Pretty big doc update
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@ -26,7 +26,7 @@
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"Qt without the ugly"
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## The Alpha Release Version 0.20.0
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## The Alpha Release Version 0.18.0
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[Announcements of Latest Developments](https://github.com/MikeTheWatchGuy/PySimpleGUI/issues/142)
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@ -37,7 +37,7 @@ Welcome to the Alpha Release of PySimpleGUI for Qt!
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You can use the exact same code that you are running on the older, tkinter, version of PySimpleGUI.
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PySimpleGUIQt uses **PySide2** OR **PyQt5** for access to Qt. **PyQt5 has been having a number of problems recently however so tread lightly.**
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PySimpleGUIQt uses **PySide2** OR **PyQt5** for access to Qt. PyQt5 has been having a number of problems recently however so tread lightly.
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## Porting your PySimpleGUI code to PySimpleGUIQt
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@ -153,14 +153,13 @@ These Elements are "complete" (a relative term... more are more complete than ot
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Notable MISSING features at the moment include:
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* Graphs Element Methods - erasing, draw arc, etc
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# New PySimpleGUI Features only in Qt (or first introduced in Qt)
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# New PySimpleGUI Features only in Qt
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There are a number of new features that are only available in PySimpleGUIQt. These include:
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* ButtonMenu Element
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* Dial Element
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* Stretcher Element
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* SystemTray feature
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* "Dynamic" windows that grow and shrink (uses invisible elements)
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## SystemTray
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@ -219,7 +218,7 @@ You will find 3 parameters used to specify these 3 options on both the initializ
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## Menu Definition
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```python
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menu_def = ['BLANK', ['&Open', '&Save', ['1', '2', ['a', 'b']], '!&Properties', 'E&xit']]
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menu_def = ['BLANK', ['&Open', '&Save', ['1', '2', ['a', 'b']], '&Properties', 'E&xit']]
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```
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A menu is defined using a list. A "Menu entry" is a string that specifies:
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@ -227,7 +226,7 @@ A menu is defined using a list. A "Menu entry" is a string that specifies:
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* keyboard shortcut
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* key
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See section on Menu Keys for more information on using keys with menus.
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See section on Menu Keys for more informatoin on using keys with menus.
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An entry without a key and keyboard shortcut is a simple string
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`'Menu Item'`
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@ -244,10 +243,6 @@ The first entry can be ignored.`'BLANK`' was chosen for this example. It's this
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**Separators**
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If you want a separator between 2 items, add the entry `'---'` and it will add a separator item at that place in your menu.
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**Disabled menu entries**
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If you want to disable a menu entry, place a `!` before the menu entry
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## SystemTray Methods
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@ -365,18 +360,6 @@ If you want to change the separator characters from :: top something else,change
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When a menu item has a key and it is chosen, then entire string is returned. If Hide were selected, then Hide::key would be returned from the Read. Note that the shortcut character & is NOT returned from Reads.
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## Dynamic Windows (Element Visibility)
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Finally, the ability to grow and shrink has been added as of release 0.20.0
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While the window **appears** to be dynamic, the reality is that the elements are created up front, when you define the window layout. You will create these "extra" elements with the flag `visible=False`. Then, when you wish to show those elements, call the element's `Update` method setting `visible=True`.
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After you call the `Update` method, it's important to call `window.VisibilityChanged()` so that your window can change sizes. Without that call your window will not shrink. It will grow properly, but it will not shrink. While this could have been done by PySimpleGUI on the user's behalf, the thought was that perhaps the user wants the window size to remain the same and the element simply appears and disappears, leaving a blank spot. If the window automatically grew and shrank, this would not be possible. Just buck-up and make the call to `VisibilityChanged`.
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## `enable_events` Parameter
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All elements that are capable of producing events now have a parameter `enable_events`. This is *identical* to the old parameter `change_submits` or `click_submits`. The idea is to standardize on 1 name that all elements use. The old parameters will continue to work, but the documentation and sample programs will steer you away from them and towards enable_events.
