import PySimpleGUI as sg import pymunk import random """ Demo of pymunk physics lib combined with a large Window that is transparent. Result appears like a screensaver type of screen """ class Ball(): def __init__(self, x, y, r, *args, **kwargs): mass = 10 # Create a Body with mass and moment self.body = pymunk.Body(mass, pymunk.moment_for_circle(mass, 0, r, (0, 0))) self.body.position = x, y # Create a box shape and attach to body self.shape = pymunk.Circle(self.body, r, offset=(0, 0)) self.shape.elasticity = 0.99999 self.shape.friction = 0.8 self.gui_circle_figure = None class Playfield(): def __init__(self, graph_elem, screensize): self.graph_elem = graph_elem # type: sg.Graph self.space = pymunk.Space() self.space.gravity = 0, 200 self.screensize = screensize self.add_wall((0, screensize[1]), (screensize[0],screensize[1])) # ground self.add_wall((0, 0), (0, screensize[1])) # Left side self.add_wall((screensize[0], 0), (screensize[0], screensize[1])) # right side self.arena_balls = [] # type: List[Ball] def add_wall(self, pt_from, pt_to): body = pymunk.Body(body_type=pymunk.Body.STATIC) ground_shape = pymunk.Segment(body, pt_from, pt_to, 1.0) ground_shape.friction = 0.8 ground_shape.elasticity = .99 self.space.add(ground_shape) def add_balls(self, num_balls = 30): for i in range(1, num_balls): x = random.randint(0, self.screensize[0]) y = random.randint(0, self.screensize[1]) r = random.randint(5, 10) ball = Ball(x, y, r) self.arena_balls.append(ball) self.space.add(ball.body, ball.shape) ball.gui_circle_figure = self.graph_elem.draw_circle( (x, y), r, fill_color=random.choice(('#23a0a0', '#56d856', '#be45be', '#5681d8', '#d34545', '#BE7C29')), line_width=0) def main(): screensize = sg.Window.get_screen_size() # ------------------- Build and show the GUI Windows ------------------- graph_elem = sg.Graph(screensize, (0, screensize[1]), (screensize[0], 0), enable_events=True, key='-GRAPH-', background_color='lightblue') layout = [[graph_elem]] window1 = sg.Window('Bouncing Balls', layout, finalize=True, location=(0,0), keep_on_top=True, element_padding=(0,0), margins=(0,0), no_titlebar=True, right_click_menu=[[''], ['Front', 'Back', 'Controls', 'Exit']]) area = Playfield(graph_elem, screensize) area.add_balls() transparent, paused = False, True layout2 = [[sg.B('❎', border_width=0, button_color=('white', sg.theme_background_color()), key='Exit')],[sg.B('Kick'), sg.B('Front'), sg.B('Back'), sg.B('More Balls'),sg.B('Transparent'), sg.B('Resume', key='Pause')]] window2 = sg.Window('Buttons', layout2, keep_on_top=True, grab_anywhere=True, no_titlebar=True, finalize=True) # ------------------- GUI Event Loop ------------------- while True: window, event, values = sg.read_all_windows(timeout=0) if event in (sg.WIN_CLOSED, 'Exit'): break if event == 'More Balls': area.add_balls() elif event == 'Kick': for ball in area.arena_balls: ball.body.position = ball.body.position[0], ball.body.position[1]-random.randint(200,400) elif event == 'Front': window1.bring_to_front() elif event == 'Back': window1.send_to_back() elif event == 'Transparent': window1.set_transparent_color('lightblue' if not transparent else 'black') transparent = not transparent elif event == 'Controls': window2.bring_to_front() elif event == 'Pause': paused = not paused window['Pause'].update(text='Resume' if paused else 'Pause') if paused: continue area.space.step(0.02) for ball in area.arena_balls: if ball.body.position[1] > screensize[1]: ball.body.position = ball.body.position[0],screensize[1]-30 graph_elem.RelocateFigure( ball.gui_circle_figure, ball.body.position[0], ball.body.position[1]) window1.close() window2.close() if __name__ == '__main__': main()