commit
cafdc42b3b
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@ -1,92 +1,73 @@
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#!/usr/bin/env python
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import PySimpleGUI as sg
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"""
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Demo - A Custom Menubar Element Simulated Using ButtonMenu Elements
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Demo - The MenubarCustom element
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With the addition of the Custom Titlebar came the addition of a problem with the
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os provided menubar. It's not possible to use the custom titlebar with the
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normal menubar. The menubar ends up being placed above the titlebar.
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Enter the MenubarCustom!
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This "Compound Element" is not really an element but rather a combination of
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ButtonMenu elements and Column elements. It's possible for users to create a similar
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construct. In fact, this element started as a Demo Program and then migrated into PySimpleGUI.
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Because a Menubar is created by the OS and not the underlying GUI framework, the
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ability to customize the look and feel of the standard Menubar is not possible.
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Additionally, the Titlebar Element and the Meny Element don't work well together.
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The order gets swapped.
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One way to get around all of the problems above is to simulate a Menu Element.
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That's exactly what this demo does.
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At the moment, you cannot perform all of the same operations using this custom menubar
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that you can with a traditional menubar. Modifying the menu isn't possible yet. In
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other words, it's a great start, but more work is needed such as adding an update method, etc.
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For statically defined menus, it works great. Shortuts are possible within the menus, but not
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for the initial selection.
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You can use the same menu defition as the standard Menu element.
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The Menubar will tbe themed according to your current theme's colors. The theme's button
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colors are used. All of the colors can be changed from the menubar to the menu's text an background.
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The disabled color has a problem. The default tkinter gray is used even though PySimpleGUI sets the value.
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The color choice for the menubar background and text use the theme's button colors.
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You can change these color choices by changing the Menubar in the layout.
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Copyright 2021 PySimpleGUI
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"""
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sg.MENU_SHORTCUT_CHARACTER = '&'
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def Menubar(menu_def, text_color, background_color, pad=(0, 0)):
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"""
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A User Defined element that simulates a Menu element by using ButtonMenu elements
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:param menu_def: A standard PySimpleGUI menu definition
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:type menu_def: List[List[Tuple[str, List[str]]]
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:param text_color: color for the menubar's text
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:type text_color:
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:param background_color: color for the menubar's background
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:type background_color:
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:param pad: Amount of padding around each menu entry
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:type pad:
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:return: A column element that has a row of ButtonMenu buttons
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:rtype: sg.Column
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"""
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row = []
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for menu in menu_def:
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text = menu[0]
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if sg.MENU_SHORTCUT_CHARACTER in text:
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text = text.replace(sg.MENU_SHORTCUT_CHARACTER, '')
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if text.startswith(sg.MENU_DISABLED_CHARACTER):
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disabled = True
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text = text[len(sg.MENU_DISABLED_CHARACTER):]
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else:
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disabled = False
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row += [sg.ButtonMenu(text, menu, border_width=0, button_color=f'{text_color} on {background_color}',key=text, pad=pad, disabled=disabled)]
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return sg.Column([row], background_color=background_color, pad=(0,0), expand_x=True)
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def main():
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sg.theme('dark green 7')
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# sg.theme('dark gray 14')
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# sg.theme('dark gray 13')
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sg.theme('dark red')
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# sg.theme('black')
