you are making will help you determine which settings you want to change, if any. In PyCharm, two commands are particularly helpful. Control-Q (when cursor is on function name) brings up a box with the function definition Control-P (when cursor inside function call \"()\") shows a list of parameters and their default values Synchronous windows The most common use of PySimpleGUI is to display and collect information from the user. The most straightforward way to do this is using a \"blocking\" GUI call. Execution is \"blocked\" while waiting for the user to close the GUI window/dialog box. You've already seen a number of examples above that use blocking windows. A truly non-blocking Read call looks like this: event, values = window.Read(timeout=0) You can learn more about these async / non-blocking windows toward the end of this document. Window Object - Beginning a window The first step is to create the window object using the desired window customization. This is the definition of the Window object: Window( title, default_element_size=DEFAULT_ELEMENT_SIZE, default_button_element_size=(None,None), auto_size_text=None, auto_size_buttons=None, location=(None,None), size=(None,None), element_padding=None, button_color=None, font=None, progress_bar_color=(None,None), background_color=None, border_depth=None, auto_close=False, auto_close_duration=DEFAULT_AUTOCLOSE_TIME, icon=DEFAULT_WINDOW_ICON, force_toplevel=False, alpha_channel=1, return_keyboard_events=False, use_default_focus=True, text_justification=None, no_titlebar=False, grab_anywhere=False, keep_on_top=False, resizable=False, disable_close=False, disable_minimize=False, right_click_menu=None): Parameter Descriptions. You will find these same parameters specified for each Element and some of them in Row specifications. The Element specified value will take precedence over the Row and window values. default_element_size - Size of elements in window in characters (width, height) default_button_element_size - Size of buttons on this window auto_size_text - Bool. True if elements should size themselves according to contents. Defaults to True auto_size_buttons - Bool. True if button elements should size themselves according to their text label location - (x,y) Location to place window in pixels size - (w,h) forces a window to be a paricular size element_padding - (w,h) default padding amount for elements font - Font name and size for elements of the window button_color - Default color for buttons (foreground, background). Can be text or hex progress_bar_color - Foreground and background colors for progress bars background_color - Color of the window background border_depth - Amount of 'bezel' to put on input boxes, buttons, etc. auto_close - Bool. If True window will autoclose auto_close_duration - Duration in seconds before window closes icon - .ICO file that will appear on the Task Bar and end of Title Bar force_top_level - Bool. If set causes a tk.Tk window to be used as primary window rather than tk.TopLevel. Used to get around Matplotlib problem alpha_channel - Float 0 to 1. 0 is invisible, 1 is fully visible, Anything between will be semi-transparent return_keyboard_events - if True key presses are returned as buttons use_default_focus - if True and no focus set, then automatically set a focus text_justification - Justification to use for Text Elements in this window no_titlebar - Create window without a titlebar grab_anywhere - Grab any location on the window to move the window keep_on_top - if True then window will always stop on top of other windows on the screen. Great for floating toolbars. resizable - if True - user can manually changge the wize of the window. Defaults to False disable_close - if True user will not be able to close using the X. disable_minimize - if True user will not be able to minimize the window right_click_menu - menu definition that will be used on wall elements that support right click. If a definition is specified on an element then it will be used instead. Window Location PySimpleGUI computes the exact center of your window and centers the window on the screen. If you want to locate your window elsewhere, such as the system default of (0,0), if you have 2 ways of doing this. The first is when the window is created. Use the location parameter to set where the window. The second way of doing this is to use the SetOptions call which will set the default window location for all windows in the future. Window Size You can get your window's size by access the Size property. The window has to be Read once or Finalized in order for the value to be correct. Note that it's a property, not a call. my_windows_size = window.Size To finalize your window: window = Window('My Title').Layout(layout).Finalize() Element Sizes Note several variables that deal with \"size\". Element sizes are measured in characters. A Text Element with a size of 20,1 has a size of 20 characters wide by 1 character tall. The default Element size for PySimpleGUI is (45,1) . Sizes can be set at the element level, or in this case, the size variables apply to all elements in the window. Setting size=(20,1) in the window creation call will set all elements in the window to that size. There are a couple of widgets where one of the size values is in pixels rather than characters. This is true for Progress Meters and Sliders. The second parameter is the 'height' in pixels. No Titlebar Should you wish to create cool looking windows that are clean with no windows titlebar, use the no_titlebar option when creating the window. Be sure an provide your user an \"exit\" button or they will not be able to close the window! When no titlebar is enabled, there will be no icon on your taskbar for the window. Without an exit button you will need to kill via taskmanager... not fun. Windows with no titlebar rely on the grab anywhere option to be enabled or else you will be unable to move the window. Windows without a titlebar can be used to easily create a floating launcher. Linux users! Note that this setting has side effects for some of the other Elements. Multi-line input doesn't work at all, for example So, use with caution. Grab Anywhere This is a feature unique to PySimpleGUI. Note - there is a warning message printed out if the user closes a non-blocking window using a button with grab_anywhere enabled. There is no harm in these messages, but it may be distressing to the user. Should you wish to enable for a non-blocking window, simply get grab_anywhere = True when you create the window. Always on top To keep a window on top of all other windows on the screen, set keep_on_top = True when the window is created. This feature makes for floating toolbars that are very helpful and always visible on your desktop. Focus PySimpleGUI will set a default focus location for you. This generally means the first input field. You can set the focus to a particular element. If you are going to set the focus yourself, then you should turn off the automatic focus by setting use_default_focus=False in your Window call. Window Methods (things you can do with a Window object) There are a few methods (functions) that you will see in this document that act on Windows. The ones you will primarily be calling are: window.Layout(layout) - Turns your definition of the Window into Window window.Finalize() - creates the tkinter objects for the Window. Normally you do not call this window.Read() - Read the Windows values and get the button / key that caused the Read to return. Can have an optional timeout window.ReadNonBlocking() - NO LONGER USED! window.Refresh() - Use if updating elements and want to show the updates prior to the nex Read window.Fill(values_dict) - Fill each Element with entry from the dictionary passed in window.SaveToDisk(filename) - Save the Window's values to disk window.LoadFromDisk(filename) - Load the Window's values from disk window.Close() - To close your window, if a button hasn't already closed it window.Disable() - Use to disable the window inputwhen opening another window on top of the primnary Window window.Enable() - Re-enable a Disabled window window.FindElement(key, silent_on_error=False) - Returns the element that has a matching key value window.Move(x,y) - Moves window to location x,y on screen' window.SetAlpha(alpha) - Changes window transparency window.BringToFront() - Brings the window to the top of other windows on the screen window.Disappear(), Reappear() - Uses alpha channel to make window disappear window.Hide(), UnHide() - Hides a window window.CurrentLocation() - Returns current window location window.Size = w,h - Forces a window to be a particular size. Note this is a property not a method window.Size - Tuple (w,h)The size of the current window. Note this is a property window.Minimize() - Minimizes window to taskbar Window Methods There are a number of operations you can do on a window after you've created the window. You call these after creating your Windows object. Layout(rows) Call to set the window layout. Must be called prior to Read. Most likely \"chained\" in line with the Window creation. window = sg.Window('My window title').Layout(layout) Finalize() Call to force a window to go through the final stages of initialization. This will cause the tkinter resources to be allocated so that they can then be modified. This also causes your window to appear. If you do not want your window to appear when Finalize is called, then set the Alpha to 0 in your window's creation parameters. If you want to call an element's Update method or call a Graph element's drawing primitives, you must either call Read or Finalize prior to making those calls. Read(timeout=None, timeout_key='__TIMEOUT_ _ ') Read the Window's input values and button clicks in a blocking-fashion Returns event, values. Adding a timeout can be achieved by setting timeout=number of milliseconds before the Read times out after which a \"timeout event\" is returned. The value of timeout_key will be returned as the event. If you do not specify a timeout key, then the value TIMEOUT_KEY will be returned. If you set the timeout = 0, then the Read will immediately return rather than waiting for input or for a timeout. This is the same as the old ReadNonBlocking call. ReadNonBlocking() (NO LONGER USED) While this call will technically still work, it is being removed. If you want to get the same result, call Read with timeout = 0. Read the Window's input values and button clicks but without blocking. It will immediately return. Consider using Read with non-zero timeout instead! Will consume 100% of your CPU if you do not have other blocking calls in your event loop. Refresh() Cause changes to the window to be displayed on the screen. Normally not needed unless the changes are immediately required or if it's going to be a while before another call to Read. SetIcon(icon, pngbase64) Sets the window's icon that will be shown on the titlebar. Can either be a filename or a base64 string. Fill(values_dict) Populates the windows fields with the values shown in the dictionary. Element(key, silent_on_error=False) (shorthand version) FindElement(key, silent_on_error=False) Returns the Element that has a matching key. If the key is not found, an Error Element is returned so that the program will not crash should the user try to perform an \"update\". A Popup message will be shown FindElementWithFocus() Returns the Element that currently has the focus. Returns None if no Elements were found. SaveToDisk(filename) Saves the window's values to disk LoadFromDisk(filename) Fills in a window's fields based on previously saved file GetScreenDimensions() Returns the size (w,h) of the screen in pixels CurrentLocation() Returns current screen position (x,y) Move(x, y) Move window to (x,y) position on the screen Minimize() Sends the window to the taskbar Close() Closes a window, blocking or non-blocking CloseNonBlocking() (NO LONGER USED.. use Close instead) Closes a non-blocking window Disable() Stops a window from responding until Enable is called Enable() Re-enables a previously disabled window Hide() Completely hides a window, including removing from the taskbar UnHide() Restores a window hidden using Hide Disappear() Makes a window disappear while leaving the icon on the taskbar Reappear() Makes a window reappear that was previously made to disappear using Disappear() SetAlpha(alpha) Sets the window's transparency. 0 is completely transparent. 1 is fully visible, normal . Can also use the property Window.AlphaChannel instead of method function call Elements \"Elements\" are the building blocks used to create windows. Some GUI APIs use the term \"Widget\" to describe these graphic elements. Text Single Line Input Buttons including these types: File Browse Folder Browse Calendar picker Date Chooser Read window Close window (\"Button\" & all shortcut buttons) Realtime Checkboxes Radio Buttons Listbox Slider Multi-line Text Input/Output Multi-line Text Output (Qt only) Scroll-able Output Vertical Separator Progress Bar Option Menu Menu ButtonMenu Frame Column Graph Image Table Tree Tab, TabGroup StatusBar Pane Stretch (Qt only) Common Element Parameters Some parameters that you will see on almost all Elements are: key - Used with window.FindElement and with return values tooltip - Hover your mouse over the elemnt and you'll get a popup with this text size - (width, height) - usually measured in characters-wide, rows-high. Sometimes they mean pixels font - specifies the font family, size, etc colors - Color name or #RRGGBB string pad - Amount of padding to put around element enable_events - Turns on the element specific events Tooltip Tooltips are text boxes that popup next to an element if you hold your mouse over the top of it. If you want to be extra kind to your window's user, then you can create tooltips for them by setting the parameter tooltip to some text string. You will need to supply your own line breaks / text wrapping. If you don't want to manually add them, then take a look at the standard library package textwrap . Tooltips are one of those \"polish\" items that really dress-up a GUI and show's a level of sophistication. Go ahead, impress people, throw some tooltips into your GUI. Size Specifies the amount of room reserved for the Element. For elements that are character based, such a Text, it is (# characters, # rows). Sometimes it is a pixel measurement such as the Image element. And sometimes a mix like on the Slider element (characters long by pixels wide). Colors A string representing color. Anytime colors are involved, you can specify the tkinter color name such as 'lightblue' or an RGB hex value '#RRGGBB'. For buttons, the color parameter is a tuple (text color, background color) Pad The amount of room around the element in pixels. The default value is (5,3) which means leave 5 pixels on each side of the x-axis and 3 pixels on each side of the y-axis. You can change this on a global basis using a call to SetOptions, or on an element basis. If you want more pixels on one side than the other, then you can split the number into 2 number. If you want 200 pixels on the left side, and 3 pixels on the right, the pad would be ((200,3), 3). In this example, only the x-axis is split. Font Specifies the font family, size, and style. Font families on Windows include: Arial Courier Comic, Fixedsys Times Verdana * Helvetica (the default I think) The fonts will vary from system to system, however, Tk 8.0 automatically maps Courier, Helvetica and Times to their corresponding native family names on all platforms. Also, font families cannot cause a font specification to fail on Tk 8.0 and greater. If you wish to leave the font family set to the default, you can put anything not a font name as the family. The PySimpleGUI Demo programs and documentation use the family 'Any' to demonstrate this fact.. You could use \"default\" if that's more clear to you. There are 2 formats that can be used to specify a font... a string, and a tuple Tuple - (family, size, styles) String - \"Family Size Styles\" To specify an underlined, Helvetica font with a size of 15 the values: ('Helvetica', 15, 'underline italics') 'Helvetica 15 underline italics' Key If you are going to do anything beyond the basic stuff with your GUI, then you need to understand keys. Keys are a way for you to \"tag\" an Element with a value that will be used to identify that element. After you put a key in an element's definition, the values returned from Read will use that key to tell you the value. For example, if you have an input field: Input(key='mykey') And your read looks like this: event, values = Read() Then to get the input value from the read it would be: values['mykey'] You also use the same key if you want to call Update on an element. Please see the section below on Updates to understand that usage. Visible Beginning in version 3.17 you can create Elements that are initially invisible that you can later make visible. To create an invisible Element, place the element in the layout like you normally would and add the parameter visible=False . Later when you want to make that Element visible you simply call the Element's Update method and pass in the parameter visible=True This feature works best on Qt, but does work on the tkinter version as well. The visible parameter can also be used with the Column and Frame \"container\" Elements. Output Elements Building a window is simply making lists of Elements. Each list is a row in the overall GUI dialog box. The definition looks something like this: layout = [ [row 1 element, row 1 element], [row 2 element, row 2 element, row 2 element] ] The code is a crude representation of the GUI, laid out in text. Shortcut Functions / Multiple Function Names Many of the main method calls and Element names have shortcuts. This enables you to code much quicker once you are used to using the SDK. The Text Element, for example, has 3 different names Text , Txt or T . InputText can also be written Input or In . FindElement was recently renamed to Element because it's a commonly used function. Text Element layout = [[sg.Text('This is what a Text Element looks like')]] The most basic element is the Text element. It simply displays text. Many of the 'options' that can be set for a Text element are shared by other elements. Text(text, size=(None, None), auto_size_text=None, click_submits=False, enable_events=False, relief=None, font=None, text_color=None, background_color=None, justification=None, pad=None, key=None, right_click_menu=None, tooltip=None, visible=True) . Text - The text that's displayed size - Element's size click_submits - if clicked will cause a read call to return the key value of the button enable_events - same as click_submits relief - relief to use around the text auto_size_text - Bool. Change width to match size of text font - Font name and size to use text_color - text color background_color - background color justification - Justification for the text. String - 'left', 'right', 'center' pad - (x,y) amount of padding in pixels to use around element when packing key - used to identify element. This value will return as button if click_submits True right_click_menu - menu definition to display if right clicked tooltip - string representing tooltip Some commonly used elements have 'shorthand' versions of the functions to make the code more compact. The functions T and Txt are the same as calling Text . Fonts Already discussed in the common parameters section. Either string or a tuple. Color in PySimpleGUI are in one of two formats - color name or RGB value. Individual colors are specified using either the color names as defined in tkinter or an RGB string of this format: \"#RRGGBB\" or \"darkblue\" auto_size_text A True value for auto_size_text , when placed on Text Elements, indicates that the width of the Element should be shrunk do the width of the text. The default setting is True. Chortcut functions The shorthand functions for Text are Txt and T Events enable_events If you set the parameter enable_events or click_submits then you will get an event if the user clicks on the Text. Text Methods Update If you want to change the text, font, or colors after the element has been created, then use the Update method. Update(value = None, background_color=None, text_color=None, font=None, visible=None) value - new value to set text element to background_color - new background color text_color - text color to display font - font to use to display visible - visibility Multiline Text Element layout = [[sg.Multiline('This is what a Multi-line Text Element looks like', size=(45,5))]] This Element doubles as both an input and output Element. Multiline( default_text='', enter_submits=False, disabled=False, autoscroll=False, size=(None, None), auto_size_text=None, background_color=None, text_color=None, change_submits=False, enable_events=False, do_not_clear=False, key=None, focus=False, font=None, pad=None, tooltip=None right_click_menu=None, visible=True) ''' default_text - Text to display in the text box change_submits - Bool. If True, pressing Enter key submits window anable_events - Bool. same as change_submits autoscroll - Bool. Causes \"cursor\" to always be at the end of the text size - Element's size right_click_menu - menu definition to displat if right clicked auto_size_text - Bool. Change width to match size of text Multiline Methods Update( value=None, disabled=None, append=False, font=None, text_color=None, background_color=None) Update(self, value=None, disabled=None, append=False, font=None, text_color=None, background_color=None)value=None, disabled=None, append=False): value - string to set the text field to disabled - set to True to disable the element append - rather than replacing the current text with new text, add the new text onto the end Output Element Output re-routes Stdout to a scrolled text box. Whatever you print will show up in this window. Note that you will NOT see what you print until you call either window.Read or window.Refresh. If you want to immediately see what was printed, call window.Refresh() immediately after your print statement. layout = [[sg.Output(size=(80,10)]] Output( size=(None, None), background_color=None, text_color=None, pad=None, font=None, tooltip=None, right_click_menu=None, key=None, visible=True) size - Size of Output Element (width, height) in characters You should be quite familiar with these parameters by now. If not, read able another element or read about common parameters. Input Elements These make up the majority of the window definition. Optional variables at the Element level override the window level values (e.g. size is specified in the Element). All input Elements create an entry in the list of return values. A Text Input Element creates a string in the list of items returned. Text Input Element Shortcuts (Input, In) layout = [[sg.InputText('Default text')]] def InputText(default_text ='', size=(None, None), disabled=False, auto_size_text=None, password_char='', justification=None, background_color=None, text_color=None, font=None, tooltip=None, change_submits=False do_not_clear=False, key=None, focus=False, right_click_menu=None, pad=None, vitible=True): . default_text - Text initially shown in the input box size - (width, height) of element in characters auto_size_text- Bool. True is element should be sized to fit text disabled - Bool If True the input is disabled password_char - Character that will be used to replace each entered character. Setting to a value indicates this field is a password entry field background_color - color to use for the input field background text_color - color to use for the typed text font - font used for the element tooltip - what is shown when hovered over element (doesn't appear to work) change_submits - if True, will cause a Window.Read to return if a button fills in the value do_not_clear - Bool. Normally windows clear when read, turn off clearing with this flag. key = Dictionary key to use for return values focus = Bool. True if this field should capture the focus (moves cursor to this field) pad - amount of room in pixels to leave around the element There are two methods that can be called: Input.Update(new_Value) - sets the input to new_value Input.Get() - returns the current value of the field. Shorthand functions that are equivalent to InputText are Input and In do_not_clear Parameter Important - This trips a lot of people up. If you do not set the do_not_clear parameter then the input field will clear when an event takes place. The behavior is a \"forms\" style window development. The assumption is that you want the field to clear. If you are writing a chat program then you're thankful. The rest of you, I'm sorry. TextInput Methods Update(value=None, disabled=None): Get() Update - Change the Element value - new value to display in field disabled - if True will disable the element Get - Returns the current value for the element (you can get also from a call to Read) Combo Element Also known as a drop-down list. Only required parameter is the list of choices. The return value is a string matching what's visible on the GUI. layout = [[sg.InputCombo(['choice 1', 'choice 2'])]] InputCombo(values, , default_value=None size=(None, None) auto_size_text=None background_color=None text_color=None change_submits=False enable_events=False readonly=True disabled=False key=None pad=None tooltip=None visible=True) . values - Choices to be displayed. List of strings default_value - which value should be initially chosen size - (width, height) of element in characters auto_size_text - Bool. True if size should fit the text length background_color - color to use for the input field background text_color - color to use for the typed text change_submits - Bool. If set causes Read to immediately return if the selected value changes disabled - Bool. If set will disable changes readonly - Bool. If set user cannot change the values to choose from key - Dictionary key to use for return values pad - (x,y) Amount of padding to put around element in pixels tooltip - Text string. If set, hovering over field will popup the text Shortcut functions - Combo, DropDown, Drop Combo Methods Update(value=None, values=None, set_to_index=None, disabled=None, readonly=None) value - change which value is current selected values - change list of choices set_to_index - change selection to a particular choice disable - if True will disable element readonly - if True will make element readonly Listbox Element The standard listbox like you'll find in most GUIs. Note that the return values from this element will be a list of results, not a single result . This is because the user can select more than 1 item from the list (if you set the right mode). layout = [[sg.Listbox(values=['Listbox 1', 'Listbox 2', 'Listbox 3'], size=(30, 6))]] Listbox(values default_values=None select_mode=None change_submits=False bind_return_key=False size=(None, None) disabled = False, auto_size_text=None font=None background_color=None text_color=None key=None pad=None right_click_menu=None tooltip=None, visible=True): . values - Choices to be displayed. List of strings select_mode - Defines how to list is to operate. Choices include constants or strings: Constants version: LISTBOX_SELECT_MODE_BROWSE LISTBOX_SELECT_MODE_EXTENDED LISTBOX_SELECT_MODE_MULTIPLE LISTBOX_SELECT_MODE_SINGLE - the default Strings version: 'browse' 'extended' 'multiple' 'single' change_submits - if True, the window read will return with a button value of '' bind_return_key - if the focus is on the listbox and the user presses return key, or if the user double clicks an item, then the read will return size - (width, height) of element in characters disapled - Bool. If True element is disabled auto_size_text - Bool. True if size should fit the text length background_color - color to use for the input field background font - font to use for items in list text_color - color to use for the typed text key - Dictionary key to use for return values and to find element pad - amount of padding to use when packing tooltip - tooltip text The select_mode option can be a string or a constant value defined as a variable. Generally speaking strings are used for these kinds of options. ListBoxes can cause a window to return from a Read call. If the flag change_submits is set, then when a user makes a selection, the Read immediately returns. Another way ListBoxes can cause Reads to return is if the flag bind_return_key is set. If True, then if the user presses the return key while an entry is selected, then the Read returns. Also, if this flag is set, if the user double-clicks an entry it will return from the Read. Listbox Methods Update(values=None, disabled=None) SetValue(values) GetListValues() Update - Change element values - new list of choices disabled - if True disables the element SetValue - Sets selection to one or more values GetListValues - Return the list of values to choose from Slider Element Sliders have a couple of slider-specific settings as well as appearance settings. Examples include the orientation and range settings. layout = [[sg.Slider(range=(1,500), default_value=222, size=(20,15), orientation='horizontal', font=('Helvetica', 12))]] Slider(range=(None,None), default_value=None, resolution=None, orientation=None, border_width=None, relief=None, change_submits=False, disabled=False, size=(None, None), font=None, background_color=None, text_color=None, key=None, pad=None, tooltip=None, visible=True) . range - (min, max) slider's range default_value - default setting (within range) resolution - how much each 'tick' should represent. Default = 1 orientation - 'horizontal' or 'vertical' ('h' or 'v' work) border_width - how deep the widget looks relief - relief style. Values are same as progress meter relief values. Can be a constant or a string: RELIEF_RAISED= 'raised' RELIEF_SUNKEN= 'sunken' RELIEF_FLAT= 'flat' RELIEF_RIDGE= 'ridge' RELIEF_GROOVE= 'groove' RELIEF_SOLID = 'solid' size - (width, height) of element in characters disabled - Bool If True slider is disabled auto_size_text - Bool. True if size should fit the text background_color - color to use for the input field background text_color - color to use for the typed text change_submits - causes window read to immediately return if the checkbox value changes key- Dictionary key to use for return values tooltip - Tooltip to display when hovered over wlement Qt Sliders There is an important difference between Qt and tkinter sliders. On Qt, the slider values must be integer, not float. If you want your slider to go from 0.1 to 1.0, then make your slider go from 1 to 10 and divide by 10. It's an easy math thing to do and not a big deal. Just deal with it.... you're writing software after all. Presumably you know how to do these things. ;-) Slider Methods Update(self, value=None, range=(None, None), disabled=None, visible=None): value - set current selection to value range - change range of valid values disabled - if True disables element Radio Button Element Creates one radio button that is assigned to a group of radio buttons. Only 1 of the buttons in the group can be selected at any one time. layout = [[sg.Radio('My first Radio!', \"RADIO1\", default=True), sg.Radio('My second radio!', \"RADIO1\")]] Radio(text, group_id, default=False, size=(None, None), disabled = False, auto_size_text=None, font=None, background_color = None, text_color = None, key = None, pad = None, tooltip = None, visible=True) . text - Text to display next to button group_id - Groups together multiple Radio Buttons. Can be any value default - Bool. Initial state size - (width, height) size of element in characters auto_size_text - Bool. True if should size width to fit text font - Font type and size for text display background_color - color to use for the background text_color - color to use for the text key - Dictionary key to use for return values pad - padding around element tooltip - tooltip to show when mouse hovered over element Radio Button Methods Update(value=None, disabled=None, visible=None) value - bool - if True change to selected disabled - if True disables the element Checkbox Element Checkbox elements are like Radio Button elements. They return a bool indicating whether or not they are checked. layout = [[sg.Checkbox('My first Checkbox!', default=True), sg.Checkbox('My second Checkbox!')]] Checkbox(text, default=False, size=(None, None), auto_size_text=None, font=None, background_color = None, text_color = None, change_submits = False disabled = False, key = None, pad = None, tooltip = None, visible=True): . text - Text to display next to checkbox default- Bool + None. Initial state. True = Checked, False = unchecked, None = Not available (grayed out) size - (width, height) size of element in characters auto_size_text- Bool. True if should size width to fit text disabled - Bool. If True element is disabled font- Font type and size for text display background_color - color to use for the background text_color - color to use for the typed text change_submits - causes window read to immediately return if the checkbox value changes key = Dictionary key to use for return values pad - Padding around element in window tooltip - text to show when mouse is hovered over element Shortcut functions - CBox, CB, Check Checkbox Methods Update(value=None, disabled=None, visible=None) Get() Update - changes the element value - Bool if True checks the checkbox disabled - if True disables the element Get - returns current state Spin Element An up/down spinner control. The valid values are passed in as a list. layout = [[sg.Spin([i for i in range(1,11)], initial_value=1), sg.Text('Volume level')]] Spin(values, intiial_value=None, disabled = False, size=(None, None), change_submits = False, auto_size_text=None, font=None, background_color = None, text_color = None, key = None. pad = None, tooltip = None, visible=True): Parameter definitions values - List of valid values initial_value - String with initial value size - (width, height) size of element in characters auto_size_text - Bool. True if should size width to fit text font - Font type and size for text display disabled - Bool. If True element is disabled background_color - color to use for the background text_color - color to use for the typed text change_submits - causes window read to immediately return if the spinner value changes key = Dictionary key to use for return values pad - padding around element in the window tooltip - text to show when mouse hovered over element Qt Differences - values is a range! Note that Qt does not allow arbitrary spinner values. With PySimpleGUI-tkinter you can have any values in your list. In Qt they must be integers. Yea, it kinda sucks. I'm working on it. On Qt values is a tuple representing a range. On plain PySimpleGUI this value is a list of items. Make sure on the plain version you specify items as a list using [] and not a generator using (). Spin Methods Update(value=None, values=None, disabled=None, visible=None) value - set the current value values - set available choices disabled - if True disables the element Image Element Images can be placed in your window provide they are in PNG, GIF, PPM/PGM format. JPGs cannot be shown because tkinter does not naively support JPGs. You can use the Python Imaging Library (PIL) package to convert your image to PNG prior to calling PySimpleGUI if your images are in JPG format. Image(filename=None, data=None, data_base64=None, background_color=None, size=(None,None), pad=None, key=None, tooltip=None, click_submits=False, enable_events=False, visible=True, right_click_menu=None, size_px=(None,None) visible=True) Parameter definitions filename - file name if the image is in a file data - if image is in RAM (PIL format?) data_base64 - image in base64 format background_color - Color of background size - Size (Width, Height) of image in pixels pad - Padding around Element in the window key - Key used to find the element tooltip - text to show when mouse if hovered over image click_submits, enable_events - if True returns event when image is clicked visible - if False will create image as hidden size_px - size of image in pixels Update Method Like other Elements, the Image Element has an Update method. Call Update if you want to change the image. def Update(self, filename=None, data=None, visible=None): Choose either a filename or in-ram data image to use to replace current image UpdateAnimation Method for Animated GIFs Starting in version 3.23 you can specify an animated GIF as an image and can animate the GIF by calling UpdateAnimation . Exciting stuff! UpdateAnimation(source, time_between_frames=0) source can be a filename or a base64 bytes variable (unlike other calls that split out the filename parameter and base64 parameter into 2 parameters. time_between_frames is an optional parameter. It will keep track of the amount of time between frame changes for you to give you a smooth animation. With this parameter you can call the function as often as you want and it will advance to the next frame only after the correct amount of time has lapsed. You can call the method without setting the time_between_frames value and it will show a frame and immediately move on to the next frame. This enables you to do the inter-frame timing. Button Element MAC USERS - Macs suck when it comes to tkinter and button colors. It sucks so badly with colors that the LookAndFeel call is disabled. You cannot change button colors for Macs. You're stuck with the system default color if you are using the tkinter version of PySimpleGUI. The Qt version does not have this issue. Buttons are the most important element of all! They cause the majority of the action to happen. After all, it's a button press that will get you out of a window, whether it be Submit or Cancel, one way or another a button is involved in all windows. The only exception is to this is when the user closes the window using the \"X\" in the upper corner which means no button was involved. The Types of buttons include: Folder Browse File Browse Files Browse File SaveAs File Save Close window (normal button) Read window Realtime Calendar Chooser Color Chooser Close window - Normal buttons like Submit, Cancel, Yes, No, do NOT close the window... they used to. Now to close a window you need to use a CloseButton / CButton. Folder Browse - When clicked a folder browse dialog box is opened. The results of the Folder Browse dialog box are written into one of the input fields of the window. File Browse - Same as the Folder Browse except rather than choosing a folder, a single file is chosen. Calendar Chooser - Opens a graphical calendar to select a date. Color Chooser - Opens a color chooser dialog Read window - This is a window button that will read a snapshot of all of the input fields, but does not close the window after it's clicked. Realtime - This is another async window button. Normal button clicks occur after a button's click is released. Realtime buttons report a click the entire time the button is held down. Most programs will use a combination of shortcut button calls (Submit, Cancel, etc), normal Buttons which leave the windows open and CloseButtons that close the window when clicked. Sometimes there are multiple names for the same function. This is simply to make the job of the programmer quicker and easier. Or they are old names that are no longer used but kept around so that existing programs don't break. The 4 primary windows of PySimpleGUI buttons and their names are: Button = ReadButton = RButton = ReadFormButton (old style... use Button instead) CloseButton = CButton RealtimeButton DummyButton You will find the long-form names in the older programs. ReadButton for example. In Oct 2018, the definition of Button changed. Previously Button would CLOSE the window when clicked. It has been changed so the Button calls will leave the window open in exactly the same way as a ReadButton. They are the same calls now. To enables windows to be closed using buttons, a new button was added... CloseButton or CButton . The most basic Button element call to use is Button Button(button_text='' button_type=BUTTON_TYPE_CLOSES_WIN target=(None, None) tooltip=None file_types=((\"ALL Files\", \"*.*\"),) initial_folder=None disabled = False image_filename=None image_data=None image_size=(None, None) image_subsample=None border_width=None size=(None, None) auto_size_button=None button_color=None default_value = None font=None bind_return_key=False focus=False pad=None key=None, visible=True): Parameters button_text - Text to be displayed on the button button_type - You should NOT be setting this directly target - key or (row,col) target for the button tooltip - tooltip text for the button file_types - the filetypes that will be used to match files initial_folder - starting path for folders and files disabled = Bool If True button is disabled image_filename - image filename if there is a button image image_data - in-RAM image to be displayed on button image_size - size of button image in pixels image_subsample - amount to reduce the size of the image border_width - width of border around button in pixels size - size in characters auto_size_button - True if button size is determined by button text button_color - (text color, backound color) default_value - initial value for buttons that hold information font - font to use for button text bind_return_key - If True the return key will cause this button to fire focus - if focus should be set to this button pad - (x,y) padding in pixels for packing the button key - key used for finding the element Shortcut, Pre-defined Buttons These Pre-made buttons are some of the most important elements of all because they are used so much. They all basically do the same thing, set the button text to match the function name and set the parameters to commonly used values. If you find yourself needing to create a custom button often because it's not on this list, please post a request on GitHub. . They include: OK Ok Submit Cancel Yes No Exit Quit Help Save SaveAs FileBrowse FilesBrowse FileSaveAs FolderBrowse IMPORT NOTE ABOUT SHORTCUT BUTTONS Prior to release 3.11.0, these buttons closed the window. Starting with 3.11 they will not close the window. They act like RButtons (return the button text and do not close the window) If you are having trouble with these buttons closing your window, please check your installed version of PySimpleGUI by typing pip list at a command prompt. Prior to 3.11 these buttons close your window. Using older versions, if you want a Submit() button that does not close the window, then you would instead use RButton('Submit'). Using the new version, if you want a Submit button that closes the window like the sold Submit() call did, you would write that as CloseButton('Submit') or CButton('Submit') layout = [[sg.OK(), sg.Cancel()]] Button targets The FileBrowse , FolderBrowse , FileSaveAs , FilesSaveAs , CalendarButton , ColorChooserButton buttons all fill-in values into another element located on the window. The target can be a Text Element or an InputText Element. The location of the element is specified by the target variable in the function call. The Target comes in two forms. 1. Key 2. (row, column) Targets that are specified using a key will find its target element by using the target's key value. This is the \"preferred\" method. If the Target is specified using (row, column) then it utilizes a grid system. The rows in your GUI are numbered starting with 0. The target can be specified as a hard coded grid item or it can be relative to the button. The (row, col) targeting can only target elements that are in the same \"container\". Containers are the Window, Column and Frame Elements. A File Browse button located inside of a Column is unable to target elements outside of that Column. The default value for target is (ThisRow, -1) . ThisRow is a special value that tells the GUI to use the same row as the button. The Y-value of -1 means the field one value to the left of the button. For a File or Folder Browse button, the field that it fills are generally to the left of the button is most cases. (ThisRow, -1) means the Element to the left of the button, on the same row. If a value of (None, None) is chosen for the target, then the button itself will hold the information. Later the button can be queried for the value by using the button's key. Let's examine this window as an example: The InputText element is located at (1,0)... row 1, column 0. The Browse button is located at position (2,0). The Target for the button could be any of these values: Target = (1,0) Target = (-1,0) The code for the entire window could be: layout = [[sg.T('Source Folder')], [sg.In()], [sg.FolderBrowse(target=(-1, 0)), sg.OK()]] or if using keys, then the code would be: layout = [[sg.T('Source Folder')], [sg.In(key='input')], [sg.FolderBrowse(target='input'), sg.OK()]] See how much easier the key method is? Save & Open Buttons There are 4 different types of File/Folder open dialog box available. If you are looking for a file to open, the FileBrowse is what you want. If you want to save a file, SaveAs is the button. If you want to get a folder name, then FolderBrowse is the button to use. To open several files at once, use the FilesBrowse button. It will create a list of files that are separated by ';' Calendar Buttons These buttons pop up a calendar chooser window. The chosen date is returned as a string. Color Chooser Buttons These buttons pop up a standard color chooser window. The result is returned as a tuple. One of the returned values is an RGB hex representation. Custom Buttons Not all buttons are created equal. A button that closes a window is different that a button that returns from the window without closing it. If you want to define your own button, you will generally do this with the Button Element Button , which closes the window when clicked. layout = [[sg.Button('My Button')]] All buttons can have their text changed by changing the button_text variable in the button call. It is this text that is returned when a window is read. This text will be what tells you which button is called so make it unique. Most of the convenience buttons (Submit, Cancel, Yes, etc) are all Buttons. Some that are not are FileBrowse , FolderBrowse , FileSaveAs . They clearly do not close the window. Instead they bring up a file or folder browser dialog box. Button Images Now this is an exciting feature not found in many simplified packages.... images on buttons! You can make a pretty spiffy user interface with the help of a few button images. Your button images need to be in PNG or GIF format. When you make a button with an image, set the button background to the same color as the background. There's a button color TRANSPARENT_BUTTON that you can set your button color to in order for it to blend into the background. Note that this value is currently the same as the color as the default system background on Windows. If you want to set the button background color to the current system default, use the value COLOR_SYSTEM_DEFAULT as the background color. This example comes from the Demo Media Player.py example program. Because it's a non-blocking button, it's defined as RButton . You also put images on blocking buttons by using Button . sg.RButton('Restart Song', button_color=sg.TRANSPARENT_BUTTON, image_filename=image_restart, image_size=(50, 50), image_subsample=2, border_width=0) Three parameters are used for button images. image_filename - Filename. Can be a relative path image_size - Size of image file in pixels image_subsample - Amount to divide the size by. 2 means your image will be 1/2 the size. 3 means 1/3 Here's an example window made with button images. You'll find the source code in the file Demo Media Player. Here is what the button calls look like to create media player window python sg.RButton('Pause', button_color=sg.TRANSPARENT_BUTTON, image_filename=image_pause, image_size=(50, 50), image_subsample=2, border_width=0) This is one you'll have to experiment with at this point. Not up for an exhaustive explanation. Realtime Buttons Normally buttons are considered \"clicked\" when the mouse button is let UP after a downward click on the button. What about times when you need to read the raw up/down button values. A classic example for this is a robotic remote control. Building a remote control using a GUI is easy enough. One button for each of the directions is a start. Perhaps something like this: This window has 2 button types. There's the normal \"Read Button\" (Quit) and 4 \"Realtime Buttons\". Here is the code to make, show and get results from this window: import PySimpleGUI as sg gui_rows = [[sg.Text('Robotics Remote Control')], [sg.T(' ' * 10), sg.RealtimeButton('Forward')], [sg.RealtimeButton('Left'), sg.T(' ' * 15), sg.RealtimeButton('Right')], [sg.T(' ' * 10), sg.RealtimeButton('Reverse')], [sg.T('')], [sg.Quit(button_color=('black', 'orange'))] ] window = sg.Window('Robotics Remote Control', auto_size_text=True).Layout(gui_rows) # # Some place later in your code... # You need to perform a Read or Refresh call on your window every now and then or # else it will apprear as if the program has locked up. # # your program's main loop while (True): # This is the code that reads and updates your window event, values = window.Read(timeout=0) if event is not None: print(event) if event == 'Quit' or values is None: break window.Close() # Don't forget to close your window! This loop will read button values and print them. When one of the Realtime buttons is clicked, the call to window.Read will return a button name matching the name on the button that was depressed or the key if there was a key assigned to the button. It will continue to return values as long as the button remains depressed. Once released, the Read will return timeout events until a button is again clicked. File Types The FileBrowse & SaveAs buttons have an additional setting named file_types . This variable is used to filter the files shown in the file dialog box. The default value for this setting is FileTypes=((\"ALL Files\", \"*.*\"),) This code produces a window where the Browse button only shows files of type .TXT layout = [[sg.In() ,sg.FileBrowse(file_types=((\"Text Files\", \"*.txt\"),))]] NOTE - Mac users will not be able to use the file_types parameter. tkinter has a bug on Macs that will crash the program is a file_type is attempted so that feature had to be removed. Sorry about that! The ENTER key The ENTER key is an important part of data entry for windows. There's a long tradition of the enter key being used to quickly submit windows. PySimpleGUI implements this by tying the ENTER key to the first button that closes or reads a window. The Enter Key can be \"bound\" to a particular button so that when the key is pressed, it causes the window to return as if the button was clicked. This is done using the bind_return_key parameter in the button calls. If there are more than 1 button on a window, the FIRST button that is of type Close window or Read window is used. First is determined by scanning the window, top to bottom and left to right. Button Methods Update(text=None, button_color=(None, None), disabled=None, image_data=None, image_filename=None, visible=None) GetText() Update - Change the button element text - sets button text button color - (text, background) disabled - if True disables the button image_data - sets button image to in-ram image image_filename - sets button image using a file GetText - Returns the current text shown on a button ButtonMenu Element The ButtonMenu element produces a unique kind of effect. It's a button, that when clicked, shows you a menu. It's like clicking one of the top-level menu items on a MenuBar. As a result, the menu definition take the format of a single menu entry from a normal menu definition. A normal menu definition is a list of lists. This definition is one of those lists. Here is a sample definition: ['Menu', ['&Pause Graph', 'Menu item::optional_key']] The very first string normally specifies what is shown on the menu bar. In this case, the value is not used . You set the text for the button using a different parameter, the button_text parm. ButtonMenu( button_text, menu_def, tooltip=None, disabled=False, image_filename=None, image_data=None, image_size=(None, None), image_subsample=None, border_width=None, size=(None, None), auto_size_button=None, button_color=None, font=None, pad=None, key=None, visible=True, size_px=(None,None)): One use of this element is to make a \"fake menu bar\" that has a colored background. Normal menu bars cannot have their background color changed. Not so with ButtonMenus. This is the effect: Return values for ButtonMenus are sent via the return values dictionary. If a selection is made, then an event is generated that will equal the ButtonMenu's key value. Use that key value to look up the value selected by the user. This is the same mechanism as the Menu Bar Element, but differs from the pop-up (right click) menu. Vertical Separator Element This element has limited usefulness and is being included more for completeness than anything else. It will draw a line between elements. VerticalSeparator(pad=None) It works best when placed between columns or elements that span multiple rows. If on a \"normal\" row with elements that are only 1 row high, then it will only span that one row. ProgressBar Element The ProgressBar element is used to build custom Progress Bar windows. It is HIGHLY recommended that you use OneLineProgressMeter that provides a complete progress meter solution for you. Progress Meters are not easy to work with because the windows have to be non-blocking and they are tricky to debug. The easiest way to get progress meters into your code is to use the OneLineProgressMeter API. This consists of a pair of functions, OneLineProgressMeter and OneLineProgressMeterCancel . You can easily cancel any progress meter by calling it with the current value = max value. This will mark the meter as expired and close the window. You've already seen OneLineProgressMeter calls presented earlier in this readme. sg.OneLineProgressMeter('My Meter', i+1, 1000, 'key', 'Optional message') The return value for OneLineProgressMeter is: True if meter updated correctly False if user clicked the Cancel button, closed the window, or vale reached the max value. Progress Mater in Your window Another way of using a Progress Meter with PySimpleGUI is to build a custom window with a ProgressBar Element in the window. You will need to run your window as a non-blocking window. When you are ready to update your progress bar, you call the UpdateBar method for the ProgressBar element itself. import PySimpleGUI as sg # layout the window layout = [[sg.Text('A custom progress meter')], [sg.ProgressBar(10000, orientation='h', size=(20, 20), key='progressbar')], [sg.Cancel()]] # create the window` window = sg.Window('Custom Progress Meter').Layout(layout) progress_bar = window.FindElement('progressbar') # loop that would normally do something useful for i in range(10000): # check to see if the cancel button was clicked and exit loop if clicked event, values = window.Read(timeout=0) if event == 'Cancel' or event is None: break # update bar with loop value +1 so that bar eventually reaches the maximum progress_bar.UpdateBar(i + 1) # done with loop... need to destroy the window as it's still open window.Close()) Output The Output Element is a re-direction of Stdout. Anything \"printed\" will be displayed in this element. Output(size=(None, None)) Here's a complete solution for a chat-window using an Async window with an Output Element import PySimpleGUI as sg # Blocking window that doesn't close def ChatBot(): layout = [[(sg.Text('This is where standard out is being routed', size=[40, 1]))], [sg.Output(size=(80, 20))], [sg.Multiline(size=(70, 5), enter_submits=True), sg.RButton('SEND', button_color=(sg.YELLOWS[0], sg.BLUES[0])), sg.Button('EXIT', button_color=(sg.YELLOWS[0], sg.GREENS[0]))]] window = sg.Window('Chat Window', default_element_size=(30, 2)).Layout(layout) # ---===--- Loop taking in user input and using it to query HowDoI web oracle --- # while True: event, value = window.Read() if event == 'SEND': print(value) else: break ChatBot() ProgressBar Methods UpdateBar(current_count, max=None) current_count - sets the current value max - changes the max value Column Element Starting in version 2.9 you'll be able to do more complex layouts by using the Column Element. Think of a Column as a window within a window. And, yes, you can have a Column within a Column if you want. Columns are specified in exactly the same way as a window is, as a list of lists. Column( layout, background_color=None, size=(None, None), pad=None, scrollable=False, vertical_scroll_only=False, right_click_menu=None, key=None, visible=True) Columns are needed when you have an element that has a height > 1 line on the left, with single-line elements on the right. Here's an example of this kind of layout: This code produced the above window. import PySimpleGUI as sg # Demo of how columns work # window has on row 1 a vertical slider followed by a COLUMN with 7 rows # Prior to the Column element, this layout was not possible # Columns layouts look identical to window layouts, they are a list of lists of elements. window = sg.Window('Columns') # blank window # Column layout col = [[sg.Text('col Row 1')], [sg.Text('col Row 2'), sg.Input('col input 1')], [sg.Text('col Row 3'), sg.Input('col input 2')], [sg.Text('col Row 4'), sg.Input('col input 3')], [sg.Text('col Row 5'), sg.Input('col input 4')], [sg.Text('col Row 6'), sg.Input('col input 5')], [sg.Text('col Row 7'), sg.Input('col input 6')]] layout = [[sg.Slider(range=(1,100), default_value=10, orientation='v', size=(8,20)), sg.Column(col)], [sg.In('Last input')], [sg.OK()]] # Display the window and get values # If you're willing to not use the \"context manager\" design pattern, then it's possible # to collapse the window display and read down to a single line of code. event, values = sg.Window('Compact 1-line window with column').Layout(layout).Read() sg.Popup(event, values, line_width=200) The Column Element has 1 required parameter and 1 optional (the layout and the background color). Setting the background color has the same effect as setting the window's background color, except it only affects the column rectangle. Column(layout, background_color=None) The default background color for Columns is the same as the default window background color. If you change the look and feel of the window, the column background will match the window background automatically. Frame Element (Labelled Frames, Frames with a title) Frames work exactly the same way as Columns. You create layout that is then used to initialize the Frame. Frame( title, layout, title_color=None, background_color=None, title_location=None, relief=DEFAULT_FRAME_RELIEF, size=(None, None), font=None, pad=None, border_width=None, key=None, tooltip=None, right_click_menu=None, visible=True) def Frame(title - the label / title to put on frame layout - list of rows of elements the frame contains title_color - color of the title text background_color - color of background title_location - locations to put the title relief - type of relief to use size - size of Frame in characters. Do not use if you want frame to autosize font - font to use for title pad - element padding to use when packing border_width - how thick the line going around frame should be key - key used to location the element tooltip - tooltip text This code creates a window with a Frame and 2 buttons. frame_layout = [ [sg.T('Text inside of a frame')], [sg.CB('Check 1'), sg.CB('Check 2')], ] layout = [ [sg.Frame('My Frame Title', frame_layout, font='Any 12', title_color='blue')], [sg.Submit(), sg.Cancel()] ] window = sg.Window('Frame with buttons', font=(\"Helvetica\", 12)).Layout(layout) Notice how the Frame layout looks identical to a window layout. A window works exactly the same way as a Column and a Frame. They all are \"container elements\". Elements that contain other elements. These container Elements can be nested as deep as you want. That's a pretty spiffy feature, right? Took a lot of work so be appreciative. Recursive code isn't trivial. Canvas Element Canvas(canvas=None, background_color=None, size=(None, None), pad=None, key=None, tooltip=None, right_click_menu=None, visible=True) In my opinion, the tkinter Canvas Widget is the most powerful of the tkinter widget. While I try my best to completely isolate the user from anything that is tkinter related, the Canvas Element is the one exception. It enables integration with a number of other packages, often with spectacular results. Matplotlib, Pyplot Integration One such integration is with Matploplib and Pyplot. There is a Demo program written that you can use as a design pattern to get an understanding of how to use the Canvas Widget once you get it. def Canvas(canvas - a tkinter canvasf if you created one. Normally not set background_color - canvas color size - size in pixels pad - element padding for packing key - key used to lookup element tooltip - tooltip text The order of operations to obtain a tkinter Canvas Widget is: figure_x, figure_y, figure_w, figure_h = fig.bbox.bounds # define the window layout layout = [[sg.Text('Plot test')], [sg.Canvas(size=(figure_w, figure_h), key='canvas')], [sg.OK(pad=((figure_w / 2, 0), 3), size=(4, 2))]] # create the window and show it without the plot window = sg.Window('Demo Application - Embedding Matplotlib In PySimpleGUI').Layout(layout).Finalize() # add the plot to the window fig_photo = draw_figure(window.FindElement('canvas').TKCanvas, fig) # show it all again and get buttons event, values = window.Read() To get a tkinter Canvas Widget from PySimpleGUI, follow these steps: Add Canvas Element to your window Layout your window Call window.Finalize() - this is a critical step you must not forget Find the Canvas Element by looking up using key Your Canvas Widget Object will be the found_element.TKCanvas Draw on your canvas to your heart's content * Call window.Read() - Nothing will appear on your canvas until you call Read See Demo_Matplotlib.py for a Recipe you can copy. Canvas Methods TKCanvas - not a method but a property. Returns the tkinter Canvas Widget Graph Element All you math fans will enjoy this Element... and all you non-math fans will enjoy it too. I've found nothing to be less fun than dealing with a graphic's coordinate system from a GUI Framework. It's always upside down from what I want. (0,0) is in the upper left hand corner. In short, it's a pain in the ass . Graph Element to the rescue. A Graph Element creates a pixel addressable canvas using YOUR coordinate system. You get to define the units on the X and Y axis. There are 3 values you'll need to supply the Graph Element. They are: Size of the canvas in pixels The lower left (x,y) coordinate of your coordinate system * The upper right (x,y) coordinate of your coordinate system After you supply those values you can scribble all of over your graph by creating Graph Figures. Graph Figures are created, and a Figure ID is obtained by calling: DrawCircle DrawLine DrawPoint DrawRectangle * DrawOval You can