Major update of all demo programs to use new PEP8 bindings, etc

This commit is contained in:
PySimpleGUI 2019-10-23 16:10:03 -04:00
parent 3f7c87c562
commit 7f52778bcc
307 changed files with 19546 additions and 3297 deletions

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# import PySimpleGUIWeb as sg
import PySimpleGUI as sg
import pymunk
import random
import socket
"""
Demo that shows integrating PySimpleGUI with the pymunk library. This combination
of PySimpleGUI and pymunk could be used to build games.
Note this exact same demo runs with PySimpleGUIWeb by changing the import statement
"""
class Ball():
def __init__(self, x, y, r, graph_elem, *args, **kwargs):
mass = 10
self.body = pymunk.Body(mass,
pymunk.moment_for_circle(mass, 0, r, (0, 0))) # Create a Body with mass and moment
self.body.position = x, y
self.shape = pymunk.Circle(self.body, r, offset=(0, 0)) # Create a box shape and attach to body
self.shape.elasticity = 0.99999
self.shape.friction = 0.8
self.gui_circle_figure = None
self.graph_elem = graph_elem
def move(self):
self.graph_elem.RelocateFigure(self.gui_circle_figure, self.body.position[0], ball.body.position[1])
class Playfield():
def __init__(self, graph_elem):
self.space = pymunk.Space()
self.space.gravity = 0, 200
self.add_wall((0, 400), (600, 400)) # ground
self.add_wall((0, 0), (0, 600)) # Left side
self.add_wall((600, 0), (600, 400)) # right side
self.arena_balls = [] # type: [] Ball
self.graph_elem = graph_elem # type: sg.Graph
def add_wall(self, pt_from, pt_to):
body = pymunk.Body(body_type=pymunk.Body.STATIC)
ground_shape = pymunk.Segment(body, pt_from, pt_to, 0.0)
ground_shape.friction = 0.8
ground_shape.elasticity = .99
self.space.add(ground_shape)
def add_random_balls(self):
for i in range(1, 200):
x = random.randint(0, 600)
y = random.randint(0, 400)
r = random.randint(1, 10)
self.add_ball(x,y,r)
def add_ball(self, x, y, r, fill_color='black', line_color='red'):
ball = Ball(x, y, r, self.graph_elem)
self.arena_balls.append(ball)
area.space.add(ball.body, ball.shape)
ball.gui_circle_figure = self.graph_elem.DrawCircle((x, y), r, fill_color=fill_color, line_color=line_color)
return ball
def shoot_a_ball(self, x, y, r, vector=(-10, 0), fill_color='black', line_color='red'):
ball = self.add_ball(x,y,r, fill_color=fill_color, line_color=line_color )
# ball.shape.surface_velocity=10
ball.body.apply_impulse_at_local_point(100*pymunk.Vec2d(vector))
# ------------------- Build and show the GUI Window -------------------
graph_elem = sg.Graph((600, 400), (0, 400), (600, 0), enable_events=True, key='_GRAPH_', background_color='lightblue')
layout = [[sg.Text('Ball Test'), sg.T('My IP {}'.format(socket.gethostbyname(socket.gethostname())))],
[graph_elem],
[sg.B('Kick'), sg.B('Player 1 Shoot', size=(15,2)),sg.B('Player 2 Shoot', size=(15,2)), sg.Button('Exit')]]
window = sg.Window('Window Title', layout, disable_close=True)
area = Playfield(graph_elem)
# area.add_random_balls()
# ------------------- GUI Event Loop -------------------
while True: # Event Loop
event, values = window.Read(timeout=10)
# print(event, values)
if event in (None, 'Exit'):
break
area.space.step(0.01)
if event == 'Player 2 Shoot':
area.shoot_a_ball(555, 200, 5, (-10,0), fill_color='green', line_color='green')
elif event == 'Player 1 Shoot':
area.shoot_a_ball(10, 200, 5, (10,0))
for ball in area.arena_balls:
if event == 'Kick':
ball.body.position = ball.body.position[0], ball.body.position[1]-random.randint(1,200)
ball.move()
window.Close()