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# Release Notes:
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### 0.12.0 - 20-Nov-2018
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@ -503,88 +486,6 @@ Window - Get screen dimensions
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Slider - disable
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Dial - disable
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### 0.20.0 6-Dec-2018
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* Ability to change calculations between characters and pixels
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* size_px added to ALL elements that have a size parameter
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* General Element.Update(widget, background_color, text_color, font, visible)
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* visible parameter added to ALL elements
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* enable_events flag
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* Input text - enable events, visibility, size_px
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* Input text update added capabilities
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* ability to highlight the input string
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* background, text colors and font
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* Combo - enable events, visibility, size_px
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* Combo - auto complete feature
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* Combo - added to Update - background color, text color, font, visible
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* Listbox - enable events, visibility, size_px
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* Listbox - better scaling from characters to pixels
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* Listbox - ability to Update with set to index, text color, font, visibility
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* Radio - enable events, visibility, size_px
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* Radio - Update additions - background_color, text_color, font, visibility
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* Checkbox - enable events, visibility, size_px
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* Checkbox - Update additions - background_color, text_color, font, visibility
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* Spin - enable events, visibility, size_px
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* Spin - Update additions - background_color, text_color, font, visibility
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* Multiline input - enable events, visibility, size_px
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* Multiline input - Update additions - background_color, text_color, font, visibility
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* Multiline input better character to pixel scaling
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* Multiline output - enable events, visibility, size_px
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* Multiline output - Update additions - background_color, text_color, visibility
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* Text - enable events, size in pixels
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* Text - Update addition of visibility
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* Output - visible, size_px
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* Output - added update capability with new value, background_color, text_color, font, visibility
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* Button - enable events, visible, size_px
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* Button - Color Chooser feature completed
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* Button - Color Chooser can target (None, None) which will store the value to be returned with the values from Read()
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* Button - fixed bug in SaveAs button code. Bad filter variable
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* Button - Updated added font, visibility
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* Button - new SetFocus() method will set the focus onto the button
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* ButtonMenu - Update method implemented that includes menu definition changes, text, button color, font, visibility
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* ProgressBar - added visibility, size_px
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* ProgressBar - added Update method for changing the visibility
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* Images - events, size_pix, visibility
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* Images - can now get click events for images!
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* Images - Update added visibility
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* Graph - visibility, size_px
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* Graph - Update method for changing visibility
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* Frame - visibility, size_px
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* Frame - Update method added that controls visibility
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* ALL elements inside of a Frame that's invisible will also be invisible
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* Tab - visible parameter added, however not yet functional!
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* TabGroup - enable events, visibility
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* TabGroup - Update for controlling visibility
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* Slider - enable events, size_px
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* Slider - Update method now includes visibility
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* Dial - enable events, size_px, visibility
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* Dial - Update method added visibilty control
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* Column - visibility added
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* Column - Added Update method to control visibility
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* ALL elements inside of an invisible Column Element will also be invisible
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* MenuBar - added visibility
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* MenuBar - Update can now change menu definitions at runtime, and control visibility
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* Table - enable events, size_px, visibility
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* Table - Update method can control visibility
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* Tree - enable events, size_px, visibility
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* Tree - Update method can control visibility
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* VisibilityChanged() function that must be called when using Qt so that the window will shrink or grow
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* window.GetScreenDimensions can now be called prior to window creation
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* window.Size property
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* enable_events added to all of the shortcut buttons and browse buttons
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* Ability to set a button image from a file
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* Combo - ability to set a default value
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* Combo - Readonly setting. Allows for user editing of value
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* Menus - Ability to disable / enable any part of a menu by adding a ! before the entry name
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* Tabs - ability to set tab text color, background color, background color of seletected tab
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* Tabs - ability to set widget area's background color
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* Sliders - paging works properly (using page-up page-down or slider slider area to advance slider)
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* Tree - Setting number of visible rows implemented
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* Added 5 pixels to every window. Have been having issues with text being cutoff on the right side
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* SetOptions - ability to change default error button color for popups
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# Design
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## Author
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Mike B.
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168
docs/index.md
168
docs/index.md
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#### Note regarding Python versions
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As of 9/25/2018 **both Python 3 and Python 2.7 are supported**! The Python 3 version is named `PySimpleGUI`. The Python 2.7 version is `PySimpleGUI27`. They are installed separately and the imports are different. See instructions in Installation section for more info.
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#### Qt Version
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# Qt Version
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Check out the new PySimpleGUI port to the Qt GUI Framework. You can learn more on the [PySimpleGUIQt GitHub site](https://github.com/MikeTheWatchGuy/PySimpleGUI/tree/master/PySimpleGUIQt). There is a separate Readme file for the Qt version that you'll find there. Give it a shot if you're looking for something a bit more "modern". PySimpleGUIQt is currently in Alpha. All of the widgets are operational and your source code is completely portable from one platform to another by simply changing the import statement.
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### Github
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Check out the new PySimpleGUI port to the Qt GUI Framework. You can learn more on the [PySimpleGUIQt GitHub site](https://github.com/MikeTheWatchGuy/PySimpleGUI/tree/master/PySimpleGUIQt). **There is a separate Readme file for the Qt version** that you'll find there.
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Give it a shot if you're looking for something a bit more "modern". PySimpleGUIQt is currently in Alpha. All of the widgets are operational but some may not yet be full-featured. If one is missing and your project needs it, log an Issue and you'll likely get priority support.
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Here is a summary of the Qt Elements
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![scrolling graphics](https://user-images.githubusercontent.com/13696193/48665874-8bfd0e00-ea84-11e8-880d-8e164d9fea34.gif)
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Are there enough things on there to cover your GUI solution?
