import random import PySimpleGUI as gui """ Pong code supplied by Daniel Young (Neonzz) Modified. Original code: https://www.pygame.org/project/3649/5739 """ class Ball: def __init__(self, canvas, bat, bat2, color): self.canvas = canvas self.bat = bat self.bat2 = bat2 self.playerScore = 0 self.player1Score = 0 self.drawP1 = None self.drawP = None self.id = self.canvas.create_oval(10, 10, 35, 35, fill=color) self.canvas.move(self.id, 327, 220) self.canvas_height = self.canvas.winfo_height() self.canvas_width = self.canvas.winfo_width() self.x = random.choice([-2.5, 2.5]) self.y = -2.5 def checkwin(self): winner = None if self.playerScore == 10: winner = 'Player left wins' # gameOver = True if self.player1Score == 10: winner = 'Player Right' # gameOver = True return winner def checkForgameOver(self): gameOver = False if self.playerScore == 10 or self.player1Score == 10: gameOver = True return gameOver return gameOver def updatep(self, val): self.canvas.delete(self.drawP) self.drawP = self.canvas.create_text(170, 50, font=('freesansbold.ttf', 40), text=str(val), fill='white') def updatep1(self, val): self.canvas.delete(self.drawP1) self.drawP1 = self.canvas.create_text(550, 50, font=('freesansbold.ttf', 40), text=str(val), fill='white') def hit_bat(self, pos): bat_pos = self.canvas.coords(self.bat.id) if pos[2] >= bat_pos[0] and pos[0] <= bat_pos[2]: if pos[3] >= bat_pos[1] and pos[3] <= bat_pos[3]: return True return False def hit_bat2(self, pos): bat_pos = self.canvas.coords(self.bat2.id) if pos[2] >= bat_pos[0] and pos[0] <= bat_pos[2]: if pos[3] >= bat_pos[1] and pos[3] <= bat_pos[3]: return True return False def draw(self): self.canvas.move(self.id, self.x, self.y) pos = self.canvas.coords(self.id) if pos[1] <= 0: self.y = 4 if pos[3] >= self.canvas_height: self.y = -4 if pos[0] <= 0: self.player1Score += 1 self.canvas.move(self.id, 327, 220) self.x = 4 self.updatep1(self.player1Score) if pos[2] >= self.canvas_width: self.playerScore += 1 self.canvas.move(self.id, -327, -220) self.x = -4 self.updatep(self.playerScore) if self.hit_bat(pos): self.x = 4 if self.hit_bat2(pos): self.x = -4 class pongbat(): def __init__(self, canvas, color): self.canvas = canvas self.id = self.canvas.create_rectangle(40, 200, 25, 310, fill=color) self.canvas_height = self.canvas.winfo_height() self.canvas_width = self.canvas.winfo_width() self.y = 0 self.canvas.bind_all('w', self.up) self.canvas.bind_all('s', self.down) def up(self, evt): self.y = -5 def down(self, evt): self.y = 5 def draw(self): self.canvas.move(self.id, 0, self.y) pos = self.canvas.coords(self.id) if pos[1] <= 0: self.y = 0 if pos[3] >= 400: self.y = -0 class pongbat2(): def __init__(self, canvas, color): self.canvas = canvas self.id = self.canvas.create_rectangle(680, 200, 660, 310, fill=color) self.canvas_height = self.canvas.winfo_height() self.canvas_width = self.canvas.winfo_width() self.y = 0 self.canvas.bind_all('', self.up) self.canvas.bind_all('', self.down) def up(self, evt): self.y = -5 def down(self, evt): self.y = 5 def draw(self): self.canvas.move(self.id, 0, self.y) pos = self.canvas.coords(self.id) if pos[1] <= 0: self.y = 0 if pos[3] >= 400: self.y = -0 def pong(): layout = [ [gui.Canvas(size=(700, 400), background_color='black', key='canvas')], [gui.T(''), gui.ReadFormButton('Quit')]] form = gui.FlexForm('Canvas test') form.Layout(layout) form.ReadNonBlocking() # TODO Replace with call to Finalize once code released canvas = form.FindElement('canvas').TKCanvas canvas.create_line(350, 0, 350, 400, fill='white') bat1 = pongbat(canvas, 'white') bat2 = pongbat2(canvas, 'white') ball1 = Ball(canvas, bat1, bat2, 'green') while True: ball1.draw() bat1.draw() bat2.draw() button, values = form.ReadNonBlocking() if button is None and values is None or button == 'Quit': exit(69) if ball1.checkwin(): gui.Popup('Game End', ball1.checkwin() + ' won!!') canvas.after(10) if __name__ == '__main__': pong()