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menu_def = [['&File', ['&Open Ctrl-O', '&Save Ctrl-S', '&Properties', 'E&xit']],
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['&Edit', [['Special', 'Normal',['Normal1', 'Normal2'] ], 'Undo'], ],
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['!Disabled', [['Special', 'Normal',['Normal1', 'Normal2'] ], 'Undo'], ],
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['&Edit', ['Me', 'Special', 'Normal',['Normal1', 'Normal2'] , 'Undo']],
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['!Disabled', ['Special', 'Normal',['Normal1', 'Normal2'], 'Undo']],
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['&Toolbar', ['---', 'Command &1::Command_Key', 'Command &2', '---', 'Command &3', 'Command &4']],
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['&Help', ['&About...']], ]
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layout = [
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# [sg.Menu(menu_def, tearoff=False, key='-MENU BAR-')], # This is how a Menu is normally defined
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[Menubar(menu_def, sg.theme_button_color()[1], sg.theme_button_color()[0], (5, 0))],
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[sg.Multiline(size=(70, 20), reroute_stdout=True, reroute_cprint=True, write_only=True)],
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]
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layout = [[sg.MenubarCustom(menu_def, pad=(0,0), k='-CUST MENUBAR-')],
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[sg.Multiline(size=(70, 20), reroute_cprint=True, write_only=True, no_scrollbar=True, k='-MLINE-')]]
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window = sg.Window("Custom Titlebar with Custom (Simulated) Menubar", layout, use_custom_titlebar=True)
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window = sg.Window("Custom Titlebar with Custom (Simulated) Menubar", layout, use_custom_titlebar=True, keep_on_top=True)
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# ------ Event Loop ------ #
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while True:
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event, values = window.read()
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# convert ButtonMenu event so they look like Menu events
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elem = window.find_element(event, silent_on_error=True)
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if elem and elem.Type == sg.ELEM_TYPE_BUTTONMENU:
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event = values[event]
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if event in (sg.WIN_CLOSED, 'Exit'):
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break
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sg.cprint(f'event = {event}', c='white on red')
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sg.cprint(f'values = {values}', c='white on green')
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sg.cprint(f'event = {event}', c=(sg.theme_background_color(), sg.theme_text_color()))
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sg.cprint(f'values = {values}',c=(sg.theme_input_text_color(), sg.theme_input_background_color()))
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# ------ Process menu choices ------ #
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if event == 'About...':
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window.disappear()
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sg.popup('About this program', 'Simulated Menubar to accompany a simulated Titlebar',
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'PySimpleGUI Version', sg.version, grab_anywhere=True, keep_on_top=True)
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'PySimpleGUI Version', sg.get_versions(), grab_anywhere=True, keep_on_top=True)
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window.reappear()
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elif event == 'Me':
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sg.execute_editor(__file__)
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elif event.startswith('Open'):
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filename = sg.popup_get_file('file to open', no_window=True)
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print(filename)
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#!/usr/bin/python3
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version = __version__ = "4.41.2.3 Unreleased\nFix for getting wrong tab number in Tab.update, added bind_return_key to Combo Element, new Sizegrip element, fixed grab_anywhere so that it doesn't grab multiline slider scrollbars input and a few other elements, changed Sizegrip parm to be grip_image which can be a filename or a bytestring, added a white sizegrip image in addition to the default black, improved tearoff menu placement, completed the MenubarCustom code (to Alpha quality perhaps)"
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version = __version__ = "4.41.2.4 Unreleased\nFix for getting wrong tab number in Tab.update, added bind_return_key to Combo Element, new Sizegrip element, fixed grab_anywhere so that it doesn't grab multiline slider scrollbars input and a few other elements, changed Sizegrip parm to be grip_image which can be a filename or a bytestring, added a white sizegrip image in addition to the default black, improved tearoff menu placement, completed the MenubarCustom code including color settings for the bar and the menus"
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__version__ = version.split()[0] # For PEP 396 and PEP 345
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@ -10402,17 +10402,13 @@ def Titlebar(title='',icon=None, text_color=None, background_color=None, font=No
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# Not ready for prime time
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def MenubarCustom(menu_definition, disabled_text_color=None, bar_font=None, font=None, tearoff=False, pad=None, bar_background_color=None, bar_text_color=None, key=None, k=None):
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def MenubarCustom(menu_definition, disabled_text_color=None, bar_font=None, font=None, tearoff=False, pad=None, background_color=None, text_color=None, bar_background_color=None, bar_text_color=None, key=None, k=None):
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"""
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A custom Menubar that replaces the OS provided Menubar
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THIS FEATURE IS NOT YET COMPLETE!