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### Source code compatibility
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Your source code is completely portable from one platform to another by simply changing the import statement.
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### Platforms
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It's surprising that Python GUI code is completely cross platform from Windows to Mac to Linux. No source code changes. This is true for both PySimpleGUI and PySimpleGUIQt.
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However, Macs suck. They suck on tkinter in particular. I had to completely turn off the "Look and feel" calls for Macs. Colored buttons in particular are broken. Not in the PySimpleGUI code, of course. It's mostly because Macs suck. Consider using Qt instead of tkinter on the Mac. Or, if using tkinter, bring your own button images.
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------------------------------------------------------------------------
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Looking for a GUI package?
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* Taking your Python code from the world of command lines and into the convenience of a GUI? *
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* Have a Raspberry **Pi** with a touchscreen that's going to waste because you don't have the time to learn a GUI SDK?
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* Into Machine Learning and are sick of the command line?
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* Would like to distribute your Python code to Windows users as a single .EXE file that launches straight into a GUI, much like a WinForms app?
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* Want technical support? Looking for an actively maintained package?
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Looking for a GUI package? Are you
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* looking to take your Python code from the world of command lines and into the convenience of a GUI? *
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* sitting on a Raspberry **Pi** with a touchscreen that's going to waste because you don't have the time to learn a GUI SDK?
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* into Machine Learning and are sick of the command line?
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* wanting to distribute your Python code to Windows users as a single .EXE file that launches straight into a GUI, much like a WinForms app?
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* a teacher wanting to teach your students how to program using a GUI?
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* a student that wants to put a GUI onto their project?
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* looking for an active project?
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Look no further, **you've found your GUI package**.
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@ -110,7 +131,9 @@ Perhaps you're looking for a way to interact with your **Raspberry Pi** in a mor
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![raspberry pi everything demo](https://user-images.githubusercontent.com/13696193/44279694-5b58ce80-a220-11e8-9ab6-d6021f5a944f.jpg)
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f
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In addition to a primary GUI, you can add a Progress Meter to your code with ONE LINE of code. Slide this line into any of your `for` loops and get a nice meter:
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OneLineProgressMeter('My meter title', current_value, max value, 'key')
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auto_size_buttons=None,
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location=(None,None),
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size=(None,None),
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element_padding=None,
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button_color=None,
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font=None,
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progress_bar_color=(None,None),
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default_button_element_size - Size of buttons on this window
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auto_size_text - Bool. True if elements should size themselves according to contents. Defaults to True
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auto_size_buttons - Bool. True if button elements should size themselves according to their text label
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location - (x,y) Location to place window in pixels
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location - (x,y) Location to place window in pixels
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size - (w,h) forces a window to be a paricular size
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element_padding - (w,h) default padding amount for elements
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font - Font name and size for elements of the window
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button_color - Default color for buttons (foreground, background). Can be text or hex
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progress_bar_color - Foreground and background colors for progress bars
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text_justification - Justification to use for Text Elements in this window
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no_titlebar - Create window without a titlebar
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grab_anywhere - Grab any location on the window to move the window
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keep_on_top - if True then window will always stop on top of other windows on the screen. Great for floating toolbars.
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keep_on_top - if True then window will always stop on top of other windows on the screen. Great for floating toolbars.
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resizable - if True - user can manually changge the wize of the window. Defaults to False
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disable_close - if True user will not be able to close using the X.
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### Window Location
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PySimpleGUI computes the exact center of your window and centers the window on the screen. If you want to locate your window elsewhere, such as the system default of (0,0), if you have 2 ways of doing this. The first is when the window is created. Use the `location` parameter to set where the window. The second way of doing this is to use the `SetOptions` call which will set the default window location for all windows in the future.
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### Window Size
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You can get your window's size by access the `Size`property. The window has to be Read once or Finalized in order for the value to be correct. Note that it's a property, not a call.
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`my_windows_size = window.Size`
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To finalize your window:
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```pytyhon
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window = Window('My Title').Layout(layout).Finalize()
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```
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### Sizes
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### Element Sizes
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Note several variables that deal with "size". Element sizes are measured in characters. A Text Element with a size of 20,1 has a size of 20 characters wide by 1 character tall.
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The default Element size for PySimpleGUI is `(45,1)`.
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values['mykey']
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You also use the same key if you want to call Update on an element. Please see the section below on Updates to understand that usage.
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#### Visible
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Beginning in version 3.17 you can create Elements that are initially invisible that you can later make visible.
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To create an invisible Element, place the element in the layout like you normally would and add the parameter `visible=False`.
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Later when you want to make that Element visible you simply call the Element's `Update` method and pass in the parameter `visible=True`
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This feature works best on Qt, but does work on the tkinter version as well. The visible parameter can also be used with the Column and Frame "container" Elements.