move your figures around on the canvas by supplying the Figure ID the x,y amount to move. graph.MoveFigure(my_circle, 10, 10) This Element is relatively new and may have some parameter additions or deletions. It shouldn't break your code however. Graph(canvas_size, graph_bottom_left, graph_top_right, background_color=None, pad=None, change_submits=False, drag_submits=False enable_events=False, key=None, tooltip=None, right_click_menu=None, visible=True) Graph Methods DrawLine(self, point_from, point_to, color='black', width=1) DrawPoint(self, point, size=2, color='black') DrawCircle(self, center_location, radius, fill_color=None, line_color='black') DrawOval(self, top_left, bottom_right, fill_color=None, line_color=None) DrawArc(self, top_left, bottom_right, extent, start_angle, style=None, arc_color='black') DrawRectangle(self, top_left, bottom_right, fill_color=None, line_color=None) DrawText(self, text, location, color='black', font=None, angle=0) Erase(background_color) DeleteFigure(figure_id) Update() Move(self, x_direction, y_direction) MoveFigure(self, figure, x_direction, y_direction) TKCanvas All of the Drawing methods return a \" figure \" that can be used move and delete the figure DrawLine - draws a line DrawPoint - draws a single point DrawCircle - draws a circle DrawOval - draws an oval DrawArc - draws an arc DrawRectangle - draws a rectangle DrawText - draws text Erase - erases entire graph Update - changes background color Move - moves everything an x,y direction MoveFigure - moves an individual figure DeleteFigure - delete an individual figure Table Element Out of all of the Elements, it's the Table and the Tree that are the most \"problematic\" in the tkinter inter and Qt implementations. They're hard is my only defense. Known visualization problem.... If you click on the header, it can go into spasms for some tables. I don't understand what's causing it and it's been there evidently since the first release of Tables. Table( values, headings=None, visible_column_map=None, col_widths=None, def_col_width=10, auto_size_columns=True, max_col_width=20, select_mode=None, display_row_numbers=False, num_rows=None, row_height=None, font=None, justification='right', text_color=None, background_color=None, alternating_row_color=None, row_colors=None, vertical_scroll_only=True, size=(None,None), change_submits=False, enable_events=False, bind_return_key=False, pad=None, key=None, tooltip=None, right_click_menu=None, visible=True): values - Your table's array headings - list of strings representing your headings, if you have any visible_column_map - list of bools. If True, column in that position is shown. Defaults to all columns col_widths - list of column widths def_col_width - default column width. defaults to 10 auto_size_columns - bool. If True column widths are determined by table contents max_col_width - maximum width of a column. defaults to 25 select_mode - table rows can be selected, but doesn't currently do anything display_row_numbers - bool. If True shows numbers next to rows num_rows = the number of rows to display at a time (same as size[0]) row_height = number of pixels high a row should be. Normally left as default value font - font for table entries justification - left, right, center text_color - color of text alternating row color - if set will change background color for alternating rows row_colors - list of tuples representing (row_number, color) e.g. row_colors = ((5, 'white', 'blue'), (0,'red'), (15,'yellow')) vertical_scroll_only - if True will not show a horizontal scrollbar. NOTE - will have to disable to get horizontal scrollbars background_color - cell background color size - (None, number of rows) - don't use, use num_rows instead enable_events - will return a 'row selected' event when row is selected change_submits - the old way of indicating enable_events bind_return_key - returns event if a double click or a return key is pressed while row is highlighted pad - element padding for packing key - key used to lookup element tooltip - tooltip text Read return values from Table Element The values returned from a Window.Read call for the Tree Element are a list of row numbers that are currently highlighted. Update Call The Update method can be used to make changes to a table that's already been displayed. The call takes a single parameter, values, which is the new table to display. The entire table is replaced. def Update(self, values=None): values is a table containing your rows just like you passed in when creating the Table Element. Tree Element The Tree Element and Table Element are close cousins. Many of the parameters found in the Table Element apply to Tree Elements. In particular the heading information, column widths, etc. Tree( data=None, headings=None, visible_column_map=None, col_widths=None, col0_width=10, def_col_width=10, auto_size_columns=True, max_col_width=20, select_mode=None, show_expanded=False, change_submits=False, enable_events=False, font=None, justification='right', text_color=None, background_color=None, num_rows=None, row_height=None, pad=None, key=None, tooltip=None, right_click_menu=None, visible=True) class Tree(data=None - data in TreeData format headings=None - list of strings representing your headings visible_column_map=None - list of bools indicating which columns to display col_widths=None - list of column widths col0_width=10 - width of the first column which has the text data def_col_width=10 - default column width auto_size_columns=True - if true will autosize columns (currenly only sizes to col heading width) max_col_width=20 - max width for columns in characters select_mode=None - not yet used show_expanded - Bool - if True the tree will be fully expanded when shown font=None - the display font justification='right' - justification for data display text_color=None- color of text to display background_color=None - background color num_rows=None - number of rows to display row_height=None - height of rows in pixels pad=None - element padding key=None - key for element tooltip=None - tooltip Unlike Tables there is no standard format for trees. Thus the data structure passed to the Tree Element must be constructed. This is done using the TreeData class. The process is as follows: Get a TreeData Object \"Insert\" data into the tree * Pass the filled in TreeData object to Tree Element TreeData format def TreeData() def Insert(self, parent, key, text, values, icon=None) To \"insert\" data into the tree the TreeData method Insert is called. Insert(parent_key, key, display_text, values) To indicate insertion at the head of the tree, use a parent key of \"\". So, every top-level node in the tree will have a parent node = \"\" This code creates a TreeData object and populates with 3 values treedata = sg.TreeData() treedata.Insert(\"\", '_A_', 'A', [1,2,3]) treedata.Insert(\"\", '_B_', 'B', [4,5,6]) treedata.Insert(\"_A_\", '_A1_', 'A1', ['can','be','anything']) Note that you can use the same values for display_text and keys. The only thing you have to watch for is that you cannot repeat keys. When Reading a window the Table Element will return a list of rows that are selected by the user. The list will be empty is no rows are selected. Icons on Tree Entries If you wish to show an icon next to a tree item, then you specify the icon in the call to Insert . You pass in a filename or a Base64 bytes string using the optional icon parameter. Here is the result of showing an icon with a tree entry. Tab and Tab Group Elements Tabs have been a part of PySimpleGUI since the initial release. However, the initial implementation applied tabs at the top level only. The entire window had to be tabbed. There with other limitations that came along with that implementation. That all changed in version 3.8.0 with the new elements - Tab and TabGroup. The old implementation of Tabs was removed in version 3.8.0 as well. Tabs are another \"Container Element\". The other Container Elements include: Frame Column You layout a Frame in exactly the same way as a Frame or Column elements, by passing in a list of elements. How you place a Tab into a Window is different than Graph or Frame elements. You cannot place a tab directly into a Window's layout. It much first be placed into a TabGroup. The TabGroup can then be placed into the Window. Let's look at this Window as an example: View of second tab: First we have the Tab layout definitions. They mirror what you see in the screen shots. Tab 1 has 1 Text Element in it. Tab 2 has a Text and an Input Element. tab1_layout = [[sg.T('This is inside tab 1')]] tab2_layout = [[sg.T('This is inside tab 2')], [sg.In(key='in')]] The layout for the entire window looks like this: layout = [[sg.TabGroup([[sg.Tab('Tab 1', tab1_layout), sg.Tab('Tab 2', tab2_layout)]])], [sg.RButton('Read')]] The Window layout has the TabGroup and within the tab Group are the two Tab elements. One important thing to notice about all of these container Elements... they all take a \"list of lists\" at the layout. They all have a layout that starts with [[ You will want to keep this [[ ]] construct in your head a you're debugging your tabbed windows. It's easy to overlook one or two necessary ['s As mentioned earlier, the old-style Tabs were limited to being at the Window-level only. In other words, the tabs were equal in size to the entire window. This is not the case with the \"new-style\" tabs. This is why you're not going to be upset when you discover your old code no longer works with the new PySimpleGUI release. It'll be worth the few moments it'll take to convert your code. Check out what's possible with the NEW Tabs! Check out Tabs 7 and 8. We've got a Window with a Column containing Tabs 5 and 6. On Tab 6 are... Tabs 7 and 8. As of Release 3.8.0, not all of options shown in the API definitions of the Tab and TabGroup Elements are working. They are there as placeholders. The definition of a TabGroup is TabGroup(layout, title_color=None background_color=None font=None pad=None border_width=None change_submits = False key=None tooltip=None) The definition of a Tab Element is Tab(title, layout, title_color=None, background_color=None, font=None, pad=None disabled=False border_width=None key=None tooltip=None) Reading Tab Groups Tab Groups now return a value when a Read returns. They return which tab is currently selected. There is also a change_submits parameter that can be set that causes a Read to return if a Tab in that group is selected / changed. The key or title belonging to the Tab that was switched to will be returned as the value Tab Element Methods Update(disabled = None, visible=None) WARNING - This Update method may not be working correctly Pane Element New in version 3.20 is the Pane Element, a super-cool tkinter feature. You won't find this one in PySimpleGUIQt, only PySimpleGUI. It's difficult to describe one of these things. Think of them as \"Tabs without labels\" that you can slide. Pane(pane_list, background_color=None, size=(None, None), pad=None, orientation='vertical', show_handle=True, relief=RELIEF_RAISED, handle_size=None, border_width=None, key=None, visible=True): Each \"Pane\" of a Pane Element must be a Column Element . The parameter pane_list is a list of Column Elements. Calls can get a little hairy looking if you try to declare everything in-line as you can see in this example. sg.Pane([col5, sg.Column([[sg.Pane([col1, col2, col4], handle_size=15, orientation='v', background_color=None, show_handle=True, visible=True, key='_PANE_', border_width=0, relief=sg.RELIEF_GROOVE),]]),col3 ], orientation='h', background_color=None, size=(160,160), relief=sg.RELIEF_RAISED, border_width=0) Combing these with visibility make for an interesting interface with entire panes being hidden from view until neded by the user. It's one way of producing \"dynamic\" windows. Colors Starting in version 2.5 you can change the background colors for the window and the Elements. Your windows can go from this: to this... with one function call... While you can do it on an element by element or window level basis, the easiest way, by far, is a call to SetOptions . Be aware that once you change these options they are changed for the rest of your program's execution. All of your windows will have that look and feel, until you change it to something else (which could be the system default colors. This call sets all of the different color options. SetOptions(background_color='#9FB8AD', text_element_background_color='#9FB8AD', element_background_color='#9FB8AD', scrollbar_color=None, input_elements_background_color='#F7F3EC', progress_meter_color = ('green', 'blue') button_color=('white','#475841')) SystemTray This is a PySimpleGUIQt and PySimpleGUIWx only feature. Don't know of a way to do it using tkinter. Your source code for SystemTray is identical for the Qt and Wx implementations. You can switch frameworks by simply changing your import statement. In addition to running normal windows, it's now also possible to have an icon down in the system tray that you can read to get menu events. There is a new SystemTray object that is used much like a Window object. You first get one, then you perform Reads in order to get events. Here is the definition of the SystemTray object. SystemTray(menu=None, filename=None, data=None, data_base64=None, tooltip=None): ''' SystemTray - create an icon in the system tray :param menu: Menu definition :param filename: filename for icon :param data: in-ram image for icon :param data_base64: basee-64 data for icon :param tooltip: tooltip string ''' You'll notice that there are 3 different ways to specify the icon image. The base-64 parameter allows you to define a variable in your .py code that is the encoded image so that you do not need any additional files. Very handy feature. System Tray Design Pattern Here is a design pattern you can use to get a jump-start. This program will create a system tray icon and perform a blocking Read. If the item \"Open\" is chosen from the system tray, then a popup is shown. import PySimpleGUIQt as sg menu_def = ['BLANK', ['&Open', '---', '&Save', ['1', '2', ['a', 'b']], '&Properties', 'E&xit']] tray = sg.SystemTray(menu=menu_def, filename=r'default_icon.ico') while True: # The event loop menu_item = tray.Read() print(menu_item) if menu_item == 'Exit': break elif menu_item == 'Open': sg.Popup('Menu item chosen', menu_item) The design pattern creates an icon that will display this menu: Icons When specifying \"icons\", you can use 3 different formats. filename - filename data_base64 - base64 byte string * ' data - in-ram bitmap or other \"raw\" image You will find 3 parameters used to specify these 3 options on both the initialize statement and on the Update method. Menu Definition menu_def = ['BLANK', ['&Open', '&Save', ['1', '2', ['a', 'b']], '!&Properties', 'E&xit']] A menu is defined using a list. A \"Menu entry\" is a string that specifies: text shown keyboard shortcut * key See section on Menu Keys for more information on using keys with menus. An entry without a key and keyboard shortcut is a simple string 'Menu Item' If you want to make the \"M\" be a keyboard shortcut, place an & in front of the letter that is the shortcut. '&Menu Item' You can add \"keys\" to make menu items unique or as another way of identifying a menu item than the text shown. The key is added to the text portion by placing :: after the text. 'Menu Item::key' The first entry can be ignored. 'BLANK ' was chosen for this example. It's this way because normally you would specify these menus under some heading on a menu-bar. But here there is no heading so it's filled in with any value you want. Separators If you want a separator between 2 items, add the entry '---' and it will add a separator item at that place in your menu. Disabled menu entries If you want to disable a menu entry, place a ! before the menu entry SystemTray Methods Read - Read the context menu or check for events def Read(timeout=None) ''' Reads the context menu :param timeout: Optional. Any value other than None indicates a non-blocking read :return: String representing meny item chosen. None if nothing read. ''' The timeout parameter specifies how long to wait for an event to take place. If nothing happens within the timeout period, then a \"timeout event\" is returned. These types of reads make it possible to run asynchronously. To run non-blocked, specify timeout=0 on the Read call. Read returns the menu text, complete with key, for the menu item chosen. If you specified Open::key as the menu entry, and the user clicked on Open , then you will receive the string Open::key upon completion of the Read. Read special return values In addition to Menu Items, the Read call can return several special values. They include: EVENT_SYSTEM_TRAY_ICON_DOUBLE_CLICKED - Tray icon was double clicked EVENT_SYSTEM_TRAY_ICON_ACTIVATED - Tray icon was single clicked EVENT_SYSTEM_TRAY_MESSAGE_CLICKED - a message balloon was clicked TIMEOUT_KEY is returned if no events are available if the timeout value is set in the Read call Hide Hides the icon. Note that no message balloons are shown while an icon is hidden. def Hide() Close Does the same thing as hide def Close() UnHide Shows a previously hidden icon def UnHide() ShowMessage Shows a balloon above the icon in the system tray area. You can specify your own icon to be shown in the balloon, or you can set messageicon to one of the preset values. This message has a custom icon. The preset messageicon values are: SYSTEM_TRAY_MESSAGE_ICON_INFORMATION SYSTEM_TRAY_MESSAGE_ICON_WARNING SYSTEM_TRAY_MESSAGE_ICON_CRITICAL SYSTEM_TRAY_MESSAGE_ICON_NOICON ShowMessage(title, message, filename=None, data=None, data_base64=None, messageicon=None, time=10000): ''' Shows a balloon above icon in system tray :param title: Title shown in balloon :param message: Message to be displayed :param filename: Optional icon filename :param data: Optional in-ram icon :param data_base64: Optional base64 icon :param time: How long to display message in milliseconds :return: ''' Note, on windows it may be necessary to make a registry change to enable message balloons to be seen. To fix this, you must create the DWORD you see in this screenshot. Update You can update any of these items within a SystemTray object Menu definition Icon * Tooltip Change them all or just 1. Update(menu=None, tooltip=None,filename=None, data=None, data_base64=None,) ''' Updates the menu, tooltip or icon :param menu: menu defintion :param tooltip: string representing tooltip :param filename: icon filename :param data: icon raw image :param data_base64: icon base 64 image :return: ''' Global Settings Global Settings Let's have some fun customizing! Make PySimpleGUI look the way you want it to look. You can set the global settings using the function PySimpleGUI.SetOptions . Each option has an optional parameter that's used to set it. SetOptions(icon=None button_color=(None,None) element_size=(None,None), margins=(None,None), element_padding=(None,None) auto_size_text=None auto_size_buttons=None font=None border_width=None slider_border_width=None slider_relief=None slider_orientation=None autoclose_time=None message_box_line_width=None progress_meter_border_depth=None progress_meter_style=None progress_meter_relief=None progress_meter_color=None progress_meter_size=None text_justification=None text_color=None background_color=None element_background_color=None text_element_background_color=None input_elements_background_color=None element_text_color=None input_text_color=None scrollbar_color=None, text_color=None debug_win_size=(None,None) window_location=(None,None) tooltip_time = None Explanation of parameters icon - filename of icon used for taskbar and title bar button_color - button color (foreground, background) element_size - element size (width, height) in characters margins - tkinter margins around outsize element_padding - tkinter padding around each element auto_size_text - autosize the elements to fit their text auto_size_buttons - autosize the buttons to fit their text font - font used for elements border_width - amount of bezel or border around sunken or raised elements slider_border_width - changes the way sliders look slider_relief - changes the way sliders look slider_orientation - changes orientation of slider autoclose_time - time in seconds for autoclose boxes message_box_line_width - number of characers in a line of text in message boxes progress_meter_border_depth - amount of border around raised or lowered progress meters progress_meter_style - style of progress meter as defined by tkinter progress_meter_relief - relief style progress_meter_color - color of the bar and background of progress meters progress_meter_size - size in (characters, pixels) background_color - Color of the main window's background element_background_color - Background color of the elements text_element_background_color - Text element background color input_elements_background_color - Input fields background color element_text_color - Text color of elements that have text, like Radio Buttons input_text_color - Color of the text that you type in scrollbar_color - Color for scrollbars (may not always work) text_color - Text element default text color text_justification - justification to use on Text Elements. Values are strings - 'left', 'right', 'center' debug_win_size - size of the Print output window window_location - location on the screen (x,y) of window's top left cornder tooltip_time - time in milliseconds to wait before showing a tooltip. Default is 400ms These settings apply to all windows SetOptions . The Row options and Element options will take precedence over these settings. Settings can be thought of as levels of settings with the window-level being the highest and the Element-level the lowest. Thus the levels are: window level Row level Element level Each lower level overrides the settings of the higher level. Once settings have been changed, they remain changed for the duration of the program (unless changed again). Persistent windows (Window stays open after button click) Apologies that the next few pages are perhaps confusing. There have been a number of changes recently in PySimpleGUI's Read calls that added some really cool stuff, but at the expense of being not so simple. Part of the issue is an attempt to make sure existing code doesn't break. These changes are all in the area of non-blocking reads and reads with timeouts. There are 2 ways to keep a window open after the user has clicked a button. One way is to use non-blocking windows (see the next section). The other way is to use buttons that 'read' the window instead of 'close' the window when clicked. The typical buttons you find in windows, including the shortcut buttons, close the window. These include OK, Cancel, Submit, etc. The Button Element also closes the window. The RButton Element creates a button that when clicked will return control to the user, but will leave the window open and visible. This button is also used in Non-Blocking windows. The difference is in which call is made to read the window. The normal Read call with no parameters will block, a call with a timeout value of zero will not block. Note that InputText and MultiLine Elements will be cleared when performing a Read . If you do not want your input field to be cleared after a Read then you can set the do_not_clear parameter to True when creating those elements. The clear is turned on and off on an element by element basis. The reasoning behind this is that Persistent Windows are often \"forms\". When \"submitting\" a form you want to have all of the fields left blank so the next entry of data will start with a fresh window. Also, when implementing a \"Chat Window\" type of interface, after each read / send of the chat data, you want the input field cleared. Think of it as a Texting application. Would you want to have to clear your previous text if you want to send a second text? The design pattern for Persistent Windows was already shown to you earlier in the document... here it is for your convenience. import PySimpleGUI as sg layout = [[sg.Text('Persistent window')], [sg.Input()], [sg.RButton('Read'), sg.Exit()]] window = sg.Window('Window that stays open').Layout(layout) while True: event, values = window.Read() if event is None or event == 'Exit': break print(event, values) window.Close() Read(timeout = t, timeout_key='timeout') Read with a timeout is a very good thing for your GUIs to use in a read non-blocking situation, if you can use them. If your device can wait for a little while, then use this kind of read. The longer you're able to add to the timeout value, the less CPU time you'll be taking. One way of thinking of reads with timeouts: During the timeout time, you are \"yielding\" the processor to do other tasks. But it gets better than just being a good citizen.... your GUI will be more responsive than if you used a non-blocking read Let's say you had a device that you want to \"poll\" every 100ms. The \"easy way out\" and the only way out until recently was this: # YOU SHOULD NOT DO THIS.... while True: # Event Loop event, values = window.ReadNonBlocking() # DO NOT USE THIS CALL ANYMORE read_my_hardware() # process my device here time.sleep(.1) # sleep 1/10 second This program will quickly test for user input, then deal with the hardware. Then it'll sleep for 100ms, while your gui is non-responsive, then it'll check in with your GUI again. I fully realize this is a crude way of doing things. We're talking dirt simple stuff without trying to use threads, etc to 'get it right'. It's for demonstration purposes. The new and better way.... using the Read Timeout mechanism, the sleep goes away. # This is the right way to poll for hardware while True: # Event Loop event, values = window.Read(timeout = 100) read_my_hardware() # process my device here This event loop will run every 100 ms. You're making a Read call, so anything that the use does will return back to you immediately, and you're waiting up to 100ms for the user to do something. If the user doesn't do anything, then the read will timeout and execution will return to the program. Non-Blocking Windows (Asynchronous reads) There are TWO ways to perform a non-blocking read. The \"old way\" was: event, values = sg.ReadNonBlocking() The new way event, values = sg.Read(timeout=0) You should use the new way if you're reading this for the first time. The difference in the 2 calls is in the value of event. For ReadNonBlocking, event will be None if there are no other events to report. There is a \"problem\" with this however. With normal Read calls, an event value of None signified the window was closed. For ReadNonBlocking, the way a closed window is returned is via the values variable being set to None. sg.TIMEOUT_KEY If you're using the new, timeout=0 method, then an event value of None signifies that the window was closed, just like a normal Read. That leaves the question of what it is set to when not other events are happening. This value will be the value of timeout_key . If you did not specify a timeout_key value in your call to read, then it will be set to a default value of: TIMEOUT_KEY = ' timeout ' If you wanted to test for \"no event\" in your loop, it would be written like this: while True: event, value = window.Read(timeout=0) if event is None: break # the use has closed the window if event == sg.TIMEOUT_KEY: print(\"Nothing happened\") Use async windows sparingly. It's possible to have a window that appears to be async, but it is not. Please try to find other methods before going to async windows. The reason for this plea is that async windows poll tkinter over and over. If you do not have a sleep in your loop, you will eat up 100% of the CPU time. It's important to be a good citizen. Don't chew up CPU cycles needlessly. Non-blocking is generally reserved as a \"last resort\". Too many times people use non-blocking reads when a blocking read will do just fine. There is a hybrid approach... a read with a timeout. You'll score much higher points on the impressive meter if you're able to use a lot less CPU time by using this type of read. The most legit time to use a non-blocking window is when you're working directly with hardware. Maybe you're driving a serial bus. If you look at the Event Loop in the Demo_OpenCV_Webcam.py program, you'll see that the read is a non-blocking read. However, there is a place in the event loop where blocking occurs. The point in the loop where you will block is the call to read frames from the webcam. When a frame is available you want to quickly deliver it to the output device, so you don't want your GUI blocking. You want the read from the hardware to block. Another example can be found in the demo for controlling a robot on a Raspberry Pi. In that application you want to read the direction buttons, forward, backward, etc, and immediately take action. If you are using RealtimeButtons, your only option at the moment is to use non-blocking windows. You have to set the timeout to zero if you want the buttons to be real-time responsive. However, with these buttons, adding a sleep to your event loop will at least give other processes time to execute. It will, however, starve your GUI. The entire time you're sleeping, your GUI isn't executing. Periodically Calling Read Let's say you do end up using non-blocking reads... then you've got some housekeeping to do. It's up to you to periodically \"refresh\" the visible GUI. The longer you wait between updates to your GUI the more sluggish your windows will feel. It is up to you to make these calls or your GUI will freeze. There are 2 methods of interacting with non-blocking windows. 1. Read the window just as you would a normal window 2. \"Refresh\" the window's values without reading the window. It's a quick operation meant to show the user the latest values With asynchronous windows the window is shown, user input is read, but your code keeps right on chugging. YOUR responsibility is to call PySimpleGUI.Read on a periodic basis. Several times a second or more will produce a reasonably snappy GUI. ## Exiting (Closing) a Persistent Window If your window has a button that closes the window, then PySimpleGUI will automatically close the window for you. If all of your buttons are ReadButtons, then it'll be up to you to close the window when done. To close a window, call the Close method. window.Close() Persistent Window Example - Running timer that updates See the sample code on the GitHub named Demo Media Player for another example of Async windows. We're going to make a window and update one of the elements of that window every .01 seconds. Here's the entire code to do that. import PySimpleGUI as sg import time # ---------------- Create Form ---------------- sg.ChangeLookAndFeel('Black') sg.SetOptions(element_padding=(0, 0)) layout = [[sg.Text('')], [sg.Text('', size=(8, 2), font=('Helvetica', 20), justification='center', key='text')], [sg.ReadButton('Pause', key='button', button_color=('white', '#001480')), sg.ReadButton('Reset', button_color=('white', '#007339'), key='Reset'), sg.Exit(button_color=('white', 'firebrick4'), key='Exit')]] window = sg.Window('Running Timer', no_titlebar=True, auto_size_buttons=False, keep_on_top=True, grab_anywhere=True).Layout(layout) # ---------------- main loop ---------------- current_time = 0 paused = False start_time = int(round(time.time() * 100)) while (True): # --------- Read and update window -------- event, values = window.Read(timeout=10) current_time = int(round(time.time() * 100)) - start_time # --------- Display timer in window -------- window.FindElement('text').Update('{:02d}:{:02d}.{:02d}'.format((current_time // 100) // 60, (current_time // 100) % 60, current_time % 100)) Previously this program was implemented using a sleep in the loop to control the clock tick. This version uses the new timeout parameter. The result is a window that reacts quicker then the one with the sleep and the accuracy is just as good. Instead of a Non-blocking Read --- Use change_submits = True or return_keyboard_events = True Any time you are thinking \"I want an X Element to cause a Y Element to do something\", then you want to use the change_submits option. Instead of polling, try options that cause the window to return to you. By using non-blocking windows, you are polling . You can indeed create your application by polling. It will work. But you're going to be maxing out your processor and may even take longer to react to an event than if you used another technique. Examples One example is you have an input field that changes as you press buttons on an on-screen keypad. Updating Elements (changing elements in active window) If you want to change Elements in your window after the window has been created, then you will call the Element's Update method. NOTE a window must be Read or Finalized before any Update calls can be made. Here is an example of updating a Text Element import PySimpleGUI as sg layout = [ [sg.Text('My layout', key='_TEXT_')], [sg.Button('Read')]] window = sg.Window('My new window').Layout(layout) while True: # Event Loop event, values = window.Read() if event is None: break window.Element('_TEXT_').Update('My new text value') Notice the placement of the Update call. If you wanted to Update the Text Element prior to the Read call, outside of the event loop, then you must call Finalize on the window first. In this example, the Update is done prior the Read. Because of this, the Finalize call is added to the Window creation. import PySimpleGUI as sg layout = [ [sg.Text('My layout', key='_TEXT_')], [sg.Button('Read')] ] window = sg.Window('My new window').Layout(layout).Finalize() window.Element('_TEXT_').Update('My new text value') while True: # Event Loop event, values = window.Read() if event is None: break Persistent windows remain open and thus continue to interact with the user after the Read has returned. Often the program wishes to communicate results (output information) or change an Element's values (such as populating a List Element). You can use Update to do things like: Have one Element (appear to) make a change to another Element Disable a button, slider, input field, etc Change a button's text Change an Element's text or background color Add text to a scrolling output window Change the choices in a list * etc The way this is done is via an Update method that is available for nearly all of the Elements. Here is an example of a program that uses a persistent window that is updated. In some programs these updates happen in response to another Element. This program takes a Spinner and a Slider's input values and uses them to resize a Text Element. The Spinner and Slider are on the left, the Text element being changed is on the right. # Testing async window, see if can have a slider # that adjusts the size of text displayed import PySimpleGUI as sg fontSize = 12 layout = [[sg.Spin([sz for sz in range(6, 172)], font=('Helvetica 20'), initial_value=fontSize, change_submits=True, key='spin'), sg.Slider(range=(6,172), orientation='h', size=(10,20), change_submits=True, key='slider', font=('Helvetica 20')), sg.Text(\"Aa\", size=(2, 1), font=\"Helvetica \" + str(fontSize), key='text')]] sz = fontSize window = sg.Window(\"Font size selector\", grab_anywhere=False).Layout(layout) # Event Loop while True: event, values= window.Read() if event is None: break sz_spin = int(values['spin']) sz_slider = int(values['slider']) sz = sz_spin if sz_spin != fontSize else sz_slider if sz != fontSize: fontSize = sz font = \"Helvetica \" + str(fontSize) window.FindElement('text').Update(font=font) window.FindElement('slider').Update(sz) window.FindElement('spin').Update(sz) print(\"Done.\") Inside the event loop we read the value of the Spinner and the Slider using those Elements' keys. For example, values['slider'] is the value of the Slider Element. This program changes all 3 elements if either the Slider or the Spinner changes. This is done with these statements: window.FindElement('text').Update(font=font) window.FindElement('slider').Update(sz) window.FindElement('spin').Update(sz) Remember this design pattern because you will use it OFTEN if you use persistent windows. It works as follows. The call to window.FindElement returns the Element object represented by they provided key . This element is then updated by calling it's Update method. This is another example of Python's \"chaining\" feature. We could write this code using the long-form: text_element = window.FindElement('text') text_element.Update(font=font) The takeaway from this exercise is that keys are key in PySimpleGUI's design. They are used to both read the values of the window and also to identify elements. As already mentioned, they are used as targets in Button calls. Locating Elements The Window method call that's used to find an element is: FindElement or the shortened version Element When you see a call to window.FindElement or window.Element, then you know an element is being addressed. Normally this is done so you can call the element's Update method. ProgressBar / Progress Meters Note that to change a progress meter's progress, you call UpdateBar, not Update. It's an old naming convention that's left over from before the Update calls were implemented. Keyboard & Mouse Capture Beginning in version 2.10 you can capture keyboard key presses and mouse scroll-wheel events. Keyboard keys can be used, for example, to detect the page-up and page-down keys for a PDF viewer. To use this feature, there's a boolean setting in the Window call return_keyboard_events that is set to True in order to get keys returned along with buttons. Keys and scroll-wheel events are returned in exactly the same way as buttons. For scroll-wheel events, if the mouse is scrolled up, then the button text will be MouseWheel:Up . For downward scrolling, the text returned is MouseWheel:Down Keyboard keys return 2 types of key events. For \"normal\" keys (a,b,c, etc), a single character is returned that represents that key. Modifier and special keys are returned as a string with 2 parts: Key Sym:Key Code Key Sym is a string such as 'Control_L'. The Key Code is a numeric representation of that key. The left control key, when pressed will return the value 'Control_L:17' import PySimpleGUI as sg # Recipe for getting keys, one at a time as they are released # If want to use the space bar, then be sure and disable the \"default focus\" with sg.Window(\"Keyboard Test\", return_keyboard_events=True, use_default_focus=False) as window: text_elem = sg.Text(\"\", size=(18, 1)) layout = [[sg.Text(\"Press a key or scroll mouse\")], [text_elem], [sg.Button(\"OK\")]] window.Layout(layout) # ---===--- Loop taking in user input --- # while True: event, value = window.Read() if event == \"OK\" or event is None: print(event, \"exiting\") break text_elem.Update(event) You want to turn off the default focus so that there no buttons that will be selected should you press the spacebar. Realtime Keyboard Capture Use realtime keyboard capture by calling import PySimpleGUI as sg with sg.Window(\"Realtime Keyboard Test\", return_keyboard_events=True, use_default_focus=False) as window: layout = [[sg.Text(\"Hold down a key\")], [sg.Button(\"OK\")]] window.Layout(layout) while True: event, value = window.Read(timeout=0) if event == \"OK\" or event is None: print(event, value, \"exiting\") break if event != sg.TIMEOUT_KEY: print(event) Menus MenuBar Beginning in version 3.01 you can add a MenuBar to your window. You specify the menus in much the same way as you do window layouts, with lists. Menu selections are returned as events and as of 3.17, also as in the values dictionary. The value returned will be the entire menu entry, including the key if you specified one. This definition: menu_def = [['File', ['Open', 'Save', 'Exit',]], ['Edit', ['Paste', ['Special', 'Normal',], 'Undo'],], ['Help', 'About...'],] Note the placement of ',' and of []. It's tricky to get the nested menus correct that implement cascading menus. See how paste has Special and Normal as a list after it. This means that Paste has a cascading menu with items Special and Normal. They menu_def layout produced this window: To add a menu to a Window place the Menu or MenuBar element into your layout. layout = [[sg.Menu(menu_def)]] It doesn't really matter where you place the Menu Element in your layout as it will always be located at the top of the window. ButtonMenus Button menus were introduced in version 3.21, having been previously released in PySimpleGUIQt. They work exactly the same and are source code compatible between PySimpleGUI and PySimpleGUIQt. These types of menus take a single menu entry where a Menu Bar takes a list of menu entries. Right Click Menus Right Click Menus were introduced in version 3.21. Almost every element has a right_click_menu parameter and there is a window-level setting for rich click menu that will attach a right click menu to all elements in the window. The menu definition is the same a s the button menu definition, a single menu entry. right_click_menu = ['&Right', ['Right', '!&Click', '&Menu', 'E&xit', 'Properties']] The first string in a right click menu and a button menu is ignored . It is not used. Normally you would put the string that is shown on the menu bar in that location. Return values for right click menus are different than menu bars and button menus. Instead of the value being returned through the values dictionary, it is instead sent back as an Event. You will not Menu Shortcut keys You have used ALT-key in other Windows programs to navigate menus. For example Alt-F+X exits the program. The Alt-F pulls down the File menu. The X selects the entry marked Exit. The good news is that PySimpleGUI allows you to create the same kind of menus! Your program can play with the big-boys. And, it's trivial to do. All that's required is for your to add an \"&\" in front of the letter you want to appear with an underscore. When you hold the Alt key down you will see the menu with underlines that you marked. One other little bit of polish you can add are separators in your list. To add a line in your list of menu choices, create a menu entry that looks like this: '---' This is an example Menu with underlines and a separator. # ------ Menu Definition ------ # menu_def = [['&File', ['&Open', '&Save', '---', 'Properties', 'E&xit' ]], ['&Edit', ['Paste', ['Special', 'Normal',], 'Undo'],], ['&Help', '&About...'],] And this is the spiffy menu it produced: Disabled Menu Entries If you want one of your menu items to be disabled, then place a '!' in front of the menu entry. To disable the Paste menu entry in the previous examples, the entry would be: ['!&Edit', ['Paste', ['Special', 'Normal',], 'Undo'],] If your want to change the disabled menu item flag / character from '!' to something else, change the variable MENU_DISABLED_CHARACTER Keys for Menus Beginning in version 3.17 you can add a key to your menu entries. The key value will be removed prior to be inserted into the menu. When you receive Menu events, the entire menu entry, including the key is returned. A key is indicated by adding :: after a menu entry, followed by the key. To add the key _MY_KEY_ to the Special menu entry, the code would be: ['&Edit', ['Paste', ['Special::_MY_KEY_', 'Normal',], 'Undo'],] If you want to change the characters that indicate a key follows from '::' to something else, change the variable MENU_KEY_SEPARATOR Running Multiple Windows If you wish to run multiple windows in your event loop, then there are 2 methods for doing this. First window does not remain active while second window is visible First window remains active while second window is visible You will find the 2 design matters in 2 demo programs in the Demo Program area of the GitHub (http://www.PySimpleGUI.com) Critically important When creating a new window you must use a \"fresh\" layout every time. You cannot reuse a layout from a previous window. As a result you will see the layout for window 2 being defined inside of the larger event loop. A rule of thumb to follow: If you are calling Window then you should define your window layout in the statement just prior to the Window call. Multi-Window Design Pattern 1 - both windows active import PySimpleGUI as sg # Design pattern 2 - First window remains active layout = [[ sg.Text('Window 1'),], [sg.Input(do_not_clear=True)], [sg.Text('', key='_OUTPUT_')], [sg.Button('Launch 2'), sg.Button('Exit')]] win1 = sg.Window('Window 1').Layout(layout) win2_active = False while True: ev1, vals1 = win1.Read(timeout=100) win1.FindElement('_OUTPUT_').Update(vals1[0]) if ev1 is None or ev1 == 'Exit': break if not win2_active and ev1 == 'Launch 2': win2_active = True layout2 = [[sg.Text('Window 2')], [sg.Button('Exit')]] win2 = sg.Window('Window 2').Layout(layout2) if win2_active: ev2, vals2 = win2.Read(timeout=100) if ev2 is None or ev2 == 'Exit': win2_active = False win2.Close() Multi-Window Design Pattern 2 - only 1 active window import PySimpleGUIQt as sg # Design pattern 1 - First window does not remain active layout = [[ sg.Text('Window 1'),], [sg.Input(do_not_clear=True)], [sg.Text('', key='_OUTPUT_')], [sg.Button('Launch 2')]] win1 = sg.Window('Window 1').Layout(layout) win2_active=False while True: ev1, vals1 = win1.Read(timeout=100) if ev1 is None: break win1.FindElement('_OUTPUT_').Update(vals1[0]) if ev1 == 'Launch 2' and not win2_active: win2_active = True win1.Hide() layout2 = [[sg.Text('Window 2')], # note must create a layout from scratch every time. No reuse [sg.Button('Exit')]] win2 = sg.Window('Window 2').Layout(layout2) while True: ev2, vals2 = win2.Read() if ev2 is None or ev2 == 'Exit': win2.Close() win2_active = False win1.UnHide() break Sample Applications There are too many to list!! There are over 130 sample programs to give you a jump start. Packages Used In Demos While the core PySimpleGUI code does not utilize any 3rd party packages, some of the demos do. They add a GUI to a few popular packages. These packages include: * Chatterbot * Mido * Matplotlib * PyMuPDF Creating a Windows .EXE File It's possible to create a single .EXE file that can be distributed to Windows users. There is no requirement to install the Python interpreter on the PC you wish to run it on. Everything it needs is in the one EXE file, assuming you're running a somewhat up to date version of Windows. Installation of the packages, you'll need to install PySimpleGUI and PyInstaller (you need to install only once) pip install PySimpleGUI pip install PyInstaller To create your EXE file from your program that uses PySimpleGUI, my_program.py , enter this command in your Windows command prompt: pyinstaller -wF my_program.py You will be left with a single file, my_program.exe , located in a folder named dist under the folder where you executed the pyinstaller command. That's all... Run your my_program.exe file on the Windows machine of your choosing. \"It's just that easy.\" (famous last words that screw up just about anything being referenced) Your EXE file should run without creating a \"shell window\". Only the GUI window should show up on your taskbar. If you get a crash with something like: ValueError: script '.......\\src\\tkinter' not found Then try adding --hidden-import tkinter to your command Creating a Mac App File There are reports that PyInstaller can be used to create App files. It's not been officially tested. Run this command on your Mac pyinstaller --onefile --add-binary='/System/Library/Frameworks/Tk.framework/Tk':'tk' --add-binary='/System/Library/Frameworks/Tcl.framework/Tcl':'tcl' your_program.py This info was located on Reddit with the source traced back to: https://github.com/pyinstaller/pyinstaller/issues/1350 Fun Stuff Here are some things to try if you're bored or want to further customize Debug Output Be sure and check out the EasyPrint (Print) function described in the high-level API section. Leave your code the way it is, route your stdout and stderror to a scrolling window. For a fun time, add these lines to the top of your script import PySimpleGUI as sg print = sg.Print This will turn all of your print statements into prints that display in a window on your screen rather than to the terminal. Look and Feel Dial in the look and feel that you like with the SetOptions function. You can change all of the defaults in one function call. One line of code to customize the entire GUI. Or beginning in version 2.9 you can choose from a look and feel using pre-defined color schemes. Call ChangeLookAndFeel with a description string. sg.ChangeLookAndFeel('GreenTan') Valid values for the description string are: GreenTan LightGreen BluePurple Purple BlueMono GreenMono BrownBlue BrightColors NeutralBlue Kayak SandyBeach TealMono To see the latest list of color choices, take a look at the bottom of the PySimpleGUI.py file where you'll find the ChangLookAndFeel function. You can also combine the ChangeLookAndFeel function with the SetOptions function to quickly modify one of the canned color schemes. Maybe you like the colors but was more depth to your bezels. You can dial in exactly what you want. ObjToString Ever wanted to easily display an objects contents easily? Use ObjToString to get a nicely formatted recursive walk of your objects. This statement: print(sg.ObjToSting(x)) And this was the output abc = abc attr12 = 12 c = b = a = attr1 = 1 attr2 = 2 attr3 = three attr10 = 10 attrx = x You'll quickly wonder how you ever coded without it. Known Issues While not an \"issue\" this is a stern warning Do not attempt to call PySimpleGUI from multiple threads! It's tkinter based and tkinter has issues with multiple threads Progress Meters - the visual graphic portion of the meter may be off. May return to the native tkinter progress meter solution in the future. Right now a \"custom\" progress meter is used. On the bright side, the statistics shown are extremely accurate and can tell you something about the performance of your code. If you are running 2 or more progress meters at the same time using OneLineProgressMeter , you need to close the meter by using the \"Cancel\" button rather than the X Async windows - these include the 'easy' windows ( OneLineProgressMeter and EasyPrint/Print). If you start overlapping having Async windows open with normal windows then things get a littler squirrelly. Still tracking down the issues and am making it more solid every day possible. You'll know there's an issue when you see blank window. EasyPrint - EasyPrint is a new feature that's pretty awesome. You print and the output goes to a window, with a scroll bar, that you can copy and paste from. Being a new feature, it's got some potential problems. There are known interaction problems with other GUI windows. For example, closing a Print window can also close other windows you have open. For now, don't close your debug print window until other windows are closed too. Contributing A MikeTheWatchGuy production... entirely responsible for this code.... unless it causes you trouble in which case I'm not at all responsible. Versions Version Description 1.0.9 July 10, 2018 - Initial Release 1.0.21 July 13, 2018 - Readme updates 2.0.0 July 16, 2018 - ALL optional parameters renamed from CamelCase to all_lower_case 2.1.1 July 18, 2018 - Global settings exposed, fixes 2.2.0 July 20, 2018 - Image Elements, Print output 2.3.0 July 23, 2018 - Changed form.Read return codes, Slider Elements, Listbox element. Renamed some methods but left legacy calls in place for now. 2.4.0 July 24, 2018 - Button images. Fixes so can run on Raspberry Pi 2.5.0 July 26, 2018 - Colors. Listbox scrollbar. tkinter Progress Bar instead of homegrown. 2.6.0 July 27, 2018 - auto_size_button setting. License changed to LGPL 3+ 2.7.0 July 30, 2018 - realtime buttons, window_location default setting 2.8.0 Aug 9, 2018 - New None default option for Checkbox element, text color option for all elements, return values as a dictionary, setting focus, binding return key 2.9.0 Aug 16,2018 - Screen flash fix, do_not_clear input field option, autosize_text defaults to True now, return values as ordered dict, removed text target from progress bar, rework of return values and initial return values, removed legacy Form.Refresh() method (replaced by Form.ReadNonBlockingForm()), COLUMN elements!!, colored text defaults 2.10.0 Aug 25, 2018 - Keyboard & Mouse features (Return individual keys as if buttons, return mouse scroll-wheel as button, bind return-key to button, control over keyboard focus), SaveAs Button, Update & Get methods for InputText, Update for Listbox, Update & Get for Checkbox, Get for Multiline, Color options for Text Element Update, Progess bar Update can change max value, Update for Button to change text & colors, Update for Image Element, Update for Slider, Form level text justification, Turn off default focus, scroll bar for Listboxes, Images can be from filename or from in-RAM, Update for Image). Fixes - text wrapping in buttons, msg box, removed slider borders entirely and others 2.11.0 Aug 29, 2018 - Lots of little changes that are needed for the demo programs to work. Buttons have their own default element size, fix for Mac default button color, padding support for all elements, option to immediately return if list box gets selected, FilesBrowse button, Canvas Element, Frame Element, Slider resolution option, Form.Refresh method, better text wrapping, 'SystemDefault' look and feel settin 2.20.0 Sept 4, 2018 - Some sizable features this time around of interest to advanced users. Renaming of the MsgBox functions to Popup. Renaming GetFile, etc, to PopupGetFile. High-level windowing capabilities start with Popup, PopupNoWait/PopupNonblocking, PopupNoButtons, default icon, change_submits option for Listbox/Combobox/Slider/Spin/, New OptionMenu element, updating elements after shown, system defaul color option for progress bars, new button type (Dummy Button) that only closes a window, SCROLLABLE Columns!! (yea, playing in the Big League now), LayoutAndShow function removed, form.Fill - bulk updates to forms, FindElement - find element based on key value (ALL elements have keys now), no longer use grid packing for row elements (a potentially huge change), scrolled text box sizing changed, new look and feel themes (Dark, Dark2, Black, Tan, TanBlue, DarkTanBlue, DarkAmber, DarkBlue, Reds, Green) 2.30.0 Sept 6, 2018 - Calendar Chooser (button), borderless windows, load/save form to disk 3.0.0 Sept 7, 2018 - The \"fix for poor choice of 2.x numbers\" release. Color Chooser (button), \"grab anywhere\" windows are on by default, disable combo boxes, Input Element text justification (last part needed for 'tables'), Image Element changes to support OpenCV?, PopupGetFile and PopupGetFolder have better no_window option 3.01.01 Sept 10, 2018 - Menus! (sort of a big deal) 3.01.02 Step 11, 2018 - All Element.Update functions have a disabled parameter so they can be disabled. Renamed some parameters in Update function (sorry if I broke your code), fix for bug in Image.Update. Wasn't setting size correctly, changed grab_anywhere logic again,added grab anywhere option to PupupGetText (assumes disabled) 3.02.00 Sept 14, 2018 - New Table Element (Beta release), MsgBox removed entirely, font setting for InputText Element, packing change risky change that allows some Elements to be resized,removed command parameter from Menu Element, new function names for ReadNonBlocking (Finalize, PreRead), change to text element autosizing and wrapping (yet again), lots of parameter additions to Popup functions (colors, etc). 3.03.00 New feature - One Line Progress Meters, new display_row_numbers for Table Element, fixed bug in EasyProgresssMeters (function will soon go away), OneLine and Easy progress meters set to grab anywhere but can be turned off. 03,04.00 Sept 18, 2018 - New features - Graph Element, Frame Element, more settings exposed to Popup calls. See notes below for more. 03.04.01 Sept 18, 2018 - See release notes 03.05.00 Sept 20, 2018 - See release notes 03.05.01 Sept 22, 2018 - See release notes 03.05.02 Sept 23, 2018 - See release notes 03.06.00 Sept 23, 2018 - Goodbye FlexForm, hello Window 03.08.00 Sept 25, 2018 - Tab and TabGroup Elements\\ 01.00.00 for 2.7 Sept 25, 2018 - First release for 2.7 03.08.04 Sept 30, 2018 - See release notes 03.09.00 Oct 1, 2018 2.7 01.01.00 Oct 1, 2018 2.7 01.01.02 Oct 8, 2018 03.09.01 Oct 8, 2018 3.9.3 & 1.1.3 Oct 11, 2018 3.9.4 & 1.1.4 Oct 16, 2018 3.10.1 & 1.2.1 Oct 20, 2018 3.10.3 & 1.2.3 Oct 23, 2018 3.11.0 & 1.11.0 Oct 28, 2018 3.12.0 & 1.12.0 Oct 28, 2018 3.13.0 & 1.13.0 Oct 29, 2018 3.14.0 & 1.14.0 Nov 2, 2018 3.15.0 & 1.15.0 Nov 20, 2018 3.16.0 & 1.16.0 Nov 26, 2018 3.17.0 & 1.17.0 Dec 1, 2018 Release Notes 2.3 - Sliders, Listbox's and Image elements (oh my!) If using Progress Meters, avoid cancelling them when you have another window open. It could lead to future windows being blank. It's being worked on. New debug printing capability. sg.Print 2.5 Discovered issue with scroll bar on Output elements. The bar will match size of ROW not the size of the element. Normally you never notice this due to where on a form the Output element goes. Listboxes are still without scrollwheels. The mouse can drag to see more items. The mouse scrollwheel will also scroll the list and will page up and page down keys. 2.7 Is the \"feature complete\" release. Pretty much all features are done and in the code 2.8 More text color controls. The caller has more control over things like the focus and what buttons should be clicked when enter key is pressed. Return values as a dictionary! (NICE addition) 2.9 COLUMNS! This is the biggest feature and had the biggest impact on the code base. It was a difficult feature to add, but it was worth it. Can now make even more layouts. Almost any layout is possible with this addition. .................. insert releases 2.9 to 2.30 ................. 3.0 We've come a long way baby! Time for a major revision bump. One reason is that the numbers started to confuse people the latest release was 2.30, but some people read it as 2.3 and thought it went backwards. I kinda messed up the 2.x series of numbers, so why not start with a clean slate. A lot has happened anyway so it's well earned. One change that will set PySimpleGUI apart is the parlor trick of being able to move the window by clicking on it anywhere. This is turned on by default. It's not a common way to interact with windows. Normally you have to move using the titlebar. Not so with PySimpleGUI. Now you can drag using any part of the window. You will want to turn off for windows with sliders. This feature is enabled in the Window call. Related to the Grab Anywhere feature is the no_titlebar option, again found in the call to Window. Your window will be a spiffy, borderless window. It's a really interesting effect. Slight problem is that you do not have an icon on the taskbar with these types of windows, so if you don't supply a button to close the window, there's no way to close it other than task manager. 3.0.2 Still making changes to Update methods with many more ahead in the future. Continue to mess with grab anywhere option. Needed to disable in more places such as the PopupGetText function. Any time these is text input on a form, you generally want to turn off the grab anywhere feature. 3.2.0 Biggest change was the addition of the Table Element. Trying to make changes so that form resizing is a possibility but unknown if will work in the long run. Removed all MsgBox, Get* functions and replaced with Popup functions. Popups had multiple new parameters added to change the look and feel of a popup. 3.3.0 OneLineProgressMeter function added which gives you not only a one-line solution to progress meters, but it also gives you the ability to have more than 1 running at the same time, something not possible with the EasyProgressMeterCall 3.4.0 Frame - New Element - a labelled frame for grouping elements. Similar to Column Graph (like a Canvas element except uses the caller's coordinate system rather than tkinter's). initial_folder - sets starting folder for browsing type buttons (browse for file/folder). Buttons return key value rather than button text If a key is specified, OneLineProgressMeter! Replaced EasyProgressMeter (sorry folks that's the way progress works sometimes) Popup - changed ALL of the Popup calls to provide many more customization settings Popup PopupGetFolder PopupGetFile PopupGetText Popup PopupNoButtons PopupNonBlocking PopupNoTitlebar PopupAutoClose PopupCancel PopupOK PopupOKCancel PopupYesNo 3.4.1 Button.GetText - Button class method. Returns the current text being shown on a button. Menu - Tearoff option. Determines if menus should allow them to be torn off Help - Shorcut button. Like Submit, cancel, etc ReadButton - shortcut for ReadFormButton 3.5.0 Tool Tips for all elements Clickable text Text Element relief setting Keys as targets for buttons New names for buttons: Button = SimpleButton RButton = ReadButton = ReadFormButton Double clickable list entries Auto sizing table widths works now Feature DELETED - Scaling. Removed from all elements 3.5.1 Bug fix for broken PySimpleGUI if Python version < 3.6 (sorry!) LOTS of Readme changes 3.5.2 Made Finalize() in a way that it can be chained Fixed bug in return values from Frame Element contents 3.6.0 Renamed FlexForm to Window Removed LookAndFeel capability from Mac platform. 3.8.0 Tab and TabGroup Elements - awesome new capabilities 1.0.0 Python 2.7 It's official. There is a 2.7 version of PySimpleGUI! 