Removed calls remaining direc tkinter method calls so only PySimpleGUI calls are used.
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577a492673
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@ -82,7 +82,7 @@ show_card = [38, 40, 43, 47, 52, 58, 65] # Cards shown when beginning
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start_x = int((width-card_width)/2) # Position for flash card show
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start_y = card_height+pad_y
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# Image BASE64 data of cards with top-side and bottom-side
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byte = [['']+[c0 for i in range(52)],[cn,c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,
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byte = [['']+[c0 for __ in range(52)],[cn,c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,
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c11,c12,c13,c14,c15,c16,c17,c18,c19,c20,c21,c22,c23,c24,c25,c26,
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c27,c28,c29,c30,c31,c32,c33,c34,c35,c36,c37,c38,c39,c40,c41,c42,
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c43,c44,c45,c46,c47,c48,c49,c50,c51,c52]]
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@ -209,12 +209,13 @@ class poker():
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x0 += step_x
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y0 += step_y
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draw.RelocateFigure(p[i].ids, x0, y0)
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draw.TKCanvas.update_idletasks()
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draw.ParentForm.refresh()
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if num == count:
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break
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# Move image to final position on cells
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draw.RelocateFigure(p[i].ids, x, y)
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draw.TKCanvas.update_idletasks()
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draw.ParentForm.refresh()
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def move_back(self):
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# Move card back to original position after drag
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@ -225,7 +226,7 @@ class poker():
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if pp.up==None:
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break
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pp = p[pp.up]
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draw.TKCanvas.update_idletasks()
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draw.ParentForm.refresh()
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def move_from_rack1_to_rack2(self, rack):
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# Drag card from Rack 1 to Top (Rack 3 ~ 6)
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@ -320,7 +321,7 @@ class poker():
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draw.RelocateFigure(pp.ids, pp.x, pp.y)
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if pp.up == None: break
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pp = p[pp.up]
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draw.TKCanvas.update_idletasks()
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draw.ParentForm.refresh()
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def move_rack(self, rack):
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# move top cards of caller to up side of card2
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@ -440,7 +441,7 @@ class poker():
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draw.BringFigureToFront(self.ids)
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if same:
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draw.RelocateFigure(self.ids, self.x, self.y)
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draw.TKCanvas.update_idletasks()
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draw.ParentForm.refresh()
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else:
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index = (self.kind-1)*13+self.no if self.kind!=0 else 0
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d = byte[self.side][index]
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@ -456,8 +457,7 @@ def id_to_card(ids):
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def get_card(x, y, down=True):
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# get card by position (x,y), button down for 1st one, button up for 2nd one
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x, y = draw._convert_canvas_xy_to_xy(x, y)
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ids = draw.TKCanvas.find_overlapping(x,y,x,y)
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ids = draw.get_figures_at_location((x,y))
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if down+len(ids)<2: return None
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return id_to_card(ids[down-2])
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@ -481,6 +481,7 @@ def condition():
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if card2!=None and p[card2].side==1: result.add('S2' )
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return result
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sg.change_look_and_feel('Green')
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# Three buttons on top side - 'New Game', 'Game Over' and 'Flush All'
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# One Graphic area on bottom side
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layout= [[sg.Button('New Game', pad=(pad_x, (pad_y,0)), font=font),
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@ -492,9 +493,9 @@ layout= [[sg.Button('New Game', pad=(pad_x, (pad_y,0)), font=font),
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# Create window
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window = sg.Window('Klondike Solitaire', layout=layout,
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background_color='green', finalize=True).Finalize()
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background_color='green', finalize=True)
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# Easy name for graphic element
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draw = window['Graph']
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draw = window['Graph'] # type: sg.Graph
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# Loop Start for event detect
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while True:
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@ -510,7 +511,7 @@ while True:
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for card in show_card: p[card].turn_over()
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New_Start = False
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event, values = window.read(timeout=100) # read window event
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event, values = window.read() # read window event
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if event==None or event=='Game Over': # Window close of Game over clicked
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break
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@ -534,7 +535,7 @@ while True:
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result = result or ok
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if not result: break
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if event == 'Graph': # Button down event
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if event == 'Graph': # Button DOWN event
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x1, y1 = values['Graph']
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if not start: # Keep position
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@ -558,7 +559,7 @@ while True:
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if card1 != None:
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p1 = p[card1]
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elif event == 'Graph+UP': # Button down event
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elif event == 'Graph+UP': # Button UP event
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x2, y2 = values['Graph']
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card2 = get_card(x2, y2, down=False)
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