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### Output Elements
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Building a window is simply making lists of Elements. Each list is a row in the overall GUI dialog box. The definition looks something like this:
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layout = [ [row 1 element, row 1 element],
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[row 2 element, row 2 element, row 2 element] ]
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The code is a crude representation of the GUI, laid out in text.
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## Shortcut Functions / Multiple Function Names
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Many of the main method calls and Element names have shortcuts. This enables you to code much quicker once you are used to using the SDK. The Text Element, for example, has 3 different names `Text`, `Txt` or`T`. InputText can also be written `Input` or `In` . `FindElement` was recently renamed to `Element` because it's a commonly used function.
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## Text Element
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Text - The text that's displayed
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size - Element's size
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click_submits - if clicked will cause a read call to return they key value as the button
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click_submits - if clicked will cause a read call to return the key value of the button
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enable_events - same as click_submits
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relief - relief to use around the text
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auto_size_text - Bool. Change width to match size of text
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font - Font name and size to use
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Some commonly used elements have 'shorthand' versions of the functions to make the code more compact. The functions `T` and `Txt` are the same as calling `Text`.
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**Fonts**
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### Fonts
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Already discussed in the common parameters section. Either string or a tuple.
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**Color** in PySimpleGUI are in one of two formats - color name or RGB value.
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### Color in PySimpleGUI are in one of two formats - color name or RGB value.
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Individual colors are specified using either the color names as defined in tkinter or an RGB string of this format:
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"#RRGGBB" or "darkblue"
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**auto_size_text**
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### `auto_size_text `
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A `True` value for `auto_size_text`, when placed on Text Elements, indicates that the width of the Element should be shrunk do the width of the text. The default setting is True.
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**Shortcut functions**
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### tcut functions
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The shorthand functions for `Text` are `Txt` and `T`
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### Events `enable_events`
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If you set the parameter `enable_events` or `click_submits` then you will get an event if the user clicks on the Text.
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### Text Methods
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#### Update
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pad=None,
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tooltip=None
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'''
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```
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Multiline(default_text='',
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enter_submits = False,
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disabled=False,
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autoscroll=False,
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size=(None, None),
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auto_size_text=None,
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background_color=None,
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text_color=None,
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do_not_clear=False,
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key=None,
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focus=False,
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pad=None,
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tooltip=None)
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.
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```
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default_text - Text to display in the text box
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enter_submits - Bool. If True, pressing Enter key submits window
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change_submits - Bool. If True, pressing Enter key submits window
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anable_events - Bool. same as change_submits
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autoscroll - Bool. Causes "cursor" to always be at the end of the text
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size - Element's size
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auto_size_text - Bool. Change width to match size of text
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## Input Elements
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These make up the majority of the window definition. Optional variables at the Element level override the window level values (e.g. `size` is specified in the Element). All input Elements create an entry in the list of return values. A Text Input Element creates a string in the list of items returned.
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## Text Input Element
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## Text Input Element Shortcuts (Input, In)
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layout = [[sg.InputText('Default text')]]
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||||
|
||||
|
@ -1850,12 +1897,15 @@ You should be quite familiar with these parameters by now. If not, read able an
|
|||
|
||||
There are two methods that can be called:
|
||||
|
||||
InputText.Update(new_Value) - sets the input value
|
||||
Input.Text(Get() - returns the current value of the field.
|
||||
Input.Update(new_Value) - sets the input to new_value
|
||||
Input.Get() - returns the current value of the field.
|
||||
|
||||
|
||||
Shorthand functions that are equivalent to `InputText` are `Input` and `In`
|
||||
|
||||
#### `do_not_clear` Parameter
|
||||
|
||||
**Important** - This trips a lot of people up. If you do not set the `do_not_clear` parameter then the input field will clear when an event takes place. The behavior is a "forms" style window development. The assumption is that you want the field to clear. If you are writing a chat program then you're thankful. The rest of you, I'm sorry.
|
||||
|
||||
### TextInput Methods
|
||||
```python
|
||||
|
@ -2033,6 +2083,11 @@ Sliders have a couple of slider-specific settings as well as appearance settings
|
|||
key- Dictionary key to use for return values
|
||||
tooltip - Tooltip to display when hovered over wlement
|
||||
|
||||
### Qt Sliders
|
||||
|
||||
There is an important difference between Qt and tkinter sliders. On Qt, the slider values must be integer, not float. If you want your slider to go from 0.1 to 1.0, then make your slider go from 1 to 10 and divide by 10. It's an easy math thing to do and not a big deal. Just deal with it.... you're writing software after all. Presumably you know how to do these things. ;-)
|
||||
|
||||
|
||||
### Slider Methods
|
||||
```python
|
||||
Update(self, value=None, range=(None, None), disabled=None):
|
||||
|
@ -2173,6 +2228,14 @@ Parameter definitions
|
|||
key = Dictionary key to use for return values
|
||||
pad - padding around element in the window
|
||||
tooltip - text to show when mouse hovered over element
|
||||
|
||||
|
||||
### Qt Differences - `values` is a range!
|
||||
|
||||
Note that Qt does not allow arbitrary spinner values. With PySimpleGUI-tkinter you can have any values in your list. In Qt they must be integers. Yea, it kinda sucks. I'm working on it.
