Fixed numpy deprecated problems. Checking in improvement made long ago buit forgot to check in
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@ -2,7 +2,6 @@ import PySimpleGUI as sg, random
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import numpy as np
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from typing import List, Any, Union, Tuple, Dict
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"""
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Sudoku Puzzle Demo
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@ -27,7 +26,7 @@ def generate_sudoku(mask_rate):
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"""
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while True:
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n = 9
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solution = np.zeros((n, n), np.int)
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solution = np.zeros((n, n), np.int_)
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rg = np.arange(1, n + 1)
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solution[0, :] = np.random.choice(rg, n, replace=False)
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try:
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@ -39,7 +38,8 @@ def generate_sudoku(mask_rate):
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sub_r, sub_c = r // 3, c // 3
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avb2 = np.setdiff1d(np.arange(0, n + 1), solution[sub_r * 3:(sub_r + 1) * 3, sub_c * 3:(sub_c + 1) * 3].ravel())
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avb = np.intersect1d(avb1, avb2)
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solution[r, c] = np.random.choice(avb, size=1)
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# solution[r, c] = np.random.choice(avb, size=1)
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solution[r, c] = np.random.choice(avb, size=1)[0]
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break
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except ValueError:
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pass
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@ -48,7 +48,6 @@ def generate_sudoku(mask_rate):
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return puzzle, solution
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def check_progress(window, solution):
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"""
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Gives you a visual hint on your progress.
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@ -82,9 +81,17 @@ def check_progress(window, solution):
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return solved
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def create_and_show_puzzle(window):
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def main(mask_rate=0.7):
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""""
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The Main GUI - It does it all.
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The "Board" is a grid that's 9 x 9. Even though the layout is a grid of 9 Frames, the
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addressing of the individual squares is via a key that's a tuple (0,0) to (8,8)
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"""
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def create_and_show_puzzle():
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# create and display a puzzle by updating the Input elements
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rate = DEFAULT_MASK_RATE
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rate = mask_rate
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if window['-RATE-'].get():
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try:
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rate = float(window['-RATE-'].get())
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@ -96,34 +103,24 @@ def create_and_show_puzzle(window):
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window[r, c].update(puzzle[r][c] if puzzle[r][c] else '', background_color=sg.theme_input_background_color())
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return puzzle, solution
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def main(mask_rate=0.7):
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""""
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The Main GUI - It does it all.
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The "Board" is a grid that's 9 x 9. Even though the layout is a grid of 9 Frames, the
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addressing of the individual squares is via a key that's a tuple (0,0) to (8,8)
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"""
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# It's 1 line of code to make a Sudoku board. If you don't like it, then replace it.
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# Dude (Dudette), it's 1-line of code. If you don't like the board, write a line of code.
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# The keys for the inputs are tuples (0-8, 0-8) that reference each Input Element.
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# Get an input element for a position using: window[row, col]
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# To get a better understanding, take it apart. Spread it out. You'll learn in the process.
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window = sg.Window('Sudoku',
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[[sg.Frame('', [[sg.I(random.randint(1,9), justification='r', size=(3,1),enable_events=True, key=(fr*3+r,fc*3+c)) for c in range(3)] for r in range(3)]) for fc in range(3)] for fr in range(3)] +
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[[sg.B('Solve'), sg.B('Check'), sg.B('Hint'), sg.B('New Game'), sg.T('Mask rate (0-1)'), sg.In(str(mask_rate), size=(3,1),key='-RATE-')],], finalize=True)
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[[sg.Frame('', [[sg.I(random.randint(1, 9), justification='r', size=(3, 1), key=(fr * 3 + r, fc * 3 + c)) for c in range(3)] for r in range(3)]) for fc in
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range(3)] for fr in range(3)] +
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[[sg.B('Solve'), sg.B('Check'), sg.B('Hint'), sg.B('New Game')], [sg.T('Mask rate (0-1)'), sg.In(str(mask_rate), size=(3, 1), key='-RATE-')], ],
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finalize=True)
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# create and display a puzzle by updating the Input elements
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puzzle, solution = create_and_show_puzzle(window)
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check_showing = False
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puzzle, solution = create_and_show_puzzle()
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while True: # The Event Loop
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event, values = window.read()
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if event == sg.WIN_CLOSED:
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if event is None:
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break
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if event == 'Solve':
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@ -131,7 +128,6 @@ def main(mask_rate=0.7):
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for c, col in enumerate(row):
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window[r, c].update(solution[r][c], background_color=sg.theme_input_background_color())
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elif event == 'Check':
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check_showing = True
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solved = check_progress(window, solution)
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if solved:
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sg.popup('Solved! You have solved the puzzle correctly.')
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@ -142,15 +138,12 @@ def main(mask_rate=0.7):
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except:
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pass # Likely because an input element didn't have focus
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elif event == 'New Game':
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puzzle, solution = create_and_show_puzzle(window)
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elif check_showing: # an input was changed, so clear any background colors from prior hints
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check_showing = False
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for r, row in enumerate(solution):
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for c, col in enumerate(row):
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window[r, c].update(background_color=sg.theme_input_background_color())
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puzzle, solution = create_and_show_puzzle()
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window.close()
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if __name__ == "__main__":
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DEFAULT_MASK_RATE = 0.7 # % Of cells to hide
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main(DEFAULT_MASK_RATE)
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if __name__ == "__main__":
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mask_rate = 0.7 # % Of cells to hide
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main(mask_rate)
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