#!/usr/bin/python3 import queue import threading import time import PySimpleGUI as sg """ You want to look for 3 points in this code, marked with comment "LOCATION X". 1. Where you put your call that takes a long time 2. Where the trigger to make the call takes place in the event loop 3. Where the completion of the call is indicated in the event loop Demo on how to add a long-running item to your PySimpleGUI Event Loop If you want to do something that takes a long time, and you do it in the main event loop, you'll quickly begin to see messages from windows that your program has hung, asking if you want to kill it. The problem is not that your problem is hung, the problem is that you are not calling Read or Refresh often enough. One way through this, shown here, is to put your long work into a thread that is spun off, allowed to work, and then gets back to the GUI when it's done working on that task. Every time you start up one of these long-running functions, you'll give it an "ID". When the function completes, it will send to the GUI Event Loop a message with the format: work_id ::: done This makes it easy to parse out your original work ID You can hard code these IDs to make your code more readable. For example, maybe you have a function named "update_user_list()". You can call the work ID "user list". Then check for the message coming back later from the work task to see if it starts with "user list". If so, then that long-running task is over. """ # ############################# User callable CPU intensive code ############################# # Put your long running code inside this "wrapper" # NEVER make calls to PySimpleGUI from this thread (or any thread)! # Create one of these functions for EVERY long-running call you want to make def long_function_wrapper(work_id, gui_queue): # LOCATION 1 # this is our "long running function call" # sleep for a while as a simulation of a long-running computation time.sleep(5) # at the end of the work, before exiting, send a message back to the GUI indicating end gui_queue.put('{} ::: done'.format(work_id)) # at this point, the thread exits return ############################# Begin GUI code ############################# def the_gui(): sg.theme('Light Brown 3') # queue used to communicate between the gui and long-running code gui_queue = queue.Queue() layout = [[sg.Text('Multithreaded Work Example')], [sg.Text('Click Go to start a long-running function call')], [sg.Text(size=(25, 1), key='-OUTPUT-')], [sg.Text(size=(25, 1), key='-OUTPUT2-')], [sg.Text('⚫', text_color='blue', key=i, pad=(0,0), font='Default 14') for i in range(20)], [sg.Button('Go'), sg.Button('Popup'), sg.Button('Exit')], ] window = sg.Window('Multithreaded Window', layout) # --------------------- EVENT LOOP --------------------- work_id = 0 while True: # wait for up to 100 ms for a GUI event event, values = window.read(timeout=100) if event in (None, 'Exit'): break if event == 'Go': # clicking "Go" starts a long running work item by starting thread window['-OUTPUT-'].update('Starting long work %s' % work_id) window[work_id].update(text_color='red') # LOCATION 2 # STARTING long run by starting a thread thread_id = threading.Thread( target=long_function_wrapper, args=(work_id, gui_queue,), daemon=True) thread_id.start() work_id = work_id+1 if work_id < 19 else 0 # --------------- Read next message coming in from threads --------------- try: message = gui_queue.get_nowait() # see if something has been posted to Queue except queue.Empty: # get_nowait() will get exception when Queue is empty message = None # nothing in queue so do nothing # if message received from queue, then some work was completed if message is not None: # LOCATION 3 # this is the place you would execute code at ENDING of long running task # You can check the completed_work_id variable # to see exactly which long-running function completed completed_work_id = int(message[:message.index(' :::')]) window['-OUTPUT2-'].update( 'Complete Work ID "{}"'.format(completed_work_id)) window[completed_work_id].update(text_color='green') if event == 'Popup': sg.popup_non_blocking('This is a popup showing that the GUI is running', grab_anywhere=True) # if user exits the window, then close the window and exit the GUI func window.close() ############################# Main ############################# if __name__ == '__main__': the_gui() print('Exiting Program')