|
||||
|
||||
On Qt values is a tuple representing a range. On plain PySimpleGUI this value is a list of items. Make sure on the plain version you specify items as a list using [] and not a generator using ().
|
||||
|
||||
|
||||
### Spin Methods
|
||||
```python
|
||||
|
@ -2185,24 +2248,33 @@ disabled - if True disables the element
|
|||
## Image Element
|
||||
|
||||
Images can be placed in your window provide they are in PNG, GIF, PPM/PGM format. JPGs cannot be shown because tkinter does not naively support JPGs. You can use the Python Imaging Library (PIL) package to convert your image to PNG prior to calling PySimpleGUI if your images are in JPG format.
|
||||
|
||||
Image(filename=None,
|
||||
data=None,
|
||||
background_color=None,
|
||||
size=(None, None),
|
||||
pad=None,
|
||||
key=None,
|
||||
tooltip=None)
|
||||
|
||||
```python
|
||||
Image(filename=None,
|
||||
data=None,
|
||||
data_base64=None,
|
||||
background_color=None,
|
||||
size=(None,None),
|
||||
pad=None,
|
||||
key=None,
|
||||
tooltip=None,
|
||||
click_submits=False,
|
||||
enable_events=False,
|
||||
visible=True,
|
||||
size_px=(None,None)
|
||||
```
|
||||
Parameter definitions
|
||||
|
||||
filename - file name if the image is in a file
|
||||
data - if image is in RAM (PIL format?)
|
||||
data - if image is in RAM (PIL format?)
|
||||
data_base64 - image in base64 format
|
||||
background_color - Color of background
|
||||
size - Size (Width, Height) of image in pixels
|
||||
pad - Padding around Element in the window
|
||||
key - Key used to find the element
|
||||
tooltip - text to show when mouse if hovered over image
|
||||
click_submits, enable_events - if True returns event when image is clicked
|
||||
visible - if False will create image as hidden
|
||||
size_px - size of image in pixels
|
||||
|
||||
### Image Methods
|
||||
|
||||
|
|
168
readme.md
168
readme.md
|
@ -59,20 +59,41 @@ The native GUI framework for perfectionists with deadlines
|
|||
#### Note regarding Python versions
|
||||
As of 9/25/2018 **both Python 3 and Python 2.7 are supported**! The Python 3 version is named `PySimpleGUI`. The Python 2.7 version is `PySimpleGUI27`. They are installed separately and the imports are different. See instructions in Installation section for more info.
|
||||
|
||||
#### Qt Version
|
||||
# Qt Version
|
||||
|
||||
Check out the new PySimpleGUI port to the Qt GUI Framework. You can learn more on the [PySimpleGUIQt GitHub site](https://github.com/MikeTheWatchGuy/PySimpleGUI/tree/master/PySimpleGUIQt). There is a separate Readme file for the Qt version that you'll find there. Give it a shot if you're looking for something a bit more "modern". PySimpleGUIQt is currently in Alpha. All of the widgets are operational and your source code is completely portable from one platform to another by simply changing the import statement.
|
||||
### Github
|
||||
Check out the new PySimpleGUI port to the Qt GUI Framework. You can learn more on the [PySimpleGUIQt GitHub site](https://github.com/MikeTheWatchGuy/PySimpleGUI/tree/master/PySimpleGUIQt). **There is a separate Readme file for the Qt version** that you'll find there.
|
||||
|
||||
Give it a shot if you're looking for something a bit more "modern". PySimpleGUIQt is currently in Alpha. All of the widgets are operational but some may not yet be full-featured. If one is missing and your project needs it, log an Issue and you'll likely get priority support.
|
||||
|
||||
Here is a summary of the Qt Elements
|
||||
|
||||
![scrolling graphics](https://user-images.githubusercontent.com/13696193/48665874-8bfd0e00-ea84-11e8-880d-8e164d9fea34.gif)
|
||||
|
||||
Are there enough things on there to cover your GUI solution?
|
||||
|
||||
|
||||
### Source code compatibility
|
||||
Your source code is completely portable from one platform to another by simply changing the import statement.
|
||||
|
||||
|
||||
### Platforms
|
||||
|
||||
It's surprising that Python GUI code is completely cross platform from Windows to Mac to Linux. No source code changes. This is true for both PySimpleGUI and PySimpleGUIQt.