3.8.2 Exposed TKOut in Output Element DrawText added to Graph Elements Removed Window.UpdateElements Window.grab_anywere defaults to False 3.8.3 Listbox, Slider, Combobox, Checkbox, Spin, Tab Group - if change_submits is set, will return the Element's key rather than '' Added change_submits capability to Checkbox, Tab Group Combobox - Can set value to an Index into the Values table rather than the Value itself Warnings added to Drawing routines for Graph element (rather than crashing) Window - can \"force top level\" window to be used rather than a normal window. Means that instead of calling Tk to get a window, will call TopLevel to get the window Window Disable / Enable - Disables events (button clicks, etc) for a Window. Use this when you open a second window and want to disable the first window from doing anything. This will simulate a 'dialog box' Tab Group returns a value with Window is Read. Return value is the string of the selected tab Turned off grab_anywhere for Popups New parameter, default_extension, for PopupGetFile Keyboard shortcuts for menu items. Can hold ALT key to select items in men Removed old-style Tabs - Risky change because it hit fundamental window packing and creation. Will also break any old code using this style tab (sorry folks this is how progress happens) 3.8.6 Fix for Menus. Fixed table colors. Now they work Fixed returning keys for tabs Window Hide / UnHide methods Changed all Popups to remove context manager Error checking for Graphing objects and for Element Updates 3.9.0 & 1.1.0 The FIRST UNIFIED version of the code! Python 2.7 got a TON of features . Look back to 1.0 release for the list Tab locations - Can place Tabs on top, bottom, left, right now instead of only the top 3.9.1 & 1.1.2 Tab features Themes Enable / Disable Tab text colors Selected tab color New GetListValues method for Listbox Can now have multiple progress bars in 1 window Fix for closing debug-output window with other windows open Topanga Look and Feel setting User can create new look and feel settings / can access the look and feel table New PopupQuick call. Shows a non-blocking popup window with auto-close Tree Element partially done (don't use despite it showing up) 3.9.3 & 1.1.3 Disabled setting when creating element for: Input Combo Option Menu Listbox Radio Checkbox Spinner Multiline Buttons Slider Doc strings on all Elements updated Buttons can take image data as well as image files Button Update can change images Images can have background color Table element new num_rows parameter Table Element new alternating_row_color parameter Tree Element Window Disappear / Reappear methods Popup buttons resized to same size Exposed look and feel table 3.9.4 & 1.1.4 Parameter order change for Button.Update so that new button ext is at front New Graph.DrawArc method Slider tick interval parameter for labeling sliders Menu tearoff now disabled by default Tree Data printing simplified and made prettier Window resizable parameter. Defaults to not resizable Button images can have text over them now BUG fix in listbox double-click. First bug fix in months New Look And Feel capability. List predefined settings using ListOfLookAndFeelValues 3.10.1 & 1.2.1 Combobox new readonly parameter in init and Update Better default sizes for Slider Read of Tables now returns which rows are selected (big damned deal feature) PARTIAL support of Table.Update with new values (use at your own peril) Alpha channel setting for Windows Timeout setting for Window.Read (big damned deal feature) Icon can be base64 image now in SetIcon call Window.FindElementWithFocus call Window.Move allows moving window anywhere on screen Window.Minimize will minimize to taskbar Button background color can be set to system default (i.e. not changed) 3.10.2 & 1.2.2 Emergency patch release... going out same day as previous release The timeout timer for the new Read with timer wasn't being properly shut down The Image.Update method appears to not have been written correctly. It didn't handle base64 images like the other elements that deal with images (buttons) 3.10.3 & 1.2.3 New element - Vertical Separator New parameter for InputText - change_submits. If True will cause Read to return when a button fills in the InputText element Read with timeout = 0 is same as read non blocking and is the new preferred method Will return event == None if window closed New Close method will close all window types Scrollbars for Tables automatically added (no need for a Column Element) Table Update method complete Turned off expand when packing row frame... was accidentally turned on (primary reason for this release) Try added to Image Update so won't crash if bad image passed in 3.11.0 & 1.11.0 Syncing up the second digit of the releases so that they stay in sync better. the 2.7 release is built literally from the 3.x code so they really are the same Reworked Read call... significantly. Realtime buttons work with timeouts or blocking read Removed default value parm on Buttons and Button Updates New Tree Element parm show_expanded. Causes Tree to be shown as fully expanded Tree Element now returns which rows are selected when Read New Window method BringToFront Shortcut buttons no longer close windows! Added CloseButton, CButton that closes the windows 3.12.0 & 1.12.0 Changed Button to be the same as ReadButton which means it will no longer close the window All shortcut buttons no longer close the window Updating a table clears selected rows information in return values Progress meter uses new CloseButton Popups use new CloseButton 3.13.0 & 1.13.0 Improved multiple window handling of Popups when the X is used to close Change submits added for: Multiline Input Text Table Tree Option to close calendar chooser when date selected Update for Tree Element Scroll bars for Trees 3.14.0 & 1.14.0 More windowing changes... using a hidden root windowing (Tk()) all children are Toplevel() windows Read only setting for: Input Text Multiline Font setting for InputCombo, Multiline change_submits setting for Radio Element SetFocus for multiline, input elements Default mon, day, year for calendar chooser button Tree element update, added ability to change a single key Message parm removed from ReadNonBlocking Fix for closing windows using X CurrentLocation method for Windows Debug Window options location font no_button no_titlebar grab_anywhere keep_on_top New Print / EasyPrint options location font no_button no_titlebar grab_anywhere keep_on_top New popup, PopupQuickMessage PopupGetFolder, PopupGetFile new initial_folder parm 3.15.0 & 1.15.0 Error checking for InputText.Get method Text color, background color added to multiline element.Update Update method for Output Element - gives ability to clear the output Graph Element - Read returns values if new flages set Change submits, drag submits Returns x,y coordinates Column element new parm vertical_scroll_only Table element new parm - bind return key - returns if return or double click New Window parms - size, disable_close \"Better\" multiwindow capabilities Window.Size property Popups - new title parm, custom_text title sets the window title custom_text - single string or tuple string sets text on button(s) 3.16.0 & 1.16.0 Bug fix in PopupScrolled New Element shortcut function for FindElement Dummy Stretch Element made for backwards compatibility with Qt Timer function prints in milliseconds now, was seconds 3.17.0 &1.17.0 2-Dec-2018 3.17.0 2-Dec-2017 Tooltip offset now programmable. Set variable DEFAULT_TOOLTIP_OFFSET. Defaults to (20,-20) Tooltips are always on top now Disable menu items Menu items can have keys StatusBar Element (preparing for a real status bar in Qt) enable_events parameter added to ALL Elements capable of generating events InputText.Update select parameter will select the input text Listbox.Update - set_to_index parameter will select a single items Menus can be updated! Menus have an entry in the return values LayoutAndRead depricated Multi-window support continues (X detection) PopupScrolled now has a location parameter row_height parameter to Table Element Stretch Element (DUMMY) so that can be source code compatible with Qt ButtonMenu Element (DUMMY) so can be source code compat with Qt. Will implement eventually 3.18.0 11-Dec-2018 NOTE - Menus are broken on version 2.7. Don't know how long they've been this way. Please get off legacy Python if that's what you're running. Default progress bar length changed to shorter Master window and tracking of num open windows moved from global to Window class variable Element visibility setting (when created and when Updating element) Input text visiblity Combo visiblity Combo replaces InputCombo as the primary class name Option menu visibility Listbox visiblity Listbox new SetFocus method Radio visibility Checkbox visibility Spin visiblity Spin new Get method returns current value Multiline visiblity Text visibility StatusBar visiblity Output visibility Button visibility Button SetFocus ProgressBar - New Update method (used only for visibility) Image - clickable images! enable_events parameter Image visibility Canvas visibility Graph visibility Graph - new DrawImage capability (finally) Frame visibility Tab visibility (may not be fully functional) TabGroup visibility Slider visibility Slider - new disable_number_display parameter Column visibilty Menu visibility - Not functional Table visibility Table - new num_rows parm for Update - changes number of visible rows Tree visiblity Window - New element_padding parameter will get padding for entire window OneLineProgressMeter - Completely REPLACED the implementation OneLineProgressMeter - can get reason for the cancellation (cancel button versus X) EasyProgressMeter - completely removed. Use OneLineProgressMeter instead Debug window, EasyPrint, Print - debug window will re-open if printed to after being closed SetOptions - can change the error button color Much bigger window created when running PySimpleGUI.py by itself. Meant to help with regression testing 3.19.2 13-Dec-2018 Warning for Mac's when trying to change button color New parms for Button.Update - image_size and image_subsample Buttons - remove highlight when border depth == 0 OneLineProgressMeter - better layout implementation 3.20.0 & 1.20.0 18-Dec-2018 New Pane Element Graph.DeleteFigure method disable_minimize - New parameter for Window Fix for 2.7 menus Debug Window no longer re-routes stdout by default Can re-route by specifying in Print / EasyPrint call New non-blocking for PopupScrolled Can set title for PopupScrolled window 3.21.0 & 1.21.0 28-Dec-2018 ButtonMenu Element Embedded base64 default icon Input Text Right click menu Disabled Input Text are now 'readonly' instead of disabled Listbox right click menu Multiline right click menu Text right click menu Output right click menu Image right click menu Canvas right click menu Graph right click menu Frame right click menu Tab, tabgroup right click menu (unsure if works correctly) Column right click menu Table right click menu Tree right click menu Window level right click menu Window icon can be filename or bytes (Base64 string) Window.Maximize method Attempted to use Styles better with Combobox Fixed bug blocking setting bar colors in OneLineProgressMeter 3.22.0 PySimpleGUI / 1.22.0 PySimpleGUI27 Added type hints to some portions of the code Output element can be made invisible Image sizing and subsample for Button images Invisibility for ButtonMenusup Attempt at specifying size of Column elements (limited success) Table Element New row_colors parameter New vertical_scroll_only parameter - NOTE - will have to disable to get horizontal scrollbars Tree Element New row_height parameter New feature - Icons for tree entries using filename or Base64 images Fix for bug sending back continuous mouse events New parameter silence_on_error for FindElement / Element calls Slider returns float now Fix for Menus when using Python 2.7 Combobox Styling (again) 3.23.0 PySimpleGUI / 1.23.0 PySimpleGUI27 16-Jan-2019 Animated GIFs! Calendar Chooser stays on top of other windows Fixed bug of no column headings for Tables Tables now use the font parameter 3.24.0 1.24.0 16-Jan-2019 PopupAnimated - A popup call for showing \"loading\" type of windows 3.25 & 1.25 20-Feb-2019 Comments :-) Convert Text to string right away Caught exceptions when main program shut down with X Caught exceptions in all of the graphics primitives Added parameter exportselection=False to Listbox so can use multiple listboxes OneLineProgressMeter - Can now change the text on every call if desired Upcoming Make suggestions people! Future release features Port to other graphic engines. Hook up the front-end interface to a backend other than tkinter. Qt, WxPython, etc. At the moment, Wx and Kivy are being considered for the next GUI framework. Work has already begun on Wx. Kivy is likely to be next instead of Wx however. Code Condition Make it run Make it right Make it fast It's a recipe for success if done right. PySimpleGUI has completed the \"Make it run\" phase. It's far from \"right\" in many ways. These are being worked on. The module is particularly poor for PEP 8 compliance. It was a learning exercise that turned into a somewhat complete GUI solution for lightweight problems. While the internals to PySimpleGUI are a tad sketchy, the public interfaces into the SDK are more strictly defined and comply with PEP 8 for the most part. Please log bugs and suggestions in the GitHub! It will only make the code stronger and better in the end, a good thing for us all, right? Design A moment about the design-spirit of PySimpleGUI . From the beginning, this package was meant to take advantage of Python's capabilities with the goal of programming ease. Single File While not the best programming practice, the implementation resulted in a single file solution. Only one file is needed, PySimpleGUI.py. You can post this file, email it, and easily import it using one statement. Functions as objects In Python, functions behave just like object. When you're placing a Text Element into your form, you may be sometimes calling a function and other times declaring an object. If you use the word Text, then you're getting an object. If you're using Txt , then you're calling a function that returns a Text object. Lists It seemed quite natural to use Python's powerful list constructs when possible. The form is specified as a series of lists. Each \"row\" of the GUI is represented as a list of Elements. When the form read returns the results to the user, all of the results are presented as a single list. This makes reading a form's values super-simple to do in a single line of Python code. Dictionaries Want to view your form's results as a dictionary instead of a list... no problem, just use the key keyword on your elements. For complex forms with a lot of values that need to be changed frequently, this is by far the best way of consuming the results. You can also look up elements using their keys. This is an excellent way to update elements in reaction to another element. Call form.FindElement(key) to get the Element. Named / Optional Parameters This is a language feature that is featured heavily in all of the API calls, both functions and classes. Elements are configured, in-place, by setting one or more optional parameters. For example, a Text element's color is chosen by setting the optional text_color parameter. tkinter tkinter is the \"official\" GUI that Python supports. It runs on Windows, Linux, and Mac. It was chosen as the first target GUI framework due to its ubiquity . Nearly all Python installations, with the exception of Ubuntu Linux, come pre-loaded with tkinter. It is the \"simplest\" of the GUI frameworks to get up an running (among Qt, WxPython, Kivy, etc). From the start of the PSG project, tkinter was not meant to be the only underlying GUI framework for PySimpleGUI. It is merely a starting point. All journeys begin with one step forward and choosing tkinter was the first of many steps for PySimpleGUI. Author MikeB Demo Code Contributors JorjMcKie - PDF and image viewers (plus a number of code suggestions) Otherion - Table Demos Panda & CSV. Loads of suggestions to the core APIs License GNU Lesser General Public License (LGPL 3) + Acknowledgments SORRY!! Will add these back. Lost due to file length limitation","title":"Home"},{"location":"#pysimplegui","text":"","title":"PySimpleGUI"},{"location":"#supports-both-python-27-3-when-using-tkinter","text":"","title":"Supports both Python 2.7 & 3 when using tkinter"},{"location":"#supports-both-pyside2-and-pyqt5-limited-support","text":"","title":"Supports both PySide2 and PyQt5 (limited support)"},{"location":"#effortlessly-move-across-tkinter-qt-wxpython-and-the-web-remi-by-changing-only-the-import-statement","text":"","title":"Effortlessly move across tkinter, Qt, WxPython, and the Web (Remi) by changing only the import statement"},{"location":"#the-only-way-to-write-both-desktop-and-web-based-guis-at-the-same-time","text":"Announcements of Latest Developments ReadTheDocs COOKBOOK! Brief Tutorial Latest Demos and Master Branch on GitHub Docs in PDF Format Repl.it Home for PySimpleGUI Super-simple GUI to use... Powerfully customizable Home of the 1-line custom GUI & 1-line progress meter The native GUI framework for perfectionists with deadlines Actively developed and supported (It's 2019 and still going strong)","title":"The only way to write both desktop and web based GUIs at the same time"},{"location":"#note-regarding-python-versions","text":"As of 9/25/2018 both Python 3 and Python 2.7 are supported ! The Python 3 version is named PySimpleGUI . The Python 2.7 version is PySimpleGUI27 . They are installed separately and the imports are different. See instructions in Installation section for more info.","title":"Note regarding Python versions"},{"location":"#qt-version","text":"Check out the new PySimpleGUI port to the Qt GUI Framework. You can learn more on the PySimpleGUIQt GitHub site . There is a separate Readme file for the Qt version that you'll find there. Give it a shot if you're looking for something a bit more \"modern\". PySimpleGUIQt is currently in Alpha. All of the widgets are operational but some may not yet be full-featured. If one is missing and your project needs it, log an Issue and you'll likely get priority support. Here is a summary of the Qt Elements Are there enough things on there to cover your GUI solution?","title":"Qt Version"},{"location":"#source-code-compatibility","text":"Your source code is completely portable from one platform to another by simply changing the import statement.","title":"Source code compatibility"},{"location":"#wxpython-version","text":"PySimpleGUIWx GitHub site . There is a separate Readme file for the WxPython version . Started in late December 2018 PySimpleGUIWx started with the SystemTray Icon feature. This enabled the package to have one fully functioning feature that can be used along with tkinter to provide a complete program. The System Tray feature is complete and working very well. The Windowing code is coming together with Reads now operational which means Popups work. The elements are getting completed on a regular basis. 3 more were just checked in. At least 1 new element is getting completed a week.","title":"WxPython Version"},{"location":"#web-version-remi","text":"PySimpleGUIWeb GitHub site . There is a separate Readme file for the Web version . New for 2019, PySimpleGUIWeb. This is an exciting development! PySimpleGUI in your Web Browser! The underlying framework supplying the web capability is the Python package Remi. https://github.com/dddomodossola/remi Remi provides the widgets as well as a web server for you to connect to. It's an exiting new platform to be running on and has temporarily bumped the WxPython port from the highest priority. PySimpleGUIWeb is the current high priority project. Read on and you'll understand even more why this is an important project...","title":"Web Version (Remi)"},{"location":"#replit-version","text":"Want to really get your mind blown? Check out this PySimpleGUI program running in your web browser. Thanks to the magic of repl.it and Remi it's possible to run PySimpleGUI code in a browser window without having Python running on your computer. The programs you write using repl.it will automatically download and install the latest PySimpleGUIWeb from PyPI onto a virtual Python environment. All that is required is to type import PySimpleGUIWeb you'll have a Python environment up and running with the latest PyPI release of PySimpleGUIWeb. This is an exciting new development that's opening up all kinds of possibilities for new ways to program and learn PySimpleGUI. Stayed tuned, much more to be posted about this in the near future. Educators in particular should be interested. Students can not only post their homework easily for their teacher to access, but teachers can also run the students programs online. No downloading needed. Run it and check the results. Depending on how you're viewing this document, you may or may not see an embedded browser window below that is running PySimpleGUI code.","title":"repl.it Version"},{"location":"#support","text":"PySimpleGUI is an active project. Bugs are fixed, features are added, often. Should you run into trouble, open an issue on the GitHub site and you'll receive help by someone in the community.","title":"Support"},{"location":"#platforms","text":"It's surprising that Python GUI code is completely cross platform from Windows to Mac to Linux. No source code changes. This is true for both PySimpleGUI and PySimpleGUIQt. However, Macs suck. They suck on tkinter in particular. The \"Look and feel\" calls are disabled for Macs. Colored buttons in particular are broken. Not in the PySimpleGUI code, of course. It's mostly because Macs suck. Consider using Qt instead of tkinter on the Mac. Or, if using tkinter, bring your own button images. Looking for a GUI package? Are you looking to take your Python code from the world of command lines and into the convenience of a GUI? * sitting on a Raspberry Pi with a touchscreen that's going to waste because you don't have the time to learn a GUI SDK? into Machine Learning and are sick of the command line? wanting to distribute your Python code to Windows users as a single .EXE file that launches straight into a GUI, much like a WinForms app? would like to run a program in the system tray? a teacher wanting to teach your students how to program using a GUI? a student that wants to put a GUI onto their project? looking for an active project? Look no further, you've found your GUI package . import PySimpleGUI as sg sg.Popup('Hello From PySimpleGUI!', 'This is the shortest GUI program ever!') Or how about a custom GUI in 1 line of code? import PySimpleGUI as sg event, (filename,) = sg.Window('Get filename example'). Layout([[sg.Text('Filename')], [sg.Input(), sg.FileBrowse()], [sg.OK(), sg.Cancel()] ]).Read() Build beautiful customized windows that fit your specific problem. Let PySimpleGUI solve your GUI problem while you solve your real problems. Look through the Cookbook, find a matching recipe, copy, paste, run within minutes. This is the process PySimpleGUI was designed to facilitate. Your windows don't have to look like \"boring\" old windows. Add a few custom graphics to your windows to polish things up. PySimpleGUI wraps tkinter or Qt so that you get all the same widgets as you would tkinter/Qt, but you interact with them in a more friendly way. It does the layout and boilerplate code for you and presents you with a simple, efficient interface. Perhaps you're looking for a way to interact with your Raspberry Pi in a more friendly way. The same for shown as on Pi (roughly the same) In addition to a primary GUI, you can add a Progress Meter to your code with ONE LINE of code. Slide this line into any of your for loops and get a nice meter: OneLineProgressMeter('My meter title', current_value, max value, 'key') It's simple to show animated GIFs. How about embedding a game inside of a GUI? This game of Pong is written in tkinter and then dropped into the PySimpleGUI window creating a game that has an accompanying GUI. Combining PySimpleGUI with PyInstaller creates something truly remarkable and special, a Python program that looks like a Windows WinForms application. This application with working menu was created in 20 lines of Python code. It is a single .EXE file that launches straight into the screen you see. And more good news, the only icon you see on the taskbar is the window itself... there is no pesky shell window. ## Background I was frustrated by having to deal with the dos prompt when I had a powerful Windows machine right in front of me. Why is it SO difficult to do even the simplest of input/output to a window in Python?? There are a number of 'easy to use' Python GUIs, but they were too limited for my requirements. PySimpleGUI aims for the same simplicity found in packages like EasyGUI and WxSimpleGUI , both really handy but limited, and adds the ability to define your own layouts. This ability to make your own windows using a large palette of widgets is but one difference between the existing \"simple\" packages and PySimpleGUI . With a simple GUI, it becomes practical to \"associate\" .py files with the python interpreter on Windows. Double click a py file and up pops a GUI window, a more pleasant experience than opening a dos Window and typing a command line. The PySimpleGUI package is focused on the developer . Create a custom GUI with as little and as simple code as possible. This was the primary focus used to create PySimpleGUI. \"Do it in a Python-like way\" was the second.","title":"Platforms"},{"location":"#features","text":"While simple to use, PySimpleGUI has significant depth to be explored by more advanced programmers. The feature set goes way beyond the requirements of a beginner programmer, and into the required features needed for complex GUIs. Features of PySimpleGUI include: Support for Python versions 2.7 and 3 Text Single Line Input Buttons including these types: File Browse Files Browse Folder Browse SaveAs Non-closing return Close window Realtime Calendar chooser Color chooser Button Menu Checkboxes Radio Buttons Listbox Option Menu Menubar Button Menu Slider Dial Graph Frame with title Icons Multi-line Text Input Scroll-able Output Images Tables Trees Progress Bar Async/Non-Blocking Windows Tabbed windows Paned windows Persistent Windows Redirect Python Output/Errors to scrolling window 'Higher level' APIs (e.g. MessageBox, YesNobox, ...) Single-Line-Of-Code Proress Bar & Debug Print Complete control of colors, look and feel Selection of pre-defined palettes Button images Horizontal and Verticle Separators Return values as dictionary Set focus Bind return key to buttons Group widgets into a column and place into window anywhere Scrollable columns Keyboard low-level key capture Mouse scroll-wheel support Get Listbox values as they are selected Get slider, spinner, combo as they are changed Update elements in a live window Bulk window-fill operation Save / Load window to/from disk Borderless (no titlebar) windows Always on top windows Menus with ALT-hotkey Right click pop-up menu Tooltips Clickable links Transparent windows Movable windows Animated GIFs No async programming required (no callbacks to worry about) An example of many widgets used on a single window. A little further down you'll find the 21 lines of code required to create this complex window. Try it if you don't believe it. Install PySimpleGUI then : Start Python, copy and paste the code below into the >>> prompt and hit enter. This will pop up... import PySimpleGUI as sg layout = [[sg.Text('All graphic widgets in one window!', size=(30, 1), font=(\"Helvetica\", 25), text_color='blue')], [sg.Text('Here is some text.... and a place to enter text')], [sg.InputText()], [sg.Checkbox('My first checkbox!'), sg.Checkbox('My second checkbox!', default=True)], [sg.Radio('My first Radio! ', \"RADIO1\", default=True), sg.Radio('My second Radio!', \"RADIO1\")], [sg.Multiline(default_text='This is the default Text shoulsd you decide not to type anything',)], [sg.InputCombo(['Combobox 1', 'Combobox 2'], size=(20, 3)), sg.Slider(range=(1, 100), orientation='h', size=(35, 20), default_value=85)], [sg.Listbox(values=['Listbox 1', 'Listbox 2', 'Listbox 3'], size=(30, 6)), sg.Slider(range=(1, 100), orientation='v', size=(10, 20), default_value=25), sg.Slider(range=(1, 100), orientation='v', size=(10, 20), default_value=75), sg.Slider(range=(1, 100), orientation='v', size=(10, 20), default_value=10)], [sg.Text('_' * 100, size=(70, 1))], [sg.Text('Choose Source and Destination Folders', size=(35, 1))], [sg.Text('Source Folder', size=(15, 1), auto_size_text=False, justification='right'), sg.InputText('Source'), sg.FolderBrowse()], [sg.Text('Destination Folder', size=(15, 1), auto_size_text=False, justification='right'), sg.InputText('Dest'), sg.FolderBrowse()], [sg.Submit(), sg.Cancel(), sg.Button('Customized', button_color=('white', 'green'))]] event, values = sg.Window('Everything bagel', auto_size_text=True, default_element_size=(40, 1)).Layout(layout).Read()","title":"Features"},{"location":"#design-goals","text":"Copy, Paste, Run. PySimpleGUI's goal with the API is to be easy on the programmer, and to function in a Python-like way. Since GUIs are visual, it was desirable for the code to visually match what's on the screen. By providing a significant amount of documentation and an easy to use Cookbook, it's possible to see your first GUI within 5 minutes of beginning the installation. Be Pythonic Be Pythonic... Attempted to use language constructs in a natural way and to exploit some of Python's interesting features. Python's lists and optional parameters make PySimpleGUI work smoothly. windows are represented as Python lists. A window is a list of rows A row is a list of elements Return values are a list of button presses and input values. Return values can also be represented as a dictionary The SDK calls collapse down into a single line of Python code that presents a custom GUI and returns values Linear programming instead of callbacks #### Lofty Goals Change Python The hope is not that this package will become part of the Python Standard Library. The hope is that Python will become the go-to language for creating GUI programs that run on Windows, Mac, and Linux for all levels of developer . The hope is that beginners that are interested in graphic design will have an easy way to express themselves, right from the start of their Python experience. There is a noticeable gap in the Python GUI solution. Fill that gap and who knows what will happen. Maybe there's no \"there there\". Or maybe a simple GUI API will enable Python to dominate yet another computing discipline like it has so many others. This is my attempt to find out.","title":"Design Goals"},{"location":"#getting-started-with-pysimplegui","text":"","title":"Getting Started with PySimpleGUI"},{"location":"#installing-pysimplegui","text":"","title":"Installing PySimpleGUI"},{"location":"#installing-python-3","text":"pip install --upgrade PySimpleGUI On some systems you need to run pip3. pip3 install --upgrade PySimpleGUI On a Raspberry Pi, this is should work: sudo pip3 install --upgrade pysimplegui Some users have found that upgrading required using an extra flag on the pip --no-cache-dir . pip install --upgrade --no-cache-dir On some versions of Linux you will need to first install pip. Need the Chicken before you can get the Egg (get it... Egg?) sudo apt install python3-pip If for some reason you are unable to install using pip , don't worry, you can still import PySimpleGUI by downloading the file PySimleGUI.py and placing it in your folder along with the application that is importing it. tkinter is a requirement for PySimpleGUI (the only requirement). Some OS variants, such as Ubuntu, do not some with tkinter already installed. If you get an error similar to: ImportError: No module named tkinter then you need to install tkinter . For python 2.7 sudo apt-get install python-tk For python 3 sudo apt-get install python3-tk More information about installing tkinter can be found here: https://www.techinfected.net/2015/09/how-to-install-and-use-tkinter-in-ubuntu-debian-linux-mint.html","title":"Installing Python 3"},{"location":"#installing-for-python-27","text":"pip install --upgrade PySimpleGUI27 or pip2 install --upgrade PySimpleGUI27 You may need to also install \"future\" for version 2.7 pip install future or pip2 install future Python 2.7 support is relatively new and the bugs are still being worked out. I'm unsure what may need to be done to install tkinter for Python 2.7. Will update this readme when more info is available Like above, you may have to install either pip or tkinter. To do this on Python 2.7: sudo apt install python-pip sudo apt install python-tkinter","title":"Installing for Python 2.7"},{"location":"#testing-your-installation","text":"Once you have installed, or copied the .py file to your app folder, you can test the installation using python. At the command prompt start up Python.","title":"Testing your installation"},{"location":"#instructions-for-python-27","text":"python >>> import PySimpleGUI27 >>> PySimpleGUI27.main()","title":"Instructions for Python 2.7:"},{"location":"#instructions-for-python-3","text":"python3 >>> import PySimpleGUI >>> PySimpleGUI.main() You will see a sample window in the center of your screen. If it's not installed correctly you are likely to get an error message during one of those commands Here is the window you should see:","title":"Instructions for Python 3:"},{"location":"#prerequisites","text":"Python 2.7 or Python 3 tkinter PySimpleGUI Runs on all Python3 platforms that have tkinter running on them. It has been tested on Windows, Mac, Linux, Raspberry Pi. Even runs on pypy3 .","title":"Prerequisites"},{"location":"#exe-file-creation","text":"If you wish to create an EXE from your PySimpleGUI application, you will need to install PyInstaller . There are instructions on how to create an EXE at the bottom of this ReadMe","title":"EXE file creation"},{"location":"#using-python-3","text":"To use in your code, simply import.... import PySimpleGUI as sg Then use either \"high level\" API calls or build your own windows. sg.Popup('This is my first Popup') Yes, it's just that easy to have a window appear on the screen using Python. With PySimpleGUI, making a custom window appear isn't much more difficult. The goal is to get you running on your GUI within minutes , not hours nor days.","title":"Using - Python 3"},{"location":"#using-python-27","text":"Those using Python 2.7 will import a different module name import PySimpleGUI27 as sg","title":"Using - Python 2.7"},{"location":"#code-samples-assume-python-3","text":"While all of the code examples you will see in this Readme and the Cookbook assume Python 3 and thus have an import PySimpleGUI at the top, you can run all of this code on Python 2.7 by changing the import statement to import PySimpleGUI27","title":"Code Samples Assume Python 3"},{"location":"#apis","text":"PySimpleGUI can be broken down into 2 types of API's: * High Level single call functions (The Popup calls) * Custom window functions","title":"APIs"},{"location":"#python-language-features","text":"There are a number of Python language features that PySimpleGUI utilizes heavily for API access that should be understood... * Variable number of arguments to a function call * Optional parameters to a function call * Dictionaries","title":"Python Language Features"},{"location":"#variable-number-of-arguments","text":"The \"High Level\" API calls that output values take a variable number of arguments so that they match a \"print\" statement as much as possible. The idea is to make it simple for the programmer to output as many items as desired and in any format. The user need not convert the variables to be output into the strings. The PySimpleGUI functions do that for the user. sg.Popup('Variable number of parameters example', var1, var2, \"etc\") Each new item begins on a new line in the Popup","title":"Variable Number of Arguments"},{"location":"#optional-parameters-to-a-function-call","text":"This feature of the Python language is utilized heavily as a method of customizing windows and window Elements. Rather than requiring the programmer to specify every possible option for a widget, instead only the options the caller wants to override are specified. Here is the function definition for the Popup function. The details aren't important. What is important is seeing that there is a long list of potential tweaks that a caller can make. However, they don't have to be specified on each and every call. def Popup(*args, button_color=None, button_type=MSG_BOX_OK, auto_close=False, auto_close_duration=None, icon=DEFAULT_WINDOW_ICON, line_width=MESSAGE_BOX_LINE_WIDTH, font=None): If the caller wanted to change the button color to be black on yellow, the call would look something like this: sg.Popup('This box has a custom button color', button_color=('black', 'yellow'))","title":"Optional Parameters to a Function Call"},{"location":"#dictionaries","text":"Dictionaries are used by more advanced PySimpleGUI users. You'll know that dictionaries are being used if you see a key parameter on any Element. Dictionaries are used in 2 ways: 1. To identify values when a window is read 2. To identify Elements so that they can be \"updated\"","title":"Dictionaries"},{"location":"#high-level-api-calls-popups","text":"\"High level calls\" are those that start with \"Popup\". They are the most basic form of communications with the user. They are named after the type of window they create, a pop-up window. These windows are meant to be short lived while, either delivering information or collecting it, and then quickly disappearing.","title":"High Level API Calls - Popup's"},{"location":"#popup-output","text":"Think of the Popup call as the GUI equivalent of a print statement. It's your way of displaying results to a user in the windowed world. Each call to Popup will create a new Popup window. Popup calls are normally blocking. your program will stop executing until the user has closed the Popup window. A non-blocking window of Popup discussed in the async section. Just like a print statement, you can pass any number of arguments you wish. They will all be turned into strings and displayed in the popup window. There are a number of Popup output calls, each with a slightly different look (e.g. different button labels). The list of Popup output functions are Popup PopupOk PopupYesNo PopupCancel PopupOkCancel PopupError PopupTimed, PopupAutoClose PopupNoWait, PopupNonBlocking The trailing portion of the function name after Popup indicates what buttons are shown. PopupYesNo shows a pair of button with Yes and No on them. PopupCancel has a Cancel button, etc. While these are \"output\" windows, they do collect input in the form of buttons. The Popup functions return the button that was clicked. If the Ok button was clicked, then Popup returns the string 'Ok'. If the user clicked the X button to close the window, then the button value returned is None . The function PopupTimed or PopupAutoClose are popup windows that will automatically close after come period of time. Here is a quick-reference showing how the Popup calls look. sg.Popup('Popup') - Shows OK button sg.PopupOk('PopupOk') - Shows OK button sg.PopupYesNo('PopupYesNo') - Shows Yes and No buttons sg.PopupCancel('PopupCancel') - Shows Cancelled button sg.PopupOKCancel('PopupOKCancel') - Shows OK and Cancel buttons sg.PopupError('PopupError') - Shows red error button sg.PopupTimed('PopupTimed') - Automatically closes sg.PopupAutoClose('PopupAutoClose') - Same as PopupTimed Popup(*args, Variable number of arguments you want to display button_color=None, Color of buttons (text_color, background_color) background_color=None, Color of background text_color=None, Color of text button_type=POPUP_BUTTONS_OK, Type of button layout auto_close=False, If True window will automatically close auto_close_duration=None, Number of seconds for autoclose non_blocking=False, If True returns immediately icon=DEFAULT_WINDOW_ICON, Icon to use on the taskbar line_width=None, Width of lines in characters font=None, Font to use for characters no_titlebar=False, If True no titlebar will be shown grab_anywhere=False, If True can move window by grabbing anywhere keep_on_top=False, If True window will be on top of other windows location=(None,None)): (x,y) coordinates to show the window The other output Popups are variations on parameters. Usually the button_type parameter is the primary one changed. The choices for button_type are: POPUP_BUTTONS_YES_NO POPUP_BUTTONS_CANCELLED POPUP_BUTTONS_ERROR POPUP_BUTTONS_OK_CANCEL POPUP_BUTTONS_OK POPUP_BUTTONS_NO_BUTTONS Note that you should not call Popup yourself with different button_types. Rely on the Popup function named that sets that value for you. For example PopupYesNo will set the button type to POPUP_BUTTONS_YES_NO for you.","title":"Popup Output"},{"location":"#scrolled-output","text":"There is a scrolled version of Popups should you have a lot of information to display. PopupScrolled(*args, button_color=None, yes_no=False, auto_close=False, auto_close_duration=None, size=(None, None), location=(None, None), title=None, non_blocking=False) Typical usage: sg.PopupScrolled(my_text) The PopupScrolled will auto-fit the window size to the size of the text. Specify None in the height field of a size parameter to get auto-sized height. This call will create a scrolled box 80 characters wide and a height dependent upon the number of lines of text. sg.PopupScrolled(my_text, size=(80, None)) Note that the default max number of lines before scrolling happens is set to 50. At 50 lines the scrolling will begin. If non_blocking parameter is set, then the call will not blocking waiting for the user to close the window. Execution will immediately return to the user. Handy when you want to dump out debug info without disrupting the program flow.","title":"Scrolled Output"},{"location":"#popupnowait","text":"The Popup call PopupNoWait or PopupNonBlocking will create a popup window and then immediately return control back to you. All other popup functions will block, waiting for the user to close the popup window. This function is very handy for when you're debugging and want to display something as output but don't want to change the programs's overall timing by blocking. Think of it like a print statement. There are no return values on one of these Popups.","title":"PopupNoWait"},{"location":"#popup-input","text":"There are Popup calls for single-item inputs. These follow the pattern of Popup followed by Get and then the type of item to get. There are 3 of these input Popups to choose from, each with settings enabling customization. PopupGetText - get a single line of text PopupGetFile - get a filename PopupGetFolder - get a folder name Use these Popups instead of making a custom window to get one data value, call the Popup input function to get the item from the user. If you find the parameters are unable to create the kind of window you are looking for, then it's time for you to create your own window.","title":"Popup Input"},{"location":"#popupgettext","text":"Use this Popup to get a line of text from the user. PopupGetText(message,The message you wish to display with the input field default_text='', Text to initially fill into the input field password_char='', Passwork character if this is a password field size=(None,None), Size of the window button_color=None, Color to use for buttons (foreground, background) background_color=None, Background color for window text_color=None, Text color for window icon=DEFAULT_WINDOW_ICON, Icon to display on taskbar font=None, Font to use for text no_titlebar=False, If True no titlebar will be shown grab_anywhere=False, If True can grab anywhere to move the window keep_on_top=False, If True window will stay on top of other windows location=(None,None)) Location on screen to display window import PySimpleGUI as sg text = sg.PopupGetText('Title', 'Please input something') sg.Popup('Results', 'The value returned from PopupGetText', text)","title":"PopupGetText"},{"location":"#popupgetfile","text":"Gets a filename from the user. There are options to configure the type of dialog box to show. Normally an \"Open File\" dialog box is shown PopupGetFile(message, Message to show in the window default_path='', Path browsing should start from default_extension='', Which filetype is the default save_as=False, Determines which dialog box stype to show file_types=((\"ALL Files\", \"*.*\"),), Which filetypes are displayed no_window=False, if True no window is displayed except the dialog box size=(None,None), Size of window button_color=None, Color of buttons background_color=None, Color of window background text_color=None, Color of text in window icon=DEFAULT_WINDOW_ICON, Icon to show on taskbar font=None, Font to use no_titlebar=False, If True does not display a titlebar grab_anywhere=False, if True can grab window anywhere to move it keep_on_top=False, if True window will be on top of others location=(None,None)) Location on screen to show window If configured as an Open File Popup then (save_as is not True) the dialog box will look like this If you set the parameter save_As to True, then the dialog box looks like this: If you choose a filename that already exists, you'll get a warning popup box asking if it's OK. You can also specify a file that doesn't exist. With an \"Open\" dialog box you cannot choose a non-existing file. A typical call produces this window. text = sg.PopupGetFile('Please enter a file name') sg.Popup('Results', 'The value returned from PopupGetFile', text)","title":"PopupGetFile"},{"location":"#popupgetfolder","text":"The window created to get a folder name looks the same as the get a file name. The difference is in what the browse button does. PopupGetFile shows an Open File dialog box while PopupGetFolder shows an Open Folder dialog box. PopupGetFolder(message, Message to display in window default_path='', Path to start browsing no_window=False, If True no window will be shown size=(None,None), Size of window button_color=None, Color of buttons background_color=None, Background color of window text_color=None, Color of window text icon=DEFAULT_WINDOW_ICON, Icon to show on taskbar font=None, Font to use for window no_titlebar=False, If True no titlebar will be shown grab_anywhere=False, If True can grab anywhere on window to move keep_on_top=False, If True window will be on top location=(None, None)) Location on screen to create window This is a typpical call text = sg.PopupGetFolder('Please enter a folder name') sg.Popup('Results', 'The value returned from PopupGetFolder', text)","title":"PopupGetFolder"},{"location":"#popupanimated","text":"The animated Popup enables you to easily display a \"loading\" style animation specified through a GIF file that is either stored in a file or a base64 variable. def PopupAnimated(image_source, message=None, background_color=None, text_color=None, font=None, no_titlebar=True, grab_anywhere=True, keep_on_top=True, location=(None, None), alpha_channel=.8, time_between_frames=0) image_source - The GIF file specified as a string filename or a base64 variable message - optional text message to be displayed under the animation background_color - the background color to use for the window and all of the other parts of the window text_color - color to use for optional text font - font to use for the optional text no_titlebar - no titlebar window setting location - location to show the window alpha_channel - alpha channel to use for the window time_between_frames - amount of time in milliseconds to use between frames To close animated popups , call PopupAnimated with image_source=None . This will close all of the currently open PopupAnimated windows.","title":"PopupAnimated"},{"location":"#progress-meters","text":"We all have loops in our code. 'Isn't it joyful waiting, watching a counter scrolling past in a text window? How about one line of code to get a progress meter, that contains statistics about your code? OneLineProgressMeter(title, current_value, max_value, key, *args, orientation=None, bar_color=DEFAULT_PROGRESS_BAR_COLOR, button_color=None, size=DEFAULT_PROGRESS_BAR_SIZE, border_width=DEFAULT_PROGRESS_BAR_BORDER_WIDTH): Here's the one-line Progress Meter in action! for i in range(1,10000): sg.OneLineProgressMeter('My Meter', i+1, 10000, 'key','Optional message') That line of code resulted in this window popping up and updating. A meter AND fun statistics to watch while your machine grinds away, all for the price of 1 line of code. With a little trickery you can provide a way to break out of your loop using the Progress Meter window. The cancel button results in a False return value from OneLineProgressMeter . It normally returns True . Be sure and add one to your loop counter so that your counter goes from 1 to the max value. If you do not add one, your counter will never hit the max value. Instead it will go from 0 to max-1.","title":"Progress Meters!"},{"location":"#debug-output","text":"Another call in the 'Easy' families of APIs is EasyPrint . It will output to a debug window. If the debug window isn't open, then the first call will open it. No need to do anything but stick a 'print' call in your code. You can even replace your 'print' calls with calls to EasyPrint by simply sticking the statement print = sg.EasyPrint at the top of your code. There are a number of names for the same EasyPrint function. Print is one of the better ones to use as it's easy to remember. It is simply print with a capital P. import PySimpleGUI as sg for i in range(100): sg.Print(i) Or if you didn't want to change your code: import PySimpleGUI as sg print=sg.Print for i in range(100): print(i) Just like the standard print call, EasyPrint supports the sep and end keyword arguments. Other names that can be used to call EasyPrint include Print , eprint , If you want to close the window, call the function EasyPrintClose . You can change the size of the debug window using the SetOptions call with the debug_win_size parameter. There is an option to tell PySimpleGUI to reroute all of your stdout and stderr output to this window. To do so call EasyPrint with the parameter do_not_reroute_stdout set to True. After calling it once with this parameter set to True, all future calls to a normal print will go to the debug window. If you close the debug window it will re-open the next time you Print to it.","title":"Debug Output"},{"location":"#custom-window-api-calls-your-first-window","text":"This is the FUN part of the programming of this GUI. In order to really get the most out of the API, you should be using an IDE that supports auto complete or will show you the definition of the function. This will make customizing go smoother. This first section on custom windows is for your typical, blocking, non-persistent window. By this I mean, when you \"show\" the window, the function will not return until the user has clicked a button or closed the window. When this happens, the window will be automatically closed. Two other types of windows exist. 1. Persistent window - rather than closing on button clicks, the show window function returns and the window continues to be visible. This is good for applications like a chat window. 2. Asynchronous window - the trickiest of the lot. Great care must be exercised. Examples are an MP3 player or status dashboard. Async windows are updated (refreshed) on a periodic basis. It's both not enjoyable nor helpful to immediately jump into tweaking each and every little thing available to you.","title":"Custom window API Calls (Your First window)"},{"location":"#the-window-designer","text":"The good news to newcomers to GUI programming is that PySimpleGUI has a window designer. Better yet, the window designer requires no training, no downloads, and everyone knows how to use it. It's a manual process, but if you follow the instructions, it will take only a minute to do and the result will be a nice looking GUI. The steps you'll take are: 1. Sketch your GUI on paper 2. Divide your GUI up into rows 3. Label each Element with the Element name 4. Write your Python code using the labels as pseudo-code Let's take a couple of examples. Enter a number .... Popular beginner programs are often based on a game or logic puzzle that requires the user to enter something, like a number. The \"high-low\" answer game comes to mind where you try to guess the number based on high or low tips. Step 1- Sketch the GUI Step 2 - Divide into rows Step 3 - Label elements Step 4 - Write the code The code we're writing is the layout of the GUI itself. This tutorial only focuses on getting the window code written, not the stuff to display it, get results. We have only 1 element on the first row, some text. Rows are written as a \"list of elements\", so we'll need [ ] to make a list. Here's the code for row 1 [ sg.Text('Enter a number') ] Row 2 has 1 elements, an input field. [ sg.Input() ] Row 3 has an OK button [ sg.OK() ] Now that we've got the 3 rows defined, they are put into a list that represents the entire window. layout = [ [sg.Text('Enter a Number')], [sg.Input()], [sg.OK()] ] Finally we can put it all together into a program that will display our window. import PySimpleGUI as sg layout = [[sg.Text('Enter a Number')], [sg.Input()], [sg.OK()] ] event, (number,) = sg.Window('Enter a number example').Layout(layout).Read() sg.Popup(event, number)","title":"The window Designer"},{"location":"#example-2-get-a-filename","text":"Let's say you've got a utility you've written that operates on some input file and you're ready to use a GUI to enter than filename rather than the command line. Follow the same steps as the previous example - draw your window on paper, break it up into rows, label the elements. Writing the code for this one is just as straightforward. There is one tricky thing, that browse for a file button. Thankfully PySimpleGUI takes care of associating it with the input field next to it. As a result, the code looks almost exactly like the window on the paper. import PySimpleGUI as sg layout = [[sg.Text('Filename')], [sg.Input(), sg.FileBrowse()], [sg.OK(), sg.Cancel()] ] event, (number,) = sg.Window('Get filename example').Layout(layout).Read() sg.Popup(event, number) Read on for detailed instructions on the calls that show the window and return your results.","title":"Example 2 - Get a filename"},{"location":"#copy-these-design-patterns","text":"All of your PySimpleGUI programs will utilize one of these 2 design patterns depending on the type of window you're implementing.","title":"Copy these design patterns!"},{"location":"#pattern-1-one-shot-window-read-into-list-or-dictionary-the-most-common-pattern","text":"This will be the most common pattern you'll follow if you are not using an \"event loop\" (not reading the window multiple times). The window is read and closes. It's unusual to assign the values returned from the read call directly into user variables. Usually the variables are grouped together into a list or dictionary of multiple return values. import PySimpleGUI as sg window_rows = [[sg.Text('SHA-1 and SHA-256 Hashes for the file')], [sg.InputText(), sg.FileBrowse()], [sg.Submit(), sg.Cancel()]] window = sg.Window('SHA-1 & 256 Hash').Layout(window_rows) event, values = window.Read() window.Close() source_filename = values[0]","title":"Pattern 1 - \"One-shot Window\" - Read into list or dictionary (The Most Common Pattern)"},{"location":"#pattern-2-a-persistent-window-multiple-reads-using-an-event-loop","text":"Some of the more advanced programs operate with the window remaining visible on the screen. Input values are collected, but rather than closing the window, it is kept visible acting as a way to both output information to the user and gather input data. This code will present a window and will print values until the user clicks the exit button or closes window using an X. import PySimpleGUI as sg layout = [[sg.Text('Persistent window')], [sg.Input(do_not_clear=True)], [sg.Button('Read'), sg.Exit()]] window = sg.Window('Window that stays open').Layout(layout) while True: event, values = window.Read() if event is None or event == 'Exit': break print(event, values) window.Close()","title":"Pattern 2 A - Persistent window (multiple reads using an event loop)"},{"location":"#pattern-2-b-persistent-window-multiple-reads-using-an-event-loop-updates-data-in-window","text":"This is a slightly more complex, but maybe more realistic version that reads input from the user and displays that input as text in the window. Your program is likely to be doing both of those activities so this will give you a big jump-start. Do not worry yet what all of these statements mean. Just copy it so you can begin to play with it, make some changes. Experiment to see how thing work. A final note... the parameter do_not_clear in the input call determines the action of the input field after a button event. If this value is True, the input value remains visible following button clicks. If False, then the input field is CLEARED of whatever was input. If you are building a \"Form\" type of window with data entry, you likely want False, the default setting (you can remove the parameter completely). import sys if sys.version_info[0] >= 3: import PySimpleGUI as sg else: import PySimpleGUI27 as sg layout = [[sg.Text('Your typed chars appear here:'), sg.Text('', key='_OUTPUT_') ], [sg.Input(do_not_clear=True, key='_IN_')], [sg.Button('Show'), sg.Button('Exit')]] window = sg.Window('Window Title').Layout(layout) while True: # Event Loop event, values = window.Read() print(event, values) if event is None or event == 'Exit': break if event == 'Show': # change the \"output\" element to be the value of \"input\" element window.FindElement('_OUTPUT_').Update(values['_IN_']) window.Close()","title":"Pattern 2 B - Persistent window (multiple reads using an event loop + updates data in window)"},{"location":"#how-gui-programming-in-python-should-look-at-least-for-beginners","text":"While one goal was making it simple to create a GUI another just as important goal was to do it in a Pythonic manner. Whether it achieved these goals is debatable, but it was an attempt just the same. The key to custom windows in PySimpleGUI is to view windows as ROWS of GUI Elements. Each row is specified as a list of these Elements. Put the rows together and you've got a window. This means the GUI is defined as a series of Lists, a Pythonic way of looking at things. Let's dissect this little program ```python import PySimpleGUI as sg layout = [[sg.Text('Rename files or folders')], [sg.Text('Source for Folders', size=(15, 1)), sg.InputText(), sg.FolderBrowse()], [sg.Text('Source for Files ', size=(15, 1)), sg.InputText(), sg.FolderBrowse()], [sg.Submit(), sg.Cancel()]] window = sg.Window('Rename Files or Folders') event, values = window.Layout(layout).Read() ``` Let's agree the window has 4 rows. The first row only has text that reads Rename files or folders The second row has 3 elements in it. First the text Source for Folders , then an input field, then a browse button. Now let's look at how those 2 rows and the other two row from Python code: layout = [[sg.Text('Rename files or folders')], [sg.Text('Source for Folders', size=(15, 1)), sg.InputText(), sg.FolderBrowse()], [sg.Text('Source for Files ', size=(15, 1)), sg.InputText(), sg.FolderBrowse()], [sg.Submit(), sg.Cancel()]] See how the source code mirrors the layout? You simply make lists for each row, then submit that table to PySimpleGUI to show and get values from. And what about those return values? Most people simply want to show a window, get the input values and do something with them. So why break up the code into button callbacks, etc, when I simply want my window's input values to be given to me. For return values the window is scanned from top to bottom, left to right. Each field that's an input field will occupy a spot in the return values. In our example window, there are 2 fields, so the return values from this window will be a list with 2 values in it. python event, values = window.Read() folder_path, file_path = values In one statement we both show the window and read the user's inputs. In the next the list of return values is split into individual variables folder_path and file_path . Isn't this what a Python programmer looking for a GUI wants? Something easy to work with to get the values and move on to the rest of the program, where the real action is taking place. Why write pages of GUI code when the same layout can be achieved with PySimpleGUI in 3 or 4 lines of code. 4 lines or 40? Most would choose 4.","title":"How GUI Programming in Python Should Look? At least for beginners ?"},{"location":"#return-values","text":"As of version 2.8 there are 2 forms of return values, list and dictionary.","title":"Return values"},{"location":"#two-return-values","text":"All Window Read calls return 2 values. By convention a read statement is written: event, values = window.Read() You don't HAVE to write your reads in this way. You can name your variables however you want. But if you want to code them in a way that other programmers using PySimpleGUI are used to, then use these statements.","title":"Two Return Values"},{"location":"#events","text":"The first parameter event describes why the read completed. Events are one of these: For all Windows: Button click Window closed using X For Windows that have specifically enabled these. Please see the appropriate section in this document to learn about how to enable these and what the event return values are. Keyboard key press Mouse wheel up/down Menu item selected An Element Changed (slider, spinner, etc) A list item was clicked Return key was pressed in input element Timeout waiting for event Text was clicked Combobox item chosen Table row selected etc Most of the time the event will be a button click or the window was closed.","title":"Events"},{"location":"#window-closed-event","text":"Another convention to follow is the check for windows being closed with an X. This is an important event to catch. If you don't check for this and you attempt to use the window, your program will crash. Please check for closed window and exit your program gracefully. To check for a closed window use this line of code: if event is None: Putting it all together we end up with an \"event loop\" that looks something like this: while True: event, values = window.Read() if event is None: break","title":"Window closed event"},{"location":"#button-click-events","text":"By default buttons will always return a click event, or in the case of realtime buttons, a button down event. You don't have to do anything to enable button clicks. To disable the events, disable the button using its Update method. You can enable an additional \"Button Modified\" event by setting enable_events=True in the Button call. These events are triggered when something 'writes' to a button, usually it's because the button is listed as a \"target\" in another button. The button value from a Read call will be one of 2 values: 1. The Button's text - Default 2. The Button's key - If a key is specified If a button has a key set when it was created, then that key will be returned. If no key is set, then the button text is returned. If no button was clicked, but the window returned anyway, the event value is None.","title":"Button Click Events"},{"location":"#none-is-returned-when-the-user-clicks-the-x-to-close-a-window","text":"If your window has an event loop where it is read over and over, remember to give your user an \"out\". You should always check for a None value and it's a good practice to provide an Exit button of some kind. Thus design patterns often resemble this Event Loop: while True: event, values = window.Read() if event is None or event == 'Quit': break","title":"None is returned when the user clicks the X to close a window."