Updated Timer Demos and added 4-line OpenCV demo
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@ -1,13 +1,10 @@
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#!/usr/bin/env python
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import sys
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if sys.version_info[0] >= 3:
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import PySimpleGUI as sg
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else:
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import PySimpleGUI27 as sg
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import PySimpleGUI as sg
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import time
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"""
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Timer Desktop Widget Creates a floating timer that is always on top of other windows You move it by grabbing anywhere on the window Good example of how to do a non-blocking, polling program using SimpleGUI Can be used to poll hardware when running on a Pi
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Timer Desktop Widget Creates a floating timer that is always on top of other windows You move it by grabbing anywhere on the window Good example of how to do a non-blocking, polling program using PySimpleGUI
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Something like this can be used to poll hardware when running on a Pi
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While the timer ticks are being generated by PySimpleGUI's "timeout" mechanism, the actual value
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of the timer that is displayed comes from the system timer, time.time(). This guarantees an
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@ -15,57 +12,48 @@ import time
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this design were not used, then the time value displayed would slowly drift by the amount of time
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it takes to execute the PySimpleGUI read and update calls (not good!)
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NOTE - you will get a warning message printed when you exit using exit button.
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It will look something like: invalid command name \"1616802625480StopMove\"
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"""
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def time_as_int():
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return int(round(time.time() * 100))
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# ---------------- Create Form ----------------
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sg.ChangeLookAndFeel('Black')
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sg.SetOptions(element_padding=(0, 0))
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layout = [[sg.Text('')],
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[sg.Text('', size=(8, 2), font=('Helvetica', 20), justification='center', key='text')],
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[sg.Button('Pause', key='button', button_color=('white', '#001480')),
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sg.Button('Reset', button_color=('white', '#007339'), key='Reset'),
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[sg.Button('Pause', key='-RUN-PAUSE-', button_color=('white', '#001480')),
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sg.Button('Reset', button_color=('white', '#007339'), key='-RESET-'),
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sg.Exit(button_color=('white', 'firebrick4'), key='Exit')]]
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window = sg.Window('Running Timer', no_titlebar=True, auto_size_buttons=False, keep_on_top=True, grab_anywhere=True).Layout(layout)
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window = sg.Window('Running Timer', layout, no_titlebar=True, auto_size_buttons=False, keep_on_top=True, grab_anywhere=True, element_padding=(0,0))
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# ---------------- main loop ----------------
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current_time = 0
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paused = False
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start_time = int(round(time.time() * 100))
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current_time, paused_time, paused = 0, 0, False
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start_time = time_as_int()
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while (True):
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# --------- Read and update window --------
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if not paused:
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event, values = window.Read(timeout=10)
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current_time = int(round(time.time() * 100)) - start_time
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current_time = time_as_int() - start_time
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else:
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event, values = window.Read()
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if event == 'button':
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event = window.FindElement(event).GetText()
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# --------- Do Button Operations --------
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if event in (None, 'Exit'): # ALWAYS give a way out of program
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break
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if event == 'Reset':
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start_time = int(round(time.time() * 100))
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if event == '-RESET-':
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paused_time = start_time = time_as_int()
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current_time = 0
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paused_time = start_time
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elif event == 'Pause':
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paused = True
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paused_time = int(round(time.time() * 100))
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element = window.FindElement('button')
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element.Update(text='Run')
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elif event == 'Run':
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paused = False
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start_time = start_time + int(round(time.time() * 100)) - paused_time
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element = window.FindElement('button')
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element.Update(text='Pause')
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elif event == '-RUN-PAUSE-':
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paused = not paused
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if paused:
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paused_time = time_as_int()
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else:
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start_time = start_time + time_as_int() - paused_time
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window['-RUN-PAUSE-'].Update('Run' if paused else 'Pause') # Change button's text
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# --------- Display timer in window --------
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window.FindElement('text').Update('{:02d}:{:02d}.{:02d}'.format((current_time // 100) // 60,
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window['text'].Update('{:02d}:{:02d}.{:02d}'.format((current_time // 100) // 60,
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(current_time // 100) % 60,
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current_time % 100))
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# --------- After loop --------
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window.close()
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@ -0,0 +1,4 @@
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import cv2, PySimpleGUI as sg
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window, cap = sg.Window('Demo Application - OpenCV Integration', [[sg.Image(filename='', key='image')],], location=(800,400)), cv2.VideoCapture(0)
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while window(timeout=20)[0] is not None:
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window['image'](data=cv2.imencode('.png', cap.read()[1])[1].tobytes())
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@ -7,37 +7,38 @@ def Timer():
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sg.ChangeLookAndFeel('Dark')
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sg.SetOptions(element_padding=(0,0))
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# Make a form, but don't use context manager
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form = sg.FlexForm('Running Timer', no_titlebar=True, auto_size_buttons=False)
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window = sg.Window('Running Timer', no_titlebar=True, auto_size_buttons=False)
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# Create a text element that will be updated with status information on the GUI itself
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# Create the rows
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form_rows = [[sg.Text('')],
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[sg.Text('', size=(8, 2), font=('Helvetica', 20), justification='center', key='text')],
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[sg.ReadFormButton('Pause'), sg.ReadFormButton('Reset'), sg.Exit(button_color=('white','firebrick4'))]]
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[sg.Button('Pause', key='-RUN-PAUSE-'), sg.Button('Reset'), sg.Exit(button_color=('white','firebrick4'))]]
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# Layout the rows of the form and perform a read. Indicate the form is non-blocking!
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form.Layout(form_rows)
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window.Layout(form_rows)
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#
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# your program's main loop
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i = 0
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paused = False
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start_time = int(round(time.time() * 100))
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while (True):
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# This is the code that reads and updates your window
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button, values = form.ReadNonBlocking()
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form.FindElement('text').Update('{:02d}:{:02d}.{:02d}'.format((i // 100) // 60, (i // 100) % 60, i % 100))
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button, values = window.read(timeout=0)
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window.FindElement('text').Update('{:02d}:{:02d}.{:02d}'.format((i // 100) // 60, (i // 100) % 60, i % 100))
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if values is None or button == 'Exit':
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break
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if button == 'Reset':
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i=0
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elif button == 'Pause':
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elif button == '-RUN-PAUSE-':
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paused = not paused
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window['-RUN-PAUSE-'].Update('Run' if paused else 'Pause')
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if not paused:
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i += 1
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# Your code begins here
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time.sleep(.01)
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# Broke out of main loop. Close the window.
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form.CloseNonBlockingForm()
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window.close()
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Timer()
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