|
||||
|
||||
However, Macs suck. They suck on tkinter in particular. I had to completely turn off the "Look and feel" calls for Macs. Colored buttons in particular are broken. Not in the PySimpleGUI code, of course. It's mostly because Macs suck. Consider using Qt instead of tkinter on the Mac. Or, if using tkinter, bring your own button images.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
|
||||
|
||||
Looking for a GUI package?
|
||||
* Taking your Python code from the world of command lines and into the convenience of a GUI? *
|
||||
* Have a Raspberry **Pi** with a touchscreen that's going to waste because you don't have the time to learn a GUI SDK?
|
||||
* Into Machine Learning and are sick of the command line?
|
||||
* Would like to distribute your Python code to Windows users as a single .EXE file that launches straight into a GUI, much like a WinForms app?
|
||||
* Want technical support? Looking for an actively maintained package?
|
||||
Looking for a GUI package? Are you
|
||||
* looking to take your Python code from the world of command lines and into the convenience of a GUI? *
|
||||
* sitting on a Raspberry **Pi** with a touchscreen that's going to waste because you don't have the time to learn a GUI SDK?
|
||||
* into Machine Learning and are sick of the command line?
|
||||
* wanting to distribute your Python code to Windows users as a single .EXE file that launches straight into a GUI, much like a WinForms app?
|
||||
* a teacher wanting to teach your students how to program using a GUI?
|
||||
* a student that wants to put a GUI onto their project?
|
||||
* looking for an active project?
|
||||
|
||||
Look no further, **you've found your GUI package**.
|
||||
|
||||
|
@ -110,7 +131,9 @@ Perhaps you're looking for a way to interact with your **Raspberry Pi** in a mor
|
|||
![raspberry pi everything demo](https://user-images.githubusercontent.com/13696193/44279694-5b58ce80-a220-11e8-9ab6-d6021f5a944f.jpg)
|
||||
|
||||
|
||||
f
|
||||
|
||||
|
||||
|
||||
In addition to a primary GUI, you can add a Progress Meter to your code with ONE LINE of code. Slide this line into any of your `for` loops and get a nice meter:
|
||||
|
||||
OneLineProgressMeter('My meter title', current_value, max value, 'key')
|
||||
|
@ -1326,6 +1349,7 @@ Window( title,
|
|||
auto_size_buttons=None,
|
||||
location=(None,None),
|
||||
size=(None,None),
|
||||
element_padding=None,
|
||||
button_color=None,
|
||||
font=None,
|
||||
progress_bar_color=(None,None),
|
||||
|
@ -1352,7 +1376,9 @@ Parameter Descriptions. You will find these same parameters specified for each
|
|||
default_button_element_size - Size of buttons on this window
|
||||
auto_size_text - Bool. True if elements should size themselves according to contents. Defaults to True
|
||||
auto_size_buttons - Bool. True if button elements should size themselves according to their text label
|
||||
location - (x,y) Location to place window in pixels
|
||||
location - (x,y) Location to place window in pixels
|
||||
size - (w,h) forces a window to be a paricular size
|
||||
element_padding - (w,h) default padding amount for elements
|
||||
font - Font name and size for elements of the window
|
||||
button_color - Default color for buttons (foreground, background). Can be text or hex
|
||||
progress_bar_color - Foreground and background colors for progress bars
|
||||
|
@ -1368,13 +1394,28 @@ Parameter Descriptions. You will find these same parameters specified for each
|
|||
text_justification - Justification to use for Text Elements in this window
|
||||
no_titlebar - Create window without a titlebar
|
||||
grab_anywhere - Grab any location on the window to move the window
|
||||
keep_on_top - if True then window will always stop on top of other windows on the screen. Great for floating toolbars.
|
||||
keep_on_top - if True then window will always stop on top of other windows on the screen. Great for floating toolbars.
|
||||
resizable - if True - user can manually changge the wize of the window. Defaults to False
|
||||
disable_close - if True user will not be able to close using the X.
|
||||
|
||||
|
||||
### Window Location
|
||||
PySimpleGUI computes the exact center of your window and centers the window on the screen. If you want to locate your window elsewhere, such as the system default of (0,0), if you have 2 ways of doing this. The first is when the window is created. Use the `location` parameter to set where the window. The second way of doing this is to use the `SetOptions` call which will set the default window location for all windows in the future.
|
||||
|
||||
### Window Size
|
||||
|
||||
You can get your window's size by access the `Size`property. The window has to be Read once or Finalized in order for the value to be correct. Note that it's a property, not a call.
|
||||
|
||||
`my_windows_size = window.Size`
|
||||
|
||||
To finalize your window:
|
||||
|
||||
```pytyhon
|
||||
window = Window('My Title').Layout(layout).Finalize()
|
||||
```
|
||||
|
||||
### Sizes
|
||||
|
||||
### Element Sizes
|
||||
Note several variables that deal with "size". Element sizes are measured in characters. A Text Element with a size of 20,1 has a size of 20 characters wide by 1 character tall.