},{"location":"#element-events","text":"Some elements are capable of generating events when something happens to them. For example, when a slider is moved, or list item clicked on or table row clicked on. These events are not enabled by default. To enable events for an Element, set the parameter enable_events=True . This is the same as the older click_submits parameter. You will find the click_submits parameter still in the function definition. You can continue to use it. They are the same setting. An 'or' of the two values is used. In the future, click_submits will be removed so please migrate your code to using enable_events . InputText - any change Combo - item chosen Option menu - item chosen Listbox - selection changed Radio - selection changed Checkbox - selection changed Spinner - new item selected Multiline - any change Text - clicked Status Bar - clicked Graph - clicked TabGroup - tab clicked Slider - slider moved Table - row selected Tree - node selected ButtonMenu - menu item chosen Right click menu - menu item chosen","title":"Element Events"},{"location":"#other-events","text":"","title":"Other Events"},{"location":"#menubar-menu-item-chosen-for-menubar-menus-and-buttonmenu-menus","text":"You will receive the key for the MenuBar and ButtonMenu. Use that key to read the value in the return values dictionary. The value shown will be the full text plus key for the menu item chosen. Remember that you can put keys onto menu items. You will get the text and the key together as you defined it in the menu definition.","title":"Menubar menu item chosen for MenuBar menus and ButtonMenu menus"},{"location":"#right-click-menu-item-chosen","text":"Unlike menu bar and button menus, you will directly receive the menu item text and its key value. You will not do a dictionary lookup to get the value. It is the event code returned from WindowRead().","title":"Right Click menu item chosen"},{"location":"#windows-keyboard-mouse-scroll-wheel","text":"Windows are capable of returning keyboard events. These are returned as either a single character or a string if it's a special key. Experiment is all I can say. The mouse scroll wheel events are also strings. Put a print in your code to see what's returned.","title":"Windows - keyboard, mouse scroll wheel"},{"location":"#timeouts","text":"If you set a timeout parameter in your read, then the system TIMEOUT_KEY will be returned. If you specified your own timeout key in the Read call then that value will be what's returned instead.","title":"Timeouts"},{"location":"#the-values-variable-return-values-as-a-list","text":"The second parameter from a Read call is either a list or a dictionary of the input fields on the Window. By default return values are a list of values, one entry for each input field. Each of the Elements that are Input Elements will have a value in the list of return values. You can unpack your GUI directly into the variables you want to use. event, (filename, folder1, folder2, should_overwrite) = sg.Window('My title').Layout(window_rows).Read() Or, more commonly, you can unpack the return results separately. event, values = sg.Window('My title').Layout(window_rows).Read() event, value_list = window.Layout(window_rows).Read() value1 = value_list[0] value2 = value_list[1] ... However, this method isn't good when you have a lot of input fields. If you insert a new element into your window then you will have to shuffle your unpacks down, modifying each of the statements to reference value_list[x] . The more common / advanced method is to request your values be returned as a dictionary.","title":"The values Variable - Return values as a list"},{"location":"#values-variable-return-values-as-a-dictionary","text":"For those of you that have not encountered a Python dictionary, don't freak out! Just copy and paste the sample code and modify it. Follow this design pattern and you'll be fine. And you might learn something along the way. For windows longer than 3 or 4 fields you will want to use a dictionary to help you organize your return values. In almost all (if not all) of the demo programs you'll find the return values being passed as a dictionary. It is not a difficult concept to grasp, the syntax is easy to understand, and it makes for very readable code. The most common window read statement you'll encounter looks something like this: window = sg.Window(\"My title\").Layout(layout).Read() To use a dictionary, you will need to: * Mark each input element you wish to be in the dictionary with the keyword key . If any element in the window has a key , then all of the return values are returned via a dictionary. If some elements do not have a key, then they are numbered starting at zero. Let's take a look at your first dictionary-based window. import PySimpleGUI as sg window = sg.Window('Simple data entry window') layout = [ [sg.Text('Please enter your Name, Address, Phone')], [sg.Text('Name', size=(15, 1)), sg.InputText('1', key='_name_')], [sg.Text('Address', size=(15, 1)), sg.InputText('2', key='_address_')], [sg.Text('Phone', size=(15, 1)), sg.InputText('3', key='_phone_')], [sg.Submit(), sg.Cancel()] ] event, values = window.Layout(layout).Read() sg.Popup(event, values, values['_name_'], values['_address_'], values['_phone_']) To get the value of an input field, you use whatever value used as the key value as the index value. Thus to get the value of the name field, it is written as values['name'] Think of the variable values in the same way as you would a list, however, instead of using 0,1,2, to reference each item in the list, use the values of the key. The Name field in the window above is referenced by values['_name_'] . You will find the key field used quite heavily in most PySimpleGUI windows unless the window is very simple. Another convention you'll see in some of the demo programs is keys being named with an underscore at the beginning and the end. You don't HAVE to do this... your key value may look like this: key = 'name' The reason for this naming convention is that when you are scanning the code, these key values jump out at you. You instantly know it's a key. Try scanning the code above and see if those keys pop out. key = '_name_'","title":"values Variable - Return values as a dictionary"},{"location":"#the-event-loop-callback-functions","text":"All GUIs have one thing in common, an \"event loop\". Usually the GUI framework runs the event loop for you, but sometimes you want greater control and will run your own event loop. You often hear the term event loop when discussing embedded systems or on a Raspberry Pi. With PySimpleGUI if your window will remain open following button clicks, then your code will have an event loop. If your program shows a single \"one-shot\" window, collects the data and then has no other GUI interaction, then you don't need an event loop. There's nothing mysterious about event loops... they are loops where you take care of.... wait for it..... events . Events are things like button clicks, key strokes, mouse scroll-wheel up/down. Let's take a Pi demo program as an example. This program shows a GUI window, gets button presses, and uses them to control some LEDs. It loops, reading user input and doing something with it. This little program has a typical Event Loop import PySimpleGUI as sg layout = [[sg.Text('Click read to read the input value')], [sg.Input()], [sg.RButton('Read'), sg.Exit()]] window = sg.Window('Persistent GUI Window').Layout(layout) while True: event, values = window.Read() if event is None or event == 'Exit': break print(event, values) window.Close() In the Event Loop we are reading the window and then doing a series of button compares to determine what to do based on the button that was clicks (value of button variable) The way buttons are presented to the caller in PySimpleGUI is not how most GUI frameworks handle button clicks. Most GUI frameworks, including tkinter, use callback functions, a function you define would be called when a button is clicked. This requires you to write asynchronous code, a concept beginners often stumble on and one that presents a barrier. There is a more communications that have to happen between parts of your program when using callbacks. Callbacks break apart your program's logic apart and scatter it. One of the larger hurdles for beginners to GUI programming are these callback functions. PySimpleGUI was specifically designed in a way so that callbacks would not be required. There is no coordination between one function and another required. You simply read your button click and take appropriate action at the same location in the code as when you read the button value. Whether or not this is a \"proper\" design for GUI programs can be debated. It's not a terrible trade-off to run your own event loop and having a functioning GUI application versus one that maybe never gets written because callback functions were too much to grasp.","title":"The Event Loop / Callback Functions"},{"location":"#all-widgets-elements","text":"This code utilizes many of the common Elements. It does not include Tabs/Tab Groups. import PySimpleGUI as sg sg.ChangeLookAndFeel('GreenTan') # ------ Menu Definition ------ # menu_def = [['File', ['Open', 'Save', 'Exit', 'Properties']], ['Edit', ['Paste', ['Special', 'Normal', ], 'Undo'], ], ['Help', 'About...'], ] # ------ Column Definition ------ # column1 = [[sg.Text('Column 1', background_color='#F7F3EC', justification='center', size=(10, 1))], [sg.Spin(values=('Spin Box 1', '2', '3'), initial_value='Spin Box 1')], [sg.Spin(values=('Spin Box 1', '2', '3'), initial_value='Spin Box 2')], [sg.Spin(values=('Spin Box 1', '2', '3'), initial_value='Spin Box 3')]] layout = [ [sg.Menu(menu_def, tearoff=True)], [sg.Text('All graphic widgets in one window!', size=(30, 1), justification='center', font=(\"Helvetica\", 25), relief=sg.RELIEF_RIDGE)], [sg.Text('Here is some text.... and a place to enter text')], [sg.InputText('This is my text')], [sg.Frame(layout=[ [sg.Checkbox('Checkbox', size=(10,1)), sg.Checkbox('My second checkbox!', default=True)], [sg.Radio('My first Radio! ', \"RADIO1\", default=True, size=(10,1)), sg.Radio('My second Radio!', \"RADIO1\")]], title='Options',title_color='red', relief=sg.RELIEF_SUNKEN, tooltip='Use these to set flags')], [sg.Multiline(default_text='This is the default Text should you decide not to type anything', size=(35, 3)), sg.Multiline(default_text='A second multi-line', size=(35, 3))], [sg.InputCombo(('Combobox 1', 'Combobox 2'), size=(20, 1)), sg.Slider(range=(1, 100), orientation='h', size=(34, 20), default_value=85)], [sg.InputOptionMenu(('Menu Option 1', 'Menu Option 2', 'Menu Option 3'))], [sg.Listbox(values=('Listbox 1', 'Listbox 2', 'Listbox 3'), size=(30, 3)), sg.Frame('Labelled Group',[[ sg.Slider(range=(1, 100), orientation='v', size=(5, 20), default_value=25), sg.Slider(range=(1, 100), orientation='v', size=(5, 20), default_value=75), sg.Slider(range=(1, 100), orientation='v', size=(5, 20), default_value=10), sg.Column(column1, background_color='#F7F3EC')]])], [sg.Text('_' * 80)], [sg.Text('Choose A Folder', size=(35, 1))], [sg.Text('Your Folder', size=(15, 1), auto_size_text=False, justification='right'), sg.InputText('Default Folder'), sg.FolderBrowse()], [sg.Submit(tooltip='Click to submit this window'), sg.Cancel()] ] window = sg.Window('Everything bagel', default_element_size=(40, 1), grab_anywhere=False).Layout(layout) event, values = window.Read() sg.Popup('Title', 'The results of the window.', 'The button clicked was \"{}\"'.format(event), 'The values are', values) This is a somewhat complex window with quite a bit of custom sizing to make things line up well. This is code you only have to write once. When looking at the code, remember that what you're seeing is a list of lists. Each row contains a list of Graphical Elements that are used to create the window. Clicking the Submit button caused the window call to return. The call to Popup resulted in this window. Note, button value can be None . The value for button will be the text that is displayed on the button element when it was created. If the user closed the window using something other than a button, then button will be None . It is vitally important that your code contain the proper checks for None. Always give your users a way out of the window. Otherwise you'll end up with windows that never properly close. You can see in the results Popup window that the values returned are a list. Each input field in the window generates one item in the return values list. All input fields return a string except for Check Boxes and Radio Buttons. These return bool .","title":"All Widgets / Elements"},{"location":"#building-custom-windows","text":"You will find it much easier to write code using PySimpleGUI if you use an IDE such as PyCharm. The features that show you documentation about the API call you are making will help you determine which settings you want to change, if any. In PyCharm, two commands are particularly helpful. Control-Q (when cursor is on function name) brings up a box with the function definition Control-P (when cursor inside function call \"()\") shows a list of parameters and their default values","title":"Building Custom Windows"},{"location":"#synchronous-windows","text":"The most common use of PySimpleGUI is to display and collect information from the user. The most straightforward way to do this is using a \"blocking\" GUI call. Execution is \"blocked\" while waiting for the user to close the GUI window/dialog box. You've already seen a number of examples above that use blocking windows. A truly non-blocking Read call looks like this: event, values = window.Read(timeout=0) You can learn more about these async / non-blocking windows toward the end of this document.","title":"Synchronous windows"},{"location":"#window-object-beginning-a-window","text":"The first step is to create the window object using the desired window customization. This is the definition of the Window object: Window( title, default_element_size=DEFAULT_ELEMENT_SIZE, default_button_element_size=(None,None), auto_size_text=None, auto_size_buttons=None, location=(None,None), size=(None,None), element_padding=None, button_color=None, font=None, progress_bar_color=(None,None), background_color=None, border_depth=None, auto_close=False, auto_close_duration=DEFAULT_AUTOCLOSE_TIME, icon=DEFAULT_WINDOW_ICON, force_toplevel=False, alpha_channel=1, return_keyboard_events=False, use_default_focus=True, text_justification=None, no_titlebar=False, grab_anywhere=False, keep_on_top=False, resizable=False, disable_close=False, disable_minimize=False, right_click_menu=None): Parameter Descriptions. You will find these same parameters specified for each Element and some of them in Row specifications. The Element specified value will take precedence over the Row and window values. default_element_size - Size of elements in window in characters (width, height) default_button_element_size - Size of buttons on this window auto_size_text - Bool. True if elements should size themselves according to contents. Defaults to True auto_size_buttons - Bool. True if button elements should size themselves according to their text label location - (x,y) Location to place window in pixels size - (w,h) forces a window to be a paricular size element_padding - (w,h) default padding amount for elements font - Font name and size for elements of the window button_color - Default color for buttons (foreground, background). Can be text or hex progress_bar_color - Foreground and background colors for progress bars background_color - Color of the window background border_depth - Amount of 'bezel' to put on input boxes, buttons, etc. auto_close - Bool. If True window will autoclose auto_close_duration - Duration in seconds before window closes icon - .ICO file that will appear on the Task Bar and end of Title Bar force_top_level - Bool. If set causes a tk.Tk window to be used as primary window rather than tk.TopLevel. Used to get around Matplotlib problem alpha_channel - Float 0 to 1. 0 is invisible, 1 is fully visible, Anything between will be semi-transparent return_keyboard_events - if True key presses are returned as buttons use_default_focus - if True and no focus set, then automatically set a focus text_justification - Justification to use for Text Elements in this window no_titlebar - Create window without a titlebar grab_anywhere - Grab any location on the window to move the window keep_on_top - if True then window will always stop on top of other windows on the screen. Great for floating toolbars. resizable - if True - user can manually changge the wize of the window. Defaults to False disable_close - if True user will not be able to close using the X. disable_minimize - if True user will not be able to minimize the window right_click_menu - menu definition that will be used on wall elements that support right click. If a definition is specified on an element then it will be used instead.","title":"Window Object - Beginning a window"},{"location":"#window-location","text":"PySimpleGUI computes the exact center of your window and centers the window on the screen. If you want to locate your window elsewhere, such as the system default of (0,0), if you have 2 ways of doing this. The first is when the window is created. Use the location parameter to set where the window. The second way of doing this is to use the SetOptions call which will set the default window location for all windows in the future.","title":"Window Location"},{"location":"#window-size","text":"You can get your window's size by access the Size property. The window has to be Read once or Finalized in order for the value to be correct. Note that it's a property, not a call. my_windows_size = window.Size To finalize your window: window = Window('My Title').Layout(layout).Finalize()","title":"Window Size"},{"location":"#element-sizes","text":"Note several variables that deal with \"size\". Element sizes are measured in characters. A Text Element with a size of 20,1 has a size of 20 characters wide by 1 character tall. The default Element size for PySimpleGUI is (45,1) . Sizes can be set at the element level, or in this case, the size variables apply to all elements in the window. Setting size=(20,1) in the window creation call will set all elements in the window to that size. There are a couple of widgets where one of the size values is in pixels rather than characters. This is true for Progress Meters and Sliders. The second parameter is the 'height' in pixels.","title":"Element Sizes"},{"location":"#no-titlebar","text":"Should you wish to create cool looking windows that are clean with no windows titlebar, use the no_titlebar option when creating the window. Be sure an provide your user an \"exit\" button or they will not be able to close the window! When no titlebar is enabled, there will be no icon on your taskbar for the window. Without an exit button you will need to kill via taskmanager... not fun. Windows with no titlebar rely on the grab anywhere option to be enabled or else you will be unable to move the window. Windows without a titlebar can be used to easily create a floating launcher. Linux users! Note that this setting has side effects for some of the other Elements. Multi-line input doesn't work at all, for example So, use with caution.","title":"No Titlebar"},{"location":"#grab-anywhere","text":"This is a feature unique to PySimpleGUI. Note - there is a warning message printed out if the user closes a non-blocking window using a button with grab_anywhere enabled. There is no harm in these messages, but it may be distressing to the user. Should you wish to enable for a non-blocking window, simply get grab_anywhere = True when you create the window.","title":"Grab Anywhere"},{"location":"#always-on-top","text":"To keep a window on top of all other windows on the screen, set keep_on_top = True when the window is created. This feature makes for floating toolbars that are very helpful and always visible on your desktop.","title":"Always on top"},{"location":"#focus","text":"PySimpleGUI will set a default focus location for you. This generally means the first input field. You can set the focus to a particular element. If you are going to set the focus yourself, then you should turn off the automatic focus by setting use_default_focus=False in your Window call.","title":"Focus"},{"location":"#window-methods-things-you-can-do-with-a-window-object","text":"There are a few methods (functions) that you will see in this document that act on Windows. The ones you will primarily be calling are: window.Layout(layout) - Turns your definition of the Window into Window window.Finalize() - creates the tkinter objects for the Window. Normally you do not call this window.Read() - Read the Windows values and get the button / key that caused the Read to return. Can have an optional timeout window.ReadNonBlocking() - NO LONGER USED! window.Refresh() - Use if updating elements and want to show the updates prior to the nex Read window.Fill(values_dict) - Fill each Element with entry from the dictionary passed in window.SaveToDisk(filename) - Save the Window's values to disk window.LoadFromDisk(filename) - Load the Window's values from disk window.Close() - To close your window, if a button hasn't already closed it window.Disable() - Use to disable the window inputwhen opening another window on top of the primnary Window window.Enable() - Re-enable a Disabled window window.FindElement(key, silent_on_error=False) - Returns the element that has a matching key value window.Move(x,y) - Moves window to location x,y on screen' window.SetAlpha(alpha) - Changes window transparency window.BringToFront() - Brings the window to the top of other windows on the screen window.Disappear(), Reappear() - Uses alpha channel to make window disappear window.Hide(), UnHide() - Hides a window window.CurrentLocation() - Returns current window location window.Size = w,h - Forces a window to be a particular size. Note this is a property not a method window.Size - Tuple (w,h)The size of the current window. Note this is a property window.Minimize() - Minimizes window to taskbar","title":"Window Methods (things you can do with a Window object)"},{"location":"#window-methods","text":"There are a number of operations you can do on a window after you've created the window. You call these after creating your Windows object.","title":"Window Methods"},{"location":"#layoutrows","text":"Call to set the window layout. Must be called prior to Read. Most likely \"chained\" in line with the Window creation. window = sg.Window('My window title').Layout(layout)","title":"Layout(rows)"},{"location":"#finalize","text":"Call to force a window to go through the final stages of initialization. This will cause the tkinter resources to be allocated so that they can then be modified. This also causes your window to appear. If you do not want your window to appear when Finalize is called, then set the Alpha to 0 in your window's creation parameters. If you want to call an element's Update method or call a Graph element's drawing primitives, you must either call Read or Finalize prior to making those calls.","title":"Finalize()"},{"location":"#readtimeoutnone-timeout_key__timeout_-_","text":"Read the Window's input values and button clicks in a blocking-fashion Returns event, values. Adding a timeout can be achieved by setting timeout=number of milliseconds before the Read times out after which a \"timeout event\" is returned. The value of timeout_key will be returned as the event. If you do not specify a timeout key, then the value TIMEOUT_KEY will be returned. If you set the timeout = 0, then the Read will immediately return rather than waiting for input or for a timeout. This is the same as the old ReadNonBlocking call.","title":"Read(timeout=None, timeout_key='__TIMEOUT_ _ ')"},{"location":"#readnonblocking-no-longer-used","text":"While this call will technically still work, it is being removed. If you want to get the same result, call Read with timeout = 0. Read the Window's input values and button clicks but without blocking. It will immediately return. Consider using Read with non-zero timeout instead! Will consume 100% of your CPU if you do not have other blocking calls in your event loop.","title":"ReadNonBlocking() (NO LONGER USED)"},{"location":"#refresh","text":"Cause changes to the window to be displayed on the screen. Normally not needed unless the changes are immediately required or if it's going to be a while before another call to Read.","title":"Refresh()"},{"location":"#seticonicon-pngbase64","text":"Sets the window's icon that will be shown on the titlebar. Can either be a filename or a base64 string.","title":"SetIcon(icon, pngbase64)"},{"location":"#fillvalues_dict","text":"Populates the windows fields with the values shown in the dictionary.","title":"Fill(values_dict)"},{"location":"#elementkey-silent_on_errorfalse-shorthand-version","text":"","title":"Element(key, silent_on_error=False) (shorthand version)"},{"location":"#findelementkey-silent_on_errorfalse","text":"Returns the Element that has a matching key. If the key is not found, an Error Element is returned so that the program will not crash should the user try to perform an \"update\". A Popup message will be shown","title":"FindElement(key, silent_on_error=False)"},{"location":"#findelementwithfocus","text":"Returns the Element that currently has the focus. Returns None if no Elements were found.","title":"FindElementWithFocus()"},{"location":"#savetodiskfilename","text":"Saves the window's values to disk","title":"SaveToDisk(filename)"},{"location":"#loadfromdiskfilename","text":"Fills in a window's fields based on previously saved file","title":"LoadFromDisk(filename)"},{"location":"#getscreendimensions","text":"Returns the size (w,h) of the screen in pixels","title":"GetScreenDimensions()"},{"location":"#currentlocation","text":"Returns current screen position (x,y)","title":"CurrentLocation()"},{"location":"#movex-y","text":"Move window to (x,y) position on the screen","title":"Move(x, y)"},{"location":"#minimize","text":"Sends the window to the taskbar","title":"Minimize()"},{"location":"#close","text":"Closes a window, blocking or non-blocking","title":"Close()"},{"location":"#closenonblocking-no-longer-used-use-close-instead","text":"Closes a non-blocking window","title":"CloseNonBlocking() (NO LONGER USED.. use Close instead)"},{"location":"#disable","text":"Stops a window from responding until Enable is called","title":"Disable()"},{"location":"#enable","text":"Re-enables a previously disabled window","title":"Enable()"},{"location":"#hide","text":"Completely hides a window, including removing from the taskbar","title":"Hide()"},{"location":"#unhide","text":"Restores a window hidden using Hide","title":"UnHide()"},{"location":"#disappear","text":"Makes a window disappear while leaving the icon on the taskbar","title":"Disappear()"},{"location":"#reappear","text":"Makes a window reappear that was previously made to disappear using Disappear()","title":"Reappear()"},{"location":"#setalphaalpha","text":"Sets the window's transparency. 0 is completely transparent. 1 is fully visible, normal . Can also use the property Window.AlphaChannel instead of method function call","title":"SetAlpha(alpha)"},{"location":"#elements","text":"\"Elements\" are the building blocks used to create windows. Some GUI APIs use the term \"Widget\" to describe these graphic elements. Text Single Line Input Buttons including these types: File Browse Folder Browse Calendar picker Date Chooser Read window Close window (\"Button\" & all shortcut buttons) Realtime Checkboxes Radio Buttons Listbox Slider Multi-line Text Input/Output Multi-line Text Output (Qt only) Scroll-able Output Vertical Separator Progress Bar Option Menu Menu ButtonMenu Frame Column Graph Image Table Tree Tab, TabGroup StatusBar Pane Stretch (Qt only)","title":"Elements"},{"location":"#common-element-parameters","text":"Some parameters that you will see on almost all Elements are: key - Used with window.FindElement and with return values tooltip - Hover your mouse over the elemnt and you'll get a popup with this text size - (width, height) - usually measured in characters-wide, rows-high. Sometimes they mean pixels font - specifies the font family, size, etc colors - Color name or #RRGGBB string pad - Amount of padding to put around element enable_events - Turns on the element specific events","title":"Common Element Parameters"},{"location":"#tooltip","text":"Tooltips are text boxes that popup next to an element if you hold your mouse over the top of it. If you want to be extra kind to your window's user, then you can create tooltips for them by setting the parameter tooltip to some text string. You will need to supply your own line breaks / text wrapping. If you don't want to manually add them, then take a look at the standard library package textwrap . Tooltips are one of those \"polish\" items that really dress-up a GUI and show's a level of sophistication. Go ahead, impress people, throw some tooltips into your GUI.","title":"Tooltip"},{"location":"#size","text":"Specifies the amount of room reserved for the Element. For elements that are character based, such a Text, it is (# characters, # rows). Sometimes it is a pixel measurement such as the Image element. And sometimes a mix like on the Slider element (characters long by pixels wide).","title":"Size"},{"location":"#colors","text":"A string representing color. Anytime colors are involved, you can specify the tkinter color name such as 'lightblue' or an RGB hex value '#RRGGBB'. For buttons, the color parameter is a tuple (text color, background color)","title":"Colors"},{"location":"#pad","text":"The amount of room around the element in pixels. The default value is (5,3) which means leave 5 pixels on each side of the x-axis and 3 pixels on each side of the y-axis. You can change this on a global basis using a call to SetOptions, or on an element basis. If you want more pixels on one side than the other, then you can split the number into 2 number. If you want 200 pixels on the left side, and 3 pixels on the right, the pad would be ((200,3), 3). In this example, only the x-axis is split.","title":"Pad"},{"location":"#font","text":"Specifies the font family, size, and style. Font families on Windows include: Arial Courier Comic, Fixedsys Times Verdana * Helvetica (the default I think) The fonts will vary from system to system, however, Tk 8.0 automatically maps Courier, Helvetica and Times to their corresponding native family names on all platforms. Also, font families cannot cause a font specification to fail on Tk 8.0 and greater. If you wish to leave the font family set to the default, you can put anything not a font name as the family. The PySimpleGUI Demo programs and documentation use the family 'Any' to demonstrate this fact.. You could use \"default\" if that's more clear to you. There are 2 formats that can be used to specify a font... a string, and a tuple Tuple - (family, size, styles) String - \"Family Size Styles\" To specify an underlined, Helvetica font with a size of 15 the values: ('Helvetica', 15, 'underline italics') 'Helvetica 15 underline italics'","title":"Font"},{"location":"#key","text":"If you are going to do anything beyond the basic stuff with your GUI, then you need to understand keys. Keys are a way for you to \"tag\" an Element with a value that will be used to identify that element. After you put a key in an element's definition, the values returned from Read will use that key to tell you the value. For example, if you have an input field: Input(key='mykey') And your read looks like this: event, values = Read() Then to get the input value from the read it would be: values['mykey'] You also use the same key if you want to call Update on an element. Please see the section below on Updates to understand that usage.","title":"Key"},{"location":"#visible","text":"Beginning in version 3.17 you can create Elements that are initially invisible that you can later make visible. To create an invisible Element, place the element in the layout like you normally would and add the parameter visible=False . Later when you want to make that Element visible you simply call the Element's Update method and pass in the parameter visible=True This feature works best on Qt, but does work on the tkinter version as well. The visible parameter can also be used with the Column and Frame \"container\" Elements.","title":"Visible"},{"location":"#output-elements","text":"Building a window is simply making lists of Elements. Each list is a row in the overall GUI dialog box. The definition looks something like this: layout = [ [row 1 element, row 1 element], [row 2 element, row 2 element, row 2 element] ] The code is a crude representation of the GUI, laid out in text.","title":"Output Elements"},{"location":"#shortcut-functions-multiple-function-names","text":"Many of the main method calls and Element names have shortcuts. This enables you to code much quicker once you are used to using the SDK. The Text Element, for example, has 3 different names Text , Txt or T . InputText can also be written Input or In . FindElement was recently renamed to Element because it's a commonly used function.","title":"Shortcut Functions / Multiple Function Names"},{"location":"#text-element","text":"layout = [[sg.Text('This is what a Text Element looks like')]] The most basic element is the Text element. It simply displays text. Many of the 'options' that can be set for a Text element are shared by other elements. Text(text, size=(None, None), auto_size_text=None, click_submits=False, enable_events=False, relief=None, font=None, text_color=None, background_color=None, justification=None, pad=None, key=None, right_click_menu=None, tooltip=None, visible=True) . Text - The text that's displayed size - Element's size click_submits - if clicked will cause a read call to return the key value of the button enable_events - same as click_submits relief - relief to use around the text auto_size_text - Bool. Change width to match size of text font - Font name and size to use text_color - text color background_color - background color justification - Justification for the text. String - 'left', 'right', 'center' pad - (x,y) amount of padding in pixels to use around element when packing key - used to identify element. This value will return as button if click_submits True right_click_menu - menu definition to display if right clicked tooltip - string representing tooltip Some commonly used elements have 'shorthand' versions of the functions to make the code more compact. The functions T and Txt are the same as calling Text .","title":"Text Element"},{"location":"#fonts","text":"Already discussed in the common parameters section. Either string or a tuple.","title":"Fonts"},{"location":"#color-in-pysimplegui-are-in-one-of-two-formats-color-name-or-rgb-value","text":"Individual colors are specified using either the color names as defined in tkinter or an RGB string of this format: \"#RRGGBB\" or \"darkblue\"","title":"Color in PySimpleGUI are in one of two formats - color name or RGB value."},{"location":"#auto_size_text","text":"A True value for auto_size_text , when placed on Text Elements, indicates that the width of the Element should be shrunk do the width of the text. The default setting is True.","title":"auto_size_text"},{"location":"#chortcut-functions","text":"The shorthand functions for Text are Txt and T","title":"Chortcut functions"},{"location":"#events-enable_events","text":"If you set the parameter enable_events or click_submits then you will get an event if the user clicks on the Text.","title":"Events enable_events"},{"location":"#text-methods","text":"","title":"Text Methods"},{"location":"#update","text":"If you want to change the text, font, or colors after the element has been created, then use the Update method. Update(value = None, background_color=None, text_color=None, font=None, visible=None) value - new value to set text element to background_color - new background color text_color - text color to display font - font to use to display visible - visibility","title":"Update"},{"location":"#multiline-text-element","text":"layout = [[sg.Multiline('This is what a Multi-line Text Element looks like', size=(45,5))]] This Element doubles as both an input and output Element. Multiline( default_text='', enter_submits=False, disabled=False, autoscroll=False, size=(None, None), auto_size_text=None, background_color=None, text_color=None, change_submits=False, enable_events=False, do_not_clear=False, key=None, focus=False, font=None, pad=None, tooltip=None right_click_menu=None, visible=True) ''' default_text - Text to display in the text box change_submits - Bool. If True, pressing Enter key submits window anable_events - Bool. same as change_submits autoscroll - Bool. Causes \"cursor\" to always be at the end of the text size - Element's size right_click_menu - menu definition to displat if right clicked auto_size_text - Bool. Change width to match size of text","title":"Multiline Text Element"},{"location":"#multiline-methods","text":"Update( value=None, disabled=None, append=False, font=None, text_color=None, background_color=None) Update(self, value=None, disabled=None, append=False, font=None, text_color=None, background_color=None)value=None, disabled=None, append=False): value - string to set the text field to disabled - set to True to disable the element append - rather than replacing the current text with new text, add the new text onto the end","title":"Multiline Methods"},{"location":"#output-element","text":"Output re-routes Stdout to a scrolled text box. Whatever you print will show up in this window. Note that you will NOT see what you print until you call either window.Read or window.Refresh. If you want to immediately see what was printed, call window.Refresh() immediately after your print statement. layout = [[sg.Output(size=(80,10)]] Output( size=(None, None), background_color=None, text_color=None, pad=None, font=None, tooltip=None, right_click_menu=None, key=None, visible=True) size - Size of Output Element (width, height) in characters You should be quite familiar with these parameters by now. If not, read able another element or read about common parameters.","title":"Output Element"},{"location":"#input-elements","text":"These make up the majority of the window definition. Optional variables at the Element level override the window level values (e.g. size is specified in the Element). All input Elements create an entry in the list of return values. A Text Input Element creates a string in the list of items returned.","title":"Input Elements"},{"location":"#text-input-element-shortcuts-input-in","text":"layout = [[sg.InputText('Default text')]] def InputText(default_text ='', size=(None, None), disabled=False, auto_size_text=None, password_char='', justification=None, background_color=None, text_color=None, font=None, tooltip=None, change_submits=False do_not_clear=False, key=None, focus=False, right_click_menu=None, pad=None, vitible=True): . default_text - Text initially shown in the input box size - (width, height) of element in characters auto_size_text- Bool. True is element should be sized to fit text disabled - Bool If True the input is disabled password_char - Character that will be used to replace each entered character. Setting to a value indicates this field is a password entry field background_color - color to use for the input field background text_color - color to use for the typed text font - font used for the element tooltip - what is shown when hovered over element (doesn't appear to work) change_submits - if True, will cause a Window.Read to return if a button fills in the value do_not_clear - Bool. Normally windows clear when read, turn off clearing with this flag. key = Dictionary key to use for return values focus = Bool. True if this field should capture the focus (moves cursor to this field) pad - amount of room in pixels to leave around the element There are two methods that can be called: Input.Update(new_Value) - sets the input to new_value Input.Get() - returns the current value of the field. Shorthand functions that are equivalent to InputText are Input and In","title":"Text Input Element Shortcuts (Input, In)"},{"location":"#do_not_clear-parameter","text":"Important - This trips a lot of people up. If you do not set the do_not_clear parameter then the input field will clear when an event takes place. The behavior is a \"forms\" style window development. The assumption is that you want the field to clear. If you are writing a chat program then you're thankful. The rest of you, I'm sorry.","title":"do_not_clear Parameter"},{"location":"#textinput-methods","text":"Update(value=None, disabled=None): Get() Update - Change the Element value - new value to display in field disabled - if True will disable the element Get - Returns the current value for the element (you can get also from a call to Read)","title":"TextInput Methods"},{"location":"#combo-element","text":"Also known as a drop-down list. Only required parameter is the list of choices. The return value is a string matching what's visible on the GUI. layout = [[sg.InputCombo(['choice 1', 'choice 2'])]] InputCombo(values, , default_value=None size=(None, None) auto_size_text=None background_color=None text_color=None change_submits=False enable_events=False readonly=True disabled=False key=None pad=None tooltip=None visible=True) . values - Choices to be displayed. List of strings default_value - which value should be initially chosen size - (width, height) of element in characters auto_size_text - Bool. True if size should fit the text length background_color - color to use for the input field background text_color - color to use for the typed text change_submits - Bool. If set causes Read to immediately return if the selected value changes disabled - Bool. If set will disable changes readonly - Bool. If set user cannot change the values to choose from key - Dictionary key to use for return values pad - (x,y) Amount of padding to put around element in pixels tooltip - Text string. If set, hovering over field will popup the text Shortcut functions - Combo, DropDown, Drop","title":"Combo Element"},{"location":"#combo-methods","text":"Update(value=None, values=None, set_to_index=None, disabled=None, readonly=None) value - change which value is current selected values - change list of choices set_to_index - change selection to a particular choice disable - if True will disable element readonly - if True will make element readonly","title":"Combo Methods"},{"location":"#listbox-element","text":"The standard listbox like you'll find in most GUIs. Note that the return values from this element will be a list of results, not a single result . This is because the user can select more than 1 item from the list (if you set the right mode). layout = [[sg.Listbox(values=['Listbox 1', 'Listbox 2', 'Listbox 3'], size=(30, 6))]] Listbox(values default_values=None select_mode=None change_submits=False bind_return_key=False size=(None, None) disabled = False, auto_size_text=None font=None background_color=None text_color=None key=None pad=None right_click_menu=None tooltip=None, visible=True): . values - Choices to be displayed. List of strings select_mode - Defines how to list is to operate. Choices include constants or strings: Constants version: LISTBOX_SELECT_MODE_BROWSE LISTBOX_SELECT_MODE_EXTENDED LISTBOX_SELECT_MODE_MULTIPLE LISTBOX_SELECT_MODE_SINGLE - the default Strings version: 'browse' 'extended' 'multiple' 'single' change_submits - if True, the window read will return with a button value of '' bind_return_key - if the focus is on the listbox and the user presses return key, or if the user double clicks an item, then the read will return size - (width, height) of element in characters disapled - Bool. If True element is disabled auto_size_text - Bool. True if size should fit the text length background_color - color to use for the input field background font - font to use for items in list text_color - color to use for the typed text key - Dictionary key to use for return values and to find element pad - amount of padding to use when packing tooltip - tooltip text The select_mode option can be a string or a constant value defined as a variable. Generally speaking strings are used for these kinds of options. ListBoxes can cause a window to return from a Read call. If the flag change_submits is set, then when a user makes a selection, the Read immediately returns. Another way ListBoxes can cause Reads to return is if the flag bind_return_key is set. If True, then if the user presses the return key while an entry is selected, then the Read returns. Also, if this flag is set, if the user double-clicks an entry it will return from the Read.","title":"Listbox Element"},{"location":"#listbox-methods","text":"Update(values=None, disabled=None) SetValue(values) GetListValues() Update - Change element values - new list of choices disabled - if True disables the element SetValue - Sets selection to one or more values GetListValues - Return the list of values to choose from","title":"Listbox Methods"},{"location":"#slider-element","text":"Sliders have a couple of slider-specific settings as well as appearance settings. Examples include the orientation and range settings. layout = [[sg.Slider(range=(1,500), default_value=222, size=(20,15), orientation='horizontal', font=('Helvetica', 12))]] Slider(range=(None,None), default_value=None, resolution=None, orientation=None, border_width=None, relief=None, change_submits=False, disabled=False, size=(None, None), font=None, background_color=None, text_color=None, key=None, pad=None, tooltip=None, visible=True) . range - (min, max) slider's range default_value - default setting (within range) resolution - how much each 'tick' should represent. Default = 1 orientation - 'horizontal' or 'vertical' ('h' or 'v' work) border_width - how deep the widget looks relief - relief style. Values are same as progress meter relief values. Can be a constant or a string: RELIEF_RAISED= 'raised' RELIEF_SUNKEN= 'sunken' RELIEF_FLAT= 'flat' RELIEF_RIDGE= 'ridge' RELIEF_GROOVE= 'groove' RELIEF_SOLID = 'solid' size - (width, height) of element in characters disabled - Bool If True slider is disabled auto_size_text - Bool. True if size should fit the text background_color - color to use for the input field background text_color - color to use for the typed text change_submits - causes window read to immediately return if the checkbox value changes key- Dictionary key to use for return values tooltip - Tooltip to display when hovered over wlement","title":"Slider Element"},{"location":"#qt-sliders","text":"There is an important difference between Qt and tkinter sliders. On Qt, the slider values must be integer, not float. If you want your slider to go from 0.1 to 1.0, then make your slider go from 1 to 10 and divide by 10. It's an easy math thing to do and not a big deal. Just deal with it.... you're writing software after all. Presumably you know how to do these things. ;-)","title":"Qt Sliders"},{"location":"#slider-methods","text":"Update(self, value=None, range=(None, None), disabled=None, visible=None): value - set current selection to value range - change range of valid values disabled - if True disables element","title":"Slider Methods"},{"location":"#radio-button-element","text":"Creates one radio button that is assigned to a group of radio buttons. Only 1 of the buttons in the group can be selected at any one time. layout = [[sg.Radio('My first Radio!', \"RADIO1\", default=True), sg.Radio('My second radio!', \"RADIO1\")]] Radio(text, group_id, default=False, size=(None, None), disabled = False, auto_size_text=None, font=None, background_color = None, text_color = None, key = None, pad = None, tooltip = None, visible=True) . text - Text to display next to button group_id - Groups together multiple Radio Buttons. Can be any value default - Bool. Initial state size - (width, height) size of element in characters auto_size_text - Bool. True if should size width to fit text font - Font type and size for text display background_color - color to use for the background text_color - color to use for the text key - Dictionary key to use for return values pad - padding around element tooltip - tooltip to show when mouse hovered over element","title":"Radio Button Element"},{"location":"#radio-button-methods","text":"Update(value=None, disabled=None, visible=None) value - bool - if True change to selected disabled - if True disables the element","title":"Radio Button Methods"},{"location":"#checkbox-element","text":"Checkbox elements are like Radio Button elements. They return a bool indicating whether or not they are checked. layout = [[sg.Checkbox('My first Checkbox!', default=True), sg.Checkbox('My second Checkbox!')]] Checkbox(text, default=False, size=(None, None), auto_size_text=None, font=None, background_color = None, text_color = None, change_submits = False disabled = False, key = None, pad = None, tooltip = None, visible=True): . text - Text to display next to checkbox default- Bool + None. Initial state. True = Checked, False = unchecked, None = Not available (grayed out) size - (width, height) size of element in characters auto_size_text- Bool. True if should size width to fit text disabled - Bool. If True element is disabled font- Font type and size for text display background_color - color to use for the background text_color - color to use for the typed text change_submits - causes window read to immediately return if the checkbox value changes key = Dictionary key to use for return values pad - Padding around element in window tooltip - text to show when mouse is hovered over element Shortcut functions - CBox, CB, Check","title":"Checkbox Element"},{"location":"#checkbox-methods","text":"Update(value=None, disabled=None, visible=None) Get() Update - changes the element value - Bool if True checks the checkbox disabled - if True disables the element Get - returns current state","title":"Checkbox Methods"},{"location":"#spin-element","text":"An up/down spinner control. The valid values are passed in as a list. layout = [[sg.Spin([i for i in range(1,11)], initial_value=1), sg.Text('Volume level')]] Spin(values, intiial_value=None, disabled = False, size=(None, None), change_submits = False, auto_size_text=None, font=None, background_color = None, text_color = None, key = None. pad = None, tooltip = None, visible=True): Parameter definitions values - List of valid values initial_value - String with initial value size - (width, height) size of element in characters auto_size_text - Bool. True if should size width to fit text font - Font type and size for text display disabled - Bool. If True element is disabled background_color - color to use for the background text_color - color to use for the typed text change_submits - causes window read to immediately return if the spinner value changes key = Dictionary key to use for return values pad - padding around element in the window tooltip - text to show when mouse hovered over element","title":"Spin Element"},{"location":"#qt-differences-values-is-a-range","text":"Note that Qt does not allow arbitrary spinner values. With PySimpleGUI-tkinter you can have any values in your list. In Qt they must be integers. Yea, it kinda sucks. I'm working on it. On Qt values is a tuple representing a range. On plain PySimpleGUI this value is a list of items. Make sure on the plain version you specify items as a list using [] and not a generator using ().","title":"Qt Differences - values is a range!"},{"location":"#spin-methods","text":"Update(value=None, values=None, disabled=None, visible=None) value - set the current value values - set available choices disabled - if True disables the element","title":"Spin Methods"},{"location":"#image-element","text":"Images can be placed in your window provide they are in PNG, GIF, PPM/PGM format. JPGs cannot be shown because tkinter does not naively support JPGs. You can use the Python Imaging Library (PIL) package to convert your image to PNG prior to calling PySimpleGUI if your images are in JPG format. Image(filename=None, data=None, data_base64=None, background_color=None, size=(None,None), pad=None, key=None, tooltip=None, click_submits=False, enable_events=False, visible=True, right_click_menu=None, size_px=(None,None) visible=True) Parameter definitions filename - file name if the image is in a file data - if image is in RAM (PIL format?) data_base64 - image in base64 format background_color - Color of background size - Size (Width, Height) of image in pixels pad - Padding around Element in the window key - Key used to find the element tooltip - text to show when mouse if hovered over image click_submits, enable_events - if True returns event when image is clicked visible - if False will create image as hidden size_px - size of image in pixels","title":"Image Element"},{"location":"#update-method","text":"Like other Elements, the Image Element has an Update method. Call Update if you want to change the image. def Update(self, filename=None, data=None, visible=None): Choose either a filename or in-ram data image to use to replace current image","title":"Update Method"},{"location":"#updateanimation-method-for-animated-gifs","text":"Starting in version 3.23 you can specify an animated GIF as an image and can animate the GIF by calling UpdateAnimation . Exciting stuff! UpdateAnimation(source, time_between_frames=0) source can be a filename or a base64 bytes variable (unlike other calls that split out the filename parameter and base64 parameter into 2 parameters. time_between_frames is an optional parameter. It will keep track of the amount of time between frame changes for you to give you a smooth animation. With this parameter you can call the function as often as you want and it will advance to the next frame only after the correct amount of time has lapsed. You can call the method without setting the time_between_frames value and it will show a frame and immediately move on to the next frame. This enables you to do the inter-frame timing.","title":"UpdateAnimation Method for Animated GIFs"},{"location":"#button-element","text":"MAC USERS - Macs suck when it comes to tkinter and button colors. It sucks so badly with colors that the LookAndFeel call is disabled. You cannot change button colors for Macs. You're stuck with the system default color if you are using the tkinter version of PySimpleGUI. The Qt version does not have this issue. Buttons are the most important element of all! They cause the majority of the action to happen. After all, it's a button press that will get you out of a window, whether it be Submit or Cancel, one way or another a button is involved in all windows. The only exception is to this is when the user closes the window using the \"X\" in the upper corner which means no button was involved. The Types of buttons include: Folder Browse File Browse Files Browse File SaveAs File Save Close window (normal button) Read window Realtime Calendar Chooser Color Chooser Close window - Normal buttons like Submit, Cancel, Yes, No, do NOT close the window... they used to. Now to close a window you need to use a CloseButton / CButton. Folder Browse - When clicked a folder browse dialog box is opened. The results of the Folder Browse dialog box are written into one of the input fields of the window. File Browse - Same as the Folder Browse except rather than choosing a folder, a single file is chosen. Calendar Chooser - Opens a graphical calendar to select a date. Color Chooser - Opens a color chooser dialog Read window - This is a window button that will read a snapshot of all of the input fields, but does not close the window after it's clicked. Realtime - This is another async window button. Normal button clicks occur after a button's click is released. Realtime buttons report a click the entire time the button is held down. Most programs will use a combination of shortcut button calls (Submit, Cancel, etc), normal Buttons which leave the windows open and CloseButtons that close the window when clicked. Sometimes there are multiple names for the same function. This is simply to make the job of the programmer quicker and easier. Or they are old names that are no longer used but kept around so that existing programs don't break. The 4 primary windows of PySimpleGUI buttons and their names are: Button = ReadButton = RButton = ReadFormButton (old style... use Button instead) CloseButton = CButton RealtimeButton DummyButton You will find the long-form names in the older programs. ReadButton for example. In Oct 2018, the definition of Button changed. Previously Button would CLOSE the window when clicked. It has been changed so the Button calls will leave the window open in exactly the same way as a ReadButton. They are the same calls now. To enables windows to be closed using buttons, a new button was added... CloseButton or CButton . The most basic Button element call to use is Button Button(button_text='' button_type=BUTTON_TYPE_CLOSES_WIN target=(None, None) tooltip=None file_types=((\"ALL Files\", \"*.*\"),) initial_folder=None disabled = False image_filename=None image_data=None image_size=(None, None) image_subsample=None border_width=None size=(None, None) auto_size_button=None button_color=None default_value = None font=None bind_return_key=False focus=False pad=None key=None, visible=True): Parameters button_text - Text to be displayed on the button button_type - You should NOT be setting this directly target - key or (row,col) target for the button tooltip - tooltip text for the button file_types - the filetypes that will be used to match files initial_folder - starting path for folders and files disabled = Bool If True button is disabled image_filename - image filename if there is a button image image_data - in-RAM image to be displayed on button image_size - size of button image in pixels image_subsample - amount to reduce the size of the image border_width - width of border around button in pixels size - size in characters auto_size_button - True if button size is determined by button text button_color - (text color, backound color) default_value - initial value for buttons that hold information font - font to use for button text bind_return_key - If True the return key will cause this button to fire focus - if focus should be set to this button pad - (x,y) padding in pixels for packing the button key - key used for finding the element","title":"Button Element"},{"location":"#shortcut-pre-defined-buttons","text":"These Pre-made buttons are some of the most important elements of all because they are used so much. They all basically do the same thing, set the button text to match the function name and set the parameters to commonly used values. If you find yourself needing to create a custom button often because it's not on this list, please post a request on GitHub. . They include: OK Ok Submit Cancel Yes No Exit Quit Help Save SaveAs FileBrowse FilesBrowse FileSaveAs FolderBrowse IMPORT NOTE ABOUT SHORTCUT BUTTONS Prior to release 3.11.0, these buttons closed the window. Starting with 3.11 they will not close the window. They act like RButtons (return the button text and do not close the window) If you are having trouble with these buttons closing your window, please check your installed version of PySimpleGUI by typing pip list at a command prompt. Prior to 3.11 these buttons close your window. Using older versions, if you want a Submit() button that does not close the window, then you would instead use RButton('Submit'). Using the new version, if you want a Submit button that closes the window like the sold Submit() call did, you would write that as CloseButton('Submit') or CButton('Submit') layout = [[sg.OK(), sg.Cancel()]]","title":"Shortcut, Pre-defined Buttons"},{"location":"#button-targets","text":"The FileBrowse , FolderBrowse , FileSaveAs , FilesSaveAs , CalendarButton , ColorChooserButton buttons all fill-in values into another element located on the window. The target can be a Text Element or an InputText Element. The location of the element is specified by the target variable in the function call. The Target comes in two forms. 1. Key 2. (row, column) Targets that are specified using a key will find its target element by using the target's key value. This is the \"preferred\" method. If the Target is specified using (row, column) then it utilizes a grid system. The rows in your GUI are numbered starting with 0. The target can be specified as a hard coded grid item or it can be relative to the button. The (row, col) targeting can only target elements that are in the same \"container\". Containers are the Window, Column and Frame Elements. A File Browse button located inside of a Column is unable to target elements outside of that Column. The default value for target is (ThisRow, -1) . ThisRow is a special value that tells the GUI to use the same row as the button. The Y-value of -1 means the field one value to the left of the button. For a File or Folder Browse button, the field that it fills are generally to the left of the button is most cases. (ThisRow, -1) means the Element to the left of the button, on the same row. If a value of (None, None) is chosen for the target, then the button itself will hold the information. Later the button can be queried for the value by using the button's key. Let's examine this window as an example: The InputText element is located at (1,0)... row 1, column 0. The Browse button is located at position (2,0). The Target for the button could be any of these values: Target = (1,0) Target = (-1,0) The code for the entire window could be: layout = [[sg.T('Source Folder')], [sg.In()], [sg.FolderBrowse(target=(-1, 0)), sg.OK()]] or if using keys, then the code would be: layout = [[sg.T('Source Folder')], [sg.In(key='input')], [sg.FolderBrowse(target='input'), sg.OK()]] See how much easier the key method is? Save & Open Buttons There are 4 different types of File/Folder open dialog box available. If you are looking for a file to open, the FileBrowse is what you want. If you want to save a file, SaveAs is the button. If you want to get a folder name, then FolderBrowse is the button to use. To open several files at once, use the FilesBrowse button. It will create a list of files that are separated by ';' Calendar Buttons These buttons pop up a calendar chooser window. The chosen date is returned as a string. Color Chooser Buttons These buttons pop up a standard color chooser window. The result is returned as a tuple. One of the returned values is an RGB hex representation. Custom Buttons Not all buttons are created equal. A button that closes a window is different that a button that returns from the window without closing it. If you want to define your own button, you will generally do this with the Button Element Button , which closes the window when clicked. layout = [[sg.Button('My Button')]] All buttons can have their text changed by changing the button_text variable in the button call. It is this text that is returned when a window is read. This text will be what tells you which button is called so make it unique. Most of the convenience buttons (Submit, Cancel, Yes, etc) are all Buttons. Some that are not are FileBrowse , FolderBrowse , FileSaveAs . They clearly do not close the window. Instead they bring up a file or folder browser dialog box. Button Images Now this is an exciting feature not found in many simplified packages.... images on buttons! You can make a pretty spiffy user interface with the help of a few button images. Your button images need to be in PNG or GIF format. When you make a button with an image, set the button background to the same color as the background. There's a button color TRANSPARENT_BUTTON that you can set your button color to in order for it to blend into the background. Note that this value is currently the same as the color as the default system background on Windows. If you want to set the button background color to the current system default, use the value COLOR_SYSTEM_DEFAULT as the background color. This example comes from the Demo Media Player.py example program. Because it's a non-blocking button, it's defined as RButton . You also put images on blocking buttons by using Button . sg.RButton('Restart Song', button_color=sg.TRANSPARENT_BUTTON, image_filename=image_restart, image_size=(50, 50), image_subsample=2, border_width=0) Three parameters are used for button images. image_filename - Filename. Can be a relative path image_size - Size of image file in pixels image_subsample - Amount to divide the size by. 2 means your image will be 1/2 the size. 3 means 1/3 Here's an example window made with button images. You'll find the source code in the file Demo Media Player. Here is what the button calls look like to create media player window python sg.RButton('Pause', button_color=sg.TRANSPARENT_BUTTON, image_filename=image_pause, image_size=(50, 50), image_subsample=2, border_width=0) This is one you'll have to experiment with at this point. Not up for an exhaustive explanation. Realtime Buttons Normally buttons are considered \"clicked\" when the mouse button is let UP after a downward click on the button. What about times when you need to read the raw up/down button values. A classic example for this is a robotic remote control. Building a remote control using a GUI is easy enough. One button for each of the directions is a start. Perhaps something like this: This window has 2 button types. There's the normal \"Read Button\" (Quit) and 4 \"Realtime Buttons\". Here is the code to make, show and get results from this window: import PySimpleGUI as sg gui_rows = [[sg.Text('Robotics Remote Control')], [sg.T(' ' * 10), sg.RealtimeButton('Forward')], [sg.RealtimeButton('Left'), sg.T(' ' * 15), sg.RealtimeButton('Right')], [sg.T(' ' * 10), sg.RealtimeButton('Reverse')], [sg.T('')], [sg.Quit(button_color=('black', 'orange'))] ] window = sg.Window('Robotics Remote Control', auto_size_text=True).Layout(gui_rows) # # Some place later in your code... # You need to perform a Read or Refresh call on your window every now and then or # else it will apprear as if the program has locked up. # # your program's main loop while (True): # This is the code that reads and updates your window event, values = window.Read(timeout=0) if event is not None: print(event) if event == 'Quit' or values is None: break window.Close() # Don't forget to close your window! This loop will read button values and print them. When one of the Realtime buttons is clicked, the call to window.Read will return a button name matching the name on the button that was depressed or the key if there was a key assigned to the button. It will continue to return values as long as the button remains depressed. Once released, the Read will return timeout events until a button is again clicked. File Types The FileBrowse & SaveAs buttons have an additional setting named file_types . This variable is used to filter the files shown in the file dialog box. The default value for this setting is FileTypes=((\"ALL Files\", \"*.