Release 3.12.0 & 1.12.0
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83 changed files with 2030 additions and 1118 deletions
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@ -1,84 +1,99 @@
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import PySimpleGUI as sg
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class keyboard():
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def __init__(self,font=('Arial',16)):
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self.font=font
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numberRow='1234567890'
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topRow='QWERTYUIOP'
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midRow='ASDFGHJKL'
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bottomRow='ZXCVBNM'
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keyboard_layout=[[sg.ReadButton(c, key=c, pad=(0, 0), size=(4, 2), font=self.font) for c in numberRow]+[sg.ReadButton('⌫', key='back', pad=(0, 0), size=(4, 2), font=self.font),sg.ReadButton('Esc', key='close', pad=(0, 0), size=(4, 2), font=self.font)],
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[sg.T(' '*4)]+[sg.ReadButton(c, key=c, pad=(0, 0), size=(4, 2), font=self.font) for c in topRow],
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[sg.T(' '*11)]+[sg.ReadButton(c, key=c, pad=(0, 0), size=(4, 2), font=self.font) for c in midRow],
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[sg.T(' '*18)]+[sg.ReadButton(c, key=c, pad=(0, 0), size=(4, 2), font=self.font) for c in bottomRow]]
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def __init__(self, font=('Arial', 16)):
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self.font = font
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numberRow = '1234567890'
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topRow = 'QWERTYUIOP'
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midRow = 'ASDFGHJKL'
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bottomRow = 'ZXCVBNM'
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keyboard_layout = [[sg.Button(c, key=c, pad=(0, 0), size=(4, 2), font=self.font) for c in numberRow] + [
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sg.Button('⌫', key='back', pad=(0, 0), size=(4, 2), font=self.font),
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sg.Button('Esc', key='close', pad=(0, 0), size=(4, 2), font=self.font)],
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[sg.T(' ' * 4)] + [sg.Button(c, key=c, pad=(0, 0), size=(4, 2), font=self.font) for c in
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topRow],
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[sg.T(' ' * 11)] + [sg.Button(c, key=c, pad=(0, 0), size=(4, 2), font=self.font) for c in
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midRow],
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[sg.T(' ' * 18)] + [sg.Button(c, key=c, pad=(0, 0), size=(4, 2), font=self.font) for c in
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bottomRow]]
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self.window=sg.Window('keyboard', grab_anywhere=True, keep_on_top=True, no_titlebar=True).Layout(
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keyboard_layout).Finalize()
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self.hide()
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def _keyboardhandler(self):
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if self.event is not None:
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if self.event=='close':
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self.window = sg.Window('keyboard',
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grab_anywhere=True,
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keep_on_top=True,
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alpha_channel=0,
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location=(850,350),
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no_titlebar=True,
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).Layout(keyboard_layout).Finalize()
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self.hide()
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elif len(self.event)==1:
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self.focus.Update(self.focus.Get()+self.event)
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elif self.event=='back':
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Text=self.focus.Get()
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if len(Text)>0:
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Text=Text[:-1]
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self.focus.Update(Text)
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def hide(self):
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self.visible=False
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self.window.Disappear()
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def _keyboardhandler(self):
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if self.event is not None:
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if self.event == 'close':
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self.hide()
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elif len(self.event) == 1:
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self.focus.Update(self.focus.Get() + self.event)
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elif self.event == 'back':
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Text = self.focus.Get()
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if len(Text) > 0:
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Text = Text[:-1]
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self.focus.Update(Text)
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def show(self):
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self.visible=True
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self.window.Reappear()
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def hide(self):
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self.visible = False
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self.window.Disappear()
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def togglevis(self):
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if self.visible:
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self.hide()
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else:
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self.show()
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def show(self):
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self.visible = True
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self.window.Reappear()
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def update(self,focus):
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self.event,_=self.window.ReadNonBlocking()
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self.focus=focus
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self._keyboardhandler()
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def togglevis(self):
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if self.visible:
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self.hide()
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else:
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self.show()
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def close(self):
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self.window.CloseNonBlocking()
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def update(self, focus):
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self.event, _ = self.window.Read(timeout=0)
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if focus is not None:
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self.focus = focus
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self._keyboardhandler()
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def close(self):
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self.window.Close()
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class GUI():
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def __init__(self):
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layout = [[sg.Text('Enter Text')],
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[sg.Input(size=(17, 1), key='input1',)],
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[sg.InputText(size=(17, 1), key='input2')],
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[sg.ReadButton('on-screen keyboard',key='keyboard')],
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[sg.ReadButton('close',key='close')]]
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def __init__(self):
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layout = [[sg.Text('Enter Text')],
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[sg.Input(size=(17, 1), key='input1', do_not_clear=True)],
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[sg.InputText(size=(17, 1), key='input2', do_not_clear=True)],
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[sg.Button('on-screen keyboard', key='keyboard')],
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[sg.Button('close', key='close')]]
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self.mainWindow = sg.Window('On-screen test', grab_anywhere=False,no_titlebar=True).Layout(layout)
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self.keyboard=keyboard()
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self.focus=None
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self.mainWindow = sg.Window('On-screen test',
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grab_anywhere=True,
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no_titlebar=False,
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).Layout(layout).Finalize()
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self.keyboard = keyboard()
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self.focus = None
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def run(self):
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while True:
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cur_focus = self.mainWindow.FindElementWithFocus()
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if cur_focus is not None:
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self.focus = cur_focus
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event, values = self.mainWindow.Read(timeout=200, timeout_key='timeout')
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if self.focus is not None:
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self.keyboard.update(self.focus)
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if event == 'keyboard':
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self.keyboard.togglevis()
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elif event == 'close' or event is None:
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break
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self.keyboard.close()
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self.mainWindow.Close()
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def run(self):
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while True:
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for row in self.mainWindow.Rows:
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for element in row:
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if element.Type=='input' and element.TKEntry is not None and element.TKEntry is element.TKEntry.focus_get():
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self.focus=element
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event, values=self.mainWindow.ReadNonBlocking()
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self.keyboard.update(self.focus)
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if event=='keyboard':
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self.keyboard.togglevis()
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elif event=='close':
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break
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self.keyboard.close()
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self.mainWindow.CloseNonBlocking()
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if __name__ == '__main__':
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app=GUI()
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app.run()
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app = GUI()
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app.run()
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