import PySimpleGUI as sg import PIL from PIL import Image import io import base64 import random """ Using PIL with PySimpleGUI - for Images and Buttons The reason for this demo is to give you this nice PIL based function - convert_to_bytes This function is your gateway to using any format of image (not just PNG & GIF) and to resize / convert it so that it can be used with the Button and Image elements. Copyright 2020 PySimpleGUI.org """ def make_square(im, min_size=256, fill_color=(0, 0, 0, 0)): x, y = im.size size = max(min_size, x, y) new_im = Image.new('RGBA', (size, size), fill_color) new_im.paste(im, (int((size - x) / 2), int((size - y) / 2))) return new_im def convert_to_bytes(file_or_bytes, resize=None, fill=False): """ Will convert into bytes and optionally resize an image that is a file or a base64 bytes object. Turns into PNG format in the process so that can be displayed by tkinter :param file_or_bytes: either a string filename or a bytes base64 image object :type file_or_bytes: (Union[str, bytes]) :param resize: optional new size :type resize: (Tuple[int, int] or None) :param fill: If True then the image is filled/padded so that the image is not distorted :type fill: (bool) :return: (bytes) a byte-string object :rtype: (bytes) """ if isinstance(file_or_bytes, str): img = PIL.Image.open(file_or_bytes) else: try: img = PIL.Image.open(io.BytesIO(base64.b64decode(file_or_bytes))) except Exception as e: dataBytesIO = io.BytesIO(file_or_bytes) img = PIL.Image.open(dataBytesIO) cur_width, cur_height = img.size if resize: new_width, new_height = resize scale = min(new_height / cur_height, new_width / cur_width) img = img.resize((int(cur_width * scale), int(cur_height * scale)), PIL.Image.ANTIALIAS) if fill: if resize is not None: img = make_square(img, resize[0]) with io.BytesIO() as bio: img.save(bio, format="PNG") del img return bio.getvalue() def random_image(): return random.choice(sg.EMOJI_BASE64_LIST) def make_toolbar(): layout = [[sg.T('❎', enable_events=True, key='Exit')]] for i in range(6): layout += [[sg.B(image_data = convert_to_bytes(random_image(), (30,30))), sg.B(image_data = convert_to_bytes(random_image(), (30,30)))]] return sg.Window('', layout, element_padding=(0,0), margins=(0,0), finalize=True, no_titlebar=True, grab_anywhere=True) def main(): image = random_image() size = (60,60) image = convert_to_bytes(image, size, fill=False) layout = [[sg.Button('+', size=(4,2)), sg.Button('-', size=(4,2)), sg.B('Next', size=(4,2)), sg.T(size, size=(10,1), k='-SIZE-')], [sg.Image(data=image, k='-IMAGE-')], [sg.Button(image_data=image, key='-BUTTON IMAGE-')],] window = sg.Window('Window Title', layout, finalize=True) toolbar = make_toolbar() while True: # Event Loop event_window, event, values = sg.read_all_windows() if event == sg.WIN_CLOSED or event == 'Exit': break if event == '+': size = (size[0]+20, size[1]+20) elif event == '-': if size[0] > 20: size = (size[0]-20, size[1]-20) elif event in ('Next', '-BUTTON IMAGE-'): image = random.choice(sg.EMOJI_BASE64_LIST) elif event_window == toolbar: image = event_window[event].ImageData # Resize image and update the window image = convert_to_bytes(image, size, fill=True) window['-IMAGE-'].update(data=image) window['-BUTTON IMAGE-'].update(image_data=image) window['-SIZE-'].update(size) window.close() if __name__ == '__main__': main()