*\"),) This code produces a window where the Browse button only shows files of type .TXT layout = [[sg.In() ,sg.FileBrowse(file_types=((\"Text Files\", \"*.txt\"),))]] NOTE - Mac users will not be able to use the file_types parameter. tkinter has a bug on Macs that will crash the program is a file_type is attempted so that feature had to be removed. Sorry about that! The ENTER key The ENTER key is an important part of data entry for windows. There's a long tradition of the enter key being used to quickly submit windows. PySimpleGUI implements this by tying the ENTER key to the first button that closes or reads a window. The Enter Key can be \"bound\" to a particular button so that when the key is pressed, it causes the window to return as if the button was clicked. This is done using the bind_return_key parameter in the button calls. If there are more than 1 button on a window, the FIRST button that is of type Close window or Read window is used. First is determined by scanning the window, top to bottom and left to right.","title":"Button targets"},{"location":"#button-methods","text":"Update(text=None, button_color=(None, None), disabled=None, image_data=None, image_filename=None, visible=None) GetText() Update - Change the button element text - sets button text button color - (text, background) disabled - if True disables the button image_data - sets button image to in-ram image image_filename - sets button image using a file GetText - Returns the current text shown on a button","title":"Button Methods"},{"location":"#buttonmenu-element","text":"The ButtonMenu element produces a unique kind of effect. It's a button, that when clicked, shows you a menu. It's like clicking one of the top-level menu items on a MenuBar. As a result, the menu definition take the format of a single menu entry from a normal menu definition. A normal menu definition is a list of lists. This definition is one of those lists. Here is a sample definition: ['Menu', ['&Pause Graph', 'Menu item::optional_key']] The very first string normally specifies what is shown on the menu bar. In this case, the value is not used . You set the text for the button using a different parameter, the button_text parm. ButtonMenu( button_text, menu_def, tooltip=None, disabled=False, image_filename=None, image_data=None, image_size=(None, None), image_subsample=None, border_width=None, size=(None, None), auto_size_button=None, button_color=None, font=None, pad=None, key=None, visible=True, size_px=(None,None)): One use of this element is to make a \"fake menu bar\" that has a colored background. Normal menu bars cannot have their background color changed. Not so with ButtonMenus. This is the effect: Return values for ButtonMenus are sent via the return values dictionary. If a selection is made, then an event is generated that will equal the ButtonMenu's key value. Use that key value to look up the value selected by the user. This is the same mechanism as the Menu Bar Element, but differs from the pop-up (right click) menu.","title":"ButtonMenu Element"},{"location":"#vertical-separator-element","text":"This element has limited usefulness and is being included more for completeness than anything else. It will draw a line between elements. VerticalSeparator(pad=None) It works best when placed between columns or elements that span multiple rows. If on a \"normal\" row with elements that are only 1 row high, then it will only span that one row.","title":"Vertical Separator Element"},{"location":"#progressbar-element","text":"The ProgressBar element is used to build custom Progress Bar windows. It is HIGHLY recommended that you use OneLineProgressMeter that provides a complete progress meter solution for you. Progress Meters are not easy to work with because the windows have to be non-blocking and they are tricky to debug. The easiest way to get progress meters into your code is to use the OneLineProgressMeter API. This consists of a pair of functions, OneLineProgressMeter and OneLineProgressMeterCancel . You can easily cancel any progress meter by calling it with the current value = max value. This will mark the meter as expired and close the window. You've already seen OneLineProgressMeter calls presented earlier in this readme. sg.OneLineProgressMeter('My Meter', i+1, 1000, 'key', 'Optional message') The return value for OneLineProgressMeter is: True if meter updated correctly False if user clicked the Cancel button, closed the window, or vale reached the max value.","title":"ProgressBar Element"},{"location":"#progress-mater-in-your-window","text":"Another way of using a Progress Meter with PySimpleGUI is to build a custom window with a ProgressBar Element in the window. You will need to run your window as a non-blocking window. When you are ready to update your progress bar, you call the UpdateBar method for the ProgressBar element itself. import PySimpleGUI as sg # layout the window layout = [[sg.Text('A custom progress meter')], [sg.ProgressBar(10000, orientation='h', size=(20, 20), key='progressbar')], [sg.Cancel()]] # create the window` window = sg.Window('Custom Progress Meter').Layout(layout) progress_bar = window.FindElement('progressbar') # loop that would normally do something useful for i in range(10000): # check to see if the cancel button was clicked and exit loop if clicked event, values = window.Read(timeout=0) if event == 'Cancel' or event is None: break # update bar with loop value +1 so that bar eventually reaches the maximum progress_bar.UpdateBar(i + 1) # done with loop... need to destroy the window as it's still open window.Close())","title":"Progress Mater in Your window"},{"location":"#output","text":"The Output Element is a re-direction of Stdout. Anything \"printed\" will be displayed in this element. Output(size=(None, None)) Here's a complete solution for a chat-window using an Async window with an Output Element import PySimpleGUI as sg # Blocking window that doesn't close def ChatBot(): layout = [[(sg.Text('This is where standard out is being routed', size=[40, 1]))], [sg.Output(size=(80, 20))], [sg.Multiline(size=(70, 5), enter_submits=True), sg.RButton('SEND', button_color=(sg.YELLOWS[0], sg.BLUES[0])), sg.Button('EXIT', button_color=(sg.YELLOWS[0], sg.GREENS[0]))]] window = sg.Window('Chat Window', default_element_size=(30, 2)).Layout(layout) # ---===--- Loop taking in user input and using it to query HowDoI web oracle --- # while True: event, value = window.Read() if event == 'SEND': print(value) else: break ChatBot()","title":"Output"},{"location":"#progressbar-methods","text":"UpdateBar(current_count, max=None) current_count - sets the current value max - changes the max value","title":"ProgressBar Methods"},{"location":"#column-element","text":"Starting in version 2.9 you'll be able to do more complex layouts by using the Column Element. Think of a Column as a window within a window. And, yes, you can have a Column within a Column if you want. Columns are specified in exactly the same way as a window is, as a list of lists. Column( layout, background_color=None, size=(None, None), pad=None, scrollable=False, vertical_scroll_only=False, right_click_menu=None, key=None, visible=True) Columns are needed when you have an element that has a height > 1 line on the left, with single-line elements on the right. Here's an example of this kind of layout: This code produced the above window. import PySimpleGUI as sg # Demo of how columns work # window has on row 1 a vertical slider followed by a COLUMN with 7 rows # Prior to the Column element, this layout was not possible # Columns layouts look identical to window layouts, they are a list of lists of elements. window = sg.Window('Columns') # blank window # Column layout col = [[sg.Text('col Row 1')], [sg.Text('col Row 2'), sg.Input('col input 1')], [sg.Text('col Row 3'), sg.Input('col input 2')], [sg.Text('col Row 4'), sg.Input('col input 3')], [sg.Text('col Row 5'), sg.Input('col input 4')], [sg.Text('col Row 6'), sg.Input('col input 5')], [sg.Text('col Row 7'), sg.Input('col input 6')]] layout = [[sg.Slider(range=(1,100), default_value=10, orientation='v', size=(8,20)), sg.Column(col)], [sg.In('Last input')], [sg.OK()]] # Display the window and get values # If you're willing to not use the \"context manager\" design pattern, then it's possible # to collapse the window display and read down to a single line of code. event, values = sg.Window('Compact 1-line window with column').Layout(layout).Read() sg.Popup(event, values, line_width=200) The Column Element has 1 required parameter and 1 optional (the layout and the background color). Setting the background color has the same effect as setting the window's background color, except it only affects the column rectangle. Column(layout, background_color=None) The default background color for Columns is the same as the default window background color. If you change the look and feel of the window, the column background will match the window background automatically.","title":"Column Element"},{"location":"#frame-element-labelled-frames-frames-with-a-title","text":"Frames work exactly the same way as Columns. You create layout that is then used to initialize the Frame. Frame( title, layout, title_color=None, background_color=None, title_location=None, relief=DEFAULT_FRAME_RELIEF, size=(None, None), font=None, pad=None, border_width=None, key=None, tooltip=None, right_click_menu=None, visible=True) def Frame(title - the label / title to put on frame layout - list of rows of elements the frame contains title_color - color of the title text background_color - color of background title_location - locations to put the title relief - type of relief to use size - size of Frame in characters. Do not use if you want frame to autosize font - font to use for title pad - element padding to use when packing border_width - how thick the line going around frame should be key - key used to location the element tooltip - tooltip text This code creates a window with a Frame and 2 buttons. frame_layout = [ [sg.T('Text inside of a frame')], [sg.CB('Check 1'), sg.CB('Check 2')], ] layout = [ [sg.Frame('My Frame Title', frame_layout, font='Any 12', title_color='blue')], [sg.Submit(), sg.Cancel()] ] window = sg.Window('Frame with buttons', font=(\"Helvetica\", 12)).Layout(layout) Notice how the Frame layout looks identical to a window layout. A window works exactly the same way as a Column and a Frame. They all are \"container elements\". Elements that contain other elements. These container Elements can be nested as deep as you want. That's a pretty spiffy feature, right? Took a lot of work so be appreciative. Recursive code isn't trivial.","title":"Frame Element (Labelled Frames, Frames with a title)"},{"location":"#canvas-element","text":"Canvas(canvas=None, background_color=None, size=(None, None), pad=None, key=None, tooltip=None, right_click_menu=None, visible=True) In my opinion, the tkinter Canvas Widget is the most powerful of the tkinter widget. While I try my best to completely isolate the user from anything that is tkinter related, the Canvas Element is the one exception. It enables integration with a number of other packages, often with spectacular results.","title":"Canvas Element"},{"location":"#matplotlib-pyplot-integration","text":"One such integration is with Matploplib and Pyplot. There is a Demo program written that you can use as a design pattern to get an understanding of how to use the Canvas Widget once you get it. def Canvas(canvas - a tkinter canvasf if you created one. Normally not set background_color - canvas color size - size in pixels pad - element padding for packing key - key used to lookup element tooltip - tooltip text The order of operations to obtain a tkinter Canvas Widget is: figure_x, figure_y, figure_w, figure_h = fig.bbox.bounds # define the window layout layout = [[sg.Text('Plot test')], [sg.Canvas(size=(figure_w, figure_h), key='canvas')], [sg.OK(pad=((figure_w / 2, 0), 3), size=(4, 2))]] # create the window and show it without the plot window = sg.Window('Demo Application - Embedding Matplotlib In PySimpleGUI').Layout(layout).Finalize() # add the plot to the window fig_photo = draw_figure(window.FindElement('canvas').TKCanvas, fig) # show it all again and get buttons event, values = window.Read() To get a tkinter Canvas Widget from PySimpleGUI, follow these steps: Add Canvas Element to your window Layout your window Call window.Finalize() - this is a critical step you must not forget Find the Canvas Element by looking up using key Your Canvas Widget Object will be the found_element.TKCanvas Draw on your canvas to your heart's content * Call window.Read() - Nothing will appear on your canvas until you call Read See Demo_Matplotlib.py for a Recipe you can copy.","title":"Matplotlib, Pyplot Integration"},{"location":"#canvas-methods","text":"TKCanvas - not a method but a property. Returns the tkinter Canvas Widget","title":"Canvas Methods"},{"location":"#graph-element","text":"All you math fans will enjoy this Element... and all you non-math fans will enjoy it too. I've found nothing to be less fun than dealing with a graphic's coordinate system from a GUI Framework. It's always upside down from what I want. (0,0) is in the upper left hand corner. In short, it's a pain in the ass . Graph Element to the rescue. A Graph Element creates a pixel addressable canvas using YOUR coordinate system. You get to define the units on the X and Y axis. There are 3 values you'll need to supply the Graph Element. They are: Size of the canvas in pixels The lower left (x,y) coordinate of your coordinate system * The upper right (x,y) coordinate of your coordinate system After you supply those values you can scribble all of over your graph by creating Graph Figures. Graph Figures are created, and a Figure ID is obtained by calling: DrawCircle DrawLine DrawPoint DrawRectangle * DrawOval You can move your figures around on the canvas by supplying the Figure ID the x,y amount to move. graph.MoveFigure(my_circle, 10, 10) This Element is relatively new and may have some parameter additions or deletions. It shouldn't break your code however. Graph(canvas_size, graph_bottom_left, graph_top_right, background_color=None, pad=None, change_submits=False, drag_submits=False enable_events=False, key=None, tooltip=None, right_click_menu=None, visible=True)","title":"Graph Element"},{"location":"#graph-methods","text":"DrawLine(self, point_from, point_to, color='black', width=1) DrawPoint(self, point, size=2, color='black') DrawCircle(self, center_location, radius, fill_color=None, line_color='black') DrawOval(self, top_left, bottom_right, fill_color=None, line_color=None) DrawArc(self, top_left, bottom_right, extent, start_angle, style=None, arc_color='black') DrawRectangle(self, top_left, bottom_right, fill_color=None, line_color=None) DrawText(self, text, location, color='black', font=None, angle=0) Erase(background_color) DeleteFigure(figure_id) Update() Move(self, x_direction, y_direction) MoveFigure(self, figure, x_direction, y_direction) TKCanvas All of the Drawing methods return a \" figure \" that can be used move and delete the figure DrawLine - draws a line DrawPoint - draws a single point DrawCircle - draws a circle DrawOval - draws an oval DrawArc - draws an arc DrawRectangle - draws a rectangle DrawText - draws text Erase - erases entire graph Update - changes background color Move - moves everything an x,y direction MoveFigure - moves an individual figure DeleteFigure - delete an individual figure","title":"Graph Methods"},{"location":"#table-element","text":"Out of all of the Elements, it's the Table and the Tree that are the most \"problematic\" in the tkinter inter and Qt implementations. They're hard is my only defense.","title":"Table Element"},{"location":"#known-visualization-problem","text":"If you click on the header, it can go into spasms for some tables. I don't understand what's causing it and it's been there evidently since the first release of Tables. Table( values, headings=None, visible_column_map=None, col_widths=None, def_col_width=10, auto_size_columns=True, max_col_width=20, select_mode=None, display_row_numbers=False, num_rows=None, row_height=None, font=None, justification='right', text_color=None, background_color=None, alternating_row_color=None, row_colors=None, vertical_scroll_only=True, size=(None,None), change_submits=False, enable_events=False, bind_return_key=False, pad=None, key=None, tooltip=None, right_click_menu=None, visible=True): values - Your table's array headings - list of strings representing your headings, if you have any visible_column_map - list of bools. If True, column in that position is shown. Defaults to all columns col_widths - list of column widths def_col_width - default column width. defaults to 10 auto_size_columns - bool. If True column widths are determined by table contents max_col_width - maximum width of a column. defaults to 25 select_mode - table rows can be selected, but doesn't currently do anything display_row_numbers - bool. If True shows numbers next to rows num_rows = the number of rows to display at a time (same as size[0]) row_height = number of pixels high a row should be. Normally left as default value font - font for table entries justification - left, right, center text_color - color of text alternating row color - if set will change background color for alternating rows row_colors - list of tuples representing (row_number, color) e.g. row_colors = ((5, 'white', 'blue'), (0,'red'), (15,'yellow')) vertical_scroll_only - if True will not show a horizontal scrollbar. NOTE - will have to disable to get horizontal scrollbars background_color - cell background color size - (None, number of rows) - don't use, use num_rows instead enable_events - will return a 'row selected' event when row is selected change_submits - the old way of indicating enable_events bind_return_key - returns event if a double click or a return key is pressed while row is highlighted pad - element padding for packing key - key used to lookup element tooltip - tooltip text","title":"Known visualization problem...."},{"location":"#read-return-values-from-table-element","text":"The values returned from a Window.Read call for the Tree Element are a list of row numbers that are currently highlighted.","title":"Read return values from Table Element"},{"location":"#update-call","text":"The Update method can be used to make changes to a table that's already been displayed. The call takes a single parameter, values, which is the new table to display. The entire table is replaced. def Update(self, values=None): values is a table containing your rows just like you passed in when creating the Table Element.","title":"Update Call"},{"location":"#tree-element","text":"The Tree Element and Table Element are close cousins. Many of the parameters found in the Table Element apply to Tree Elements. In particular the heading information, column widths, etc. Tree( data=None, headings=None, visible_column_map=None, col_widths=None, col0_width=10, def_col_width=10, auto_size_columns=True, max_col_width=20, select_mode=None, show_expanded=False, change_submits=False, enable_events=False, font=None, justification='right', text_color=None, background_color=None, num_rows=None, row_height=None, pad=None, key=None, tooltip=None, right_click_menu=None, visible=True) class Tree(data=None - data in TreeData format headings=None - list of strings representing your headings visible_column_map=None - list of bools indicating which columns to display col_widths=None - list of column widths col0_width=10 - width of the first column which has the text data def_col_width=10 - default column width auto_size_columns=True - if true will autosize columns (currenly only sizes to col heading width) max_col_width=20 - max width for columns in characters select_mode=None - not yet used show_expanded - Bool - if True the tree will be fully expanded when shown font=None - the display font justification='right' - justification for data display text_color=None- color of text to display background_color=None - background color num_rows=None - number of rows to display row_height=None - height of rows in pixels pad=None - element padding key=None - key for element tooltip=None - tooltip Unlike Tables there is no standard format for trees. Thus the data structure passed to the Tree Element must be constructed. This is done using the TreeData class. The process is as follows: Get a TreeData Object \"Insert\" data into the tree * Pass the filled in TreeData object to Tree Element","title":"Tree Element"},{"location":"#treedata-format","text":"def TreeData() def Insert(self, parent, key, text, values, icon=None) To \"insert\" data into the tree the TreeData method Insert is called. Insert(parent_key, key, display_text, values) To indicate insertion at the head of the tree, use a parent key of \"\". So, every top-level node in the tree will have a parent node = \"\" This code creates a TreeData object and populates with 3 values treedata = sg.TreeData() treedata.Insert(\"\", '_A_', 'A', [1,2,3]) treedata.Insert(\"\", '_B_', 'B', [4,5,6]) treedata.Insert(\"_A_\", '_A1_', 'A1', ['can','be','anything']) Note that you can use the same values for display_text and keys. The only thing you have to watch for is that you cannot repeat keys. When Reading a window the Table Element will return a list of rows that are selected by the user. The list will be empty is no rows are selected.","title":"TreeData format"},{"location":"#icons-on-tree-entries","text":"If you wish to show an icon next to a tree item, then you specify the icon in the call to Insert . You pass in a filename or a Base64 bytes string using the optional icon parameter. Here is the result of showing an icon with a tree entry.","title":"Icons on Tree Entries"},{"location":"#tab-and-tab-group-elements","text":"Tabs have been a part of PySimpleGUI since the initial release. However, the initial implementation applied tabs at the top level only. The entire window had to be tabbed. There with other limitations that came along with that implementation. That all changed in version 3.8.0 with the new elements - Tab and TabGroup. The old implementation of Tabs was removed in version 3.8.0 as well. Tabs are another \"Container Element\". The other Container Elements include: Frame Column You layout a Frame in exactly the same way as a Frame or Column elements, by passing in a list of elements. How you place a Tab into a Window is different than Graph or Frame elements. You cannot place a tab directly into a Window's layout. It much first be placed into a TabGroup. The TabGroup can then be placed into the Window. Let's look at this Window as an example: View of second tab: First we have the Tab layout definitions. They mirror what you see in the screen shots. Tab 1 has 1 Text Element in it. Tab 2 has a Text and an Input Element. tab1_layout = [[sg.T('This is inside tab 1')]] tab2_layout = [[sg.T('This is inside tab 2')], [sg.In(key='in')]] The layout for the entire window looks like this: layout = [[sg.TabGroup([[sg.Tab('Tab 1', tab1_layout), sg.Tab('Tab 2', tab2_layout)]])], [sg.RButton('Read')]] The Window layout has the TabGroup and within the tab Group are the two Tab elements. One important thing to notice about all of these container Elements... they all take a \"list of lists\" at the layout. They all have a layout that starts with [[ You will want to keep this [[ ]] construct in your head a you're debugging your tabbed windows. It's easy to overlook one or two necessary ['s As mentioned earlier, the old-style Tabs were limited to being at the Window-level only. In other words, the tabs were equal in size to the entire window. This is not the case with the \"new-style\" tabs. This is why you're not going to be upset when you discover your old code no longer works with the new PySimpleGUI release. It'll be worth the few moments it'll take to convert your code. Check out what's possible with the NEW Tabs! Check out Tabs 7 and 8. We've got a Window with a Column containing Tabs 5 and 6. On Tab 6 are... Tabs 7 and 8. As of Release 3.8.0, not all of options shown in the API definitions of the Tab and TabGroup Elements are working. They are there as placeholders. The definition of a TabGroup is TabGroup(layout, title_color=None background_color=None font=None pad=None border_width=None change_submits = False key=None tooltip=None) The definition of a Tab Element is Tab(title, layout, title_color=None, background_color=None, font=None, pad=None disabled=False border_width=None key=None tooltip=None)","title":"Tab and Tab Group Elements"},{"location":"#reading-tab-groups","text":"Tab Groups now return a value when a Read returns. They return which tab is currently selected. There is also a change_submits parameter that can be set that causes a Read to return if a Tab in that group is selected / changed. The key or title belonging to the Tab that was switched to will be returned as the value","title":"Reading Tab Groups"},{"location":"#tab-element-methods","text":"Update(disabled = None, visible=None) WARNING - This Update method may not be working correctly","title":"Tab Element Methods"},{"location":"#pane-element","text":"New in version 3.20 is the Pane Element, a super-cool tkinter feature. You won't find this one in PySimpleGUIQt, only PySimpleGUI. It's difficult to describe one of these things. Think of them as \"Tabs without labels\" that you can slide. Pane(pane_list, background_color=None, size=(None, None), pad=None, orientation='vertical', show_handle=True, relief=RELIEF_RAISED, handle_size=None, border_width=None, key=None, visible=True): Each \"Pane\" of a Pane Element must be a Column Element . The parameter pane_list is a list of Column Elements. Calls can get a little hairy looking if you try to declare everything in-line as you can see in this example. sg.Pane([col5, sg.Column([[sg.Pane([col1, col2, col4], handle_size=15, orientation='v', background_color=None, show_handle=True, visible=True, key='_PANE_', border_width=0, relief=sg.RELIEF_GROOVE),]]),col3 ], orientation='h', background_color=None, size=(160,160), relief=sg.RELIEF_RAISED, border_width=0) Combing these with visibility make for an interesting interface with entire panes being hidden from view until neded by the user. It's one way of producing \"dynamic\" windows.","title":"Pane Element"},{"location":"#colors_1","text":"Starting in version 2.5 you can change the background colors for the window and the Elements. Your windows can go from this: to this... with one function call... While you can do it on an element by element or window level basis, the easiest way, by far, is a call to SetOptions . Be aware that once you change these options they are changed for the rest of your program's execution. All of your windows will have that look and feel, until you change it to something else (which could be the system default colors. This call sets all of the different color options. SetOptions(background_color='#9FB8AD', text_element_background_color='#9FB8AD', element_background_color='#9FB8AD', scrollbar_color=None, input_elements_background_color='#F7F3EC', progress_meter_color = ('green', 'blue') button_color=('white','#475841'))","title":"Colors"},{"location":"#systemtray","text":"This is a PySimpleGUIQt and PySimpleGUIWx only feature. Don't know of a way to do it using tkinter. Your source code for SystemTray is identical for the Qt and Wx implementations. You can switch frameworks by simply changing your import statement. In addition to running normal windows, it's now also possible to have an icon down in the system tray that you can read to get menu events. There is a new SystemTray object that is used much like a Window object. You first get one, then you perform Reads in order to get events. Here is the definition of the SystemTray object. SystemTray(menu=None, filename=None, data=None, data_base64=None, tooltip=None): ''' SystemTray - create an icon in the system tray :param menu: Menu definition :param filename: filename for icon :param data: in-ram image for icon :param data_base64: basee-64 data for icon :param tooltip: tooltip string ''' You'll notice that there are 3 different ways to specify the icon image. The base-64 parameter allows you to define a variable in your .py code that is the encoded image so that you do not need any additional files. Very handy feature.","title":"SystemTray"},{"location":"#system-tray-design-pattern","text":"Here is a design pattern you can use to get a jump-start. This program will create a system tray icon and perform a blocking Read. If the item \"Open\" is chosen from the system tray, then a popup is shown. import PySimpleGUIQt as sg menu_def = ['BLANK', ['&Open', '---', '&Save', ['1', '2', ['a', 'b']], '&Properties', 'E&xit']] tray = sg.SystemTray(menu=menu_def, filename=r'default_icon.ico') while True: # The event loop menu_item = tray.Read() print(menu_item) if menu_item == 'Exit': break elif menu_item == 'Open': sg.Popup('Menu item chosen', menu_item) The design pattern creates an icon that will display this menu:","title":"System Tray Design Pattern"},{"location":"#icons","text":"When specifying \"icons\", you can use 3 different formats. filename - filename data_base64 - base64 byte string * ' data - in-ram bitmap or other \"raw\" image You will find 3 parameters used to specify these 3 options on both the initialize statement and on the Update method.","title":"Icons"},{"location":"#menu-definition","text":"menu_def = ['BLANK', ['&Open', '&Save', ['1', '2', ['a', 'b']], '!&Properties', 'E&xit']] A menu is defined using a list. A \"Menu entry\" is a string that specifies: text shown keyboard shortcut * key See section on Menu Keys for more information on using keys with menus. An entry without a key and keyboard shortcut is a simple string 'Menu Item' If you want to make the \"M\" be a keyboard shortcut, place an & in front of the letter that is the shortcut. '&Menu Item' You can add \"keys\" to make menu items unique or as another way of identifying a menu item than the text shown. The key is added to the text portion by placing :: after the text. 'Menu Item::key' The first entry can be ignored. 'BLANK ' was chosen for this example. It's this way because normally you would specify these menus under some heading on a menu-bar. But here there is no heading so it's filled in with any value you want. Separators If you want a separator between 2 items, add the entry '---' and it will add a separator item at that place in your menu. Disabled menu entries If you want to disable a menu entry, place a ! before the menu entry","title":"Menu Definition"},{"location":"#systemtray-methods","text":"","title":"SystemTray Methods"},{"location":"#read-read-the-context-menu-or-check-for-events","text":"def Read(timeout=None) ''' Reads the context menu :param timeout: Optional. Any value other than None indicates a non-blocking read :return: String representing meny item chosen. None if nothing read. ''' The timeout parameter specifies how long to wait for an event to take place. If nothing happens within the timeout period, then a \"timeout event\" is returned. These types of reads make it possible to run asynchronously. To run non-blocked, specify timeout=0 on the Read call. Read returns the menu text, complete with key, for the menu item chosen. If you specified Open::key as the menu entry, and the user clicked on Open , then you will receive the string Open::key upon completion of the Read.","title":"Read - Read the context menu or check for events"},{"location":"#read-special-return-values","text":"In addition to Menu Items, the Read call can return several special values. They include: EVENT_SYSTEM_TRAY_ICON_DOUBLE_CLICKED - Tray icon was double clicked EVENT_SYSTEM_TRAY_ICON_ACTIVATED - Tray icon was single clicked EVENT_SYSTEM_TRAY_MESSAGE_CLICKED - a message balloon was clicked TIMEOUT_KEY is returned if no events are available if the timeout value is set in the Read call","title":"Read special return values"},{"location":"#hide_1","text":"Hides the icon. Note that no message balloons are shown while an icon is hidden. def Hide()","title":"Hide"},{"location":"#close_1","text":"Does the same thing as hide def Close()","title":"Close"},{"location":"#unhide_1","text":"Shows a previously hidden icon def UnHide()","title":"UnHide"},{"location":"#showmessage","text":"Shows a balloon above the icon in the system tray area. You can specify your own icon to be shown in the balloon, or you can set messageicon to one of the preset values. This message has a custom icon. The preset messageicon values are: SYSTEM_TRAY_MESSAGE_ICON_INFORMATION SYSTEM_TRAY_MESSAGE_ICON_WARNING SYSTEM_TRAY_MESSAGE_ICON_CRITICAL SYSTEM_TRAY_MESSAGE_ICON_NOICON ShowMessage(title, message, filename=None, data=None, data_base64=None, messageicon=None, time=10000): ''' Shows a balloon above icon in system tray :param title: Title shown in balloon :param message: Message to be displayed :param filename: Optional icon filename :param data: Optional in-ram icon :param data_base64: Optional base64 icon :param time: How long to display message in milliseconds :return: ''' Note, on windows it may be necessary to make a registry change to enable message balloons to be seen. To fix this, you must create the DWORD you see in this screenshot.","title":"ShowMessage"},{"location":"#update_1","text":"You can update any of these items within a SystemTray object Menu definition Icon * Tooltip Change them all or just 1. Update(menu=None, tooltip=None,filename=None, data=None, data_base64=None,) ''' Updates the menu, tooltip or icon :param menu: menu defintion :param tooltip: string representing tooltip :param filename: icon filename :param data: icon raw image :param data_base64: icon base 64 image :return: '''","title":"Update"},{"location":"#global-settings","text":"Global Settings Let's have some fun customizing! Make PySimpleGUI look the way you want it to look. You can set the global settings using the function PySimpleGUI.SetOptions . Each option has an optional parameter that's used to set it. SetOptions(icon=None button_color=(None,None) element_size=(None,None), margins=(None,None), element_padding=(None,None) auto_size_text=None auto_size_buttons=None font=None border_width=None slider_border_width=None slider_relief=None slider_orientation=None autoclose_time=None message_box_line_width=None progress_meter_border_depth=None progress_meter_style=None progress_meter_relief=None progress_meter_color=None progress_meter_size=None text_justification=None text_color=None background_color=None element_background_color=None text_element_background_color=None input_elements_background_color=None element_text_color=None input_text_color=None scrollbar_color=None, text_color=None debug_win_size=(None,None) window_location=(None,None) tooltip_time = None Explanation of parameters icon - filename of icon used for taskbar and title bar button_color - button color (foreground, background) element_size - element size (width, height) in characters margins - tkinter margins around outsize element_padding - tkinter padding around each element auto_size_text - autosize the elements to fit their text auto_size_buttons - autosize the buttons to fit their text font - font used for elements border_width - amount of bezel or border around sunken or raised elements slider_border_width - changes the way sliders look slider_relief - changes the way sliders look slider_orientation - changes orientation of slider autoclose_time - time in seconds for autoclose boxes message_box_line_width - number of characers in a line of text in message boxes progress_meter_border_depth - amount of border around raised or lowered progress meters progress_meter_style - style of progress meter as defined by tkinter progress_meter_relief - relief style progress_meter_color - color of the bar and background of progress meters progress_meter_size - size in (characters, pixels) background_color - Color of the main window's background element_background_color - Background color of the elements text_element_background_color - Text element background color input_elements_background_color - Input fields background color element_text_color - Text color of elements that have text, like Radio Buttons input_text_color - Color of the text that you type in scrollbar_color - Color for scrollbars (may not always work) text_color - Text element default text color text_justification - justification to use on Text Elements. Values are strings - 'left', 'right', 'center' debug_win_size - size of the Print output window window_location - location on the screen (x,y) of window's top left cornder tooltip_time - time in milliseconds to wait before showing a tooltip. Default is 400ms These settings apply to all windows SetOptions . The Row options and Element options will take precedence over these settings. Settings can be thought of as levels of settings with the window-level being the highest and the Element-level the lowest. Thus the levels are: window level Row level Element level Each lower level overrides the settings of the higher level. Once settings have been changed, they remain changed for the duration of the program (unless changed again).","title":"Global Settings"},{"location":"#persistent-windows-window-stays-open-after-button-click","text":"Apologies that the next few pages are perhaps confusing. There have been a number of changes recently in PySimpleGUI's Read calls that added some really cool stuff, but at the expense of being not so simple. Part of the issue is an attempt to make sure existing code doesn't break. These changes are all in the area of non-blocking reads and reads with timeouts. There are 2 ways to keep a window open after the user has clicked a button. One way is to use non-blocking windows (see the next section). The other way is to use buttons that 'read' the window instead of 'close' the window when clicked. The typical buttons you find in windows, including the shortcut buttons, close the window. These include OK, Cancel, Submit, etc. The Button Element also closes the window. The RButton Element creates a button that when clicked will return control to the user, but will leave the window open and visible. This button is also used in Non-Blocking windows. The difference is in which call is made to read the window. The normal Read call with no parameters will block, a call with a timeout value of zero will not block. Note that InputText and MultiLine Elements will be cleared when performing a Read . If you do not want your input field to be cleared after a Read then you can set the do_not_clear parameter to True when creating those elements. The clear is turned on and off on an element by element basis. The reasoning behind this is that Persistent Windows are often \"forms\". When \"submitting\" a form you want to have all of the fields left blank so the next entry of data will start with a fresh window. Also, when implementing a \"Chat Window\" type of interface, after each read / send of the chat data, you want the input field cleared. Think of it as a Texting application. Would you want to have to clear your previous text if you want to send a second text? The design pattern for Persistent Windows was already shown to you earlier in the document... here it is for your convenience. import PySimpleGUI as sg layout = [[sg.Text('Persistent window')], [sg.Input()], [sg.RButton('Read'), sg.Exit()]] window = sg.Window('Window that stays open').Layout(layout) while True: event, values = window.Read() if event is None or event == 'Exit': break print(event, values) window.Close()","title":"Persistent windows (Window stays open after button click)"},{"location":"#readtimeout-t-timeout_keytimeout","text":"Read with a timeout is a very good thing for your GUIs to use in a read non-blocking situation, if you can use them. If your device can wait for a little while, then use this kind of read. The longer you're able to add to the timeout value, the less CPU time you'll be taking. One way of thinking of reads with timeouts: During the timeout time, you are \"yielding\" the processor to do other tasks. But it gets better than just being a good citizen.... your GUI will be more responsive than if you used a non-blocking read Let's say you had a device that you want to \"poll\" every 100ms. The \"easy way out\" and the only way out until recently was this: # YOU SHOULD NOT DO THIS.... while True: # Event Loop event, values = window.ReadNonBlocking() # DO NOT USE THIS CALL ANYMORE read_my_hardware() # process my device here time.sleep(.1) # sleep 1/10 second This program will quickly test for user input, then deal with the hardware. Then it'll sleep for 100ms, while your gui is non-responsive, then it'll check in with your GUI again. I fully realize this is a crude way of doing things. We're talking dirt simple stuff without trying to use threads, etc to 'get it right'. It's for demonstration purposes. The new and better way.... using the Read Timeout mechanism, the sleep goes away. # This is the right way to poll for hardware while True: # Event Loop event, values = window.Read(timeout = 100) read_my_hardware() # process my device here This event loop will run every 100 ms. You're making a Read call, so anything that the use does will return back to you immediately, and you're waiting up to 100ms for the user to do something. If the user doesn't do anything, then the read will timeout and execution will return to the program.","title":"Read(timeout = t, timeout_key='timeout')"},{"location":"#non-blocking-windows-asynchronous-reads","text":"There are TWO ways to perform a non-blocking read. The \"old way\" was: event, values = sg.ReadNonBlocking() The new way event, values = sg.Read(timeout=0) You should use the new way if you're reading this for the first time. The difference in the 2 calls is in the value of event. For ReadNonBlocking, event will be None if there are no other events to report. There is a \"problem\" with this however. With normal Read calls, an event value of None signified the window was closed. For ReadNonBlocking, the way a closed window is returned is via the values variable being set to None.","title":"Non-Blocking Windows (Asynchronous reads)"},{"location":"#sgtimeout_key","text":"If you're using the new, timeout=0 method, then an event value of None signifies that the window was closed, just like a normal Read. That leaves the question of what it is set to when not other events are happening. This value will be the value of timeout_key . If you did not specify a timeout_key value in your call to read, then it will be set to a default value of: TIMEOUT_KEY = ' timeout ' If you wanted to test for \"no event\" in your loop, it would be written like this: while True: event, value = window.Read(timeout=0) if event is None: break # the use has closed the window if event == sg.TIMEOUT_KEY: print(\"Nothing happened\") Use async windows sparingly. It's possible to have a window that appears to be async, but it is not. Please try to find other methods before going to async windows. The reason for this plea is that async windows poll tkinter over and over. If you do not have a sleep in your loop, you will eat up 100% of the CPU time. It's important to be a good citizen. Don't chew up CPU cycles needlessly. Non-blocking is generally reserved as a \"last resort\". Too many times people use non-blocking reads when a blocking read will do just fine. There is a hybrid approach... a read with a timeout. You'll score much higher points on the impressive meter if you're able to use a lot less CPU time by using this type of read. The most legit time to use a non-blocking window is when you're working directly with hardware. Maybe you're driving a serial bus. If you look at the Event Loop in the Demo_OpenCV_Webcam.py program, you'll see that the read is a non-blocking read. However, there is a place in the event loop where blocking occurs. The point in the loop where you will block is the call to read frames from the webcam. When a frame is available you want to quickly deliver it to the output device, so you don't want your GUI blocking. You want the read from the hardware to block. Another example can be found in the demo for controlling a robot on a Raspberry Pi. In that application you want to read the direction buttons, forward, backward, etc, and immediately take action. If you are using RealtimeButtons, your only option at the moment is to use non-blocking windows. You have to set the timeout to zero if you want the buttons to be real-time responsive. However, with these buttons, adding a sleep to your event loop will at least give other processes time to execute. It will, however, starve your GUI. The entire time you're sleeping, your GUI isn't executing.","title":"sg.TIMEOUT_KEY"},{"location":"#periodically-callingread","text":"Let's say you do end up using non-blocking reads... then you've got some housekeeping to do. It's up to you to periodically \"refresh\" the visible GUI. The longer you wait between updates to your GUI the more sluggish your windows will feel. It is up to you to make these calls or your GUI will freeze. There are 2 methods of interacting with non-blocking windows. 1. Read the window just as you would a normal window 2. \"Refresh\" the window's values without reading the window. It's a quick operation meant to show the user the latest values With asynchronous windows the window is shown, user input is read, but your code keeps right on chugging. YOUR responsibility is to call PySimpleGUI.Read on a periodic basis. Several times a second or more will produce a reasonably snappy GUI. ## Exiting (Closing) a Persistent Window If your window has a button that closes the window, then PySimpleGUI will automatically close the window for you. If all of your buttons are ReadButtons, then it'll be up to you to close the window when done. To close a window, call the Close method. window.Close()","title":"Periodically CallingRead"},{"location":"#persistent-window-example-running-timer-that-updates","text":"See the sample code on the GitHub named Demo Media Player for another example of Async windows. We're going to make a window and update one of the elements of that window every .01 seconds. Here's the entire code to do that. import PySimpleGUI as sg import time # ---------------- Create Form ---------------- sg.ChangeLookAndFeel('Black') sg.SetOptions(element_padding=(0, 0)) layout = [[sg.Text('')], [sg.Text('', size=(8, 2), font=('Helvetica', 20), justification='center', key='text')], [sg.ReadButton('Pause', key='button', button_color=('white', '#001480')), sg.ReadButton('Reset', button_color=('white', '#007339'), key='Reset'), sg.Exit(button_color=('white', 'firebrick4'), key='Exit')]] window = sg.Window('Running Timer', no_titlebar=True, auto_size_buttons=False, keep_on_top=True, grab_anywhere=True).Layout(layout) # ---------------- main loop ---------------- current_time = 0 paused = False start_time = int(round(time.time() * 100)) while (True): # --------- Read and update window -------- event, values = window.Read(timeout=10) current_time = int(round(time.time() * 100)) - start_time # --------- Display timer in window -------- window.FindElement('text').Update('{:02d}:{:02d}.{:02d}'.format((current_time // 100) // 60, (current_time // 100) % 60, current_time % 100)) Previously this program was implemented using a sleep in the loop to control the clock tick. This version uses the new timeout parameter. The result is a window that reacts quicker then the one with the sleep and the accuracy is just as good.","title":"Persistent Window Example - Running timer that updates"},{"location":"#instead-of-a-non-blocking-read-use-change_submits-true-or-return_keyboard_events-true","text":"Any time you are thinking \"I want an X Element to cause a Y Element to do something\", then you want to use the change_submits option. Instead of polling, try options that cause the window to return to you. By using non-blocking windows, you are polling . You can indeed create your application by polling. It will work. But you're going to be maxing out your processor and may even take longer to react to an event than if you used another technique. Examples One example is you have an input field that changes as you press buttons on an on-screen keypad.","title":"Instead of a Non-blocking Read --- Use change_submits = True or return_keyboard_events = True"},{"location":"#updating-elements-changing-elements-in-active-window","text":"If you want to change Elements in your window after the window has been created, then you will call the Element's Update method. NOTE a window must be Read or Finalized before any Update calls can be made. Here is an example of updating a Text Element import PySimpleGUI as sg layout = [ [sg.Text('My layout', key='_TEXT_')], [sg.Button('Read')]] window = sg.Window('My new window').Layout(layout) while True: # Event Loop event, values = window.Read() if event is None: break window.Element('_TEXT_').Update('My new text value') Notice the placement of the Update call. If you wanted to Update the Text Element prior to the Read call, outside of the event loop, then you must call Finalize on the window first. In this example, the Update is done prior the Read. Because of this, the Finalize call is added to the Window creation. import PySimpleGUI as sg layout = [ [sg.Text('My layout', key='_TEXT_')], [sg.Button('Read')] ] window = sg.Window('My new window').Layout(layout).Finalize() window.Element('_TEXT_').Update('My new text value') while True: # Event Loop event, values = window.Read() if event is None: break Persistent windows remain open and thus continue to interact with the user after the Read has returned. Often the program wishes to communicate results (output information) or change an Element's values (such as populating a List Element). You can use Update to do things like: Have one Element (appear to) make a change to another Element Disable a button, slider, input field, etc Change a button's text Change an Element's text or background color Add text to a scrolling output window Change the choices in a list * etc The way this is done is via an Update method that is available for nearly all of the Elements. Here is an example of a program that uses a persistent window that is updated. In some programs these updates happen in response to another Element. This program takes a Spinner and a Slider's input values and uses them to resize a Text Element. The Spinner and Slider are on the left, the Text element being changed is on the right. # Testing async window, see if can have a slider # that adjusts the size of text displayed import PySimpleGUI as sg fontSize = 12 layout = [[sg.Spin([sz for sz in range(6, 172)], font=('Helvetica 20'), initial_value=fontSize, change_submits=True, key='spin'), sg.Slider(range=(6,172), orientation='h', size=(10,20), change_submits=True, key='slider', font=('Helvetica 20')), sg.Text(\"Aa\", size=(2, 1), font=\"Helvetica \" + str(fontSize), key='text')]] sz = fontSize window = sg.Window(\"Font size selector\", grab_anywhere=False).Layout(layout) # Event Loop while True: event, values= window.Read() if event is None: break sz_spin = int(values['spin']) sz_slider = int(values['slider']) sz = sz_spin if sz_spin != fontSize else sz_slider if sz != fontSize: fontSize = sz font = \"Helvetica \" + str(fontSize) window.FindElement('text').Update(font=font) window.FindElement('slider').Update(sz) window.FindElement('spin').Update(sz) print(\"Done.\") Inside the event loop we read the value of the Spinner and the Slider using those Elements' keys. For example, values['slider'] is the value of the Slider Element. This program changes all 3 elements if either the Slider or the Spinner changes. This is done with these statements: window.FindElement('text').Update(font=font) window.FindElement('slider').Update(sz) window.FindElement('spin').Update(sz) Remember this design pattern because you will use it OFTEN if you use persistent windows. It works as follows. The call to window.FindElement returns the Element object represented by they provided key . This element is then updated by calling it's Update method. This is another example of Python's \"chaining\" feature. We could write this code using the long-form: text_element = window.FindElement('text') text_element.Update(font=font) The takeaway from this exercise is that keys are key in PySimpleGUI's design. They are used to both read the values of the window and also to identify elements. As already mentioned, they are used as targets in Button calls.","title":"Updating Elements (changing elements in active window)"},{"location":"#locating-elements","text":"The Window method call that's used to find an element is: FindElement or the shortened version Element When you see a call to window.FindElement or window.Element, then you know an element is being addressed. Normally this is done so you can call the element's Update method.","title":"Locating Elements"},{"location":"#progressbar-progress-meters","text":"Note that to change a progress meter's progress, you call UpdateBar, not Update. It's an old naming convention that's left over from before the Update calls were implemented.","title":"ProgressBar / Progress Meters"},{"location":"#keyboard-mouse-capture","text":"Beginning in version 2.10 you can capture keyboard key presses and mouse scroll-wheel events. Keyboard keys can be used, for example, to detect the page-up and page-down keys for a PDF viewer. To use this feature, there's a boolean setting in the Window call return_keyboard_events that is set to True in order to get keys returned along with buttons. Keys and scroll-wheel events are returned in exactly the same way as buttons. For scroll-wheel events, if the mouse is scrolled up, then the button text will be MouseWheel:Up . For downward scrolling, the text returned is MouseWheel:Down Keyboard keys return 2 types of key events. For \"normal\" keys (a,b,c, etc), a single character is returned that represents that key. Modifier and special keys are returned as a string with 2 parts: Key Sym:Key Code Key Sym is a string such as 'Control_L'. The Key Code is a numeric representation of that key. The left control key, when pressed will return the value 'Control_L:17' import PySimpleGUI as sg # Recipe for getting keys, one at a time as they are released # If want to use the space bar, then be sure and disable the \"default focus\" with sg.Window(\"Keyboard Test\", return_keyboard_events=True, use_default_focus=False) as window: text_elem = sg.Text(\"\", size=(18, 1)) layout = [[sg.Text(\"Press a key or scroll mouse\")], [text_elem], [sg.Button(\"OK\")]] window.Layout(layout) # ---===--- Loop taking in user input --- # while True: event, value = window.Read() if event == \"OK\" or event is None: print(event, \"exiting\") break text_elem.Update(event) You want to turn off the default focus so that there no buttons that will be selected should you press the spacebar.","title":"Keyboard & Mouse Capture"},{"location":"#realtime-keyboard-capture","text":"Use realtime keyboard capture by calling import PySimpleGUI as sg with sg.Window(\"Realtime Keyboard Test\", return_keyboard_events=True, use_default_focus=False) as window: layout = [[sg.Text(\"Hold down a key\")], [sg.Button(\"OK\")]] window.Layout(layout) while True: event, value = window.Read(timeout=0) if event == \"OK\" or event is None: print(event, value, \"exiting\") break if event != sg.TIMEOUT_KEY: print(event)","title":"Realtime Keyboard Capture"},{"location":"#menus","text":"","title":"Menus"},{"location":"#menubar","text":"Beginning in version 3.01 you can add a MenuBar to your window. You specify the menus in much the same way as you do window layouts, with lists. Menu selections are returned as events and as of 3.17, also as in the values dictionary. The value returned will be the entire menu entry, including the key if you specified one. This definition: menu_def = [['File', ['Open', 'Save', 'Exit',]], ['Edit', ['Paste', ['Special', 'Normal',], 'Undo'],], ['Help', 'About...'],] Note the placement of ',' and of []. It's tricky to get the nested menus correct that implement cascading menus. See how paste has Special and Normal as a list after it. This means that Paste has a cascading menu with items Special and Normal. They menu_def layout produced this window: To add a menu to a Window place the Menu or MenuBar element into your layout. layout = [[sg.Menu(menu_def)]] It doesn't really matter where you place the Menu Element in your layout as it will always be located at the top of the window.","title":"MenuBar"},{"location":"#buttonmenus","text":"Button menus were introduced in version 3.21, having been previously released in PySimpleGUIQt. They work exactly the same and are source code compatible between PySimpleGUI and PySimpleGUIQt. These types of menus take a single menu entry where a Menu Bar takes a list of menu entries.","title":"ButtonMenus"},{"location":"#right-click-menus","text":"Right Click Menus were introduced in version 3.21. Almost every element has a right_click_menu parameter and there is a window-level setting for rich click menu that will attach a right click menu to all elements in the window. The menu definition is the same a s the button menu definition, a single menu entry. right_click_menu = ['&Right', ['Right', '!&Click', '&Menu', 'E&xit', 'Properties']] The first string in a right click menu and a button menu is ignored . It is not used. Normally you would put the string that is shown on the menu bar in that location. Return values for right click menus are different than menu bars and button menus. Instead of the value being returned through the values dictionary, it is instead sent back as an Event. You will not","title":"Right Click Menus"},{"location":"#menu-shortcut-keys","text":"You have used ALT-key in other Windows programs to navigate menus. For example Alt-F+X exits the program. The Alt-F pulls down the File menu. The X selects the entry marked Exit. The good news is that PySimpleGUI allows you to create the same kind of menus! Your program can play with the big-boys. And, it's trivial to do. All that's required is for your to add an \"&\" in front of the letter you want to appear with an underscore. When you hold the Alt key down you will see the menu with underlines that you marked. One other little bit of polish you can add are separators in your list. To add a line in your list of menu choices, create a menu entry that looks like this: '---' This is an example Menu with underlines and a separator. # ------ Menu Definition ------ # menu_def = [['&File', ['&Open', '&Save', '---', 'Properties', 'E&xit' ]], ['&Edit', ['Paste', ['Special', 'Normal',], 'Undo'],], ['&Help', '&About...'],] And this is the spiffy menu it produced:","title":"Menu Shortcut keys"},{"location":"#disabled-menu-entries","text":"If you want one of your menu items to be disabled, then place a '!' in front of the menu entry. To disable the Paste menu entry in the previous examples, the entry would be: ['!