|
||||
|
||||
The default Element size for PySimpleGUI is `(45,1)`.
|
||||
|
@ -1638,6 +1679,15 @@ Then to get the input value from the read it would be:
|
|||
values['mykey']
|
||||
You also use the same key if you want to call Update on an element. Please see the section below on Updates to understand that usage.
|
||||
|
||||
#### Visible
|
||||
Beginning in version 3.17 you can create Elements that are initially invisible that you can later make visible.
|
||||
|
||||
To create an invisible Element, place the element in the layout like you normally would and add the parameter `visible=False`.
|
||||
|
||||
Later when you want to make that Element visible you simply call the Element's `Update` method and pass in the parameter `visible=True`
|
||||
|
||||
This feature works best on Qt, but does work on the tkinter version as well. The visible parameter can also be used with the Column and Frame "container" Elements.
|
||||
|
||||
|
||||
### Output Elements
|
||||
Building a window is simply making lists of Elements. Each list is a row in the overall GUI dialog box. The definition looks something like this:
|
||||
|
@ -1645,6 +1695,10 @@ Building a window is simply making lists of Elements. Each list is a row in the
|
|||
layout = [ [row 1 element, row 1 element],
|
||||
[row 2 element, row 2 element, row 2 element] ]
|
||||
The code is a crude representation of the GUI, laid out in text.
|
||||
## Shortcut Functions / Multiple Function Names
|
||||
|
||||
Many of the main method calls and Element names have shortcuts. This enables you to code much quicker once you are used to using the SDK. The Text Element, for example, has 3 different names `Text`, `Txt` or`T`. InputText can also be written `Input` or `In` . `FindElement` was recently renamed to `Element` because it's a commonly used function.
|
||||
|
||||
|
||||
## Text Element
|
||||
|
||||
|
@ -1673,7 +1727,8 @@ The most basic element is the Text element. It simply displays text. Many of t
|
|||
|
||||
Text - The text that's displayed
|
||||
size - Element's size
|
||||
click_submits - if clicked will cause a read call to return they key value as the button
|
||||
click_submits - if clicked will cause a read call to return the key value of the button
|
||||
enable_events - same as click_submits
|
||||
relief - relief to use around the text
|
||||
auto_size_text - Bool. Change width to match size of text
|
||||
font - Font name and size to use
|
||||
|
@ -1686,23 +1741,28 @@ The most basic element is the Text element. It simply displays text. Many of t
|
|||
|
||||
Some commonly used elements have 'shorthand' versions of the functions to make the code more compact. The functions `T` and `Txt` are the same as calling `Text`.
|
||||
|
||||
**Fonts**
|
||||
### Fonts
|
||||
|
||||
Already discussed in the common parameters section. Either string or a tuple.
|
||||
|
||||
**Color** in PySimpleGUI are in one of two formats - color name or RGB value.
|
||||
### Color in PySimpleGUI are in one of two formats - color name or RGB value.
|
||||
|
||||
Individual colors are specified using either the color names as defined in tkinter or an RGB string of this format:
|
||||
|
||||
"#RRGGBB" or "darkblue"
|
||||
|
||||
**auto_size_text**
|
||||
### `auto_size_text `
|
||||
A `True` value for `auto_size_text`, when placed on Text Elements, indicates that the width of the Element should be shrunk do the width of the text. The default setting is True.
|
||||
|
||||
|
||||
**Shortcut functions**
|
||||
### tcut functions
|
||||
The shorthand functions for `Text` are `Txt` and `T`
|
||||
|
||||
|
||||
### Events `enable_events`
|
||||
|
||||
If you set the parameter `enable_events` or `click_submits` then you will get an event if the user clicks on the Text.
|
||||
|
||||
|
||||
### Text Methods
|
||||
|
||||
#### Update
|
||||
|
@ -1741,25 +1801,12 @@ Multiline( default_text='',
|
|||
pad=None,
|
||||
tooltip=None
|
||||
'''
|
||||
```
|
||||
|
||||
Multiline(default_text='',
|
||||
enter_submits = False,
|
||||
disabled=False,
|
||||
autoscroll=False,
|
||||
size=(None, None),
|
||||
auto_size_text=None,
|
||||
background_color=None,
|
||||
text_color=None,
|
||||
do_not_clear=False,
|
||||
key=None,
|
||||
focus=False,
|
||||
pad=None,
|
||||
tooltip=None)
|
||||
.
|
||||
```
|
||||
|
||||
default_text - Text to display in the text box
|
||||
enter_submits - Bool. If True, pressing Enter key submits window
|
||||
change_submits - Bool. If True, pressing Enter key submits window
|
||||
anable_events - Bool. same as change_submits
|
||||
autoscroll - Bool. Causes "cursor" to always be at the end of the text
|
||||
size - Element's size
|
||||
auto_size_text - Bool. Change width to match size of text
|
||||
|
||||
|
@ -1807,7 +1854,7 @@ You should be quite familiar with these parameters by now. If not, read able an
|
|||
## Input Elements
|
||||
These make up the majority of the window definition. Optional variables at the Element level override the window level values (e.g. `size` is specified in the Element). All input Elements create an entry in the list of return values. A Text Input Element creates a string in the list of items returned.
