#!/usr/bin/python3 import queue import threading import time # This program has been tested on all flavors of PySimpleGUI and it works with no problems at all # To try something other than tkinter version, just comment out the first import and uncomment the one you want import PySimpleGUI as sg # import PySimpleGUIQt as sg # import PySimpleGUIWx as sg # import PySimpleGUIWeb as sg """ DESIGN PATTERN - Multithreaded Long Tasks GUI Presents one method for running long-running operations in a PySimpleGUI environment. The PySimpleGUI code, and thus the underlying GUI framework, runs as the primary, main thread The "long work" is contained in the thread that is being started. A queue.Queue is used by the threads to communicate with main GUI code The PySimpleGUI code is structured just like a typical PySimpleGUI program. A layout defined, a Window is created, and an event loop is executed. What's different is that within this otherwise normal PySimpleGUI Event Loop, there is a check for items in the Queue. If there are items found, process them by making GUI changes, and continue. This design pattern works for all of the flavors of PySimpleGUI including the Web and also repl.it You'll find a repl.it version here: https://repl.it/@PySimpleGUI/Async-With-Queue-Communicationspy """ def long_operation_thread(seconds, gui_queue): """ A worker thread that communicates with the GUI through a queue This thread can block for as long as it wants and the GUI will not be affected :param seconds: (int) How long to sleep, the ultimate blocking call :param gui_queue: (queue.Queue) Queue to communicate back to GUI that task is completed :return: """ print('Starting thread - will sleep for {} seconds'.format(seconds)) time.sleep(seconds) # sleep for a while gui_queue.put('** Done **') # put a message into queue for GUI ###### ## ## #### ## ## ## ## ## ## ## ## ## ## #### ## ## ## ## ## ## ## ## ## ## ## ## ## ###### ####### #### def the_gui(): """ Starts and executes the GUI Reads data from a Queue and displays the data to the window Returns when the user exits / closes the window """ gui_queue = queue.Queue() # queue used to communicate between the gui and the threads layout = [[sg.Text('Long task to perform example')], [sg.Output(size=(70, 12))], [sg.Text('Number of seconds your task will take'),sg.Input(key='_SECONDS_', size=(5,1)), sg.Button('Do Long Task', bind_return_key=True)], [sg.Button('Click Me'), sg.Button('Exit')], ] window = sg.Window('Multithreaded Window').Layout(layout) # --------------------- EVENT LOOP --------------------- while True: event, values = window.Read(timeout=100) # wait for up to 100 ms for a GUI event if event is None or event == 'Exit': break elif event.startswith('Do'): try: seconds = int(values['_SECONDS_']) print('Starting thread to do long work....sending value of {} seconds'.format(seconds)) threading.Thread(target=long_operation_thread, args=(seconds , gui_queue,), daemon=True).start() except Exception as e: print('Error starting work thread. Did you input a valid # of seconds? You entered: %s' % values['_SECONDS_']) elif event == 'Click Me': print('Your GUI is alive and well') # --------------- Check for incoming messages from threads --------------- try: message = gui_queue.get_nowait() except queue.Empty: # get_nowait() will get exception when Queue is empty message = None # break from the loop if no more messages are queued up # if message received from queue, display the message in the Window if message: print('Got a message back from the thread: ', message) # if user exits the window, then close the window and exit the GUI func window.Close() ## ## ### #### ## ## ### ### ## ## ## ### ## #### #### ## ## ## #### ## ## ### ## ## ## ## ## ## ## ## ## ######### ## ## #### ## ## ## ## ## ## ### ## ## ## ## #### ## ## if __name__ == '__main__': the_gui() print('Exiting Program')