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Why?
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Two reasons - 1. they look great (see custom titlebar) 2. if you have a custom titlebar, then you have to use a custom menubar if you want a menubar
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NOTE LINUX USERS - at the moment the minimize function is not yet working. Windows users
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should have no problem and it should function as a normal window would.
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:param menu_definition: The Menu definition specified using lists (docs explain the format)
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:type menu_definition: List[List[Tuple[str, List[str]]]
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:param disabled_text_color: color to use for text when item is disabled. Can be in #RRGGBB format or a color name "black"
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:type tearoff: (bool)
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:param pad: Amount of padding to put around element (left/right, top/bottom) or ((left, right), (top, bottom))
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:type pad: (int, int) or ((int, int),(int,int)) or (int,(int,int)) or ((int, int),int)
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:param background_color: color to use for background of the menus that are displayed after making a section. Can be in #RRGGBB format or a color name "black". Defaults to the color of the bar text
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:type background_color: (str)
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:param text_color: color to use for the text of the many items in the displayed menus. Can be in #RRGGBB format or a color name "black". Defaults to the bar background
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:type text_color: (str)
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:param bar_background_color: color to use for the menubar. Can be in #RRGGBB format or a color name "black". Defaults to theme's button text color
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:type bar_background_color: (str)
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:param bar_text_color: color to use for the menu items text when item is disabled. Can be in #RRGGBB format or a color name "black". Defaults to theme's button background color
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:type bar_text_color: (str)
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:param key: Value that uniquely identifies this element from all other elements. Used when Finding an element or in return values. Must be unique to the window
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:type key: str | int | tuple | object
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:param k: Same as the Key. You can use either k or key. Which ever is set will be used.
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:type k: str | int | tuple | object
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:param visible: set visibility state of the element
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:type visible: (bool)
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:param metadata: User metadata that can be set to ANYTHING
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:type metadata: (Any)
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:returns: A Column element that has a series of ButtonMenu elements
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:rtype: Column
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"""
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#
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# row = []
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# for menu in menu_def:
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# text = menu[0]
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# if sg.MENU_SHORTCUT_CHARACTER in text:
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# text = text.replace(sg.MENU_SHORTCUT_CHARACTER, '')
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# if text.startswith(sg.MENU_DISABLED_CHARACTER):
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# disabled = True
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# text = text[len(sg.MENU_DISABLED_CHARACTER):]
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# else:
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# disabled = False
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# row += [sg.ButtonMenu(text, menu, border_width=0, button_color=f'{text_color} on {background_color}',key=text, pad=pad, disabled=disabled)]
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#
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# return sg.Column([row], background_color=background_color, pad=(0,0), expand_x=True)
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#
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bar_bg = bar_background_color if bar_background_color is not None else theme_button_color()[0]
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bar_text = bar_text_color if bar_text_color is not None else theme_button_color()[1]
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menu_bg = background_color if background_color is not None else bar_text
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menu_text = text_color if text_color is not None else bar_bg
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row = []
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for menu in menu_definition:
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text = menu[0]
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else:
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disabled = False
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button_menu = ButtonMenu(text, menu, border_width=0, button_color=(bar_text, bar_bg), key=text, pad=(0,0), disabled=disabled, font=bar_font, item_font=font, disabled_text_color=disabled_text_color, text_color=bar_bg, background_color=bar_text, tearoff=tearoff)
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button_menu = ButtonMenu(text, menu, border_width=0, button_color=(bar_text, bar_bg), key=text, pad=(0,0), disabled=disabled, font=bar_font, item_font=font, disabled_text_color=disabled_text_color, text_color=menu_text, background_color=menu_bg, tearoff=tearoff)
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button_menu.part_of_custom_menubar = True
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button_menu.custom_menubar_key = key if key is not None else k
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row += [button_menu]
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Loading…
Reference in New Issue