Fixed numpy deprecated problems. Checking in improvement made long ago buit forgot to check in

This commit is contained in:
PySimpleGUI 2023-10-16 08:57:47 -04:00
parent 7f485c5f78
commit fe31a0a7ed
1 changed files with 40 additions and 47 deletions

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@ -2,7 +2,6 @@ import PySimpleGUI as sg, random
import numpy as np
from typing import List, Any, Union, Tuple, Dict
"""
Sudoku Puzzle Demo
@ -27,7 +26,7 @@ def generate_sudoku(mask_rate):
"""
while True:
n = 9
solution = np.zeros((n, n), np.int)
solution = np.zeros((n, n), np.int_)
rg = np.arange(1, n + 1)
solution[0, :] = np.random.choice(rg, n, replace=False)
try:
@ -36,10 +35,11 @@ def generate_sudoku(mask_rate):
col_rest = np.setdiff1d(rg, solution[:r, c])
row_rest = np.setdiff1d(rg, solution[r, :c])
avb1 = np.intersect1d(col_rest, row_rest)
sub_r, sub_c = r//3, c//3
avb2 = np.setdiff1d(np.arange(0, n+1), solution[sub_r*3:(sub_r+1)*3, sub_c*3:(sub_c+1)*3].ravel())
sub_r, sub_c = r // 3, c // 3
avb2 = np.setdiff1d(np.arange(0, n + 1), solution[sub_r * 3:(sub_r + 1) * 3, sub_c * 3:(sub_c + 1) * 3].ravel())
avb = np.intersect1d(avb1, avb2)
solution[r, c] = np.random.choice(avb, size=1)
# solution[r, c] = np.random.choice(avb, size=1)
solution[r, c] = np.random.choice(avb, size=1)[0]
break
except ValueError:
pass
@ -48,7 +48,6 @@ def generate_sudoku(mask_rate):
return puzzle, solution
def check_progress(window, solution):
"""
Gives you a visual hint on your progress.
@ -65,26 +64,34 @@ def check_progress(window, solution):
solved = True
for r, row in enumerate(solution):
for c, col in enumerate(row):
value = window[r,c].get()
value = window[r, c].get()
if value:
try:
value = int(value)
except:
value = 0
if value != solution[r][c]:
window[r,c].update(background_color='red')
window[r, c].update(background_color='red')
solved = False
else:
window[r,c].update(background_color=sg.theme_input_background_color())
window[r, c].update(background_color=sg.theme_input_background_color())
else:
solved = False
window[r, c].update(background_color='yellow')
return solved
def create_and_show_puzzle(window):
def main(mask_rate=0.7):
""""
The Main GUI - It does it all.
The "Board" is a grid that's 9 x 9. Even though the layout is a grid of 9 Frames, the
addressing of the individual squares is via a key that's a tuple (0,0) to (8,8)
"""
def create_and_show_puzzle():
# create and display a puzzle by updating the Input elements
rate = DEFAULT_MASK_RATE
rate = mask_rate
if window['-RATE-'].get():
try:
rate = float(window['-RATE-'].get())
@ -96,34 +103,24 @@ def create_and_show_puzzle(window):
window[r, c].update(puzzle[r][c] if puzzle[r][c] else '', background_color=sg.theme_input_background_color())
return puzzle, solution
def main(mask_rate=0.7):
""""
The Main GUI - It does it all.
The "Board" is a grid that's 9 x 9. Even though the layout is a grid of 9 Frames, the
addressing of the individual squares is via a key that's a tuple (0,0) to (8,8)
"""
# It's 1 line of code to make a Sudoku board. If you don't like it, then replace it.
# Dude (Dudette), it's 1-line of code. If you don't like the board, write a line of code.
# The keys for the inputs are tuples (0-8, 0-8) that reference each Input Element.
# Get an input element for a position using: window[row, col]
# To get a better understanding, take it apart. Spread it out. You'll learn in the process.
window = sg.Window('Sudoku',
[[sg.Frame('', [[sg.I(random.randint(1,9), justification='r', size=(3,1),enable_events=True, key=(fr*3+r,fc*3+c)) for c in range(3)] for r in range(3)]) for fc in range(3)] for fr in range(3)] +
[[sg.B('Solve'), sg.B('Check'), sg.B('Hint'), sg.B('New Game'), sg.T('Mask rate (0-1)'), sg.In(str(mask_rate), size=(3,1),key='-RATE-')],], finalize=True)
[[sg.Frame('', [[sg.I(random.randint(1, 9), justification='r', size=(3, 1), key=(fr * 3 + r, fc * 3 + c)) for c in range(3)] for r in range(3)]) for fc in
range(3)] for fr in range(3)] +
[[sg.B('Solve'), sg.B('Check'), sg.B('Hint'), sg.B('New Game')], [sg.T('Mask rate (0-1)'), sg.In(str(mask_rate), size=(3, 1), key='-RATE-')], ],
finalize=True)
# create and display a puzzle by updating the Input elements
puzzle, solution = create_and_show_puzzle(window)
check_showing = False
puzzle, solution = create_and_show_puzzle()
while True: # The Event Loop
event, values = window.read()
if event == sg.WIN_CLOSED:
if event is None:
break
if event == 'Solve':
@ -131,7 +128,6 @@ def main(mask_rate=0.7):
for c, col in enumerate(row):
window[r, c].update(solution[r][c], background_color=sg.theme_input_background_color())
elif event == 'Check':
check_showing = True
solved = check_progress(window, solution)
if solved:
sg.popup('Solved! You have solved the puzzle correctly.')
@ -142,15 +138,12 @@ def main(mask_rate=0.7):
except:
pass # Likely because an input element didn't have focus
elif event == 'New Game':
puzzle, solution = create_and_show_puzzle(window)
elif check_showing: # an input was changed, so clear any background colors from prior hints
check_showing = False
for r, row in enumerate(solution):
for c, col in enumerate(row):
window[r, c].update(background_color=sg.theme_input_background_color())
puzzle, solution = create_and_show_puzzle()
window.close()
if __name__ == "__main__":
DEFAULT_MASK_RATE = 0.7 # % Of cells to hide
main(DEFAULT_MASK_RATE)
if __name__ == "__main__":
mask_rate = 0.7 # % Of cells to hide
main(mask_rate)