&Edit', ['Paste', ['Special', 'Normal',], 'Undo'],] If your want to change the disabled menu item flag / character from '!' to something else, change the variable MENU_DISABLED_CHARACTER","title":"Disabled Menu Entries"},{"location":"#keys-for-menus","text":"Beginning in version 3.17 you can add a key to your menu entries. The key value will be removed prior to be inserted into the menu. When you receive Menu events, the entire menu entry, including the key is returned. A key is indicated by adding :: after a menu entry, followed by the key. To add the key _MY_KEY_ to the Special menu entry, the code would be: ['&Edit', ['Paste', ['Special::_MY_KEY_', 'Normal',], 'Undo'],] If you want to change the characters that indicate a key follows from '::' to something else, change the variable MENU_KEY_SEPARATOR","title":"Keys for Menus"},{"location":"#running-multiple-windows","text":"If you wish to run multiple windows in your event loop, then there are 2 methods for doing this. First window does not remain active while second window is visible First window remains active while second window is visible You will find the 2 design matters in 2 demo programs in the Demo Program area of the GitHub (http://www.PySimpleGUI.com) Critically important When creating a new window you must use a \"fresh\" layout every time. You cannot reuse a layout from a previous window. As a result you will see the layout for window 2 being defined inside of the larger event loop. A rule of thumb to follow: If you are calling Window then you should define your window layout in the statement just prior to the Window call.","title":"Running Multiple Windows"},{"location":"#multi-window-design-pattern-1-both-windows-active","text":"import PySimpleGUI as sg # Design pattern 2 - First window remains active layout = [[ sg.Text('Window 1'),], [sg.Input(do_not_clear=True)], [sg.Text('', key='_OUTPUT_')], [sg.Button('Launch 2'), sg.Button('Exit')]] win1 = sg.Window('Window 1').Layout(layout) win2_active = False while True: ev1, vals1 = win1.Read(timeout=100) win1.FindElement('_OUTPUT_').Update(vals1[0]) if ev1 is None or ev1 == 'Exit': break if not win2_active and ev1 == 'Launch 2': win2_active = True layout2 = [[sg.Text('Window 2')], [sg.Button('Exit')]] win2 = sg.Window('Window 2').Layout(layout2) if win2_active: ev2, vals2 = win2.Read(timeout=100) if ev2 is None or ev2 == 'Exit': win2_active = False win2.Close()","title":"Multi-Window Design Pattern 1 - both windows active"},{"location":"#multi-window-design-pattern-2-only-1-active-window","text":"import PySimpleGUIQt as sg # Design pattern 1 - First window does not remain active layout = [[ sg.Text('Window 1'),], [sg.Input(do_not_clear=True)], [sg.Text('', key='_OUTPUT_')], [sg.Button('Launch 2')]] win1 = sg.Window('Window 1').Layout(layout) win2_active=False while True: ev1, vals1 = win1.Read(timeout=100) if ev1 is None: break win1.FindElement('_OUTPUT_').Update(vals1[0]) if ev1 == 'Launch 2' and not win2_active: win2_active = True win1.Hide() layout2 = [[sg.Text('Window 2')], # note must create a layout from scratch every time. No reuse [sg.Button('Exit')]] win2 = sg.Window('Window 2').Layout(layout2) while True: ev2, vals2 = win2.Read() if ev2 is None or ev2 == 'Exit': win2.Close() win2_active = False win1.UnHide() break","title":"Multi-Window Design Pattern 2 - only 1 active window"},{"location":"#sample-applications","text":"There are too many to list!! There are over 130 sample programs to give you a jump start.","title":"Sample Applications"},{"location":"#packages-used-in-demos","text":"While the core PySimpleGUI code does not utilize any 3rd party packages, some of the demos do. They add a GUI to a few popular packages. These packages include: * Chatterbot * Mido * Matplotlib * PyMuPDF","title":"Packages Used In Demos"},{"location":"#creating-a-windows-exe-file","text":"It's possible to create a single .EXE file that can be distributed to Windows users. There is no requirement to install the Python interpreter on the PC you wish to run it on. Everything it needs is in the one EXE file, assuming you're running a somewhat up to date version of Windows. Installation of the packages, you'll need to install PySimpleGUI and PyInstaller (you need to install only once) pip install PySimpleGUI pip install PyInstaller To create your EXE file from your program that uses PySimpleGUI, my_program.py , enter this command in your Windows command prompt: pyinstaller -wF my_program.py You will be left with a single file, my_program.exe , located in a folder named dist under the folder where you executed the pyinstaller command. That's all... Run your my_program.exe file on the Windows machine of your choosing. \"It's just that easy.\" (famous last words that screw up just about anything being referenced) Your EXE file should run without creating a \"shell window\". Only the GUI window should show up on your taskbar. If you get a crash with something like: ValueError: script '.......\\src\\tkinter' not found Then try adding --hidden-import tkinter to your command","title":"Creating a Windows .EXE File"},{"location":"#creating-a-mac-app-file","text":"There are reports that PyInstaller can be used to create App files. It's not been officially tested. Run this command on your Mac pyinstaller --onefile --add-binary='/System/Library/Frameworks/Tk.framework/Tk':'tk' --add-binary='/System/Library/Frameworks/Tcl.framework/Tcl':'tcl' your_program.py This info was located on Reddit with the source traced back to: https://github.com/pyinstaller/pyinstaller/issues/1350","title":"Creating a Mac App File"},{"location":"#fun-stuff","text":"Here are some things to try if you're bored or want to further customize Debug Output Be sure and check out the EasyPrint (Print) function described in the high-level API section. Leave your code the way it is, route your stdout and stderror to a scrolling window. For a fun time, add these lines to the top of your script import PySimpleGUI as sg print = sg.Print This will turn all of your print statements into prints that display in a window on your screen rather than to the terminal. Look and Feel Dial in the look and feel that you like with the SetOptions function. You can change all of the defaults in one function call. One line of code to customize the entire GUI. Or beginning in version 2.9 you can choose from a look and feel using pre-defined color schemes. Call ChangeLookAndFeel with a description string. sg.ChangeLookAndFeel('GreenTan') Valid values for the description string are: GreenTan LightGreen BluePurple Purple BlueMono GreenMono BrownBlue BrightColors NeutralBlue Kayak SandyBeach TealMono To see the latest list of color choices, take a look at the bottom of the PySimpleGUI.py file where you'll find the ChangLookAndFeel function. You can also combine the ChangeLookAndFeel function with the SetOptions function to quickly modify one of the canned color schemes. Maybe you like the colors but was more depth to your bezels. You can dial in exactly what you want. ObjToString Ever wanted to easily display an objects contents easily? Use ObjToString to get a nicely formatted recursive walk of your objects. This statement: print(sg.ObjToSting(x)) And this was the output abc = abc attr12 = 12 c = b = a = attr1 = 1 attr2 = 2 attr3 = three attr10 = 10 attrx = x You'll quickly wonder how you ever coded without it.","title":"Fun Stuff"},{"location":"#known-issues","text":"While not an \"issue\" this is a stern warning","title":"Known Issues"},{"location":"#do-not-attempt-to-call-pysimplegui-from-multiple-threads-its-tkinter-based-and-tkinter-has-issues-with-multiple-threads","text":"Progress Meters - the visual graphic portion of the meter may be off. May return to the native tkinter progress meter solution in the future. Right now a \"custom\" progress meter is used. On the bright side, the statistics shown are extremely accurate and can tell you something about the performance of your code. If you are running 2 or more progress meters at the same time using OneLineProgressMeter , you need to close the meter by using the \"Cancel\" button rather than the X Async windows - these include the 'easy' windows ( OneLineProgressMeter and EasyPrint/Print). If you start overlapping having Async windows open with normal windows then things get a littler squirrelly. Still tracking down the issues and am making it more solid every day possible. You'll know there's an issue when you see blank window. EasyPrint - EasyPrint is a new feature that's pretty awesome. You print and the output goes to a window, with a scroll bar, that you can copy and paste from. Being a new feature, it's got some potential problems. There are known interaction problems with other GUI windows. For example, closing a Print window can also close other windows you have open. For now, don't close your debug print window until other windows are closed too.","title":"Do not attempt to call PySimpleGUI from multiple threads! It's tkinter based and tkinter has issues with multiple threads"},{"location":"#contributing","text":"A MikeTheWatchGuy production... entirely responsible for this code.... unless it causes you trouble in which case I'm not at all responsible.","title":"Contributing"},{"location":"#versions","text":"Version Description 1.0.9 July 10, 2018 - Initial Release 1.0.21 July 13, 2018 - Readme updates 2.0.0 July 16, 2018 - ALL optional parameters renamed from CamelCase to all_lower_case 2.1.1 July 18, 2018 - Global settings exposed, fixes 2.2.0 July 20, 2018 - Image Elements, Print output 2.3.0 July 23, 2018 - Changed form.Read return codes, Slider Elements, Listbox element. Renamed some methods but left legacy calls in place for now. 2.4.0 July 24, 2018 - Button images. Fixes so can run on Raspberry Pi 2.5.0 July 26, 2018 - Colors. Listbox scrollbar. tkinter Progress Bar instead of homegrown. 2.6.0 July 27, 2018 - auto_size_button setting. License changed to LGPL 3+ 2.7.0 July 30, 2018 - realtime buttons, window_location default setting 2.8.0 Aug 9, 2018 - New None default option for Checkbox element, text color option for all elements, return values as a dictionary, setting focus, binding return key 2.9.0 Aug 16,2018 - Screen flash fix, do_not_clear input field option, autosize_text defaults to True now, return values as ordered dict, removed text target from progress bar, rework of return values and initial return values, removed legacy Form.Refresh() method (replaced by Form.ReadNonBlockingForm()), COLUMN elements!!, colored text defaults 2.10.0 Aug 25, 2018 - Keyboard & Mouse features (Return individual keys as if buttons, return mouse scroll-wheel as button, bind return-key to button, control over keyboard focus), SaveAs Button, Update & Get methods for InputText, Update for Listbox, Update & Get for Checkbox, Get for Multiline, Color options for Text Element Update, Progess bar Update can change max value, Update for Button to change text & colors, Update for Image Element, Update for Slider, Form level text justification, Turn off default focus, scroll bar for Listboxes, Images can be from filename or from in-RAM, Update for Image). Fixes - text wrapping in buttons, msg box, removed slider borders entirely and others 2.11.0 Aug 29, 2018 - Lots of little changes that are needed for the demo programs to work. Buttons have their own default element size, fix for Mac default button color, padding support for all elements, option to immediately return if list box gets selected, FilesBrowse button, Canvas Element, Frame Element, Slider resolution option, Form.Refresh method, better text wrapping, 'SystemDefault' look and feel settin 2.20.0 Sept 4, 2018 - Some sizable features this time around of interest to advanced users. Renaming of the MsgBox functions to Popup. Renaming GetFile, etc, to PopupGetFile. High-level windowing capabilities start with Popup, PopupNoWait/PopupNonblocking, PopupNoButtons, default icon, change_submits option for Listbox/Combobox/Slider/Spin/, New OptionMenu element, updating elements after shown, system defaul color option for progress bars, new button type (Dummy Button) that only closes a window, SCROLLABLE Columns!! (yea, playing in the Big League now), LayoutAndShow function removed, form.Fill - bulk updates to forms, FindElement - find element based on key value (ALL elements have keys now), no longer use grid packing for row elements (a potentially huge change), scrolled text box sizing changed, new look and feel themes (Dark, Dark2, Black, Tan, TanBlue, DarkTanBlue, DarkAmber, DarkBlue, Reds, Green) 2.30.0 Sept 6, 2018 - Calendar Chooser (button), borderless windows, load/save form to disk 3.0.0 Sept 7, 2018 - The \"fix for poor choice of 2.x numbers\" release. Color Chooser (button), \"grab anywhere\" windows are on by default, disable combo boxes, Input Element text justification (last part needed for 'tables'), Image Element changes to support OpenCV?, PopupGetFile and PopupGetFolder have better no_window option 3.01.01 Sept 10, 2018 - Menus! (sort of a big deal) 3.01.02 Step 11, 2018 - All Element.Update functions have a disabled parameter so they can be disabled. Renamed some parameters in Update function (sorry if I broke your code), fix for bug in Image.Update. Wasn't setting size correctly, changed grab_anywhere logic again,added grab anywhere option to PupupGetText (assumes disabled) 3.02.00 Sept 14, 2018 - New Table Element (Beta release), MsgBox removed entirely, font setting for InputText Element, packing change risky change that allows some Elements to be resized,removed command parameter from Menu Element, new function names for ReadNonBlocking (Finalize, PreRead), change to text element autosizing and wrapping (yet again), lots of parameter additions to Popup functions (colors, etc). 3.03.00 New feature - One Line Progress Meters, new display_row_numbers for Table Element, fixed bug in EasyProgresssMeters (function will soon go away), OneLine and Easy progress meters set to grab anywhere but can be turned off. 03,04.00 Sept 18, 2018 - New features - Graph Element, Frame Element, more settings exposed to Popup calls. See notes below for more. 03.04.01 Sept 18, 2018 - See release notes 03.05.00 Sept 20, 2018 - See release notes 03.05.01 Sept 22, 2018 - See release notes 03.05.02 Sept 23, 2018 - See release notes 03.06.00 Sept 23, 2018 - Goodbye FlexForm, hello Window 03.08.00 Sept 25, 2018 - Tab and TabGroup Elements\\ 01.00.00 for 2.7 Sept 25, 2018 - First release for 2.7 03.08.04 Sept 30, 2018 - See release notes 03.09.00 Oct 1, 2018 2.7 01.01.00 Oct 1, 2018 2.7 01.01.02 Oct 8, 2018 03.09.01 Oct 8, 2018 3.9.3 & 1.1.3 Oct 11, 2018 3.9.4 & 1.1.4 Oct 16, 2018 3.10.1 & 1.2.1 Oct 20, 2018 3.10.3 & 1.2.3 Oct 23, 2018 3.11.0 & 1.11.0 Oct 28, 2018 3.12.0 & 1.12.0 Oct 28, 2018 3.13.0 & 1.13.0 Oct 29, 2018 3.14.0 & 1.14.0 Nov 2, 2018 3.15.0 & 1.15.0 Nov 20, 2018 3.16.0 & 1.16.0 Nov 26, 2018 3.17.0 & 1.17.0 Dec 1, 2018","title":"Versions"},{"location":"#release-notes","text":"2.3 - Sliders, Listbox's and Image elements (oh my!) If using Progress Meters, avoid cancelling them when you have another window open. It could lead to future windows being blank. It's being worked on. New debug printing capability. sg.Print 2.5 Discovered issue with scroll bar on Output elements. The bar will match size of ROW not the size of the element. Normally you never notice this due to where on a form the Output element goes. Listboxes are still without scrollwheels. The mouse can drag to see more items. The mouse scrollwheel will also scroll the list and will page up and page down keys. 2.7 Is the \"feature complete\" release. Pretty much all features are done and in the code 2.8 More text color controls. The caller has more control over things like the focus and what buttons should be clicked when enter key is pressed. Return values as a dictionary! (NICE addition) 2.9 COLUMNS! This is the biggest feature and had the biggest impact on the code base. It was a difficult feature to add, but it was worth it. Can now make even more layouts. Almost any layout is possible with this addition. .................. insert releases 2.9 to 2.30 ................. 3.0 We've come a long way baby! Time for a major revision bump. One reason is that the numbers started to confuse people the latest release was 2.30, but some people read it as 2.3 and thought it went backwards. I kinda messed up the 2.x series of numbers, so why not start with a clean slate. A lot has happened anyway so it's well earned. One change that will set PySimpleGUI apart is the parlor trick of being able to move the window by clicking on it anywhere. This is turned on by default. It's not a common way to interact with windows. Normally you have to move using the titlebar. Not so with PySimpleGUI. Now you can drag using any part of the window. You will want to turn off for windows with sliders. This feature is enabled in the Window call. Related to the Grab Anywhere feature is the no_titlebar option, again found in the call to Window. Your window will be a spiffy, borderless window. It's a really interesting effect. Slight problem is that you do not have an icon on the taskbar with these types of windows, so if you don't supply a button to close the window, there's no way to close it other than task manager. 3.0.2 Still making changes to Update methods with many more ahead in the future. Continue to mess with grab anywhere option. Needed to disable in more places such as the PopupGetText function. Any time these is text input on a form, you generally want to turn off the grab anywhere feature.","title":"Release Notes"},{"location":"#320","text":"Biggest change was the addition of the Table Element. Trying to make changes so that form resizing is a possibility but unknown if will work in the long run. Removed all MsgBox, Get* functions and replaced with Popup functions. Popups had multiple new parameters added to change the look and feel of a popup.","title":"3.2.0"},{"location":"#330","text":"OneLineProgressMeter function added which gives you not only a one-line solution to progress meters, but it also gives you the ability to have more than 1 running at the same time, something not possible with the EasyProgressMeterCall","title":"3.3.0"},{"location":"#340","text":"Frame - New Element - a labelled frame for grouping elements. Similar to Column Graph (like a Canvas element except uses the caller's coordinate system rather than tkinter's). initial_folder - sets starting folder for browsing type buttons (browse for file/folder). Buttons return key value rather than button text If a key is specified, OneLineProgressMeter! Replaced EasyProgressMeter (sorry folks that's the way progress works sometimes) Popup - changed ALL of the Popup calls to provide many more customization settings Popup PopupGetFolder PopupGetFile PopupGetText Popup PopupNoButtons PopupNonBlocking PopupNoTitlebar PopupAutoClose PopupCancel PopupOK PopupOKCancel PopupYesNo","title":"3.4.0"},{"location":"#341","text":"Button.GetText - Button class method. Returns the current text being shown on a button. Menu - Tearoff option. Determines if menus should allow them to be torn off Help - Shorcut button. Like Submit, cancel, etc ReadButton - shortcut for ReadFormButton","title":"3.4.1"},{"location":"#350","text":"Tool Tips for all elements Clickable text Text Element relief setting Keys as targets for buttons New names for buttons: Button = SimpleButton RButton = ReadButton = ReadFormButton Double clickable list entries Auto sizing table widths works now Feature DELETED - Scaling. Removed from all elements","title":"3.5.0"},{"location":"#351","text":"Bug fix for broken PySimpleGUI if Python version < 3.6 (sorry!) LOTS of Readme changes","title":"3.5.1"},{"location":"#352","text":"Made Finalize() in a way that it can be chained Fixed bug in return values from Frame Element contents","title":"3.5.2"},{"location":"#360","text":"Renamed FlexForm to Window Removed LookAndFeel capability from Mac platform.","title":"3.6.0"},{"location":"#380","text":"Tab and TabGroup Elements - awesome new capabilities","title":"3.8.0"},{"location":"#100-python-27","text":"It's official. There is a 2.7 version of PySimpleGUI!","title":"1.0.0 Python 2.7"},{"location":"#382","text":"Exposed TKOut in Output Element DrawText added to Graph Elements Removed Window.UpdateElements Window.grab_anywere defaults to False","title":"3.8.2"},{"location":"#383","text":"Listbox, Slider, Combobox, Checkbox, Spin, Tab Group - if change_submits is set, will return the Element's key rather than '' Added change_submits capability to Checkbox, Tab Group Combobox - Can set value to an Index into the Values table rather than the Value itself Warnings added to Drawing routines for Graph element (rather than crashing) Window - can \"force top level\" window to be used rather than a normal window. Means that instead of calling Tk to get a window, will call TopLevel to get the window Window Disable / Enable - Disables events (button clicks, etc) for a Window. Use this when you open a second window and want to disable the first window from doing anything. This will simulate a 'dialog box' Tab Group returns a value with Window is Read. Return value is the string of the selected tab Turned off grab_anywhere for Popups New parameter, default_extension, for PopupGetFile Keyboard shortcuts for menu items. Can hold ALT key to select items in men Removed old-style Tabs - Risky change because it hit fundamental window packing and creation. Will also break any old code using this style tab (sorry folks this is how progress happens)","title":"3.8.3"},{"location":"#386","text":"Fix for Menus. Fixed table colors. Now they work Fixed returning keys for tabs Window Hide / UnHide methods Changed all Popups to remove context manager Error checking for Graphing objects and for Element Updates","title":"3.8.6"},{"location":"#390-110","text":"The FIRST UNIFIED version of the code! Python 2.7 got a TON of features . Look back to 1.0 release for the list Tab locations - Can place Tabs on top, bottom, left, right now instead of only the top","title":"3.9.0 & 1.1.0"},{"location":"#391-112","text":"Tab features Themes Enable / Disable Tab text colors Selected tab color New GetListValues method for Listbox Can now have multiple progress bars in 1 window Fix for closing debug-output window with other windows open Topanga Look and Feel setting User can create new look and feel settings / can access the look and feel table New PopupQuick call. Shows a non-blocking popup window with auto-close Tree Element partially done (don't use despite it showing up)","title":"3.9.1 & 1.1.2"},{"location":"#393-113","text":"Disabled setting when creating element for: Input Combo Option Menu Listbox Radio Checkbox Spinner Multiline Buttons Slider Doc strings on all Elements updated Buttons can take image data as well as image files Button Update can change images Images can have background color Table element new num_rows parameter Table Element new alternating_row_color parameter Tree Element Window Disappear / Reappear methods Popup buttons resized to same size Exposed look and feel table","title":"3.9.3 & 1.1.3"},{"location":"#394-114","text":"Parameter order change for Button.Update so that new button ext is at front New Graph.DrawArc method Slider tick interval parameter for labeling sliders Menu tearoff now disabled by default Tree Data printing simplified and made prettier Window resizable parameter. Defaults to not resizable Button images can have text over them now BUG fix in listbox double-click. First bug fix in months New Look And Feel capability. List predefined settings using ListOfLookAndFeelValues","title":"3.9.4 & 1.1.4"},{"location":"#3101-121","text":"Combobox new readonly parameter in init and Update Better default sizes for Slider Read of Tables now returns which rows are selected (big damned deal feature) PARTIAL support of Table.Update with new values (use at your own peril) Alpha channel setting for Windows Timeout setting for Window.Read (big damned deal feature) Icon can be base64 image now in SetIcon call Window.FindElementWithFocus call Window.Move allows moving window anywhere on screen Window.Minimize will minimize to taskbar Button background color can be set to system default (i.e. not changed)","title":"3.10.1 & 1.2.1"},{"location":"#3102-122","text":"Emergency patch release... going out same day as previous release The timeout timer for the new Read with timer wasn't being properly shut down The Image.Update method appears to not have been written correctly. It didn't handle base64 images like the other elements that deal with images (buttons)","title":"3.10.2 & 1.2.2"},{"location":"#3103-123","text":"New element - Vertical Separator New parameter for InputText - change_submits. If True will cause Read to return when a button fills in the InputText element Read with timeout = 0 is same as read non blocking and is the new preferred method Will return event == None if window closed New Close method will close all window types Scrollbars for Tables automatically added (no need for a Column Element) Table Update method complete Turned off expand when packing row frame... was accidentally turned on (primary reason for this release) Try added to Image Update so won't crash if bad image passed in","title":"3.10.3 & 1.2.3"},{"location":"#3110-1110","text":"Syncing up the second digit of the releases so that they stay in sync better. the 2.7 release is built literally from the 3.x code so they really are the same Reworked Read call... significantly. Realtime buttons work with timeouts or blocking read Removed default value parm on Buttons and Button Updates New Tree Element parm show_expanded. Causes Tree to be shown as fully expanded Tree Element now returns which rows are selected when Read New Window method BringToFront Shortcut buttons no longer close windows! Added CloseButton, CButton that closes the windows","title":"3.11.0 & 1.11.0"},{"location":"#3120-1120","text":"Changed Button to be the same as ReadButton which means it will no longer close the window All shortcut buttons no longer close the window Updating a table clears selected rows information in return values Progress meter uses new CloseButton Popups use new CloseButton","title":"3.12.0 & 1.12.0"},{"location":"#3130-1130","text":"Improved multiple window handling of Popups when the X is used to close Change submits added for: Multiline Input Text Table Tree Option to close calendar chooser when date selected Update for Tree Element Scroll bars for Trees","title":"3.13.0 & 1.13.0"},{"location":"#3140-1140","text":"More windowing changes... using a hidden root windowing (Tk()) all children are Toplevel() windows Read only setting for: Input Text Multiline Font setting for InputCombo, Multiline change_submits setting for Radio Element SetFocus for multiline, input elements Default mon, day, year for calendar chooser button Tree element update, added ability to change a single key Message parm removed from ReadNonBlocking Fix for closing windows using X CurrentLocation method for Windows Debug Window options location font no_button no_titlebar grab_anywhere keep_on_top New Print / EasyPrint options location font no_button no_titlebar grab_anywhere keep_on_top New popup, PopupQuickMessage PopupGetFolder, PopupGetFile new initial_folder parm","title":"3.14.0 & 1.14.0"},{"location":"#3150-1150","text":"Error checking for InputText.Get method Text color, background color added to multiline element.Update Update method for Output Element - gives ability to clear the output Graph Element - Read returns values if new flages set Change submits, drag submits Returns x,y coordinates Column element new parm vertical_scroll_only Table element new parm - bind return key - returns if return or double click New Window parms - size, disable_close \"Better\" multiwindow capabilities Window.Size property Popups - new title parm, custom_text title sets the window title custom_text - single string or tuple string sets text on button(s)","title":"3.15.0 & 1.15.0"},{"location":"#3160-1160","text":"Bug fix in PopupScrolled New Element shortcut function for FindElement Dummy Stretch Element made for backwards compatibility with Qt Timer function prints in milliseconds now, was seconds","title":"3.16.0 & 1.16.0"},{"location":"#3170-1170-2-dec-2018","text":"3.17.0 2-Dec-2017 Tooltip offset now programmable. Set variable DEFAULT_TOOLTIP_OFFSET. Defaults to (20,-20) Tooltips are always on top now Disable menu items Menu items can have keys StatusBar Element (preparing for a real status bar in Qt) enable_events parameter added to ALL Elements capable of generating events InputText.Update select parameter will select the input text Listbox.Update - set_to_index parameter will select a single items Menus can be updated! Menus have an entry in the return values LayoutAndRead depricated Multi-window support continues (X detection) PopupScrolled now has a location parameter row_height parameter to Table Element Stretch Element (DUMMY) so that can be source code compatible with Qt ButtonMenu Element (DUMMY) so can be source code compat with Qt. Will implement eventually","title":"3.17.0 &1.17.0 2-Dec-2018"},{"location":"#3180-11-dec-2018","text":"NOTE - Menus are broken on version 2.7. Don't know how long they've been this way. Please get off legacy Python if that's what you're running. Default progress bar length changed to shorter Master window and tracking of num open windows moved from global to Window class variable Element visibility setting (when created and when Updating element) Input text visiblity Combo visiblity Combo replaces InputCombo as the primary class name Option menu visibility Listbox visiblity Listbox new SetFocus method Radio visibility Checkbox visibility Spin visiblity Spin new Get method returns current value Multiline visiblity Text visibility StatusBar visiblity Output visibility Button visibility Button SetFocus ProgressBar - New Update method (used only for visibility) Image - clickable images! enable_events parameter Image visibility Canvas visibility Graph visibility Graph - new DrawImage capability (finally) Frame visibility Tab visibility (may not be fully functional) TabGroup visibility Slider visibility Slider - new disable_number_display parameter Column visibilty Menu visibility - Not functional Table visibility Table - new num_rows parm for Update - changes number of visible rows Tree visiblity Window - New element_padding parameter will get padding for entire window OneLineProgressMeter - Completely REPLACED the implementation OneLineProgressMeter - can get reason for the cancellation (cancel button versus X) EasyProgressMeter - completely removed. Use OneLineProgressMeter instead Debug window, EasyPrint, Print - debug window will re-open if printed to after being closed SetOptions - can change the error button color Much bigger window created when running PySimpleGUI.py by itself. Meant to help with regression testing","title":"3.18.0 11-Dec-2018"},{"location":"#3192-13-dec-2018","text":"Warning for Mac's when trying to change button color New parms for Button.Update - image_size and image_subsample Buttons - remove highlight when border depth == 0 OneLineProgressMeter - better layout implementation","title":"3.19.2 13-Dec-2018"},{"location":"#3200-1200-18-dec-2018","text":"New Pane Element Graph.DeleteFigure method disable_minimize - New parameter for Window Fix for 2.7 menus Debug Window no longer re-routes stdout by default Can re-route by specifying in Print / EasyPrint call New non-blocking for PopupScrolled Can set title for PopupScrolled window","title":"3.20.0 & 1.20.0 18-Dec-2018"},{"location":"#3210-1210-28-dec-2018","text":"ButtonMenu Element Embedded base64 default icon Input Text Right click menu Disabled Input Text are now 'readonly' instead of disabled Listbox right click menu Multiline right click menu Text right click menu Output right click menu Image right click menu Canvas right click menu Graph right click menu Frame right click menu Tab, tabgroup right click menu (unsure if works correctly) Column right click menu Table right click menu Tree right click menu Window level right click menu Window icon can be filename or bytes (Base64 string) Window.Maximize method Attempted to use Styles better with Combobox Fixed bug blocking setting bar colors in OneLineProgressMeter","title":"3.21.0 & 1.21.0 28-Dec-2018"},{"location":"#3220-pysimplegui-1220-pysimplegui27","text":"Added type hints to some portions of the code Output element can be made invisible Image sizing and subsample for Button images Invisibility for ButtonMenusup Attempt at specifying size of Column elements (limited success) Table Element New row_colors parameter New vertical_scroll_only parameter - NOTE - will have to disable to get horizontal scrollbars Tree Element New row_height parameter New feature - Icons for tree entries using filename or Base64 images Fix for bug sending back continuous mouse events New parameter silence_on_error for FindElement / Element calls Slider returns float now Fix for Menus when using Python 2.7 Combobox Styling (again)","title":"3.22.0 PySimpleGUI / 1.22.0 PySimpleGUI27"},{"location":"#3230-pysimplegui-1230-pysimplegui27-16-jan-2019","text":"Animated GIFs! Calendar Chooser stays on top of other windows Fixed bug of no column headings for Tables Tables now use the font parameter","title":"3.23.0 PySimpleGUI / 1.23.0 PySimpleGUI27 16-Jan-2019"},{"location":"#3240-1240-16-jan-2019","text":"PopupAnimated - A popup call for showing \"loading\" type of windows","title":"3.24.0 1.24.0 16-Jan-2019"},{"location":"#325-125-20-feb-2019","text":"Comments :-) Convert Text to string right away Caught exceptions when main program shut down with X Caught exceptions in all of the graphics primitives Added parameter exportselection=False to Listbox so can use multiple listboxes OneLineProgressMeter - Can now change the text on every call if desired","title":"3.25 & 1.25 20-Feb-2019"},{"location":"#upcoming","text":"Make suggestions people! Future release features Port to other graphic engines. Hook up the front-end interface to a backend other than tkinter. Qt, WxPython, etc. At the moment, Wx and Kivy are being considered for the next GUI framework. Work has already begun on Wx. Kivy is likely to be next instead of Wx however.","title":"Upcoming"},{"location":"#code-condition","text":"Make it run Make it right Make it fast It's a recipe for success if done right. PySimpleGUI has completed the \"Make it run\" phase. It's far from \"right\" in many ways. These are being worked on. The module is particularly poor for PEP 8 compliance. It was a learning exercise that turned into a somewhat complete GUI solution for lightweight problems. While the internals to PySimpleGUI are a tad sketchy, the public interfaces into the SDK are more strictly defined and comply with PEP 8 for the most part. Please log bugs and suggestions in the GitHub! It will only make the code stronger and better in the end, a good thing for us all, right?","title":"Code Condition"},{"location":"#design","text":"A moment about the design-spirit of PySimpleGUI . From the beginning, this package was meant to take advantage of Python's capabilities with the goal of programming ease. Single File While not the best programming practice, the implementation resulted in a single file solution. Only one file is needed, PySimpleGUI.py. You can post this file, email it, and easily import it using one statement. Functions as objects In Python, functions behave just like object. When you're placing a Text Element into your form, you may be sometimes calling a function and other times declaring an object. If you use the word Text, then you're getting an object. If you're using Txt , then you're calling a function that returns a Text object. Lists It seemed quite natural to use Python's powerful list constructs when possible. The form is specified as a series of lists. Each \"row\" of the GUI is represented as a list of Elements. When the form read returns the results to the user, all of the results are presented as a single list. This makes reading a form's values super-simple to do in a single line of Python code. Dictionaries Want to view your form's results as a dictionary instead of a list... no problem, just use the key keyword on your elements. For complex forms with a lot of values that need to be changed frequently, this is by far the best way of consuming the results. You can also look up elements using their keys. This is an excellent way to update elements in reaction to another element. Call form.FindElement(key) to get the Element. Named / Optional Parameters This is a language feature that is featured heavily in all of the API calls, both functions and classes. Elements are configured, in-place, by setting one or more optional parameters. For example, a Text element's color is chosen by setting the optional text_color parameter. tkinter tkinter is the \"official\" GUI that Python supports. It runs on Windows, Linux, and Mac. It was chosen as the first target GUI framework due to its ubiquity . Nearly all Python installations, with the exception of Ubuntu Linux, come pre-loaded with tkinter. It is the \"simplest\" of the GUI frameworks to get up an running (among Qt, WxPython, Kivy, etc). From the start of the PSG project, tkinter was not meant to be the only underlying GUI framework for PySimpleGUI. It is merely a starting point. All journeys begin with one step forward and choosing tkinter was the first of many steps for PySimpleGUI.","title":"Design"},{"location":"#author","text":"MikeB","title":"Author"},{"location":"#demo-code-contributors","text":"JorjMcKie - PDF and image viewers (plus a number of code suggestions) Otherion - Table Demos Panda & CSV. Loads of suggestions to the core APIs","title":"Demo Code Contributors"},{"location":"#license","text":"GNU Lesser General Public License (LGPL 3) +","title":"License"},{"location":"#acknowledgments","text":"","title":"Acknowledgments"},{"location":"#sorry-will-add-these-back-lost-due-to-file-length-limitation","text":"","title":"SORRY!! Will add these back. Lost due to file length limitation"},{"location":"architecture/","text":"PySimpleGUI Architecture 29-Nov-2018 PySimpleGUI is a \"wrapper\" for tkinter and Qt, with more on the way. Their are a number of \"tricks\" / architecture decisions that make this package appealing to both beginners and experienced GUI developers. Both will appreciate the simplicity. Simple doesn't mean shallow. There is considerable depth to the PySimpleGUI architecture. What is it? PySimpleGUI is a code-generator in many ways. When you get and configure a \"Text Element (Widget)\", PySimpleGUI makes exactly the same tkinter or Qt calls that a developer would. Here is part of the code that is executed when you create a Text Widget. element.QT_Label = qlabel = QLabel(element.DisplayText, toplevel_win.QTWindow) if element.Justification is not None: justification = element.Justification elif toplevel_win.TextJustification is not None: justification = toplevel_win.TextJustification else: justification = DEFAULT_TEXT_JUSTIFICATION if justification[0] == 'c': element.QT_Label.setAlignment(Qt.AlignCenter) elif justification[0] == 'r': element.QT_Label.setAlignment(Qt.AlignRight) if not auto_size_text: if element_size[0] is not None: element.QT_Label.setFixedWidth(element_size[0]) if element_size[1] is not None: element.QT_Label.setFixedHeight(element_size[1]) The \"beauty\" or PySimpleGUI is the code you see above was specified with this line of code Text('Text', justification='left', size=(20,1)) You can see just how little effort it took to generate, and configure on your behalf, code that resembles hand-generated Qt code. Architectural Decisions / Direction / Goals Present a GUI interface that is not object oriented Run an event loop within the user's application Events (button clicks, keystrokes, menu choices, etc) are funneled through a single interface, Window.Read() Users can use simple 'if' statements to act upon the GUIs events.... if this button press, do this. There are no callbacks Can change a widget's settings is a single call Widget interaction is modeled simply, through simple widget updates Change Widget A's value to value of Widget B is a single call A widget's current value is returned in a dictionary when there is an event Can duplicate nearly any window layout created by coding directly in tkinter/Qt. Create complete documentation with a LOT of illustrations Don't try to solve all GUI problems. Be the 80% of 80/20. Leave the difficult 20% to the major frameworks. The the other 80% of GUI problems. This is the magic combination that is PySimpleGUI. It's a unique design that is approachable and enjoyable to use. Window Definition Widgets (Elements in PySimpleGUI-speak) Creating widgets and placing them into a window definition is done with a single object, named appropriately in a simple manner. There are no \"Label\" widgets, but there is a \"Text\" one. PySimpleGUI takes advantage of the Python named parameter feature. Object calls and methods are loaded up with lots of potential parameters. An IDE is a must. Let's look at a Text widget. Text(text, size=(None, None), auto_size_text=None, click_submits=None, relief=None, font=None, text_color=None, background_color=None, justification=None, pad=None, margins=None, key=None, tooltip=None) There are 13 different values and settings that can be specified when creating a Text widget. They are set when you create the widget, not several lines away. The amount of code required to set those 13 values is certainly greater than 1 line of code per value. Closer to 2 or 3. Not only are you setting the visible settings for a Text widget, but you're setting some behaviors. For example, enable_events will cause this Text widget to inform the application when someone clicks on the text. In 1 parameter we've done the work of several lines of code dealing with callbacks. Callbacks are not something PySimpleGUI have to deal with. There are no callbacks. Defining a Window Break a window can be broken down into rows like this: Then stack row \"rows\"up and you've got yourself a window. If you were to break down the sketched out window into Widgets, you would get something like this: \"Filename\" Input Text, Browse for files Ok button, Cancel button To create PySimpleGUI from this, you simply make a list for each row and put those lists together. Example Code - Simple Form-style Window import PySimpleGUI as sg layout = [[sg.Text('Filename')], [sg.Input(), sg.FileBrowse()], [sg.OK(), sg.Cancel()] ] event, values = sg.Window('Get filename example').Layout(layout).Read() Here is a complete program that will show the example window, get the values from the user. That's all you need. It's \"simple\" after all. Your layout is a visual representation of your window. You can clearly see 3 rows of widgets being defined. If you would like your text to be red, then your layout would look like this: layout = [[sg.Text('Filename', text_color='red')], [sg.Input(), sg.FileBrowse()], [sg.OK(), sg.Cancel()]] Event Loops Example Code - Window with Event Loop The event loop in PySimpleGUI is where all the action takes place. There are no callbacks in PySimpleGUI. All of the code is located in 1 place, inside the loop. Getting user input is achieved by calling Window.Read() A typical call to Read: event, values = sg.window.Read() event will be the event that happened. values are all of the window's widgets current values, in dictionary format. Adding an event loop to the previous example results in this code: import PySimpleGUI as sg layout = [[sg.Text('Filename', text_color='red')], [sg.Input(), sg.FileBrowse()], [sg.OK(), sg.Cancel()]] window = sg.Window('Get filename example').Layout(layout) # The Event Loop while True: event, values = window.Read() if event is None: break Within your event loop you take actions based on the event. Let's say you want to print whatever is in the input field when the user clicks the OK button. The changed event loop is: # The Event Loop while True: event, values = window.Read() if event is None: break if event == 'OK': print(values[0]) For buttons, when they are clicked, they return their text as the event, or you can set a \"key\" that will be what it returned to you when the button is clicked. Adding a key to our OK button is done by adding the key parameter to the OK() call. sg.OK(key='_OK BUTTON_') Now when the OK button is clicked, the event value will be _OK BUTTON_ . Widget Interaction Reading a widget Any time that an event happens, you are provided a dictionary containing all of your widget's values. event, values = window.Read() The values return code is a dictionary of the widget's values. Adding a key to the Input widget will cause that key to be what is used to \"loop up\" the value of that widget in the values variable. If our Input widget was changed to have a key: sg.Input(key='_INPUT_') Then the value for that input field can be obtained from the values variable. The value of the Input widget in this case will be: values['_INPUT_'] Changing a widget's value Every widget has an Update method that will the widget's value or settings. To update an widget, you must first get the object. You can either save it in a variable when you create it or you can look up a widget by it's key. Remember widgets are called Elements in PySimpleGUI. To get the Input Element in the previous example, you could call Element or FindElement . window.Element(key) Once you have the element, then you can call the Update function: window.Element(key).Update(value and settings) Widget interaction Building further on the key idea and Updating widgets, let's look at an example where the text 'Filename' is replaced by whatever you type in the input box. The basic logic: If button == 'OK': change text to input field's value import PySimpleGUI as sg layout = [[sg.Text('Filename', text_color='red', key='_TEXT_')], [sg.Input(key='_INPUT_'), sg.FileBrowse()], [sg.OK(key='_OK BUTTON_'), sg.Cancel()]] window = sg.Window('Get filename example').Layout(layout) # The Event Loop while True: event, values = window.Read() if event is None: break if event == '_OK BUTTON_': window.Element('_TEXT_').Update(values['_INPUT_']) As you can see, the pseudo-code on the real code look very similar. Note the statement if event is None is what catches the user clicking the X to close the window. When the user does that, we want to exit the program by breaking from the event loop. Async Designs Asynchronous designs are possible using PySimpleGUI. To use async, add a timeout parameter to the window.Read() call., Example Let's say you wanted to make a GUI that displays your latest emails, checking every 30 seconds. Rather than spin off a thread for the mail checker, run it within your GUI's event loop. Ideally we want the GUI to run as much as possible so that it's responsive. This is how it's accomplished # The Event Loop while True: event, values = window.Read(timeout=30000) If you don't want to GUI to delay at all then set timeout=0. Setting timeout=0 will run in a completely non-blocked, async fashion. Wrap-up The overall architecture was meant to enable someone to duplicate both the GUI at a near-pixel-level and the behavior of a program written directly in the tkinter or Qt framework. PySimpleGUI provides a way of interacting with the native widgets in a more Python-friendly, novice-user-friendly manner. It is not meant for large, commercial applications. Those types of applications are in the 20% not covered by PySimpleGUI. Portability Both PySimpleGUI code and the PySimpleGUI package itself are highly portable. Taking a PySimpleGUI application from tkinter to Qt requires changing the import from import PySimpleGUI to import PySimpleGUIQt . That really is all that is typically required. The PySimpleGUI module itself is highly portable too. Porting from tkinter to Qt took 1 week to get all of the widgets up and running with their basic operations.","title":"Architecture"},{"location":"architecture/#pysimplegui-architecture","text":"29-Nov-2018 PySimpleGUI is a \"wrapper\" for tkinter and Qt, with more on the way. Their are a number of \"tricks\" / architecture decisions that make this package appealing to both beginners and experienced GUI developers. Both will appreciate the simplicity. Simple doesn't mean shallow. There is considerable depth to the PySimpleGUI architecture.","title":"PySimpleGUI Architecture"},{"location":"architecture/#what-is-it","text":"PySimpleGUI is a code-generator in many ways. When you get and configure a \"Text Element (Widget)\", PySimpleGUI makes exactly the same tkinter or Qt calls that a developer would. Here is part of the code that is executed when you create a Text Widget. element.QT_Label = qlabel = QLabel(element.DisplayText, toplevel_win.QTWindow) if element.Justification is not None: justification = element.Justification elif toplevel_win.TextJustification is not None: justification = toplevel_win.TextJustification else: justification = DEFAULT_TEXT_JUSTIFICATION if justification[0] == 'c': element.QT_Label.setAlignment(Qt.AlignCenter) elif justification[0] == 'r': element.QT_Label.setAlignment(Qt.AlignRight) if not auto_size_text: if element_size[0] is not None: element.QT_Label.setFixedWidth(element_size[0]) if element_size[1] is not None: element.QT_Label.setFixedHeight(element_size[1]) The \"beauty\" or PySimpleGUI is the code you see above was specified with this line of code Text('Text', justification='left', size=(20,1)) You can see just how little effort it took to generate, and configure on your behalf, code that resembles hand-generated Qt code.","title":"What is it?"},{"location":"architecture/#architectural-decisions-direction-goals","text":"Present a GUI interface that is not object oriented Run an event loop within the user's application Events (button clicks, keystrokes, menu choices, etc) are funneled through a single interface, Window.Read() Users can use simple 'if' statements to act upon the GUIs events.... if this button press, do this. There are no callbacks Can change a widget's settings is a single call Widget interaction is modeled simply, through simple widget updates Change Widget A's value to value of Widget B is a single call A widget's current value is returned in a dictionary when there is an event Can duplicate nearly any window layout created by coding directly in tkinter/Qt. Create complete documentation with a LOT of illustrations Don't try to solve all GUI problems. Be the 80% of 80/20. Leave the difficult 20% to the major frameworks. The the other 80% of GUI problems. This is the magic combination that is PySimpleGUI. It's a unique design that is approachable and enjoyable to use.","title":"Architectural Decisions / Direction / Goals"},{"location":"architecture/#window-definition","text":"","title":"Window Definition"},{"location":"architecture/#widgets-elements-in-pysimplegui-speak","text":"Creating widgets and placing them into a window definition is done with a single object, named appropriately in a simple manner. There are no \"Label\" widgets, but there is a \"Text\" one. PySimpleGUI takes advantage of the Python named parameter feature. Object calls and methods are loaded up with lots of potential parameters. An IDE is a must. Let's look at a Text widget. Text(text, size=(None, None), auto_size_text=None, click_submits=None, relief=None, font=None, text_color=None, background_color=None, justification=None, pad=None, margins=None, key=None, tooltip=None) There are 13 different values and settings that can be specified when creating a Text widget. They are set when you create the widget, not several lines away. The amount of code required to set those 13 values is certainly greater than 1 line of code per value. Closer to 2 or 3. Not only are you setting the visible settings for a Text widget, but you're setting some behaviors. For example, enable_events will cause this Text widget to inform the application when someone clicks on the text. In 1 parameter we've done the work of several lines of code dealing with callbacks. Callbacks are not something PySimpleGUI have to deal with. There are no callbacks.","title":"Widgets (Elements in PySimpleGUI-speak)"},{"location":"architecture/#defining-a-window","text":"Break a window can be broken down into rows like this: Then stack row \"rows\"up and you've got yourself a window. If you were to break down the sketched out window into Widgets, you would get something like this: \"Filename\" Input Text, Browse for files Ok button, Cancel button To create PySimpleGUI from this, you simply make a list for each row and put those lists together.","title":"Defining a Window"},{"location":"architecture/#example-code-simple-form-style-window","text":"import PySimpleGUI as sg layout = [[sg.Text('Filename')], [sg.Input(), sg.FileBrowse()], [sg.OK(), sg.Cancel()] ] event, values = sg.Window('Get filename example').Layout(layout).Read() Here is a complete program that will show the example window, get the values from the user. That's all you need. It's \"simple\" after all. Your layout is a visual representation of your window. You can clearly see 3 rows of widgets being defined. If you would like your text to be red, then your layout would look like this: layout = [[sg.Text('Filename', text_color='red')], [sg.Input(), sg.FileBrowse()], [sg.OK(), sg.Cancel()]]","title":"Example Code - Simple Form-style Window"},{"location":"architecture/#event-loops","text":"","title":"Event Loops"},{"location":"architecture/#example-code-window-with-event-loop","text":"The event loop in PySimpleGUI is where all the action takes place. There are no callbacks in PySimpleGUI. All of the code is located in 1 place, inside the loop. Getting user input is achieved by calling Window.Read() A typical call to Read: event, values = sg.window.Read() event will be the event that happened. values are all of the window's widgets current values, in dictionary format. Adding an event loop to the previous example results in this code: import PySimpleGUI as sg layout = [[sg.Text('Filename', text_color='red')], [sg.Input(), sg.FileBrowse()], [sg.OK(), sg.Cancel()]] window = sg.Window('Get filename example').Layout(layout) # The Event Loop while True: event, values = window.Read() if event is None: break Within your event loop you take actions based on the event. Let's say you want to print whatever is in the input field when the user clicks the OK button. The changed event loop is: # The Event Loop while True: event, values = window.Read() if event is None: break if event == 'OK': print(values[0]) For buttons, when they are clicked, they return their text as the event, or you can set a \"key\" that will be what it returned to you when the button is clicked. Adding a key to our OK button is done by adding the key parameter to the OK() call. sg.OK(key='_OK BUTTON_') Now when the OK button is clicked, the event value will be _OK BUTTON_ .","title":"Example Code - Window with Event Loop"},{"location":"architecture/#widget-interaction","text":"","title":"Widget Interaction"},{"location":"architecture/#reading-a-widget","text":"Any time that an event happens, you are provided a dictionary containing all of your widget's values. event, values = window.Read() The values return code is a dictionary of the widget's values. Adding a key to the Input widget will cause that key to be what is used to \"loop up\" the value of that widget in the values variable. If our Input widget was changed to have a key: sg.Input(key='_INPUT_') Then the value for that input field can be obtained from the values variable. The value of the Input widget in this case will be: values['_INPUT_']","title":"Reading a widget"},{"location":"architecture/#changing-a-widgets-value","text":"Every widget has an Update method that will the widget's value or settings. To update an widget, you must first get the object. You can either save it in a variable when you create it or you can look up a widget by it's key. Remember widgets are called Elements in PySimpleGUI. To get the Input Element in the previous example, you could call Element or FindElement . window.Element(key) Once you have the element, then you can call the Update function: window.Element(key).Update(value and settings)","title":"Changing a widget's value"},{"location":"architecture/#widget-interaction_1","text":"Building further on the key idea and Updating widgets, let's look at an example where the text 'Filename' is replaced by whatever you type in the input box. The basic logic: If button == 'OK': change text to input field's value import PySimpleGUI as sg layout = [[sg.Text('Filename', text_color='red', key='_TEXT_')], [sg.Input(key='_INPUT_'), sg.FileBrowse()], [sg.OK(key='_OK BUTTON_'), sg.Cancel()]] window = sg.Window('Get filename example').Layout(layout) # The Event Loop while True: event, values = window.Read() if event is None: break if event == '_OK BUTTON_': window.Element('_TEXT_').Update(values['_INPUT_']) As you can see, the pseudo-code on the real code look very similar. Note the statement if event is None is what catches the user clicking the X to close the window. When the user does that, we want to exit the program by breaking from the event loop.","title":"Widget interaction"},{"location":"architecture/#async-designs","text":"Asynchronous designs are possible using PySimpleGUI. To use async, add a timeout parameter to the window.Read() call.,","title":"Async Designs"},{"location":"architecture/#example","text":"Let's say you wanted to make a GUI that displays your latest emails, checking every 30 seconds. Rather than spin off a thread for the mail checker, run it within your GUI's event loop. Ideally we want the GUI to run as much as possible so that it's responsive. This is how it's accomplished # The Event Loop while True: event, values = window.Read(timeout=30000) If you don't want to GUI to delay at all then set timeout=0. Setting timeout=0 will run in a completely non-blocked, async fashion.","title":"Example"},{"location":"architecture/#wrap-up","text":"The overall architecture was meant to enable someone to duplicate both the GUI at a near-pixel-level and the behavior of a program written directly in the tkinter or Qt framework. PySimpleGUI provides a way of interacting with the native widgets in a more Python-friendly, novice-user-friendly manner. It is not meant for large, commercial applications. Those types of applications are in the 20% not covered by PySimpleGUI.","title":"Wrap-up"},{"location":"architecture/#portability","text":"Both PySimpleGUI code and the PySimpleGUI package itself are highly portable. Taking a PySimpleGUI application from tkinter to Qt requires changing the import from import PySimpleGUI to import PySimpleGUIQt . That really is all that is typically required. The PySimpleGUI module itself is highly portable too. Porting from tkinter to Qt took 1 week to get all of the widgets up and running with their basic operations.","title":"Portability"},{"location":"cookbook/","text":"The PySimpleGUI Cookbook You'll find that starting with a Recipe will give you a big jump-start on creating your custom GUI. Copy and paste one of these Recipes and modify it to match your requirements. Study them to get an idea of what design patterns to follow. The Recipes in this Cookbook all assume you're running on a Python3 machine. If you are running Python 2.7 then your code will differ by 2 character. Replace the import statement: import PySimpleGUI as sg with import PySimpleGUI27 as sg There is a short section in the Readme with instruction on installing PySimpleGUI If you like this Cookbook, then you'll LOVE the 100+ sample programs that are just like these. You'll find them in the GitHub at http://www.PySimpleGUI.com. These Recipes are simply several of those programs displayed in document format. Copy these design patterns! All of your PySimpleGUI programs will utilize one of these 2 design patterns depending on the type of window you're implementing. The two types of windows are: 1. One-shot window 2. Persistent window The one-shot window is one that pops up, collects some data, and then disappears. It is more or less a 'form'. The \"Persistent\" window is one that sticks around. With these programs, you loop, reading and processing \"events\" such as button clicks. Pattern 1 - \"One-shot Window\" - Read int list (The Most Common Pattern) This will be the most common pattern you'll follow if you are not using an \"event loop\" (not reading the window multiple times). The window is read and then closes. Because no \"keys\" were specified in the window layout, the return values will be a list of values. If a key is present, then the values are a dictionary. See the main readme document or further down in this document for more on these 2 ways of reading window values. import PySimpleGUI as sg layout = [[sg.Text('My one-shot window.')], [sg.InputText(), sg.FileBrowse()], [sg.Submit(), sg.Cancel()]] window = sg.Window('Window Title').Layout(layout) event, values = window.Read() window.Close() source_filename = values[0] Pattern 2 A - Persistent window (multiple reads using an event loop) Some of the more advanced programs operate with the window remaining visible on the screen. Input values are collected, but rather than closing the window, it is kept visible acting as a way to both output information to the user and gather input data. This code will present a window and will print values until the user clicks the exit button or closes window using an X. Note the do_not_clear parameter that is described in the next design pattern. import PySimpleGUI as sg layout = [[sg.Text('Persistent window')], [sg.Input(do_not_clear=True)], [sg.Button('Read'), sg.Exit()]] window = sg.Window('Window that stays open').Layout(layout) while True: event, values = window.Read() if event is None or event == 'Exit': break print(event, values) window.Close() Pattern 2 B - Persistent window (multiple reads using an event loop + updates data in window) This is a slightly more complex, but maybe more realistic version that reads input from the user and displays that input as text in the window. Your program is likely to be doing both of those activities so this will give you a big jump-start. Do not worry yet what all of these statements mean. Just copy it so you can begin to play with it, make some changes. Experiment to see how thing work. A final note... the parameter do_not_clear in the input call determines the action of the input field after a button event. If this value is True, the input value remains visible following button clicks. If False, then the input field is CLEARED of whatever was input. If you are building a \"Form\" type of window with data entry, you likely want False, the default setting (you can remove the parameter completely). import sys if sys.version_info[0] >= 3: import PySimpleGUI as sg else: import PySimpleGUI27 as sg layout = [[sg.Text('Your typed chars appear here:'), sg.Text('', key='_OUTPUT_') ], [sg.Input(do_not_clear=True, key='_IN_')], [sg.Button('Show'), sg.Button('Exit')]] window = sg.Window('Window Title').Layout(layout) while True: # Event Loop event, values = window.Read() print(event, values) if event is None or event == 'Exit': break if event == 'Show': # change the \"output\" element to be the value of \"input\" element window.FindElement('_OUTPUT_').Update(values['_IN_']) window.Close() Simple Data Entry - Return Values As List Same GUI screen except the return values are in a list instead of a dictionary and doesn't have initial values. import PySimpleGUI as sg # Very basic window. Return values as a list layout = [ [sg.Text('Please enter your Name, Address, Phone')], [sg.Text('Name', size=(15, 1)), sg.InputText()], [sg.Text('Address', size=(15, 1)), sg.InputText()], [sg.Text('Phone', size=(15, 1)), sg.InputText()], [sg.Submit(), sg.Cancel()] ] window = sg.Window('Simple data entry window').Layout(layout) event, values = window.Read() window.Close() print(event, values[0], values[1], values[2]) Simple data entry - Return Values As Dictionary A simple GUI with default values. Results returned in a dictionary. import PySimpleGUI as sg # Very basic window. Return values as a dictionary layout = [ [sg.Text('Please enter your Name, Address, Phone')], [sg.Text('Name', size=(15, 1)), sg.InputText('name', key='_NAME_')], [sg.Text('Address', size=(15, 1)), sg.InputText('address', key='_ADDRESS_')], [sg.Text('Phone', size=(15, 1)), sg.InputText('phone', key='_PHONE_')], [sg.Submit(), sg.Cancel()] ] window = sg.Window('Simple data entry GUI').Layout(layout) event, values = window.Read() window.Close() print(event, values['_NAME_'], values['_ADDRESS_'], values['_PHONE_']) Simple File Browse Browse for a filename that is populated directly into the user's variable import PySimpleGUI as sg layout = [[sg.Text('SHA-1 and SHA-256 Hashes for the file')], [sg.InputText(), sg.FileBrowse()], [sg.Submit(), sg.Cancel()]] (event, (source_filename,)) = sg.Window('SHA-1 & 256 Hash').Layout(layout ).Read() print(event, source_filename) Add GUI to Front-End of Script Quickly add a GUI allowing the user to browse for a filename if a filename is not supplied on the command line using this 1-line GUI. It's the best of both worlds. import PySimpleGUI as sg import sys if len(sys.argv) == 1: event, (fname,) = sg.Window('My Script').Layout([[sg.Text('Document to open')], [sg.In(), sg.FileBrowse()], [sg.CloseButton('Open'), sg.CloseButton('Cancel')]]).Read() else: fname = sys.argv[1] if not fname: sg.Popup(\"Cancel\", \"No filename supplied\") raise SystemExit(\"Cancelling: no filename supplied\") print(event, fname) Compare 2 Files Browse to get 2 file names that can be then compared. import PySimpleGUI as sg layout = [[sg.Text('Enter 2 files to comare')], [sg.Text('File 1', size=(8, 1)), sg.InputText(), sg.FileBrowse()], [sg.Text('File 2', size=(8, 1)), sg.InputText(), sg.FileBrowse()], [sg.Submit(), sg.Cancel()]] window = sg.Window('File Compare').Layout(layout) event, values = window.Read() window.Close() print(event, values) Nearly All Widgets with Green Color Theme Example of nearly all of the widgets in a single window. Uses a customized color scheme. #!