|
||||
|
||||
## Text Input Element
|
||||
## Text Input Element Shortcuts (Input, In)
|
||||
|
||||
layout = [[sg.InputText('Default text')]]
|
||||
|
||||
|
@ -1850,12 +1897,15 @@ You should be quite familiar with these parameters by now. If not, read able an
|
|||
|
||||
There are two methods that can be called:
|
||||
|
||||
InputText.Update(new_Value) - sets the input value
|
||||
Input.Text(Get() - returns the current value of the field.
|
||||
Input.Update(new_Value) - sets the input to new_value
|
||||
Input.Get() - returns the current value of the field.
|
||||
|
||||
|
||||
Shorthand functions that are equivalent to `InputText` are `Input` and `In`
|
||||
|
||||
#### `do_not_clear` Parameter
|
||||
|
||||
**Important** - This trips a lot of people up. If you do not set the `do_not_clear` parameter then the input field will clear when an event takes place. The behavior is a "forms" style window development. The assumption is that you want the field to clear. If you are writing a chat program then you're thankful. The rest of you, I'm sorry.
|
||||
|
||||
### TextInput Methods
|
||||
```python
|
||||
|
@ -2033,6 +2083,11 @@ Sliders have a couple of slider-specific settings as well as appearance settings
|
|||
key- Dictionary key to use for return values
|
||||
tooltip - Tooltip to display when hovered over wlement
|
||||
|
||||
### Qt Sliders
|
||||
|
||||
There is an important difference between Qt and tkinter sliders. On Qt, the slider values must be integer, not float. If you want your slider to go from 0.1 to 1.0, then make your slider go from 1 to 10 and divide by 10. It's an easy math thing to do and not a big deal. Just deal with it.... you're writing software after all. Presumably you know how to do these things. ;-)
|
||||
|
||||
|
||||
### Slider Methods
|
||||
```python
|
||||
Update(self, value=None, range=(None, None), disabled=None):
|
||||
|
@ -2173,6 +2228,14 @@ Parameter definitions
|
|||
key = Dictionary key to use for return values
|
||||
pad - padding around element in the window
|
||||
tooltip - text to show when mouse hovered over element
|
||||
|
||||
|
||||
### Qt Differences - `values` is a range!
|
||||
|
||||
Note that Qt does not allow arbitrary spinner values. With PySimpleGUI-tkinter you can have any values in your list. In Qt they must be integers. Yea, it kinda sucks. I'm working on it.
|
||||
|
||||
On Qt values is a tuple representing a range. On plain PySimpleGUI this value is a list of items. Make sure on the plain version you specify items as a list using [] and not a generator using ().
|
||||
|
||||
|
||||
### Spin Methods
|
||||
```python
|
||||
|
@ -2185,24 +2248,33 @@ disabled - if True disables the element
|
|||
## Image Element
|
||||
|
||||
Images can be placed in your window provide they are in PNG, GIF, PPM/PGM format. JPGs cannot be shown because tkinter does not naively support JPGs. You can use the Python Imaging Library (PIL) package to convert your image to PNG prior to calling PySimpleGUI if your images are in JPG format.
|
||||
|
||||
Image(filename=None,
|
||||
data=None,
|
||||
background_color=None,
|
||||
size=(None, None),
|
||||
pad=None,
|
||||
key=None,
|
||||
tooltip=None)
|
||||
|
||||
```python
|
||||
Image(filename=None,
|
||||
data=None,
|
||||
data_base64=None,
|
||||
background_color=None,
|
||||
size=(None,None),
|
||||
pad=None,
|
||||
key=None,
|
||||
tooltip=None,
|
||||
click_submits=False,
|
||||
enable_events=False,
|
||||
visible=True,
|
||||
size_px=(None,None)
|
||||
```
|
||||
Parameter definitions
|
||||
|
||||
filename - file name if the image is in a file
|
||||
data - if image is in RAM (PIL format?)
|
||||
data - if image is in RAM (PIL format?)
|
||||
data_base64 - image in base64 format
|
||||
background_color - Color of background
|
||||
size - Size (Width, Height) of image in pixels
|
||||
pad - Padding around Element in the window
|
||||
key - Key used to find the element
|
||||
tooltip - text to show when mouse if hovered over image
|
||||
click_submits, enable_events - if True returns event when image is clicked
|
||||
visible - if False will create image as hidden
|
||||
size_px - size of image in pixels
|
||||
|
||||
### Image Methods
|
||||
|
||||
|
|
Loading…
Reference in New Issue