More chess stuff

This commit is contained in:
MikeTheWatchGuy 2018-10-11 13:38:19 -04:00
parent eba9ea62bb
commit b6fdd93850
1 changed files with 80 additions and 31 deletions

View File

@ -4,6 +4,8 @@ import io
from PIL import Image, ImageDraw, ImageTk, ImageFont
import sys
from random import randint as rand
import chess
import chess.pgn
button_names = ('close', 'cookbook', 'cpu', 'github', 'pysimplegui', 'run', 'storage', 'timer')
@ -34,38 +36,62 @@ initial_board = [[ROOKB, KNIGHTB, BISHOPB, KINGB, QUEENB, BISHOPB, KNIGHTB, ROO
[PAWNW for _ in range(8)],
[ROOKW, KNIGHTW, BISHOPW, KINGW, QUEENW, BISHOPW, KNIGHTW, ROOKW]]
def get_image_bytes(image64):
image_file = io.BytesIO(base64.b64decode(image64))
img = Image.open(image_file)
bio = io.BytesIO()
img.save(bio, format='PNG')
imgbytes = bio.getvalue()
return imgbytes
blank = os.path.join(CHESS_PATH, 'blank.png')
bishopB = os.path.join(CHESS_PATH, 'bishopb.png')
bishopW = os.path.join(CHESS_PATH, 'bishopw.png')
pawnB = os.path.join(CHESS_PATH, 'pawnb.png')
pawnW = os.path.join(CHESS_PATH, 'pawnw.png')
knightB = os.path.join(CHESS_PATH, 'knightb.png')
knightW = os.path.join(CHESS_PATH, 'knightw.png')
rookB = os.path.join(CHESS_PATH, 'rookb.png')
rookW = os.path.join(CHESS_PATH, 'rookw.png')
queenB = os.path.join(CHESS_PATH, 'queenB.png')
queenW = os.path.join(CHESS_PATH, 'queenW.png')
kingB = os.path.join(CHESS_PATH, 'kingb.png')
kingW = os.path.join(CHESS_PATH, 'kingw.png')
images = {BISHOPB: bishopB, BISHOPW: bishopW, PAWNB: pawnB, PAWNW: pawnW, KNIGHTB: knightB, KNIGHTW: knightW,
ROOKB: rookB, ROOKW: rookW, KINGB: kingB, KINGW: kingW, QUEENB: queenB, QUEENW: queenW, BLANK: blank}
def get_a_move():
board = chess.Board()
pgn = open('C:/Python/PycharmProjects/GooeyGUI/Chess/game.pgn')
first_game = chess.pgn.read_game(pgn)
for move in first_game.main_line():
print(move)
yield move
def render_square(image, key, location):
if (location[0] + location[1]) % 2:
color = '#B58863'
else:
color = '#F0D9B5'
return sg.RButton('', image_filename=image, size=(1, 1), button_color=('white', color), pad=(0, 0), key=key)
def redraw_board(window, board):
for i in range(8):
for j in range(8):
if (i+j) % 2:
color = '#B58863'
else:
color = '#F0D9B5'
piece_image = images[board[i][j]]
elem = window.FindElement(key=(i,j))
elem.Update(button_color = ('white', color),
image_filename=piece_image,)
def update_board(board):
# board[5][5] = KINGB
return board
def DrawBoard():
blank = os.path.join(CHESS_PATH, 'blank.png')
bishopB = os.path.join(CHESS_PATH, 'bishopb.png')
bishopW = os.path.join(CHESS_PATH, 'bishopw.png')
pawnB = os.path.join(CHESS_PATH, 'pawnb.png')
pawnW = os.path.join(CHESS_PATH, 'pawnw.png')
knightB = os.path.join(CHESS_PATH, 'knightb.png')
knightW = os.path.join(CHESS_PATH, 'knightw.png')
rookB = os.path.join(CHESS_PATH, 'rookb.png')
rookW = os.path.join(CHESS_PATH, 'rookw.png')
queenB = os.path.join(CHESS_PATH, 'queenB.png')
queenW = os.path.join(CHESS_PATH, 'queenW.png')
kingB = os.path.join(CHESS_PATH, 'kingb.png')
kingW = os.path.join(CHESS_PATH, 'kingw.png')
images = { BISHOPB:bishopB, BISHOPW:bishopW, PAWNB:pawnB, PAWNW:pawnW, KNIGHTB : knightB, KNIGHTW: knightW, ROOKB:rookB, ROOKW:rookW, KINGB:kingB, KINGW:kingW, QUEENB:queenB, QUEENW:queenW, BLANK:blank}
sg.SetOptions(auto_size_buttons=True, margins=(0,0), button_color=sg.COLOR_SYSTEM_DEFAULT)
def render_tan(image):
return sg.RButton('', image_filename=image, size=(1, 1), button_color=('white', '#B58863'), pad=(0, 0), key='_close_')
def render_brn(image):
return sg.RButton('', image_filename=image, size=(1, 1), button_color=('white', '#F0D9B5'), pad=(0, 0), key='_close_')
brn = sg.RButton('',image_filename=blank, size=(1,1), button_color=('white','#B58863') ,pad=(0,0), key='_close_')
tan = sg.RButton('', image_filename=blank, size=(4,3), button_color=('white','#F0D9B5') ,pad=(0,0))
@ -77,12 +103,16 @@ def DrawBoard():
row = [sg.T(str(8-i)+' ', font='Any 13')]
for j in range(8):
piece_image = images[board[i][j]]
if (i+j) % 2:
row.append(render_tan(piece_image))
else:
row.append(render_brn(piece_image))
row.append(render_square(piece_image, key=(i,j), location=(i,j)))
# if (i+j) % 2:
# row.append(render_tan(piece_image, key=(i,j)))
# else:
# row.append(render_brn(piece_image, key=(i,j)))
row.append(sg.T(str(8-i)+' ', font='Any 13'))
board_layout.append(row)
board_layout.append([sg.T(' ')] + [sg.T(f'{a}', pad=((23,27),0), font='Any 13') for a in 'abcdefgh'])
controls_layout = [[sg.Text('Performance Parameters', font='Any 20')]]
statistics_layout = [[sg.Text('Statistics', font=('Any 20'))]]
@ -96,10 +126,29 @@ def DrawBoard():
keep_on_top=True,
icon='kingb.ico').Layout(layout)
pgn = open('C:/Python/PycharmProjects/GooeyGUI/Chess/game.pgn')
first_game = chess.pgn.read_game(pgn)
moves = [move for move in first_game.main_line()]
# ---===--- Loop taking in user input --- #
i = 0
while True:
board = update_board(board)
button, value = window.Read()
if button is None:
break
move = moves[i]
move_from = move.from_square
move_to = move.to_square
print(move_from, move_to)
row = move_from//8
col = move_from%8
print(row, col)
piece = board[row][col]
board[row][col] = BLANK
row = move_to//8
col = move_to % 8
board[row][col] = piece
print(piece)
redraw_board(window, board)
i += 1
DrawBoard()