/usr/bin/env Python3 import PySimpleGUI as sg sg.ChangeLookAndFeel('GreenTan') # ------ Menu Definition ------ # menu_def = [['File', ['Open', 'Save', 'Exit', 'Properties']], ['Edit', ['Paste', ['Special', 'Normal', ], 'Undo'], ], ['Help', 'About...'], ] # ------ Column Definition ------ # column1 = [[sg.Text('Column 1', background_color='#F7F3EC', justification='center', size=(10, 1))], [sg.Spin(values=('Spin Box 1', '2', '3'), initial_value='Spin Box 1')], [sg.Spin(values=('Spin Box 1', '2', '3'), initial_value='Spin Box 2')], [sg.Spin(values=('Spin Box 1', '2', '3'), initial_value='Spin Box 3')]] layout = [ [sg.Menu(menu_def, tearoff=True)], [sg.Text('All graphic widgets in one window!', size=(30, 1), justification='center', font=(\"Helvetica\", 25), relief=sg.RELIEF_RIDGE)], [sg.Text('Here is some text.... and a place to enter text')], [sg.InputText('This is my text')], [sg.Frame(layout=[ [sg.Checkbox('Checkbox', size=(10,1)), sg.Checkbox('My second checkbox!', default=True)], [sg.Radio('My first Radio! ', \"RADIO1\", default=True, size=(10,1)), sg.Radio('My second Radio!', \"RADIO1\")]], title='Options',title_color='red', relief=sg.RELIEF_SUNKEN, tooltip='Use these to set flags')], [sg.Multiline(default_text='This is the default Text should you decide not to type anything', size=(35, 3)), sg.Multiline(default_text='A second multi-line', size=(35, 3))], [sg.InputCombo(('Combobox 1', 'Combobox 2'), size=(20, 1)), sg.Slider(range=(1, 100), orientation='h', size=(34, 20), default_value=85)], [sg.InputOptionMenu(('Menu Option 1', 'Menu Option 2', 'Menu Option 3'))], [sg.Listbox(values=('Listbox 1', 'Listbox 2', 'Listbox 3'), size=(30, 3)), sg.Frame('Labelled Group',[[ sg.Slider(range=(1, 100), orientation='v', size=(5, 20), default_value=25), sg.Slider(range=(1, 100), orientation='v', size=(5, 20), default_value=75), sg.Slider(range=(1, 100), orientation='v', size=(5, 20), default_value=10), sg.Column(column1, background_color='#F7F3EC')]])], [sg.Text('_' * 80)], [sg.Text('Choose A Folder', size=(35, 1))], [sg.Text('Your Folder', size=(15, 1), auto_size_text=False, justification='right'), sg.InputText('Default Folder'), sg.FolderBrowse()], [sg.Submit(tooltip='Click to submit this window'), sg.Cancel()] ] window = sg.Window('Everything bagel', default_element_size=(40, 1), grab_anywhere=False).Layout(layout) event, values = window.Read() sg.Popup('Title', 'The results of the window.', 'The button clicked was \"{}\"'.format(event), 'The values are', values) Non-Blocking Window With Periodic Update An async Window that has a event read loop. A Text Element is updated periodically with a running timer. Note that value is checked for None which indicates the window was closed using X. Use caution when using windows with a timeout. You should rarely need to use a timeout=0, non-blocking call, so try not to abuse this design pattern. import PySimpleGUI as sg layout = [[sg.Text('Stopwatch', size=(20, 2), justification='center')], [sg.Text('', size=(10, 2), font=('Helvetica', 20), justification='center', key='_OUTPUT_')], [sg.T(' ' * 5), sg.Button('Start/Stop', focus=True), sg.Quit()]] window = sg.Window('Running Timer').Layout(layout) timer_running = True i = 0 # Event Loop while True: i += 1 * (timer_running is True) event, values = window.Read(timeout=10) # Please try and use a timeout when possible if event is None or event == 'Quit': # if user closed the window using X or clicked Quit button break elif event == 'Start/Stop': timer_running = not timer_running window.FindElement('_OUTPUT_').Update('{:02d}:{:02d}.{:02d}'.format((i // 100) // 60, (i // 100) % 60, i % 100)) Callback Function Simulation The architecture of some programs works better with button callbacks instead of handling in-line. While button callbacks are part of the PySimpleGUI implementation, they are not directly exposed to the caller. The way to get the same result as callbacks is to simulate them with a recipe like this one. import PySimpleGUI as sg # This design pattern simulates button callbacks # Note that callbacks are NOT a part of the package's interface to the # caller intentionally. The underlying implementation actually does use # tkinter callbacks. They are simply hidden from the user. # The callback functions def button1(): print('Button 1 callback') def button2(): print('Button 2 callback') # Layout the design of the GUI layout = [[sg.Text('Please click a button', auto_size_text=True)], [sg.Button('1'), sg.Button('2'), sg.Quit()]] # Show the Window to the user window = sg.Window('Button callback example').Layout(layout) # Event loop. Read buttons, make callbacks while True: # Read the Window event, value = window.Read() # Take appropriate action based on button if event == '1': button1() elif event == '2': button2() elif event =='Quit' or event is None: window.Close() break # All done! sg.PopupOK('Done') Realtime Buttons (Good For Raspberry Pi) This recipe implements a remote control interface for a robot. There are 4 directions, forward, reverse, left, right. When a button is clicked, PySimpleGUI immediately returns button events for as long as the buttons is held down. When released, the button events stop. This is an async/non-blocking window. import PySimpleGUI as sg layout = [[sg.Text('Robotics Remote Control')], [sg.T(' ' * 10), sg.RealtimeButton('Forward')], [sg.RealtimeButton('Left'), sg.T(' ' * 15), sg.RealtimeButton('Right')], [sg.T(' ' * 10), sg.RealtimeButton('Reverse')], [sg.T('')], [sg.Quit(button_color=('black', 'orange'))] ] window = sg.Window('Robotics Remote Control', auto_size_text=True).Layout(layout ) # # Some place later in your code... # You need to perform a Read or Refresh on your window every now and then or # else it will appear your program has hung # # your program's main loop while (True): # This is the code that reads and updates your window event, values = window.Read(timeout=10) if event is not None: print(event) if event == 'Quit' or values is None: break window.Close() # Don't forget to close your window! OneLineProgressMeter This recipe shows just how easy it is to add a progress meter to your code. import PySimpleGUI as sg for i in range(1000): sg.OneLineProgressMeter('One Line Meter Example', i+1, 1000, 'key') Button Graphics (Media Player) Buttons can have PNG of GIF images on them. This Media Player recipe requires 4 images in order to function correctly. The background is set to the same color as the button background so that they blend together. #!/usr/bin/env python import sys if sys.version_info[0] >= 3: import PySimpleGUI as sg else: import PySimpleGUI27 as sg # # An Async Demonstration of a media player # Uses button images for a super snazzy look # See how it looks here: # https://user-images.githubusercontent.com/13696193/43159403-45c9726e-8f50-11e8-9da0-0d272e20c579.jpg # def MediaPlayerGUI(): background = '#F0F0F0' # Set the backgrounds the same as the background on the buttons sg.SetOptions(background_color=background, element_background_color=background) # Images are located in a subfolder in the Demo Media Player.py folder image_pause = './ButtonGraphics/Pause.png' image_restart = './ButtonGraphics/Restart.png' image_next = './ButtonGraphics/Next.png' image_exit = './ButtonGraphics/Exit.png' # A text element that will be changed to display messages in the GUI # define layout of the rows layout= [[sg.Text('Media File Player',size=(17,1), font=(\"Helvetica\", 25))], [sg.Text('', size=(15, 2), font=(\"Helvetica\", 14), key='output')], [sg.Button('', button_color=(background,background), image_filename=image_restart, image_size=(50, 50), image_subsample=2, border_width=0, key='Restart Song'), sg.Text(' ' * 2), sg.Button('', button_color=(background,background), image_filename=image_pause, image_size=(50, 50), image_subsample=2, border_width=0, key='Pause'), sg.Text(' ' * 2), sg.Button('', button_color=(background,background), image_filename=image_next, image_size=(50, 50), image_subsample=2, border_width=0, key='Next'), sg.Text(' ' * 2), sg.Text(' ' * 2), sg.Button('', button_color=(background,background), image_filename=image_exit, image_size=(50, 50), image_subsample=2, border_width=0, key='Exit')], [sg.Text('_'*20)], [sg.Text(' '*30)], [ sg.Slider(range=(-10, 10), default_value=0, size=(10, 20), orientation='vertical', font=(\"Helvetica\", 15)), sg.Text(' ' * 2), sg.Slider(range=(-10, 10), default_value=0, size=(10, 20), orientation='vertical', font=(\"Helvetica\", 15)), sg.Text(' ' * 2), sg.Slider(range=(-10, 10), default_value=0, size=(10, 20), orientation='vertical', font=(\"Helvetica\", 15))], [sg.Text(' Bass', font=(\"Helvetica\", 15), size=(9, 1)), sg.Text('Treble', font=(\"Helvetica\", 15), size=(7, 1)), sg.Text('Volume', font=(\"Helvetica\", 15), size=(7, 1))] ] # Open a form, note that context manager can't be used generally speaking for async forms window = sg.Window('Media File Player', auto_size_text=True, default_element_size=(20, 1), font=(\"Helvetica\", 25)).Layout(layout) # Our event loop while(True): event, values = window.Read(timeout=100) # Poll every 100 ms if event == 'Exit' or event is None: break # If a button was pressed, display it on the GUI by updating the text element if event != sg.TIMEOUT_KEY: window.FindElement('output').Update(event) MediaPlayerGUI() Script Launcher - Persistent Window This Window doesn't close after button clicks. To achieve this the buttons are specified as sg.Button instead of sg.Button . The exception to this is the EXIT button. Clicking it will close the window. This program will run commands and display the output in the scrollable window. import PySimpleGUI as sg import subprocess # Please check Demo programs for better examples of launchers def ExecuteCommandSubprocess(command, *args): try: sp = subprocess.Popen([command, *args], shell=True, stdout=subprocess.PIPE, stderr=subprocess.PIPE) out, err = sp.communicate() if out: print(out.decode(\"utf-8\")) if err: print(err.decode(\"utf-8\")) except: pass layout = [ [sg.Text('Script output....', size=(40, 1))], [sg.Output(size=(88, 20))], [sg.Button('script1'), sg.Button('script2'), sg.Button('EXIT')], [sg.Text('Manual command', size=(15, 1)), sg.InputText(focus=True), sg.Button('Run', bind_return_key=True)] ] window = sg.Window('Script launcher').Layout(layout) # ---===--- Loop taking in user input and using it to call scripts --- # while True: (event, value) = window.Read() if event == 'EXIT' or event is None: break # exit button clicked if event == 'script1': ExecuteCommandSubprocess('pip', 'list') elif event == 'script2': ExecuteCommandSubprocess('python', '--version') elif event == 'Run': ExecuteCommandSubprocess(value[0]) Launch a Program With a Button Very simple script that will launch a program as a subprocess. Great for making a desktop launcher toolbar. import subprocess import PySimpleGUI as sg CHROME = r\"C:\\Program Files (x86)\\Google\\Chrome\\Application\\chrome.exe\" layout = [ [sg.Text('Text area', key='_TEXT_')], [sg.Input(do_not_clear=True, key='_URL_')], [sg.Button('Chrome'), sg.Button('Exit')]] window = sg.Window('Window Title').Layout(layout) while True: # Event Loop event, values = window.Read() print(event, values) if event is None or event == 'Exit': break if event == 'Chrome': sp = subprocess.Popen([CHROME, values['_URL_']], shell=True, stdout=subprocess.PIPE, stderr=subprocess.PIPE) window.Close() Machine Learning GUI A standard non-blocking GUI with lots of inputs. import PySimpleGUI as sg # Green & tan color scheme sg.ChangeLookAndFeel('GreenTan') sg.SetOptions(text_justification='right') layout = [[sg.Text('Machine Learning Command Line Parameters', font=('Helvetica', 16))], [sg.Text('Passes', size=(15, 1)), sg.Spin(values=[i for i in range(1, 1000)], initial_value=20, size=(6, 1)), sg.Text('Steps', size=(18, 1)), sg.Spin(values=[i for i in range(1, 1000)], initial_value=20, size=(6, 1))], [sg.Text('ooa', size=(15, 1)), sg.In(default_text='6', size=(10, 1)), sg.Text('nn', size=(15, 1)), sg.In(default_text='10', size=(10, 1))], [sg.Text('q', size=(15, 1)), sg.In(default_text='ff', size=(10, 1)), sg.Text('ngram', size=(15, 1)), sg.In(default_text='5', size=(10, 1))], [sg.Text('l', size=(15, 1)), sg.In(default_text='0.4', size=(10, 1)), sg.Text('Layers', size=(15, 1)), sg.Drop(values=('BatchNorm', 'other'), auto_size_text=True)], [sg.Text('_' * 100, size=(65, 1))], [sg.Text('Flags', font=('Helvetica', 15), justification='left')], [sg.Checkbox('Normalize', size=(12, 1), default=True), sg.Checkbox('Verbose', size=(20, 1))], [sg.Checkbox('Cluster', size=(12, 1)), sg.Checkbox('Flush Output', size=(20, 1), default=True)], [sg.Checkbox('Write Results', size=(12, 1)), sg.Checkbox('Keep Intermediate Data', size=(20, 1))], [sg.Text('_' * 100, size=(65, 1))], [sg.Text('Loss Functions', font=('Helvetica', 15), justification='left')], [sg.Radio('Cross-Entropy', 'loss', size=(12, 1)), sg.Radio('Logistic', 'loss', default=True, size=(12, 1))], [sg.Radio('Hinge', 'loss', size=(12, 1)), sg.Radio('Huber', 'loss', size=(12, 1))], [sg.Radio('Kullerback', 'loss', size=(12, 1)), sg.Radio('MAE(L1)', 'loss', size=(12, 1))], [sg.Radio('MSE(L2)', 'loss', size=(12, 1)), sg.Radio('MB(L0)', 'loss', size=(12, 1))], [sg.Submit(), sg.Cancel()]] window = sg.Window('Machine Learning Front End', font=(\"Helvetica\", 12)).Layout(layout) event, values = window.Read() Custom Progress Meter / Progress Bar Perhaps you don't want all the statistics that the EasyProgressMeter provides and want to create your own progress bar. Use this recipe to do just that. import PySimpleGUI as sg # layout the Window layout = [[sg.Text('A custom progress meter')], [sg.ProgressBar(1000, orientation='h', size=(20, 20), key='progbar')], [sg.Cancel()]] # create the Window window = sg.Window('Custom Progress Meter').Layout(layout) # loop that would normally do something useful for i in range(1000): # check to see if the cancel button was clicked and exit loop if clicked event, values = window.Read(timeout=0) if event == 'Cancel' or event is None: break # update bar with loop value +1 so that bar eventually reaches the maximum window.FindElement('progbar').UpdateBar(i + 1) # done with loop... need to destroy the window as it's still open window.Close() The One-Line GUI For those of you into super-compact code, a complete customized GUI can be specified, shown, and received the results using a single line of Python code. Instead of import PySimpleGUI as sg layout = [[sg.Text('Filename')], [sg.Input(), sg.FileBrowse()], [sg.OK(), sg.Cancel()]] event, (number,) = sg.Window('Get filename example').Layout(layout).Read() you can write this line of code for the exact same result (OK, two lines with the import): import PySimpleGUI as sg event, (filename,) = sg.Window('Get filename example').Layout( [[sg.Text('Filename')], [sg.Input(), sg.FileBrowse()], [sg.OK(), sg.Cancel()]]).Read() Multiple Columns A Column is required when you have a tall element to the left of smaller elements. In this example, there is a Listbox on the left that is 3 rows high. To the right of it are 3 single rows of text and input. These 3 rows are in a Column Element. To make it easier to see the Column in the window, the Column background has been shaded blue. The code is wordier than normal due to the blue shading. Each element in the column needs to have the color set to match blue background. import PySimpleGUI as sg # Demo of how columns work # GUI has on row 1 a vertical slider followed by a COLUMN with 7 rows # Prior to the Column element, this layout was not possible # Columns layouts look identical to GUI layouts, they are a list of lists of elements. sg.ChangeLookAndFeel('BlueMono') # Column layout col = [[sg.Text('col Row 1', text_color='white', background_color='blue')], [sg.Text('col Row 2', text_color='white', background_color='blue'), sg.Input('col input 1')], [sg.Text('col Row 3', text_color='white', background_color='blue'), sg.Input('col input 2')]] layout = [[sg.Listbox(values=('Listbox Item 1', 'Listbox Item 2', 'Listbox Item 3'), select_mode=sg.LISTBOX_SELECT_MODE_MULTIPLE, size=(20,3)), sg.Column(col, background_color='blue')], [sg.Input('Last input')], [sg.OK()]] # Display the Window and get values event, values = sg.Window('Compact 1-line Window with column').Layout(layout).Read() sg.Popup(event, values, line_width=200) Persistent Window With Text Element Updates This simple program keep a window open, taking input values until the user terminates the program using the \"X\" button. ```python import PySimpleGUI as sg layout = [ [sg.Txt('Enter values to calculate')], [sg.In(size=(8,1), key='numerator')], [sg.Txt('_' * 10)], [sg.In(size=(8,1), key='denominator')], [sg.Txt('', size=(8,1), key='output') ], [sg.Button('Calculate', bind_return_key=True)]] window = sg.Window('Math').Layout(layout) while True: event, values = window.Read() if event is not None: try: numerator = float(values['numerator']) denominator = float(values['denominator']) calc = numerator / denominator except: calc = 'Invalid' window.FindElement('output').Update(calc) else: break ## One Element Updating Another - Compound Elements ![image](https://user-images.githubusercontent.com/13696193/49649095-1be40700-f9f6-11e8-981e-f56eb8404ae7.png) You can easily build \"compound elements\" in a single like of code. This recipe shows you how to add a numeric value onto a slider. ```python import PySimpleGUI as sg layout = [[sg.Text('Slider Demonstration'), sg.Text('', key='_OUTPUT_')], [sg.T('0',key='_LEFT_'), sg.Slider((1,100), key='_SLIDER_', orientation='h', enable_events=True, disable_number_display=True), sg.T('0', key='_RIGHT_')], [sg.Button('Show'), sg.Button('Exit')]] window = sg.Window('Window Title').Layout(layout) while True: # Event Loop event, values = window.Read() print(event, values) if event is None or event == 'Exit': break window.Element('_LEFT_').Update(values['_SLIDER_']) window.Element('_RIGHT_').Update(values['_SLIDER_']) window.Close() Multiple Windows This recipe is a design pattern for multiple windows where the first window is not active while the second window is showing. The first window is hidden to discourage continued interaction. \"\"\" PySimpleGUI The Complete Course Lesson 7 - Multiple Windows\"\"\" import PySimpleGUI as sg # Design pattern 1 - First window does not remain active layout = [[ sg.Text('Window 1'),], [sg.Input(do_not_clear=True)], [sg.Text('', key='_OUTPUT_')], [sg.Button('Launch 2')]] win1 = sg.Window('Window 1').Layout(layout) win2_active=False while True: ev1, vals1 = win1.Read(timeout=100) if ev1 is None: break win1.FindElement('_OUTPUT_').Update(vals1[0]) if ev1 == 'Launch 2' and not win2_active: win2_active = True win1.Hide() layout2 = [[sg.Text('Window 2')], # note must create a layout from scratch every time. No reuse [sg.Button('Exit')]] win2 = sg.Window('Window 2').Layout(layout2) while True: ev2, vals2 = win2.Read() if ev2 is None or ev2 == 'Exit': win2.Close() win2_active = False win1.UnHide() break tkinter Canvas Widget The Canvas Element is one of the few tkinter objects that are directly accessible. The tkinter Canvas widget itself can be retrieved from a Canvas Element like this: can = sg.Canvas(size=(100,100)) tkcanvas = can.TKCanvas tkcanvas.create_oval(50, 50, 100, 100) While it's fun to scribble on a Canvas Widget, try Graph Element makes it a downright pleasant experience. You do not have to worry about the tkinter coordinate system and can instead work in your own coordinate system. ```python import PySimpleGUI as sg layout = [ [sg.Canvas(size=(100, 100), background_color='red', key= 'canvas')], [sg.T('Change circle color to:'), sg.Button('Red'), sg.Button('Blue')] ] window = sg.Window('Canvas test') window.Layout(layout) window.Finalize() canvas = window.FindElement('canvas') cir = canvas.TKCanvas.create_oval(50, 50, 100, 100) while True: event, values = window.Read() if event is None: break if event == 'Blue': canvas.TKCanvas.itemconfig(cir, fill=\"Blue\") elif event == 'Red': canvas.TKCanvas.itemconfig(cir, fill=\"Red\") ## Graph Element - drawing circle, rectangle, etc, objects Just like you can draw on a tkinter widget, you can also draw on a Graph Element. Graph Elements are easier on the programmer as you get to work in your own coordinate system. ![graph recipe](https://user-images.githubusercontent.com/13696193/45920640-751bb000-be75-11e8-9530-45b71cbae07d.jpg) ```python import PySimpleGUI as sg layout = [ [sg.Graph(canvas_size=(400, 400), graph_bottom_left=(0,0), graph_top_right=(400, 400), background_color='red', key='graph')], [sg.T('Change circle color to:'), sg.Button('Red'), sg.Button('Blue'), sg.Button('Move')] ] window = sg.Window('Graph test') window.Layout(layout) window.Finalize() graph = window.FindElement('graph') circle = graph.DrawCircle((75,75), 25, fill_color='black',line_color='white') point = graph.DrawPoint((75,75), 10, color='green') oval = graph.DrawOval((25,300), (100,280), fill_color='purple', line_color='purple' ) rectangle = graph.DrawRectangle((25,300), (100,280), line_color='purple' ) line = graph.DrawLine((0,0), (100,100)) while True: event, values = window.Read() if event is None: break if event is 'Blue': graph.TKCanvas.itemconfig(circle, fill = \"Blue\") elif event is 'Red': graph.TKCanvas.itemconfig(circle, fill = \"Red\") elif event is 'Move': graph.MoveFigure(point, 10,10) graph.MoveFigure(circle, 10,10) graph.MoveFigure(oval, 10,10) graph.MoveFigure(rectangle, 10,10) Keypad Touchscreen Entry - Input Element Update This Recipe implements a Raspberry Pi touchscreen based keypad entry. As the digits are entered using the buttons, the Input Element above it is updated with the input digits. There are a number of features used in this Recipe including: Default Element Size auto_size_buttons Button Dictionary Return values Update of Elements in window (Input, Text) do_not_clear of Input Elements ```python import PySimpleGUI as sg # Demonstrates a number of PySimpleGUI features including: # Default element size # auto_size_buttons # Button # Dictionary return values # Update of elements in window (Text, Input) # do_not_clear of Input elements layout = [[sg.Text('Enter Your Passcode')], [sg.Input(size=(10, 1), do_not_clear=True, justification='right', key='input')], [sg.Button('1'), sg.Button('2'), sg.Button('3')], [sg.Button('4'), sg.Button('5'), sg.Button('6')], [sg.Button('7'), sg.Button('8'), sg.Button('9')], [sg.Button('Submit'), sg.Button('0'), sg.Button('Clear')], [sg.Text('', size=(15, 1), font=('Helvetica', 18), text_color='red', key='out')], ] window = sg.Window('Keypad', default_button_element_size=(5, 2), auto_size_buttons=False, grab_anywhere=False).Layout(layout) # Loop forever reading the window's values, updating the Input field keys_entered = '' while True: event, values = window.Read() # read the window if event is None: # if the X button clicked, just exit break if event == 'Clear': # clear keys if clear button keys_entered = '' elif event in '1234567890': keys_entered = values['input'] # get what's been entered so far keys_entered += event # add the new digit elif event == 'Submit': keys_entered = values['input'] window.FindElement('out').Update(keys_entered) # output the final string window.FindElement('input').Update(keys_entered) # change the window to reflect current key string ## Animated Matplotlib Graph Use the Canvas Element to create an animated graph. The code is a bit tricky to follow, but if you know Matplotlib then this recipe shouldn't be too difficult to copy and modify. ![animated matplotlib](https://user-images.githubusercontent.com/13696193/44640937-91b9ea80-a992-11e8-9c1c-85ae74013679.jpg) ```python from tkinter import * from random import randint import PySimpleGUI as sg from matplotlib.backends.backend_tkagg import FigureCanvasTkAgg, FigureCanvasAgg from matplotlib.figure import Figure import matplotlib.backends.tkagg as tkagg import tkinter as Tk fig = Figure() ax = fig.add_subplot(111) ax.set_xlabel(\"X axis\") ax.set_ylabel(\"Y axis\") ax.grid() layout = [[sg.Text('Animated Matplotlib', size=(40, 1), justification='center', font='Helvetica 20')], [sg.Canvas(size=(640, 480), key='canvas')], [sg.Button('Exit', size=(10, 2), pad=((280, 0), 3), font='Helvetica 14')]] # create the window and show it without the plot window = sg.Window('Demo Application - Embedding Matplotlib In PySimpleGUI').Layout(layout) window.Finalize() # needed to access the canvas element prior to reading the window canvas_elem = window.FindElement('canvas') graph = FigureCanvasTkAgg(fig, master=canvas_elem.TKCanvas) canvas = canvas_elem.TKCanvas dpts = [randint(0, 10) for x in range(10000)] # Our event loop for i in range(len(dpts)): event, values = window.Read(timeout=20) if event == 'Exit' or event is None: exit(69) ax.cla() ax.grid() ax.plot(range(20), dpts[i:i + 20], color='purple') graph.draw() figure_x, figure_y, figure_w, figure_h = fig.bbox.bounds figure_w, figure_h = int(figure_w), int(figure_h) photo = Tk.PhotoImage(master=canvas, width=figure_w, height=figure_h) canvas.create_image(640 / 2, 480 / 2, image=photo) figure_canvas_agg = FigureCanvasAgg(fig) figure_canvas_agg.draw() tkagg.blit(photo, figure_canvas_agg.get_renderer()._renderer, colormode=2) Tight Layout with Button States Saw this example layout written in tkinter and liked it so much I duplicated the interface. It's \"tight\", clean, and has a nice dark look and feel. This Recipe also contains code that implements the button interactions so that you'll have a template to build from. In other GUI frameworks this program would be most likely \"event driven\" with callback functions being used to communicate button events. The \"event loop\" would be handled by the GUI engine. If code already existed that used a call-back mechanism, the loop in the example code below could simply call these callback functions directly based on the button text it receives in the window.Read call. import PySimpleGUI as sg \"\"\" Demonstrates using a \"tight\" layout with a Dark theme. Shows how button states can be controlled by a user application. The program manages the disabled/enabled states for buttons and changes the text color to show greyed-out (disabled) buttons \"\"\" sg.ChangeLookAndFeel('Dark') sg.SetOptions(element_padding=(0,0)) layout = [[sg.T('User:', pad=((3,0),0)), sg.OptionMenu(values = ('User 1', 'User 2'), size=(20,1)), sg.T('0', size=(8,1))], [sg.T('Customer:', pad=((3,0),0)), sg.OptionMenu(values=('Customer 1', 'Customer 2'), size=(20,1)), sg.T('1', size=(8,1))], [sg.T('Notes:', pad=((3,0),0)), sg.In(size=(44,1), background_color='white', text_color='black')], [sg.Button('Start', button_color=('white', 'black'), key='Start'), sg.Button('Stop', button_color=('white', 'black'), key='Stop'), sg.Button('Reset', button_color=('white', 'firebrick3'), key='Reset'), sg.Button('Submit', button_color=('white', 'springgreen4'), key='Submit')] ] window = sg.Window(\"Time Tracker\", default_element_size=(12,1), text_justification='r', auto_size_text=False, auto_size_buttons=False, default_button_element_size=(12,1)) window.Layout(layout) window.Finalize() window.FindElement('Stop').Update(disabled=True) window.FindElement('Reset').Update(disabled=True) window.FindElement('Submit').Update(disabled=True) recording = have_data = False while True: event, values = window.Read() print(event) if event is None: exit(69) if event is 'Start': window.FindElement('Start').Update(disabled=True) window.FindElement('Stop').Update(disabled=False) window.FindElement('Reset').Update(disabled=False) window.FindElement('Submit').Update(disabled=True) recording = True elif event is 'Stop' and recording: window.FindElement('Stop').Update(disabled=True) window.FindElement('Start').Update(disabled=False) window.FindElement('Submit').Update(disabled=False) recording = False have_data = True elif event is 'Reset': window.FindElement('Stop').Update(disabled=True) window.FindElement('Start').Update(disabled=False) window.FindElement('Submit').Update(disabled=True) window.FindElement('Reset').Update(disabled=False) recording = False have_data = False elif event is 'Submit' and have_data: window.FindElement('Stop').Update(disabled=True) window.FindElement('Start').Update(disabled=False) window.FindElement('Submit').Update(disabled=True) window.FindElement('Reset').Update(disabled=False) recording = False Password Protection For Scripts You get 2 scripts in one. Use the upper half to generate your hash code. Then paste it into the code in the lower half. Copy and paste lower 1/2 into your code to get password protection for your script without putting the password into your source code. import PySimpleGUI as sg import hashlib ''' Create a secure login for your scripts without having to include your password in the program. Create an SHA1 hash code for your password using the GUI. Paste into variable in final program 1. Choose a password 2. Generate a hash code for your chosen password by running program and entering 'gui' as the password 3. Type password into the GUI 4. Copy and paste hash code Window GUI into variable named login_password_hash 5. Run program again and test your login! ''' # Use this GUI to get your password's hash code def HashGeneratorGUI(): layout = [[sg.T('Password Hash Generator', size=(30,1), font='Any 15')], [sg.T('Password'), sg.In(key='password')], [sg.T('SHA Hash'), sg.In('', size=(40,1), key='hash')], ] window = sg.Window('SHA Generator', auto_size_text=False, default_element_size=(10,1), text_justification='r', return_keyboard_events=True, grab_anywhere=False).Layout(layout) while True: event, values = window.Read() if event is None: exit(69) password = values['password'] try: password_utf = password.encode('utf-8') sha1hash = hashlib.sha1() sha1hash.update(password_utf) password_hash = sha1hash.hexdigest() window.FindElement('hash').Update(password_hash) except: pass # ----------------------------- Paste this code into your program / script ----------------------------- # determine if a password matches the secret password by comparing SHA1 hash codes def PasswordMatches(password, hash): password_utf = password.encode('utf-8') sha1hash = hashlib.sha1() sha1hash.update(password_utf) password_hash = sha1hash.hexdigest() if password_hash == hash: return True else: return False login_password_hash = '5baa61e4c9b93f3f0682250b6cf8331b7ee68fd8' password = sg.PopupGetText('Password', password_char='*') if password == 'gui': # Remove when pasting into your program HashGeneratorGUI() # Remove when pasting into your program exit(69) # Remove when pasting into your program if PasswordMatches(password, login_password_hash): print('Login SUCCESSFUL') else: print('Login FAILED!!') Desktop Floating Toolbar Hiding your windows commmand window For this and the Time & CPU Widgets you may wish to consider using a tool or technique that will hide your Windows Command Prompt window. I recommend the techniques found on this site: http://www.robvanderwoude.com/battech_hideconsole.php At the moment I'm using the technique that involves wscript and a script named RunNHide.vbs. They are working beautifully. I'm using a hotkey program and launch by using this script with the command \"python.exe insert_program_here.py\". I guess the next widget should be one that shows all the programs launched this way so you can kill any bad ones. If you don't properly catch the exit button on your window then your while loop is going to keep on working while your window is no longer there so be careful in your code to always have exit explicitly handled. Floating toolbar This is a cool one! (Sorry about the code pastes... I'm working in it) Impress your friends at what a tool-wizard you are by popping a custom toolbar that you keep in the corner of your screen. It stays on top of all your other windows. You can easily change colors to match your background by changing a couple of parameters in the code. import PySimpleGUI as sg import subprocess import os import sys \"\"\" Demo_Toolbar - A floating toolbar with quick launcher One cool PySimpleGUI demo. Shows borderless windows, grab_anywhere, tight button layout You can setup a specific program to launch when a button is clicked, or use the Combobox to select a .py file found in the root folder, and run that file. \"\"\" ROOT_PATH = './' def Launcher(): def print(line): window.FindElement('output').Update(line) sg.ChangeLookAndFeel('Dark') namesonly = [f for f in os.listdir(ROOT_PATH) if f.endswith('.py') ] sg.SetOptions(element_padding=(0,0), button_element_size=(12,1), auto_size_buttons=False) layout = [[sg.Combo(values=namesonly, size=(35,30), key='demofile'), sg.Button('Run', button_color=('white', '#00168B')), sg.Button('Program 1'), sg.Button('Program 2'), sg.Button('Program 3', button_color=('white', '#35008B')), sg.Button('EXIT', button_color=('white','firebrick3'))], [sg.T('', text_color='white', size=(50,1), key='output')]] window = sg.Window('Floating Toolbar', no_titlebar=True, keep_on_top=True).Layout(layout) # ---===--- Loop taking in user input (events) --- # while True: (event, value) = window.Read() if event == 'EXIT' or event is None: break # exit button clicked if event == 'Program 1': print('Run your program 1 here!') elif event == 'Program 2': print('Run your program 2 here!') elif event == 'Run': file = value['demofile'] print('Launching %s'%file) ExecuteCommandSubprocess('python', os.path.join(ROOT_PATH, file)) else: print(event) def ExecuteCommandSubprocess(command, *args, wait=False): try: if sys.platwindow == 'linux': arg_string = '' for arg in args: arg_string += ' ' + str(arg) sp = subprocess.Popen(['python3' + arg_string, ], shell=True, stdout=subprocess.PIPE, stderr=subprocess.PIPE) else: sp = subprocess.Popen([command, list(args)], shell=True, stdout=subprocess.PIPE, stderr=subprocess.PIPE) if wait: out, err = sp.communicate() if out: print(out.decode(\"utf-8\")) if err: print(err.decode(\"utf-8\")) except: pass if __name__ == '__main__': Launcher() Desktop Floating Widget - Timer This is a little widget you can leave running on your desktop. Will hopefully see more of these for things like checking email, checking server pings, displaying system information, dashboards, etc . Much of the code is handling the button states in a fancy way. It could be much simpler if you don't change the button text based on state. import sys if sys.version_info[0] >= 3: import PySimpleGUI as sg else: import PySimpleGUI27 as sg import time \"\"\" Timer Desktop Widget Creates a floating timer that is always on top of other windows You move it by grabbing anywhere on the window Good example of how to do a non-blocking, polling program using SimpleGUI Can be used to poll hardware when running on a Pi While the timer ticks are being generated by PySimpleGUI's \"timeout\" mechanism, the actual value of the timer that is displayed comes from the system timer, time.time(). This guarantees an accurate time value is displayed regardless of the accuracy of the PySimpleGUI timer tick. If this design were not used, then the time value displayed would slowly drift by the amount of time it takes to execute the PySimpleGUI read and update calls (not good!) NOTE - you will get a warning message printed when you exit using exit button. It will look something like: invalid command name \\\"1616802625480StopMove\\\" \"\"\" # ---------------- Create Form ---------------- sg.ChangeLookAndFeel('Black') sg.SetOptions(element_padding=(0, 0)) layout = [[sg.Text('')], [sg.Text('', size=(8, 2), font=('Helvetica', 20), justification='center', key='text')], [sg.Button('Pause', key='button', button_color=('white', '#001480')), sg.Button('Reset', button_color=('white', '#007339'), key='Reset'), sg.Exit(button_color=('white', 'firebrick4'), key='Exit')]] window = sg.Window('Running Timer', no_titlebar=True, auto_size_buttons=False, keep_on_top=True, grab_anywhere=True).Layout(layout) # ---------------- main loop ---------------- current_time = 0 paused = False start_time = int(round(time.time() * 100)) while (True): # --------- Read and update window -------- if not paused: event, values = window.Read(timeout=10) current_time = int(round(time.time() * 100)) - start_time else: event, values = window.Read() if event == 'button': event = window.FindElement(event).GetText() # --------- Do Button Operations -------- if event is None or event == 'Exit': # ALWAYS give a way out of program break if event is 'Reset': start_time = int(round(time.time() * 100)) current_time = 0 paused_time = start_time elif event == 'Pause': paused = True paused_time = int(round(time.time() * 100)) element = window.FindElement('button') element.Update(text='Run') elif event == 'Run': paused = False start_time = start_time + int(round(time.time() * 100)) - paused_time element = window.FindElement('button') element.Update(text='Pause') # --------- Display timer in window -------- window.FindElement('text').Update('{:02d}:{:02d}.{:02d}'.format((current_time // 100) // 60, (current_time // 100) % 60, current_time % 100)) Desktop Floating Widget - CPU Utilization Like the Timer widget above, this script can be kept running. You will need the package psutil installed in order to run this Recipe. The spinner changes the number of seconds between reads. Note that you will get an error message printed when exiting because the window does not have have a titlebar. It's a known problem. import PySimpleGUI as sg import psutil # ---------------- Create Window ---------------- sg.ChangeLookAndFeel('Black') layout = [[sg.Text('')], [sg.Text('', size=(8, 2), font=('Helvetica', 20), justification='center', key='text')], [sg.Exit(button_color=('white', 'firebrick4'), pad=((15, 0), 0)), sg.Spin([x + 1 for x in range(10)], 1, key='spin')]] window = sg.Window('Running Timer', no_titlebar=True, auto_size_buttons=False, keep_on_top=True, grab_anywhere=True).Layout(layout) # ---------------- main loop ---------------- while (True): # --------- Read and update window -------- event, values = window.Read(timeout=0) # --------- Do Button Operations -------- if event is None or event == 'Exit': break try: interval = int(values['spin']) except: interval = 1 cpu_percent = psutil.cpu_percent(interval=interval) # --------- Display timer in window -------- window.FindElement('text').Update(f'CPU {cpu_percent:02.0f}%') # Broke out of main loop. Close the window. window.Close() Menus Menus are nothing more than buttons that live in a menu-bar. When you click on a menu item, you get back a \"button\" with that menu item's text, just as you would had that text been on a button. Menu's are defined separately from the GUI window. To add one to your window, simply insert sg.Menu(menu_layout). The menu definition is a list of menu choices and submenus. They are a list of lists. Copy the Recipe and play with it. You'll eventually get when you're looking for. If you double click the dashed line at the top of the list of choices, that menu will tear off and become a floating toolbar. How cool! To enable this feature, set the parameter tearoff=True in your call to sg.Menu() import PySimpleGUI as sg sg.ChangeLookAndFeel('LightGreen') sg.SetOptions(element_padding=(0, 0)) # ------ Menu Definition ------ # menu_def = [['File', ['Open', 'Save', 'Exit' ]], ['Edit', ['Paste', ['Special', 'Normal', ], 'Undo'], ], ['Help', 'About...'], ] # ------ GUI Defintion ------ # layout = [ [sg.Menu(menu_def, )], [sg.Output(size=(60, 20))] ] window = sg.Window(\"Windows-like program\", default_element_size=(12, 1), auto_size_text=False, auto_size_buttons=False, default_button_element_size=(12, 1)).Layout(layout) # ------ Loop & Process button menu choices ------ # while True: event, values = window.Read() if event == None or event == 'Exit': break print('Button = ', event) # ------ Process menu choices ------ # if event == 'About...': sg.Popup('About this program', 'Version 1.0', 'PySimpleGUI rocks...') elif event == 'Open': filename = sg.PopupGetFile('file to open', no_window=True) print(filename) Graphing with Graph Element Use the Graph Element to draw points, lines, circles, rectangles using your coordinate systems rather than the underlying graphics coordinates. In this example we're defining our graph to be from -100, -100 to +100,+100. That means that zero is in the middle of the drawing. You define this graph description in your call to Graph. import math import PySimpleGUI as sg layout = [[sg.Graph(canvas_size=(400, 400), graph_bottom_left=(-105,-105), graph_top_right=(105,105), background_color='white', key='graph', tooltip='This is a cool graph!')],] window = sg.Window('Graph of Sine Function', grab_anywhere=True).Layout(layout).Finalize() graph = window.FindElement('graph') # Draw axis graph.DrawLine((-100,0), (100,0)) graph.DrawLine((0,-100), (0,100)) for x in range(-100, 101, 20): graph.DrawLine((x,-3), (x,3)) if x != 0: graph.DrawText( x, (x,-10), color='green') for y in range(-100, 101, 20): graph.DrawLine((-3,y), (3,y)) if y != 0: graph.DrawText( y, (-10,y), color='blue') # Draw Graph for x in range(-100,100): y = math.sin(x/20)*50 graph.DrawCircle((x,y), 1, line_color='red', fill_color='red') event, values = window.Read() Tabs Tabs bring not only an extra level of sophistication to your window layout, they give you extra room to add more elements. Tabs are one of the 3 container Elements, Elements that hold or contain other Elements. The other two are the Column and Frame Elements. import PySimpleGUI as sg tab1_layout = [[sg.T('This is inside tab 1')]] tab2_layout = [[sg.T('This is inside tab 2')], [sg.In(key='in')]] layout = [[sg.TabGroup([[sg.Tab('Tab 1', tab1_layout, tooltip='tip'), sg.Tab('Tab 2', tab2_layout)]], tooltip='TIP2')], [sg.Button('Read')]] window = sg.Window('My window with tabs', default_element_size=(12,1)).Layout(layout) while True: event, values = window.Read() print(event,values) if event is None: # always, always give a way out! break Creating a Windows .EXE File It's possible to create a single .EXE file that can be distributed to Windows users. There is no requirement to install the Python interpreter on the PC you wish to run it on. Everything it needs is in the one EXE file, assuming you're running a somewhat up to date version of Windows. Installation of the packages, you'll need to install PySimpleGUI and PyInstaller (you need to install only once) pip install PySimpleGUI pip install PyInstaller To create your EXE file from your program that uses PySimpleGUI, my_program.py , enter this command in your Windows command prompt: pyinstaller -wF my_program.py You will be left with a single file, my_program.exe , located in a folder named dist under the folder where you executed the pyinstaller command. That's all... Run your my_program.exe file on the Windows machine of your choosing. \"It's just that easy.\" (famous last words that screw up just about anything being referenced) Your EXE file should run without creating a \"shell window\". Only the GUI window should show up on your taskbar.","title":"Cookbook"},{"location":"cookbook/#the-pysimplegui-cookbook","text":"You'll find that starting with a Recipe will give you a big jump-start on creating your custom GUI. Copy and paste one of these Recipes and modify it to match your requirements. Study them to get an idea of what design patterns to follow. The Recipes in this Cookbook all assume you're running on a Python3 machine. If you are running Python 2.7 then your code will differ by 2 character. Replace the import statement: import PySimpleGUI as sg with import PySimpleGUI27 as sg There is a short section in the Readme with instruction on installing PySimpleGUI If you like this Cookbook, then you'll LOVE the 100+ sample programs that are just like these. You'll find them in the GitHub at http://www.PySimpleGUI.com. These Recipes are simply several of those programs displayed in document format.","title":"The PySimpleGUI Cookbook"},{"location":"cookbook/#copy-these-design-patterns","text":"All of your PySimpleGUI programs will utilize one of these 2 design patterns depending on the type of window you're implementing. The two types of windows are: 1. One-shot window 2. Persistent window The one-shot window is one that pops up, collects some data, and then disappears. It is more or less a 'form'. The \"Persistent\" window is one that sticks around. With these programs, you loop, reading and processing \"events\" such as button clicks.","title":"Copy these design patterns!"},{"location":"cookbook/#pattern-1-one-shot-window-read-int-list-the-most-common-pattern","text":"This will be the most common pattern you'll follow if you are not using an \"event loop\" (not reading the window multiple times). The window is read and then closes. Because no \"keys\" were specified in the window layout, the return values will be a list of values. If a key is present, then the values are a dictionary. See the main readme document or further down in this document for more on these 2 ways of reading window values. import PySimpleGUI as sg layout = [[sg.Text('My one-shot window.')], [sg.InputText(), sg.FileBrowse()], [sg.Submit(), sg.Cancel()]] window = sg.Window('Window Title').Layout(layout) event, values = window.Read() window.Close() source_filename = values[0]","title":"Pattern 1 - \"One-shot Window\" - Read int list (The Most Common Pattern)"},{"location":"cookbook/#pattern-2-a-persistent-window-multiple-reads-using-an-event-loop","text":"Some of the more advanced programs operate with the window remaining visible on the screen. Input values are collected, but rather than closing the window, it is kept visible acting as a way to both output information to the user and gather input data. This code will present a window and will print values until the user clicks the exit button or closes window using an X. Note the do_not_clear parameter that is described in the next design pattern. import PySimpleGUI as sg layout = [[sg.Text('Persistent window')], [sg.Input(do_not_clear=True)], [sg.Button('Read'), sg.Exit()]] window = sg.Window('Window that stays open').Layout(layout) while True: event, values = window.Read() if event is None or event == 'Exit': break print(event, values) window.Close()","title":"Pattern 2 A - Persistent window (multiple reads using an event loop)"},{"location":"cookbook/#pattern-2-b-persistent-window-multiple-reads-using-an-event-loop-updates-data-in-window","text":"This is a slightly more complex, but maybe more realistic version that reads input from the user and displays that input as text in the window. Your program is likely to be doing both of those activities so this will give you a big jump-start. Do not worry yet what all of these statements mean. Just copy it so you can begin to play with it, make some changes. Experiment to see how thing work. A final note... the parameter do_not_clear in the input call determines the action of the input field after a button event. If this value is True, the input value remains visible following button clicks. If False, then the input field is CLEARED of whatever was input. If you are building a \"Form\" type of window with data entry, you likely want False, the default setting (you can remove the parameter completely). import sys if sys.version_info[0] >= 3: import PySimpleGUI as sg else: import PySimpleGUI27 as sg layout = [[sg.Text('Your typed chars appear here:'), sg.Text('', key='_OUTPUT_') ], [sg.Input(do_not_clear=True, key='_IN_')], [sg.Button('Show'), sg.Button('Exit')]] window = sg.Window('Window Title').Layout(layout) while True: # Event Loop event, values = window.Read() print(event, values) if event is None or event == 'Exit': break if event == 'Show': # change the \"output\" element to be the value of \"input\" element window.FindElement('_OUTPUT_').Update(values['_IN_']) window.Close()","title":"Pattern 2 B - Persistent window (multiple reads using an event loop + updates data in window)"},{"location":"cookbook/#simple-data-entry-return-values-as-list","text":"Same GUI screen except the return values are in a list instead of a dictionary and doesn't have initial values. import PySimpleGUI as sg # Very basic window. Return values as a list layout = [ [sg.Text('Please enter your Name, Address, Phone')], [sg.Text('Name', size=(15, 1)), sg.InputText()], [sg.Text('Address', size=(15, 1)), sg.InputText()], [sg.Text('Phone', size=(15, 1)), sg.InputText()], [sg.Submit(), sg.Cancel()] ] window = sg.Window('Simple data entry window').Layout(layout) event, values = window.Read() window.Close() print(event, values[0], values[1], values[2])","title":"Simple Data Entry - Return Values As List"},{"location":"cookbook/#simple-data-entry-return-values-as-dictionary","text":"A simple GUI with default values. Results returned in a dictionary. import PySimpleGUI as sg # Very basic window. Return values as a dictionary layout = [ [sg.Text('Please enter your Name, Address, Phone')], [sg.Text('Name', size=(15, 1)), sg.InputText('name', key='_NAME_')], [sg.Text('Address', size=(15, 1)), sg.InputText('address', key='_ADDRESS_')], [sg.Text('Phone', size=(15, 1)), sg.InputText('phone', key='_PHONE_')], [sg.Submit(), sg.Cancel()] ] window = sg.Window('Simple data entry GUI').Layout(layout) event, values = window.Read() window.Close() print(event, values['_NAME_'], values['_ADDRESS_'], values['_PHONE_'])","title":"Simple data entry - Return Values As Dictionary"},{"location":"cookbook/#simple-file-browse","text":"Browse for a filename that is populated directly into the user's variable import PySimpleGUI as sg layout = [[sg.Text('SHA-1 and SHA-256 Hashes for the file')], [sg.InputText(), sg.FileBrowse()], [sg.Submit(), sg.Cancel()]] (event, (source_filename,)) = sg.Window('SHA-1 & 256 Hash').Layout(layout ).Read() print(event, source_filename)","title":"Simple File Browse"},{"location":"cookbook/#add-gui-to-front-end-of-script","text":"Quickly add a GUI allowing the user to browse for a filename if a filename is not supplied on the command line using this 1-line GUI. It's the best of both worlds. import PySimpleGUI as sg import sys if len(sys.argv) == 1: event, (fname,) = sg.Window('My Script').Layout([[sg.Text('Document to open')], [sg.In(), sg.FileBrowse()], [sg.CloseButton('Open'), sg.CloseButton('Cancel')]]).Read() else: fname = sys.argv[1] if not fname: sg.Popup(\"Cancel\", \"No filename supplied\") raise SystemExit(\"Cancelling: no filename supplied\") print(event, fname)","title":"Add GUI to Front-End of Script"},{"location":"cookbook/#compare-2-files","text":"Browse to get 2 file names that can be then compared. import PySimpleGUI as sg layout = [[sg.Text('Enter 2 files to comare')], [sg.Text('File 1', size=(8, 1)), sg.InputText(), sg.FileBrowse()], [sg.Text('File 2', size=(8, 1)), sg.InputText(), sg.FileBrowse()], [sg.Submit(), sg.Cancel()]] window = sg.Window('File Compare').Layout(layout) event, values = window.Read() window.Close() print(event, values)","title":"Compare 2 Files"},{"location":"cookbook/#nearly-all-widgets-with-green-color-theme","text":"Example of nearly all of the widgets in a single window. Uses a customized color scheme. #!/usr/bin/env Python3 import PySimpleGUI as sg sg.ChangeLookAndFeel('GreenTan') # ------ Menu Definition ------ # menu_def = [['File', ['Open', 'Save', 'Exit', 'Properties']], ['Edit', ['Paste', ['Special', 'Normal', ], 'Undo'], ], ['Help', 'About...'], ] # ------ Column Definition ------ # column1 = [[sg.Text('Column 1', background_color='#F7F3EC', justification='center', size=(10, 1))], [sg.Spin(values=('Spin Box 1', '2', '3'), initial_value='Spin Box 1')], [sg.Spin(values=('Spin Box 1', '2', '3'), initial_value='Spin Box 2')], [sg.Spin(values=('Spin Box 1', '2', '3'), initial_value='Spin Box 3')]] layout = [ [sg.Menu(menu_def, tearoff=True)], [sg.Text('All graphic widgets in one window!', size=(30, 1), justification='center', font=(\"Helvetica\", 25), relief=sg.RELIEF_RIDGE)], [sg.Text('Here is some text.... and a place to enter text')], [sg.InputText('This is my text')], [sg.Frame(layout=[ [sg.Checkbox('Checkbox', size=(10,1)), sg.Checkbox('My second checkbox!', default=True)], [sg.Radio('My first Radio! ', \"RADIO1\", default=True, size=(10,1)), sg.Radio('My second Radio!', \"RADIO1\")]], title='Options',title_color='red', relief=sg.RELIEF_SUNKEN, tooltip='Use these to set flags')], [sg.Multiline(default_text='This is the default Text should you decide not to type anything', size=(35, 3)), sg.Multiline(default_text='A second multi-line', size=(35, 3))], [sg.InputCombo(('Combobox 1', 'Combobox 2'), size=(20, 1)), sg.Slider(range=(1, 100), orientation='h', size=(34, 20), default_value=85)], [sg.InputOptionMenu(('Menu Option 1', 'Menu Option 2', 'Menu Option 3'))], [sg.Listbox(values=('Listbox 1', 'Listbox 2', 'Listbox 3'), size=(30, 3)), sg.Frame('Labelled Group',[[ sg.Slider(range=(1, 100), orientation='v', size=(5, 20), default_value=25), sg.Slider(range=(1, 100), orientation='v', size=(5, 20), default_value=75), sg.Slider(range=(1, 100), orientation='v', size=(5, 20), default_value=10), sg.Column(column1, background_color='#F7F3EC')]])], [sg.Text('_' * 80)], [sg.Text('Choose A Folder', size=(35, 1))], [sg.Text('Your Folder', size=(15, 1), auto_size_text=False, justification='right'), sg.InputText('Default Folder'), sg.FolderBrowse()], [sg.Submit(tooltip='Click to submit this window'), sg.Cancel()] ] window = sg.Window('Everything bagel', default_element_size=(40, 1), grab_anywhere=False).Layout(layout) event, values = window.Read() sg.Popup('Title', 'The results of the window.', 'The button clicked was \"{}\"'.format(event), 'The values are', values)","title":"Nearly All Widgets with Green Color Theme"},{"location":"cookbook/#non-blocking-window-with-periodic-update","text":"An async Window that has a event read loop. A Text Element is updated periodically with a running timer. Note that value is checked for None which indicates the window was closed using X. Use caution when using windows with a timeout. You should rarely need to use a timeout=0, non-blocking call, so try not to abuse this design pattern. import PySimpleGUI as sg layout = [[sg.Text('Stopwatch', size=(20, 2), justification='center')], [sg.Text('', size=(10, 2), font=('Helvetica', 20), justification='center', key='_OUTPUT_')], [sg.T(' ' * 5), sg.Button('Start/Stop', focus=True), sg.Quit()]] window = sg.Window('Running Timer').Layout(layout) timer_running = True i = 0 # Event Loop while True: i += 1 * (timer_running is True) event, values = window.Read(timeout=10) # Please try and use a timeout when possible if event is None or event == 'Quit': # if user closed the window using X or clicked Quit button break elif event == 'Start/Stop': timer_running = not timer_running window.FindElement('_OUTPUT_').Update('{:02d}:{:02d}.{:02d}'.format((i // 100) // 60, (i // 100) % 60, i % 100))","title":"Non-Blocking Window With Periodic Update"},{"location":"cookbook/#callback-function-simulation","text":"The architecture of some programs works better with button callbacks instead of handling in-line. While button callbacks are part of the PySimpleGUI implementation, they are not directly exposed to the caller. The way to get the same result as callbacks is to simulate them with a recipe like this one. import PySimpleGUI as sg # This design pattern simulates button callbacks # Note that callbacks are NOT a part of the package's interface to the # caller intentionally. The underlying implementation actually does use # tkinter callbacks. They are simply hidden from the user. # The callback functions def button1(): print('Button 1 callback') def button2(): print('Button 2 callback') # Layout the design of the GUI layout = [[sg.Text('Please click a button', auto_size_text=True)], [sg.Button('1'), sg.Button('2'), sg.Quit()]] # Show the Window to the user window = sg.Window('Button callback example').Layout(layout) # Event loop. Read buttons, make callbacks while True: # Read the Window event, value = window.Read() # Take appropriate action based on button if event == '1': button1() elif event == '2': button2() elif event =='Quit' or event is None: window.Close() break # All done! sg.PopupOK('Done')","title":"Callback Function Simulation"},{"location":"cookbook/#realtime-buttons-good-for-raspberry-pi","text":"This recipe implements a remote control interface for a robot. There are 4 directions, forward, reverse, left, right. When a button is clicked, PySimpleGUI immediately returns button events for as long as the buttons is held down. When released, the button events stop. This is an async/non-blocking window. import PySimpleGUI as sg layout = [[sg.Text('Robotics Remote Control')], [sg.T(' ' * 10), sg.RealtimeButton('Forward')], [sg.RealtimeButton('Left'), sg.T(' ' * 15), sg.RealtimeButton('Right')], [sg.T(' ' * 10), sg.RealtimeButton('Reverse')], [sg.T('')], [sg.Quit(button_color=('black', 'orange'))] ] window = sg.Window('Robotics Remote Control', auto_size_text=True).Layout(layout ) # # Some place later in your code... # You need to perform a Read or Refresh on your window every now and then or # else it will appear your program has hung # # your program's main loop while (True): # This is the code that reads and updates your window event, values = window.Read(timeout=10) if event is not None: print(event) if event == 'Quit' or values is None: break window.Close() # Don't forget to close your window!","title":"Realtime Buttons (Good For Raspberry Pi)"},{"location":"cookbook/#onelineprogressmeter","text":"This recipe shows just how easy it is to add a progress meter to your code. import PySimpleGUI as sg for i in range(1000): sg.OneLineProgressMeter('One Line Meter Example', i+1, 1000, 'key')","title":"OneLineProgressMeter"},{"location":"cookbook/#button-graphics-media-player","text":"Buttons can have PNG of GIF images on them. This Media Player recipe requires 4 images in order to function correctly. The background is set to the same color as the button background so that they blend together. #!/usr/bin/env python import sys if sys.version_info[0] >= 3: import PySimpleGUI as sg else: import PySimpleGUI27 as sg # # An Async Demonstration of a media player # Uses button images for a super snazzy look # See how it looks here: # https://user-images.githubusercontent.com/13696193/43159403-45c9726e-8f50-11e8-9da0-0d272e20c579.jpg # def MediaPlayerGUI(): background = '#F0F0F0' # Set the backgrounds the same as the background on the buttons sg.SetOptions(background_color=background, element_background_color=background) # Images are located in a subfolder in the Demo Media Player.py folder image_pause = './ButtonGraphics/Pause.png' image_restart = './ButtonGraphics/Restart.png' image_next = './ButtonGraphics/Next.png' image_exit = './ButtonGraphics/Exit.png' # A text element that will be changed to display messages in the GUI # define layout of the rows layout= [[sg.Text('Media File Player',size=(17,1), font=(\"Helvetica\", 25))], [sg.Text('', size=(15, 2), font=(\"Helvetica\", 14), key='output')], [sg.Button('', button_color=(background,background), image_filename=image_restart, image_size=(50, 50), image_subsample=2, border_width=0, key='Restart Song'), sg.Text(' ' * 2), sg.Button('', button_color=(background,background), image_filename=image_pause, image_size=(50, 50), image_subsample=2, border_width=0, key='Pause'), sg.Text(' ' * 2), sg.Button('', button_color=(background,background), image_filename=image_next, image_size=(50, 50), image_subsample=2, border_width=0, key='Next'), sg.Text(' ' * 2), sg.Text(' ' * 2), sg.Button('', button_color=(background,background), image_filename=image_exit, image_size=(50, 50), image_subsample=2, border_width=0, key='Exit')], [sg.Text('_'*20)], [sg.Text(' '*30)], [ sg.Slider(range=(-10, 10), default_value=0, size=(10, 20), orientation='vertical', font=(\"Helvetica\", 15)), sg.Text(' ' * 2), sg.Slider(range=(-10, 10), default_value=0, size=(10, 20), orientation='vertical', font=(\"Helvetica\", 15)), sg.Text(' ' * 2), sg.Slider(range=(-10, 10), default_value=0, size=(10, 20), orientation='vertical', font=(\"Helvetica\", 15))], [sg.Text(' Bass', font=(\"Helvetica\", 15), size=(9, 1)), sg.Text('Treble', font=(\"Helvetica\", 15), size=(7, 1)), sg.Text('Volume', font=(\"Helvetica\", 15), size=(7, 1))] ] # Open a form, note that context manager can't be used generally speaking for async forms window = sg.Window('Media File Player', auto_size_text=True, default_element_size=(20, 1), font=(\"Helvetica\", 25)).Layout(layout) # Our event loop while(True): event, values = window.Read(timeout=100) # Poll every 100 ms if event == 'Exit' or event is None: break # If a button was pressed, display it on the GUI by updating the text element if event != sg.TIMEOUT_KEY: window.FindElement('output').Update(event) MediaPlayerGUI()","title":"Button Graphics (Media Player)"},{"location":"cookbook/#script-launcher-persistent-window","text":"This Window doesn't close after button clicks. To achieve this the buttons are specified as sg.Button instead of sg.Button . The exception to this is the EXIT button. Clicking it will close the window. This program will run commands and display the output in the scrollable window. import PySimpleGUI as sg import subprocess # Please check Demo programs for better examples of launchers def ExecuteCommandSubprocess(command, *args): try: sp = subprocess.Popen([command, *args], shell=True, stdout=subprocess.PIPE, stderr=subprocess.PIPE) out, err = sp.communicate() if out: print(out.decode(\"utf-8\")) if err: print(err.decode(\"utf-8\")) except: pass layout = [ [sg.Text('Script output....', size=(40, 1))], [sg.Output(size=(88, 20))], [sg.Button('script1'), sg.Button('script2'), sg.Button('EXIT')], [sg.Text('Manual command', size=(15, 1)), sg.InputText(focus=True), sg.Button('Run', bind_return_key=True)] ] window = sg.Window('Script launcher').Layout(layout) # ---===--- Loop taking in user input and using it to call scripts --- # while True: (event, value) = window.Read() if event == 'EXIT' or event is None: break # exit button clicked if event == 'script1': ExecuteCommandSubprocess('pip', 'list') elif event == 'script2': ExecuteCommandSubprocess('python', '--version') elif event == 'Run': ExecuteCommandSubprocess(value[0])","title":"Script Launcher - Persistent Window"},{"location":"cookbook/#launch-a-program-with-a-button","text":"Very simple script that will launch a program as a subprocess. Great for making a desktop launcher toolbar. import subprocess import PySimpleGUI as sg CHROME = r\"C:\\Program Files (x86)\\Google\\Chrome\\Application\\chrome.exe\" layout = [ [sg.Text('Text area', key='_TEXT_')], [sg.Input(do_not_clear=True, key='_URL_')], [sg.Button('Chrome'), sg.Button('Exit')]] window = sg.Window('Window Title').Layout(layout) while True: # Event Loop event, values = window.Read() print(event, values) if event is None or event == 'Exit': break if event == 'Chrome': sp = subprocess.Popen([CHROME, values['_URL_']], shell=True, stdout=subprocess.PIPE, stderr=subprocess.PIPE) window.Close()","title":"Launch a Program With a Button"},{"location":"cookbook/#machine-learning-gui","text":"A standard non-blocking GUI with lots of inputs. import PySimpleGUI as sg # Green & tan color scheme sg.ChangeLookAndFeel('GreenTan') sg.SetOptions(text_justification='right') layout = [[sg.Text('Machine Learning Command Line Parameters', font=('Helvetica', 16))], [sg.Text('Passes', size=(15, 1)), sg.Spin(values=[i for i in range(1, 1000)], initial_value=20, size=(6, 1)), sg.Text('Steps', size=(18, 1)), sg.Spin(values=[i for i in range(1, 1000)], initial_value=20, size=(6, 1))], [sg.Text('ooa', size=(15, 1)), sg.In(default_text='6', size=(10, 1)), sg.Text('nn', size=(15, 1)), sg.In(default_text='10', size=(10, 1))], [sg.Text('q', size=(15, 1)), sg.In(default_text='ff', size=(10, 1)), sg.Text('ngram', size=(15, 1)), sg.In(default_text='5', size=(10, 1))], [sg.Text('l', size=(15, 1)), sg.In(default_text='0.4', size=(10, 1)), sg.Text('Layers', size=(15, 1)), sg.Drop(values=('BatchNorm', 'other'), auto_size_text=True)], [sg.Text('_' * 100, size=(65, 1))], [sg.Text('Flags', font=('Helvetica', 15), justification='left')], [sg.Checkbox('Normalize', size=(12, 1), default=True), sg.Checkbox('Verbose', size=(20, 1))], [sg.Checkbox('Cluster', size=(12, 1)), sg.Checkbox('Flush Output', size=(20, 1), default=True)], [sg.Checkbox('Write Results', size=(12, 1)), sg.Checkbox('Keep Intermediate Data', size=(20, 1))], [sg.Text('_' * 100, size=(65, 1))], [sg.Text('Loss Functions', font=('Helvetica', 15), justification='left')], [sg.Radio('Cross-Entropy', 'loss', size=(12, 1)), sg.Radio('Logistic', 'loss', default=True, size=(12, 1))], [sg.Radio('Hinge', 'loss', size=(12, 1)), sg.Radio('Huber', 'loss', size=(12, 1))], [sg.Radio('Kullerback', 'loss', size=(12, 1)), sg.Radio('MAE(L1)', 'loss', size=(12, 1))], [sg.Radio('MSE(L2)', 'loss', size=(12, 1)), sg.Radio('MB(L0)', 'loss', size=(12, 1))], [sg.Submit(), sg.Cancel()]] window = sg.Window('Machine Learning Front End', font=(\"Helvetica\", 12)).Layout(layout) event, values = window.Read()","title":"Machine Learning GUI"},{"location":"cookbook/#custom-progress-meter-progress-bar","text":"Perhaps you don't want all the statistics that the EasyProgressMeter provides and want to create your own progress bar. Use this recipe to do just that. import PySimpleGUI as sg # layout the Window layout = [[sg.Text('A custom progress meter')], [sg.ProgressBar(1000, orientation='h', size=(20, 20), key='progbar')], [sg.Cancel()]] # create the Window window = sg.Window('Custom Progress Meter').Layout(layout) # loop that would normally do something useful for i in range(1000): # check to see if the cancel button was clicked and exit loop if clicked event, values = window.Read(timeout=0) if event == 'Cancel' or event is None: break # update bar with loop value +1 so that bar eventually reaches the maximum window.FindElement('progbar').UpdateBar(i + 1) # done with loop... need to destroy the window as it's still open window.Close()","title":"Custom Progress Meter / Progress Bar"},{"location":"cookbook/#the-one-line-gui","text":"For those of you into super-compact code, a complete customized GUI can be specified, shown, and received the results using a single line of Python code. Instead of import PySimpleGUI as sg layout = [[sg.Text('Filename')], [sg.Input(), sg.FileBrowse()], [sg.OK(), sg.Cancel()]] event, (number,) = sg.Window('Get filename example').Layout(layout).Read() you can write this line of code for the exact same result (OK, two lines with the import): import PySimpleGUI as sg event, (filename,) = sg.Window('Get filename example').Layout( [[sg.Text('Filename')], [sg.Input(), sg.FileBrowse()], [sg.OK(), sg.Cancel()]]).Read()","title":"The One-Line GUI"},{"location":"cookbook/#multiple-columns","text":"A Column is required when you have a tall element to the left of smaller elements. In this example, there is a Listbox on the left that is 3 rows high. To the right of it are 3 single rows of text and input. These 3 rows are in a Column Element. To make it easier to see the Column in the window, the Column background has been shaded blue. The code is wordier than normal due to the blue shading. Each element in the column needs to have the color set to match blue background. import PySimpleGUI as sg # Demo of how columns work # GUI has on row 1 a vertical slider followed by a COLUMN with 7 rows # Prior to the Column element, this layout was not possible # Columns layouts look identical to GUI layouts, they are a list of lists of elements. sg.ChangeLookAndFeel('BlueMono') # Column layout col = [[sg.Text('col Row 1', text_color='white', background_color='blue')], [sg.Text('col Row 2', text_color='white', background_color='blue'), sg.Input('col input 1')], [sg.Text('col Row 3', text_color='white', background_color='blue'), sg.Input('col input 2')]] layout = [[sg.Listbox(values=('Listbox Item 1', 'Listbox Item 2', 'Listbox Item 3'), select_mode=sg.LISTBOX_SELECT_MODE_MULTIPLE, size=(20,3)), sg.Column(col, background_color='blue')], [sg.Input('Last input')], [sg.OK()]] # Display the Window and get values event, values = sg.Window('Compact 1-line Window with column').Layout(layout).Read() sg.Popup(event, values, line_width=200)","title":"Multiple Columns"},{"location":"cookbook/#persistent-window-with-text-element-updates","text":"This simple program keep a window open, taking input values until the user terminates the program using the \"X\" button. ```python import PySimpleGUI as sg layout = [ [sg.Txt('Enter values to calculate')], [sg.In(size=(8,1), key='numerator')], [sg.Txt('_' * 10)], [sg.In(size=(8,1), key='denominator')], [sg.Txt('', size=(8,1), key='output') ], [sg.Button('Calculate', bind_return_key=True)]] window = sg.Window('Math').Layout(layout) while True: event, values = window.Read() if event is not None: try: numerator = float(values['numerator']) denominator = float(values['denominator']) calc = numerator / denominator except: calc = 'Invalid' window.FindElement('output').Update(calc) else: break ## One Element Updating Another - Compound Elements ![image](https://user-images.githubusercontent.com/13696193/49649095-1be40700-f9f6-11e8-981e-f56eb8404ae7.png) You can easily build \"compound elements\" in a single like of code. This recipe shows you how to add a numeric value onto a slider. ```python import PySimpleGUI as sg layout = [[sg.Text('Slider Demonstration'), sg.Text('', key='_OUTPUT_')], [sg.T('0',key='_LEFT_'), sg.Slider((1,100), key='_SLIDER_', orientation='h', enable_events=True, disable_number_display=True), sg.T('0', key='_RIGHT_')], [sg.Button('Show'), sg.Button('Exit')]] window = sg.Window('Window Title').Layout(layout) while True: # Event Loop event, values = window.Read() print(event, values) if event is None or event == 'Exit': break window.Element('_LEFT_').Update(values['_SLIDER_']) window.Element('_RIGHT_').Update(values['_SLIDER_']) window.Close()","title":"Persistent Window With Text Element Updates"},{"location":"cookbook/#multiple-windows","text":"This recipe is a design pattern for multiple windows where the first window is not active while the second window is showing. The first window is hidden to discourage continued interaction. \"\"\" PySimpleGUI The Complete Course Lesson 7 - Multiple Windows\"\"\" import PySimpleGUI as sg # Design pattern 1 - First window does not remain active layout = [[ sg.Text('Window 1'),], [sg.Input(do_not_clear=True)], [sg.Text('', key='_OUTPUT_')], [sg.Button('Launch 2')]] win1 = sg.Window('Window 1').Layout(layout) win2_active=False while True: ev1, vals1 = win1.Read(timeout=100) if ev1 is None: break win1.FindElement('_OUTPUT_').Update(vals1[0]) if ev1 == 'Launch 2' and not win2_active: win2_active = True win1.Hide() layout2 = [[sg.Text('Window 2')], # note must create a layout from scratch every time. No reuse [sg.Button('Exit')]] win2 = sg.Window('Window 2').Layout(layout2) while True: ev2, vals2 = win2.Read() if ev2 is None or ev2 == 'Exit': win2.Close() win2_active = False win1.UnHide() break","title":"Multiple Windows"},{"location":"cookbook/#tkinter-canvas-widget","text":"The Canvas Element is one of the few tkinter objects that are directly accessible. The tkinter Canvas widget itself can be retrieved from a Canvas Element like this: can = sg.Canvas(size=(100,100)) tkcanvas = can.TKCanvas tkcanvas.create_oval(50, 50, 100, 100) While it's fun to scribble on a Canvas Widget, try Graph Element makes it a downright pleasant experience. You do not have to worry about the tkinter coordinate system and can instead work in your own coordinate system. ```python import PySimpleGUI as sg layout = [ [sg.Canvas(size=(100, 100), background_color='red', key= 'canvas')], [sg.T('Change circle color to:'), sg.Button('Red'), sg.Button('Blue')] ] window = sg.Window('Canvas test') window.Layout(layout) window.Finalize() canvas = window.FindElement('canvas') cir = canvas.TKCanvas.create_oval(50, 50, 100, 100) while True: event, values = window.Read() if event is None: break if event == 'Blue': canvas.TKCanvas.itemconfig(cir, fill=\"Blue\") elif event == 'Red': canvas.TKCanvas.itemconfig(cir, fill=\"Red\") ## Graph Element - drawing circle, rectangle, etc, objects Just like you can draw on a tkinter widget, you can also draw on a Graph Element. Graph Elements are easier on the programmer as you get to work in your own coordinate system. ![graph recipe](https://user-images.githubusercontent.com/13696193/45920640-751bb000-be75-11e8-9530-45b71cbae07d.jpg) ```python import PySimpleGUI as sg layout = [ [sg.Graph(canvas_size=(400, 400), graph_bottom_left=(0,0), graph_top_right=(400, 400), background_color='red', key='graph')], [sg.T('Change circle color to:'), sg.Button('Red'), sg.Button('Blue'), sg.Button('Move')] ] window = sg.Window('Graph test') window.Layout(layout) window.Finalize() graph = window.FindElement('graph') circle = graph.DrawCircle((75,75), 25, fill_color='black',line_color='white') point = graph.DrawPoint((75,75), 10, color='green') oval = graph.DrawOval((25,300), (100,280), fill_color='purple', line_color='purple' ) rectangle = graph.DrawRectangle((25,300), (100,280), line_color='purple' ) line = graph.DrawLine((0,0), (100,100)) while True: event, values = window.Read() if event is None: break if event is 'Blue': graph.TKCanvas.itemconfig(circle, fill = \"Blue\") elif event is 'Red': graph.TKCanvas.itemconfig(circle, fill = \"Red\") elif event is 'Move': graph.MoveFigure(point, 10,10) graph.MoveFigure(circle, 10,10) graph.MoveFigure(oval, 10,10) graph.MoveFigure(rectangle, 10,10)","title":"tkinter Canvas Widget"},{"location":"cookbook/#keypad-touchscreen-entry-input-element-update","text":"This Recipe implements a Raspberry Pi touchscreen based keypad entry. As the digits are entered using the buttons, the Input Element above it is updated with the input digits. There are a number of features used in this Recipe including: Default Element Size auto_size_buttons Button Dictionary Return values Update of Elements in window (Input, Text) do_not_clear of Input Elements ```python import PySimpleGUI as sg # Demonstrates a number of PySimpleGUI features including: # Default element size # auto_size_buttons # Button # Dictionary return values # Update of elements in window (Text, Input) # do_not_clear of Input elements layout = [[sg.Text('Enter Your Passcode')], [sg.Input(size=(10, 1), do_not_clear=True, justification='right', key='input')], [sg.Button('1'), sg.Button('2'), sg.Button('3')], [sg.Button('4'), sg.Button('5'), sg.Button('6')], [sg.Button('7'), sg.Button('8'), sg.Button('9')], [sg.Button('Submit'), sg.Button('0'), sg.Button('Clear')], [sg.Text('', size=(15, 1), font=('Helvetica', 18), text_color='red', key='out')], ] window = sg.Window('Keypad', default_button_element_size=(5, 2), auto_size_buttons=False, grab_anywhere=False).Layout(layout) # Loop forever reading the window's values, updating the Input field keys_entered = '' while True: event, values = window.Read() # read the window if event is None: # if the X button clicked, just exit break if event == 'Clear': # clear keys if clear button keys_entered = '' elif event in '1234567890': keys_entered = values['input'] # get what's been entered so far keys_entered += event # add the new digit elif event == 'Submit': keys_entered = values['input'] window.FindElement('out').Update(keys_entered) # output the final string window.FindElement('input').Update(keys_entered) # change the window to reflect current key string ## Animated Matplotlib Graph Use the Canvas Element to create an animated graph. The code is a bit tricky to follow, but if you know Matplotlib then this recipe shouldn't be too difficult to copy and modify. ![animated matplotlib](https://user-images.githubusercontent.com/13696193/44640937-91b9ea80-a992-11e8-9c1c-85ae74013679.jpg) ```python from tkinter import * from random import randint import PySimpleGUI as sg from matplotlib.backends.backend_tkagg import FigureCanvasTkAgg, FigureCanvasAgg from matplotlib.figure import Figure import matplotlib.backends.tkagg as tkagg import tkinter as Tk fig = Figure() ax = fig.add_subplot(111) ax.set_xlabel(\"X axis\") ax.set_ylabel(\"Y axis\") ax.grid() layout = [[sg.Text('Animated Matplotlib', size=(40, 1), justification='center', font='Helvetica 20')], [sg.Canvas(size=(640, 480), key='canvas')], [sg.Button('Exit', size=(10, 2), pad=((280, 0), 3), font='Helvetica 14')]] # create the window and show it without the plot window = sg.Window('Demo Application - Embedding Matplotlib In PySimpleGUI').Layout(layout) window.Finalize() # needed to access the canvas element prior to reading the window canvas_elem = window.FindElement('canvas') graph = FigureCanvasTkAgg(fig, master=canvas_elem.TKCanvas) canvas = canvas_elem.TKCanvas dpts = [randint(0, 10) for x in range(10000)] # Our event loop for i in range(len(dpts)): event, values = window.Read(timeout=20) if event == 'Exit' or event is None: exit(69) ax.cla() ax.grid() ax.plot(range(20), dpts[i:i + 20], color='purple') graph.draw() figure_x, figure_y, figure_w, figure_h = fig.bbox.bounds figure_w, figure_h = int(figure_w), int(figure_h) photo = Tk.PhotoImage(master=canvas, width=figure_w, height=figure_h) canvas.create_image(640 / 2, 480 / 2, image=photo) figure_canvas_agg = FigureCanvasAgg(fig) figure_canvas_agg.draw() tkagg.blit(photo, figure_canvas_agg.get_renderer()._renderer, colormode=2)","title":"Keypad Touchscreen Entry - Input Element Update"},{"location":"cookbook/#tight-layout-with-button-states","text":"Saw this example layout written in tkinter and liked it so much I duplicated the interface. It's \"tight\", clean, and has a nice dark look and feel. This Recipe also contains code that implements the button interactions so that you'll have a template to build from. In other GUI frameworks this program would be most likely \"event driven\" with callback functions being used to communicate button events. The \"event loop\" would be handled by the GUI engine. If code already existed that used a call-back mechanism, the loop in the example code below could simply call these callback functions directly based on the button text it receives in the window.Read call. import PySimpleGUI as sg \"\"\" Demonstrates using a \"tight\" layout with a Dark theme. Shows how button states can be controlled by a user application. The program manages the disabled/enabled states for buttons and changes the text color to show greyed-out (disabled) buttons \"\"\" sg.ChangeLookAndFeel('Dark') sg.SetOptions(element_padding=(0,0)) layout = [[sg.T('User:', pad=((3,0),0)), sg.OptionMenu(values = ('User 1', 'User 2'), size=(20,1)), sg.T('0', size=(8,1))], [sg.T('Customer:', pad=((3,0),0)), sg.OptionMenu(values=('Customer 1', 'Customer 2'), size=(20,1)), sg.T('1', size=(8,1))], [sg.T('Notes:', pad=((3,0),0)), sg.In(size=(44,1), background_color='white', text_color='black')], [sg.Button('Start', button_color=('white', 'black'), key='Start'), sg.Button('Stop', button_color=('white', 'black'), key='Stop'), sg.Button('Reset', button_color=('white', 'firebrick3'), key='Reset'), sg.Button('Submit', button_color=('white', 'springgreen4'), key='Submit')] ] window = sg.Window(\"Time Tracker\", default_element_size=(12,1), text_justification='r', auto_size_text=False, auto_size_buttons=False, default_button_element_size=(12,1)) window.Layout(layout) window.Finalize() window.FindElement('Stop').Update(disabled=True) window.FindElement('Reset').Update(disabled=True) window.FindElement('Submit').Update(disabled=True) recording = have_data = False while True: event, values = window.Read() print(event) if event is None: exit(69) if event is 'Start': window.FindElement('Start').Update(disabled=True) window.FindElement('Stop').Update(disabled=False) window.FindElement('Reset').Update(disabled=False) window.FindElement('Submit').Update(disabled=True) recording = True elif event is 'Stop' and recording: window.FindElement('Stop').Update(disabled=True) window.FindElement('Start').Update(disabled=False) window.FindElement('Submit').Update(disabled=False) recording = False have_data = True elif event is 'Reset': window.FindElement('Stop').Update(disabled=True) window.FindElement('Start').Update(disabled=False) window.FindElement('Submit').Update(disabled=True) window.FindElement('Reset').Update(disabled=False) recording = False have_data = False elif event is 'Submit' and have_data: window.FindElement('Stop').Update(disabled=True) window.FindElement('Start').Update(disabled=False) window.FindElement('Submit').Update(disabled=True) window.FindElement('Reset').Update(disabled=False) recording = False","title":"Tight Layout with Button States"},{"location":"cookbook/#password-protection-for-scripts","text":"You get 2 scripts in one. Use the upper half to generate your hash code. Then paste it into the code in the lower half. Copy and paste lower 1/2 into your code to get password protection for your script without putting the password into your source code. import PySimpleGUI as sg import hashlib ''' Create a secure login for your scripts without having to include your password in the program. Create an SHA1 hash code for your password using the GUI. Paste into variable in final program 1. Choose a password 2. Generate a hash code for your chosen password by running program and entering 'gui' as the password 3. Type password into the GUI 4. Copy and paste hash code Window GUI into variable named login_password_hash 5. Run program again and test your login! ''' # Use this GUI to get your password's hash code def HashGeneratorGUI(): layout = [[sg.T('Password Hash Generator', size=(30,1), font='Any 15')], [sg.T('Password'), sg.In(key='password')], [sg.T('SHA Hash'), sg.In('', size=(40,1), key='hash')], ] window = sg.Window('SHA Generator', auto_size_text=False, default_element_size=(10,1), text_justification='r', return_keyboard_events=True, grab_anywhere=False).Layout(layout) while True: event, values = window.Read() if event is None: exit(69) password = values['password'] try: password_utf = password.encode('utf-8') sha1hash = hashlib.sha1() sha1hash.update(password_utf) password_hash = sha1hash.hexdigest() window.FindElement('hash').Update(password_hash) except: pass # ----------------------------- Paste this code into your program / script ----------------------------- # determine if a password matches the secret password by comparing SHA1 hash codes def PasswordMatches(password, hash): password_utf = password.encode('utf-8') sha1hash = hashlib.sha1() sha1hash.update(password_utf) password_hash = sha1hash.hexdigest() if password_hash == hash: return True else: return False login_password_hash = '5baa61e4c9b93f3f0682250b6cf8331b7ee68fd8' password = sg.PopupGetText('Password', password_char='*') if password == 'gui': # Remove when pasting into your program HashGeneratorGUI() # Remove when pasting into your program exit(69) # Remove when pasting into your program if PasswordMatches(password, login_password_hash): print('Login SUCCESSFUL') else: print('Login FAILED!!')","title":"Password Protection For Scripts"},{"location":"cookbook/#desktop-floating-toolbar","text":"","title":"Desktop Floating Toolbar"},{"location":"cookbook/#hiding-your-windows-commmand-window","text":"For this and the Time & CPU Widgets you may wish to consider using a tool or technique that will hide your Windows Command Prompt window. I recommend the techniques found on this site: http://www.robvanderwoude.com/battech_hideconsole.php At the moment I'm using the technique that involves wscript and a script named RunNHide.vbs. They are working beautifully. I'm using a hotkey program and launch by using this script with the command \"python.exe insert_program_here.py\". I guess the next widget should be one that shows all the programs launched this way so you can kill any bad ones. If you don't properly catch the exit button on your window then your while loop is going to keep on working while your window is no longer there so be careful in your code to always have exit explicitly handled.","title":"Hiding your windows commmand window"},{"location":"cookbook/#floating-toolbar","text":"This is a cool one! (Sorry about the code pastes... I'm working in it) Impress your friends at what a tool-wizard you are by popping a custom toolbar that you keep in the corner of your screen. It stays on top of all your other windows. You can easily change colors to match your background by changing a couple of parameters in the code. import PySimpleGUI as sg import subprocess import os import sys \"\"\" Demo_Toolbar - A floating toolbar with quick launcher One cool PySimpleGUI demo. Shows borderless windows, grab_anywhere, tight button layout You can setup a specific program to launch when a button is clicked, or use the Combobox to select a .py file found in the root folder, and run that file. \"\"\" ROOT_PATH = './' def Launcher(): def print(line): window.FindElement('output').Update(line) sg.ChangeLookAndFeel('Dark') namesonly = [f for f in os.listdir(ROOT_PATH) if f.endswith('.py') ] sg.SetOptions(element_padding=(0,0), button_element_size=(12,1), auto_size_buttons=False) layout = [[sg.Combo(values=namesonly, size=(35,30), key='demofile'), sg.Button('Run', button_color=('white', '#00168B')), sg.Button('Program 1'), sg.Button('Program 2'), sg.Button('Program 3', button_color=('white', '#35008B')), sg.Button('EXIT', button_color=('white','firebrick3'))], [sg.T('', text_color='white', size=(50,1), key='output')]] window = sg.Window('Floating Toolbar', no_titlebar=True, keep_on_top=True).Layout(layout) # ---===--- Loop taking in user input (events) --- # while True: (event, value) = window.Read() if event == 'EXIT' or event is None: break # exit button clicked if event == 'Program 1': print('Run your program 1 here!') elif event == 'Program 2': print('Run your program 2 here!') elif event == 'Run': file = value['demofile'] print('Launching %s'%file) ExecuteCommandSubprocess('python', os.path.join(ROOT_PATH, file)) else: print(event) def ExecuteCommandSubprocess(command, *args, wait=False): try: if sys.platwindow == 'linux': arg_string = '' for arg in args: arg_string += ' ' + str(arg) sp = subprocess.Popen(['python3' + arg_string, ], shell=True, stdout=subprocess.PIPE, stderr=subprocess.PIPE) else: sp = subprocess.Popen([command, list(args)], shell=True, stdout=subprocess.PIPE, stderr=subprocess.PIPE) if wait: out, err = sp.communicate() if out: print(out.decode(\"utf-8\")) if err: print(err.decode(\"utf-8\")) except: pass if __name__ == '__main__': Launcher()","title":"Floating toolbar"},{"location":"cookbook/#desktop-floating-widget-timer","text":"This is a little widget you can leave running on your desktop. Will hopefully see more of these for things like checking email, checking server pings, displaying system information, dashboards, etc . Much of the code is handling the button states in a fancy way. It could be much simpler if you don't change the button text based on state. import sys if sys.version_info[0] >= 3: import PySimpleGUI as sg else: import PySimpleGUI27 as sg import time \"\"\" Timer Desktop Widget Creates a floating timer that is always on top of other windows You move it by grabbing anywhere on the window Good example of how to do a non-blocking, polling program using SimpleGUI Can be used to poll hardware when running on a Pi While the timer ticks are being generated by PySimpleGUI's \"timeout\" mechanism, the actual value of the timer that is displayed comes from the system timer, time.time(). This guarantees an accurate time value is displayed regardless of the accuracy of the PySimpleGUI timer tick. If this design were not used, then the time value displayed would slowly drift by the amount of time it takes to execute the PySimpleGUI read and update calls (not good!) NOTE - you will get a warning message printed when you exit using exit button. It will look something like: invalid command name \\\"1616802625480StopMove\\\" \"\"\" # ---------------- Create Form ---------------- sg.ChangeLookAndFeel('Black') sg.SetOptions(element_padding=(0, 0)) layout = [[sg.Text('')], [sg.Text('', size=(8, 2), font=('Helvetica', 20), justification='center', key='text')], [sg.Button('Pause', key='button', button_color=('white', '#001480')), sg.Button('Reset', button_color=('white', '#007339'), key='Reset'), sg.Exit(button_color=('white', 'firebrick4'), key='Exit')]] window = sg.Window('Running Timer', no_titlebar=True, auto_size_buttons=False, keep_on_top=True, grab_anywhere=True).Layout(layout) # ---------------- main loop ---------------- current_time = 0 paused = False start_time = int(round(time.time() * 100)) while (True): # --------- Read and update window -------- if not paused: event, values = window.Read(timeout=10) current_time = int(round(time.time() * 100)) - start_time else: event, values = window.Read() if event == 'button': event = window.FindElement(event).GetText() # --------- Do Button Operations -------- if event is None or event == 'Exit': # ALWAYS give a way out of program break if event is 'Reset': start_time = int(round(time.time() * 100)) current_time = 0 paused_time = start_time elif event == 'Pause': paused = True paused_time = int(round(time.time() * 100)) element = window.FindElement('button') element.Update(text='Run') elif event == 'Run': paused = False start_time = start_time + int(round(time.time() * 100)) - paused_time element = window.FindElement('button') element.Update(text='Pause') # --------- Display timer in window -------- window.FindElement('text').Update('{:02d}:{:02d}.{:02d}'.format((current_time // 100) // 60, (current_time // 100) % 60, current_time % 100))","title":"Desktop Floating Widget - Timer"},{"location":"cookbook/#desktop-floating-widget-cpu-utilization","text":"Like the Timer widget above, this script can be kept running. You will need the package psutil installed in order to run this Recipe. The spinner changes the number of seconds between reads. Note that you will get an error message printed when exiting because the window does not have have a titlebar. It's a known problem. import PySimpleGUI as sg import psutil # ---------------- Create Window ---------------- sg.ChangeLookAndFeel('Black') layout = [[sg.Text('')], [sg.Text('', size=(8, 2), font=('Helvetica', 20), justification='center', key='text')], [sg.Exit(button_color=('white', 'firebrick4'), pad=((15, 0), 0)), sg.Spin([x + 1 for x in range(10)], 1, key='spin')]] window = sg.Window('Running Timer', no_titlebar=True, auto_size_buttons=False, keep_on_top=True, grab_anywhere=True).Layout(layout) # ---------------- main loop ---------------- while (True): # --------- Read and update window -------- event, values = window.Read(timeout=0) # --------- Do Button Operations -------- if event is None or event == 'Exit': break try: interval = int(values['spin']) except: interval = 1 cpu_percent = psutil.cpu_percent(interval=interval) # --------- Display timer in window -------- window.FindElement('text').Update(f'CPU {cpu_percent:02.0f}%') # Broke out of main loop. Close the window. window.Close()","title":"Desktop Floating Widget - CPU Utilization"},{"location":"cookbook/#menus","text":"Menus are nothing more than buttons that live in a menu-bar. When you click on a menu item, you get back a \"button\" with that menu item's text, just as you would had that text been on a button. Menu's are defined separately from the GUI window. To add one to your window, simply insert sg.Menu(menu_layout). The menu definition is a list of menu choices and submenus. They are a list of lists. Copy the Recipe and play with it. You'll eventually get when you're looking for. If you double click the dashed line at the top of the list of choices, that menu will tear off and become a floating toolbar. How cool! To enable this feature, set the parameter tearoff=True in your call to sg.Menu() import PySimpleGUI as sg sg.ChangeLookAndFeel('LightGreen') sg.SetOptions(element_padding=(0, 0)) # ------ Menu Definition ------ # menu_def = [['File', ['Open', 'Save', 'Exit' ]], ['Edit', ['Paste', ['Special', 'Normal', ], 'Undo'], ], ['Help', 'About...'], ] # ------ GUI Defintion ------ # layout = [ [sg.Menu(menu_def, )], [sg.Output(size=(60, 20))] ] window = sg.Window(\"Windows-like program\", default_element_size=(12, 1), auto_size_text=False, auto_size_buttons=False, default_button_element_size=(12, 1)).Layout(layout) # ------ Loop & Process button menu choices ------ # while True: event, values = window.Read() if event == None or event == 'Exit': break print('Button = ', event) # ------ Process menu choices ------ # if event == 'About...': sg.Popup('About this program', 'Version 1.0', 'PySimpleGUI rocks...') elif event == 'Open': filename = sg.PopupGetFile('file to open', no_window=True) print(filename)","title":"Menus"},{"location":"cookbook/#graphing-with-graph-element","text":"Use the Graph Element to draw points, lines, circles, rectangles using your coordinate systems rather than the underlying graphics coordinates. In this example we're defining our graph to be from -100, -100 to +100,+100. That means that zero is in the middle of the drawing. You define this graph description in your call to Graph. import math import PySimpleGUI as sg layout = [[sg.Graph(canvas_size=(400, 400), graph_bottom_left=(-105,-105), graph_top_right=(105,105), background_color='white', key='graph', tooltip='This is a cool graph!')],] window = sg.Window('Graph of Sine Function', grab_anywhere=True).Layout(layout).Finalize() graph = window.FindElement('graph') # Draw axis graph.DrawLine((-100,0), (100,0)) graph.DrawLine((0,-100), (0,100)) for x in range(-100, 101, 20): graph.DrawLine((x,-3), (x,3)) if x != 0: graph.DrawText( x, (x,-10), color='green') for y in range(-100, 101, 20): graph.DrawLine((-3,y), (3,y)) if y != 0: graph.DrawText( y, (-10,y), color='blue') # Draw Graph for x in range(-100,100): y = math.sin(x/20)*50 graph.DrawCircle((x,y), 1, line_color='red', fill_color='red') event, values = window.Read()","title":"Graphing with Graph Element"},{"location":"cookbook/#tabs","text":"Tabs bring not only an extra level of sophistication to your window layout, they give you extra room to add more elements. Tabs are one of the 3 container Elements, Elements that hold or contain other Elements. The other two are the Column and Frame Elements. import PySimpleGUI as sg tab1_layout = [[sg.T('This is inside tab 1')]] tab2_layout = [[sg.T('This is inside tab 2')], [sg.In(key='in')]] layout = [[sg.TabGroup([[sg.Tab('Tab 1', tab1_layout, tooltip='tip'), sg.Tab('Tab 2', tab2_layout)]], tooltip='TIP2')], [sg.Button('Read')]] window = sg.Window('My window with tabs', default_element_size=(12,1)).Layout(layout) while True: event, values = window.Read() print(event,values) if event is None: # always, always give a way out! break","title":"Tabs"},{"location":"cookbook/#creating-a-windows-exe-file","text":"It's possible to create a single .EXE file that can be distributed to Windows users. There is no requirement to install the Python interpreter on the PC you wish to run it on. Everything it needs is in the one EXE file, assuming you're running a somewhat up to date version of Windows. Installation of the packages, you'll need to install PySimpleGUI and PyInstaller (you need to install only once) pip install PySimpleGUI pip install PyInstaller To create your EXE file from your program that uses PySimpleGUI, my_program.py , enter this command in your Windows command prompt: pyinstaller -wF my_program.py You will be left with a single file, my_program.exe , located in a folder named dist under the folder where you executed the pyinstaller command. That's all... Run your my_program.exe file on the Windows machine of your choosing. \"It's just that easy.\" (famous last words that screw up just about anything being referenced) Your EXE file should run without creating a \"shell window\". Only the GUI window should show up on your taskbar.","title":"Creating a Windows .EXE File"},{"location":"tutorial/","text":"Add GUIs to your programs and scripts easily with PySimpleGUI PySimpleGUI now supports BOTH Python 2.7 and Python 3 Introduction Few people run Python programs by double clicking the .py file as if it were a .exe file. When a typical user (non-programmer types) double clicks an exe file, they expect it to pop open with a window they can interact with. While GUIs, using tkinter, are possible using standard Python installations, it's unlikely many programs do this. What if it were easy so to open a Python program into a GUI that complete beginners could do it? Would anyone care? Would anyone use it? It's difficult to answer because to date it's not been \"easy\" to build a custom GUI. There seems to be a gap in the ability to add a GUI onto a Python program/script. Complete beginners are left using only the command line and many advanced programmers don't want to take the time required to code up a tkinter GUI. GUI Frameworks There is no shortage of GUI frameworks for Python. tkinter, WxPython, Qt, Kivy are a few of the major packages. In addition, there are a good number of dumbed down GUI packages that wrap one of the major packages. These include EasyGUI, PyGUI, Pyforms, ... The problem is that beginners (those with experience of less than 6 weeks) are not capable of learning even the simplest of the major packages. That leaves the wrapper-packages. Users will likely find it difficult or impossible to build a custom GUI layout using the smaller packages. PySimpleGUI attempts to address these GUI challenges by providing a super-simple, easy to understand interface to GUIs that can be easily customized. Complex GUIs are often less than 20 lines of code when PySimpleGUI is used. The Secret What makes PySimpleGUI superior for newcomers is that the package contains the majority of the code that the user is normally expected to write. Button callbacks are handled by PySimpleGUI, not the user's code. Beginners struggle to grasp the concept of a function, expecting them to understand a call-back function in the first few weeks is a stretch. With some GUIs arranging the GUI Widgets often requires several lines of code.... at least one or two lines per widget. PySimpleGUI uses an \"auto-packer\" that creates the layout for the user automatically. There is no concept of a pack nor a grid system needed to layout a GUI Window. Finally, PySimpleGUI leverages the Python language constructs in clever ways that shortens the amount of code and returns the GUI data in a straightforward manner. When a Widget is created in a window layout, it is configured in-place, not several lines of code away. Results are returned as a simple list or a dictionary. What is a GUI? Most GUIs do one thing.... they collect information from the user and return it. From a programmer's viewpoint a GUI that collects information, like a window, could be summed up as a function call that looks like this: button, values = GUI_Display(gui_layout) What's expected from most GUIs is the button that was clicked (OK, cancel, save, yes, no, etc), and the values that were input by the user. The essence of a GUI can be boiled down into a single line of code. This is exactly how PySimpleGUI works (for these simple kinds of GUIs). When the call is made to display the GUI, execution does no return until a button is clicked that closes the window. There are more complex GUIs such as those that don't close after a button is clicked. These resemble a windows program and also be created with PySimpleGUI. A remote control interface for a robot and a chat window are a couple of examples where you want to keep the window open after a button is clicked. The 5-Minute GUI When is PySimpleGUI useful? Immediately , anytime you've got a GUI need. It will take under 5 minutes for you to create and try your GUI. With those kinds of times, what do you have to lose trying it? The best way to go about making your GUI in under 5 minutes is to copy one of the GUIs from the PySimpleGUI Cookbook . Follow these steps: Install PySimpleGUI (see short section in readme on installation) Find a GUI that looks similar to what you want to create Copy code from Cookbook Paste into your IDE and run Let's look at the first recipe from the book import PySimpleGUI as sg # Very basic window. Return values as a list layout = [ [sg.Text('Please enter your Name, Address, Phone')], [sg.Text('Name', size=(15, 1)), sg.InputText('name')], [sg.Text('Address', size=(15, 1)), sg.InputText('address')], [sg.Text('Phone', size=(15, 1)), sg.InputText('phone')], [sg.Submit(), sg.Cancel()] ] window = sg.Window('Simple data entry window').Layout(layout) button, values = window.Read() print(button, values[0], values[1], values[2]) It's a reasonably sized window. If you only need to collect a few values and they're all basically strings, then you would copy this recipe and modify it to suit your needs. Python 2.7 Differences The only noticeable difference between PySimpleGUI code running under Python 2.7 and one running on Python 3 is the import statement. Python 3.x: import PySimpleGUI as sg Python 2.7: import PySimpleGUI27 as sg The 5-line GUI Not all GUIs take 5 minutes. Some take 5 lines of code. This is a GUI with a custom layout contained in 5 lines of code. import PySimpleGUI as sg layout = [ [sg.Text('Enter your name'), sg.InputText()], [sg.OK()] ] window = sg.Window('My first GUI').Layout(layout) button, (name,) = window.Read() Making Your Custom GUI If you find a Recipe similar to your project. You may be able to modify the code within 5 minutes in order to get to your layout , assuming you've got a straightforward layout. Widgets are called Elements in PySimpleGUI. This list of Elements are spelled exactly as you would type it into your Python code. Core Element list Buttons including these types: File Browse Folder Browse Color chooser Date picker Read window Close window Realtime Checkbox Radio Button Listbox Slider Multi-line Text Input Scroll-able Output Progress Bar Option Menu Image Menu Frame Column Graph Table Tabbed windows Redirected Python Output/Errors to scrolling Window You can also have short-cut Elements. There are 2 types of shortcuts. One is simply other names for the exact same element (e.g. T instead of Text). The second type configures an Element with particular setting, sparing the programmer from specifying all of the parameters (e.g. Submit is a button with the text \"Submit\" on it). Shortcut list T = Text Txt = Text In = InputText Input = IntputText Combo = DropDown = Drop = InputCombo DropDown = InputCombo Drop = InputCombo OptionMenu = InputOptionMenu CB - CBox = Check = Checkbox RButton = ReadButton Button = SimpleButton A number of common buttons have been implemented as shortcuts. These include: Button Shortcuts FolderBrowse FileBrowse FilesBrowse FileSaveAs Save Open Submit OK Ok Cancel Quit Help Exit Yes No The more generic button functions, that are also shortcuts Generic Buttons Button RButton (ReadButton) RealtimeButton These are all of the GUI Widgets you have to choose from. If it's not in this list, it doesn't go in your window layout. (Maybe... unless there's been an update with more features and this tutorial wasn't updated) GUI Design Pattern The stuff that tends not to change in GUIs are the calls that setup and show the Window. It's the layout of the Elements that changes from one program to another. This is the code from above with the layout removed: import PySimpleGUI as sg # Define your window here (it's a list of lists) layout = [[ your layout ]] window = sg.Window('Simple data entry window').Layout(layout) button, values = window.Read() The flow for most GUIs is: * Create the window object * Define GUI as a list of lists * Show the GUI and get results Some windows act more like Windows programs. These windows have an \"Event Loop\". Please see the readme for more info on these kinds of windows (Persistent windows) These are line for line what you see in design pattern above. GUI Layout To create your custom GUI, first break your window down into \"rows\". You'll be defining your window one row at a time. Then for each for, you'll be placing one Element after another, working from left to right. The result is a \"list of lists\" that looks something like this: layout = [ [Text('Row 1')], [Text('Row 2'), Checkbox('Checkbox 1', OK()), Checkbox('Checkbox 2'), OK()] ] The layout produced this window: Display GUI & Get Results Once you have your layout complete and you've copied over the lines of code that setup and show the window, it's time to look at how to display the window and get the values from the user. First get a window and display it. window = sg.Window('Simple data entry window').Layout(layout) Then read the window to get the button clicked and values.: button, values = window.Read() windows return 2 values, the text of the button that was clicked and a list of values the user entered into the window. More advanced windows return the values as a dictionary of values , If the example window was displayed and the user did nothing other than click the OK button, then the results would have been: button == 'OK' values == [False, False] Checkbox Elements return a value of True/False. Because these checkboxes defaulted to unchecked, the values returned were both False. Displaying Results Once you have the values from the GUI it would be nice to check what values are in the variables. Rather than print them out using a print statement, let's stick with the GUI idea and output to a window. PySimpleGUI has a number of Popup Windows to choose from. The data passed to the Popup will be displayed in a window. The function takes any number of arguments, just like a print call would. Simply pass in all the variables you would like to see in the call. The most-commonly used display window is the Popup . To display the results of the previous example, one would write: Popup('The GUI returned:', button, values) Putting It All Together Now that you know the basics, let's put together a window that contains as many PySimpleGUI's elements as possible. Also, just to give it a nice look, we'll change the \"look and feel\" to a green and tan color scheme. import PySimpleGUI as sg sg.ChangeLookAndFeel('GreenTan') column1 = [[sg.Text('Column 1', background_color='#d3dfda', justification='center', size=(10, 1))], [sg.Spin(values=('Spin Box 1', '2', '3'), initial_value='Spin Box 1')], [sg.Spin(values=('Spin Box 1', '2', '3'), initial_value='Spin Box 2')], [sg.Spin(values=('Spin Box 1', '2', '3'), initial_value='Spin Box 3')]] layout = [ [sg.Text('All graphic widgets in one window!', size=(30, 1), font=(\"Helvetica\", 25))], [sg.Text('Here is some text.... and a place to enter text')], [sg.InputText('This is my text')], [sg.Checkbox('My first checkbox!'), sg.Checkbox('My second checkbox!', default=True)], [sg.Radio('My first Radio! ', \"RADIO1\", default=True), sg.Radio('My second Radio!', \"RADIO1\")], [sg.Multiline(default_text='This is the default Text should you decide not to type anything', size=(35, 3)), sg.Multiline(default_text='A second multi-line', size=(35, 3))], [sg.InputCombo(('Combobox 1', 'Combobox 2'), size=(20, 3)), sg.Slider(range=(1, 100), orientation='h', size=(34, 20), default_value=85)], [sg.Listbox(values=('Listbox 1', 'Listbox 2', 'Listbox 3'), size=(30, 3)), sg.Slider(range=(1, 100), orientation='v', size=(5, 20), default_value=25), sg.Slider(range=(1, 100), orientation='v', size=(5, 20), default_value=75), sg.Slider(range=(1, 100), orientation='v', size=(5, 20), default_value=10), sg.Column(column1, background_color='#d3dfda')], [sg.Text('_' * 80)], [sg.Text('Choose A Folder', size=(35, 1))], [sg.Text('Your Folder', size=(15, 1), auto_size_text=False, justification='right'), sg.InputText('Default Folder'), sg.FolderBrowse()], [sg.Submit(), sg.Cancel()] ] window = sg.Window('Everything bagel', default_element_size=(40, 1)).Layout(layout) button, values = window.Read() sg.Popup(button, values) That may seem like a lot of code, but try coding this same GUI layout using any other GUI framework and it will be lengthier and what you see here.... by a WIDE margin. 10's of times longer. The last line of code opens a message box. This is how it looks: Each parameter to the message box call is displayed on a new line. There are actually 2 lines of text in the message box. The second line is very long and wrapped a number of times Take a moment and pair up the results values with the GUI to get an understanding of how results are created and returned. Adding a GUI to Your Program or Script If you have a script that uses the command line, you don't have to abandon it in order to add a GUI. An easy solution is that if there are zero parameters given on the command line, then the GUI is run. Otherwise, execute the command line as you do today. This kind of logic is all that's needed: if len(sys.argv) == 1: # collect arguments from GUI else: # collect arguements from sys.argv Copy one of the Recipes from the Cookbook and run it. See if it resembles something you would like to build: PySimpleGUI Cookbook Have some fun! Spice up the scripts you're tired of running by hand. Spend 5 or 10 minutes playing with the demo scripts. You may find one already exists that does exactly what you need. If not, you will find it's 'simple' to create your own. If you really get lost, you've only invested 10 minutes. Resources Installation Requires Python 3 pip install PySimpleGUI If on a Raspberry Pi or Linux, may need to do this instead: sudo pip3 install --upgrade pysimplegui Works on all systems that run tkinter, including the Raspberry Pi Documentation Main manual Cookbook Tutorial Home Page (GitHub) www.PySimpleGUI.com","title":"Tutorial"},{"location":"tutorial/#add-guis-to-your-programs-and-scripts-easily-with-pysimplegui","text":"PySimpleGUI now supports BOTH Python 2.7 and Python 3","title":"Add GUIs to your programs and scripts easily with PySimpleGUI"},{"location":"tutorial/#introduction","text":"Few people run Python programs by double clicking the .py file as if it were a .exe file. When a typical user (non-programmer types) double clicks an exe file, they expect it to pop open with a window they can interact with. While GUIs, using tkinter, are possible using standard Python installations, it's unlikely many programs do this. What if it were easy so to open a Python program into a GUI that complete beginners could do it? Would anyone care? Would anyone use it? It's difficult to answer because to date it's not been \"easy\" to build a custom GUI. There seems to be a gap in the ability to add a GUI onto a Python program/script. Complete beginners are left using only the command line and many advanced programmers don't want to take the time required to code up a tkinter GUI.","title":"Introduction"},{"location":"tutorial/#gui-frameworks","text":"There is no shortage of GUI frameworks for Python. tkinter, WxPython, Qt, Kivy are a few of the major packages. In addition, there are a good number of dumbed down GUI packages that wrap one of the major packages. These include EasyGUI, PyGUI, Pyforms, ... The problem is that beginners (those with experience of less than 6 weeks) are not capable of learning even the simplest of the major packages. That leaves the wrapper-packages. Users will likely find it difficult or impossible to build a custom GUI layout using the smaller packages. PySimpleGUI attempts to address these GUI challenges by providing a super-simple, easy to understand interface to GUIs that can be easily customized. Complex GUIs are often less than 20 lines of code when PySimpleGUI is used.","title":"GUI Frameworks"},{"location":"tutorial/#the-secret","text":"What makes PySimpleGUI superior for newcomers is that the package contains the majority of the code that the user is normally expected to write. Button callbacks are handled by PySimpleGUI, not the user's code. Beginners struggle to grasp the concept of a function, expecting them to understand a call-back function in the first few weeks is a stretch. With some GUIs arranging the GUI Widgets often requires several lines of code.... at least one or two lines per widget. PySimpleGUI uses an \"auto-packer\" that creates the layout for the user automatically. There is no concept of a pack nor a grid system needed to layout a GUI Window. Finally, PySimpleGUI leverages the Python language constructs in clever ways that shortens the amount of code and returns the GUI data in a straightforward manner. When a Widget is created in a window layout, it is configured in-place, not several lines of code away. Results are returned as a simple list or a dictionary.","title":"The Secret"},{"location":"tutorial/#what-is-a-gui","text":"Most GUIs do one thing.... they collect information from the user and return it. From a programmer's viewpoint a GUI that collects information, like a window, could be summed up as a function call that looks like this: button, values = GUI_Display(gui_layout) What's expected from most GUIs is the button that was clicked (OK, cancel, save, yes, no, etc), and the values that were input by the user. The essence of a GUI can be boiled down into a single line of code. This is exactly how PySimpleGUI works (for these simple kinds of GUIs). When the call is made to display the GUI, execution does no return until a button is clicked that closes the window. There are more complex GUIs such as those that don't close after a button is clicked. These resemble a windows program and also be created with PySimpleGUI. A remote control interface for a robot and a chat window are a couple of examples where you want to keep the window open after a button is clicked.","title":"What is a GUI?"},{"location":"tutorial/#the-5-minute-gui","text":"When is PySimpleGUI useful? Immediately , anytime you've got a GUI need. It will take under 5 minutes for you to create and try your GUI. With those kinds of times, what do you have to lose trying it? The best way to go about making your GUI in under 5 minutes is to copy one of the GUIs from the PySimpleGUI Cookbook . Follow these steps: Install PySimpleGUI (see short section in readme on installation) Find a GUI that looks similar to what you want to create Copy code from Cookbook Paste into your IDE and run Let's look at the first recipe from the book import PySimpleGUI as sg # Very basic window. Return values as a list layout = [ [sg.Text('Please enter your Name, Address, Phone')], [sg.Text('Name', size=(15, 1)), sg.InputText('name')], [sg.Text('Address', size=(15, 1)), sg.InputText('address')], [sg.Text('Phone', size=(15, 1)), sg.InputText('phone')], [sg.Submit(), sg.Cancel()] ] window = sg.Window('Simple data entry window').Layout(layout) button, values = window.Read() print(button, values[0], values[1], values[2]) It's a reasonably sized window. If you only need to collect a few values and they're all basically strings, then you would copy this recipe and modify it to suit your needs.","title":"The 5-Minute GUI"},{"location":"tutorial/#python-27-differences","text":"The only noticeable difference between PySimpleGUI code running under Python 2.7 and one running on Python 3 is the import statement. Python 3.x: import PySimpleGUI as sg Python 2.7: import PySimpleGUI27 as sg","title":"Python 2.7 Differences"},{"location":"tutorial/#the-5-line-gui","text":"Not all GUIs take 5 minutes. Some take 5 lines of code. This is a GUI with a custom layout contained in 5 lines of code. import PySimpleGUI as sg layout = [ [sg.Text('Enter your name'), sg.InputText()], [sg.OK()] ] window = sg.Window('My first GUI').Layout(layout) button, (name,) = window.Read()","title":"The 5-line GUI"},{"location":"tutorial/#making-your-custom-gui","text":"If you find a Recipe similar to your project. You may be able to modify the code within 5 minutes in order to get to your layout , assuming you've got a straightforward layout. Widgets are called Elements in PySimpleGUI. This list of Elements are spelled exactly as you would type it into your Python code.","title":"Making Your Custom GUI"},{"location":"tutorial/#core-element-list","text":"Buttons including these types: File Browse Folder Browse Color chooser Date picker Read window Close window Realtime Checkbox Radio Button Listbox Slider Multi-line Text Input Scroll-able Output Progress Bar Option Menu Image Menu Frame Column Graph Table Tabbed windows Redirected Python Output/Errors to scrolling Window You can also have short-cut Elements. There are 2 types of shortcuts. One is simply other names for the exact same element (e.g. T instead of Text). The second type configures an Element with particular setting, sparing the programmer from specifying all of the parameters (e.g. Submit is a button with the text \"Submit\" on it).","title":"Core Element list"},{"location":"tutorial/#shortcut-list","text":"T = Text Txt = Text In = InputText Input = IntputText Combo = DropDown = Drop = InputCombo DropDown = InputCombo Drop = InputCombo OptionMenu = InputOptionMenu CB - CBox = Check = Checkbox RButton = ReadButton Button = SimpleButton A number of common buttons have been implemented as shortcuts. These include:","title":"Shortcut list"},{"location":"tutorial/#button-shortcuts","text":"FolderBrowse FileBrowse FilesBrowse FileSaveAs Save Open Submit OK Ok Cancel Quit Help Exit Yes No The more generic button functions, that are also shortcuts","title":"Button Shortcuts"},{"location":"tutorial/#generic-buttons","text":"Button RButton (ReadButton) RealtimeButton These are all of the GUI Widgets you have to choose from. If it's not in this list, it doesn't go in your window layout. (Maybe... unless there's been an update with more features and this tutorial wasn't updated)","title":"Generic Buttons"},{"location":"tutorial/#gui-design-pattern","text":"The stuff that tends not to change in GUIs are the calls that setup and show the Window. It's the layout of the Elements that changes from one program to another. This is the code from above with the layout removed: import PySimpleGUI as sg # Define your window here (it's a list of lists) layout = [[ your layout ]] window = sg.Window('Simple data entry window').Layout(layout) button, values = window.Read() The flow for most GUIs is: * Create the window object * Define GUI as a list of lists * Show the GUI and get results Some windows act more like Windows programs. These windows have an \"Event Loop\". Please see the readme for more info on these kinds of windows (Persistent windows) These are line for line what you see in design pattern above.","title":"GUI Design Pattern"},{"location":"tutorial/#gui-layout","text":"To create your custom GUI, first break your window down into \"rows\". You'll be defining your window one row at a time. Then for each for, you'll be placing one Element after another, working from left to right. The result is a \"list of lists\" that looks something like this: layout = [ [Text('Row 1')], [Text('Row 2'), Checkbox('Checkbox 1', OK()), Checkbox('Checkbox 2'), OK()] ] The layout produced this window:","title":"GUI Layout"},{"location":"tutorial/#display-gui-get-results","text":"Once you have your layout complete and you've copied over the lines of code that setup and show the window, it's time to look at how to display the window and get the values from the user. First get a window and display it. window = sg.Window('Simple data entry window').Layout(layout) Then read the window to get the button clicked and values.: button, values = window.Read() windows return 2 values, the text of the button that was clicked and a list of values the user entered into the window. More advanced windows return the values as a dictionary of values , If the example window was displayed and the user did nothing other than click the OK button, then the results would have been: button == 'OK' values == [False, False] Checkbox Elements return a value of True/False. Because these checkboxes defaulted to unchecked, the values returned were both False.","title":"Display GUI & Get Results"},{"location":"tutorial/#displaying-results","text":"Once you have the values from the GUI it would be nice to check what values are in the variables. Rather than print them out using a print statement, let's stick with the GUI idea and output to a window. PySimpleGUI has a number of Popup Windows to choose from. The data passed to the Popup will be displayed in a window. The function takes any number of arguments, just like a print call would. Simply pass in all the variables you would like to see in the call. The most-commonly used display window is the Popup . To display the results of the previous example, one would write: Popup('The GUI returned:', button, values)","title":"Displaying Results"},{"location":"tutorial/#putting-it-all-together","text":"Now that you know the basics, let's put together a window that contains as many PySimpleGUI's elements as possible. Also, just to give it a nice look, we'll change the \"look and feel\" to a green and tan color scheme. import PySimpleGUI as sg sg.ChangeLookAndFeel('GreenTan') column1 = [[sg.Text('Column 1', background_color='#d3dfda', justification='center', size=(10, 1))], [sg.Spin(values=('Spin Box 1', '2', '3'), initial_value='Spin Box 1')], [sg.Spin(values=('Spin Box 1', '2', '3'), initial_value='Spin Box 2')], [sg.Spin(values=('Spin Box 1', '2', '3'), initial_value='Spin Box 3')]] layout = [ [sg.Text('All graphic widgets in one window!', size=(30, 1), font=(\"Helvetica\", 25))], [sg.Text('Here is some text.... and a place to enter text')], [sg.InputText('This is my text')], [sg.Checkbox('My first checkbox!'), sg.Checkbox('My second checkbox!', default=True)], [sg.Radio('My first Radio! ', \"RADIO1\", default=True), sg.Radio('My second Radio!', \"RADIO1\")], [sg.Multiline(default_text='This is the default Text should you decide not to type anything', size=(35, 3)), sg.Multiline(default_text='A second multi-line', size=(35, 3))], [sg.InputCombo(('Combobox 1', 'Combobox 2'), size=(20, 3)), sg.Slider(range=(1, 100), orientation='h', size=(34, 20), default_value=85)], [sg.Listbox(values=('Listbox 1', 'Listbox 2', 'Listbox 3'), size=(30, 3)), sg.Slider(range=(1, 100), orientation='v', size=(5, 20), default_value=25), sg.Slider(range=(1, 100), orientation='v', size=(5, 20), default_value=75), sg.Slider(range=(1, 100), orientation='v', size=(5, 20), default_value=10), sg.Column(column1, background_color='#d3dfda')], [sg.Text('_' * 80)], [sg.Text('Choose A Folder', size=(35, 1))], [sg.Text('Your Folder', size=(15, 1), auto_size_text=False, justification='right'), sg.InputText('Default Folder'), sg.FolderBrowse()], [sg.Submit(), sg.Cancel()] ] window = sg.Window('Everything bagel', default_element_size=(40, 1)).Layout(layout) button, values = window.Read() sg.Popup(button, values) That may seem like a lot of code, but try coding this same GUI layout using any other GUI framework and it will be lengthier and what you see here.... by a WIDE margin. 10's of times longer. The last line of code opens a message box. This is how it looks: Each parameter to the message box call is displayed on a new line. There are actually 2 lines of text in the message box. The second line is very long and wrapped a number of times Take a moment and pair up the results values with the GUI to get an understanding of how results are created and returned.","title":"Putting It All Together"},{"location":"tutorial/#adding-a-gui-to-your-program-or-script","text":"If you have a script that uses the command line, you don't have to abandon it in order to add a GUI. An easy solution is that if there are zero parameters given on the command line, then the GUI is run. Otherwise, execute the command line as you do today. This kind of logic is all that's needed: if len(sys.argv) == 1: # collect arguments from GUI else: # collect arguements from sys.argv Copy one of the Recipes from the Cookbook and run it. See if it resembles something you would like to build: PySimpleGUI Cookbook Have some fun! Spice up the scripts you're tired of running by hand. Spend 5 or 10 minutes playing with the demo scripts. You may find one already exists that does exactly what you need. If not, you will find it's 'simple' to create your own. If you really get lost, you've only invested 10 minutes.","title":"Adding a GUI to Your Program or Script"},{"location":"tutorial/#resources","text":"","title":"Resources"},{"location":"tutorial/#installation","text":"Requires Python 3 pip install PySimpleGUI If on a Raspberry Pi or Linux, may need to do this instead: sudo pip3 install --upgrade pysimplegui Works on all systems that run tkinter, including the Raspberry Pi","title":"Installation"},{"location":"tutorial/#documentation","text":"Main manual Cookbook Tutorial","title":"Documentation"},{"location":"tutorial/#home-page-github","text":"www.PySimpleGUI.com","title":"Home Page (GitHub)"}]}