Major update of all demo programs to use new PEP8 bindings, etc

This commit is contained in:
PySimpleGUI 2019-10-23 16:10:03 -04:00
parent 3f7c87c562
commit 7f52778bcc
307 changed files with 19546 additions and 3297 deletions

View file

@ -31,6 +31,7 @@ class Segment(pygame.sprite.Sprite):
""" Class to represent one segment of the snake. """
# -- Methods
# Constructor function
def __init__(self, x, y):
# Call the parent's constructor
super().__init__()
@ -46,14 +47,17 @@ class Segment(pygame.sprite.Sprite):
# --------------------------- GUI Setup & Create Window -------------------------------
layout = [[sg.T('Snake Game - PySimpleGUI + PyGame')],
[sg.Graph((800,600), (0,0), (800,600), background_color='lightblue', key='_GRAPH_')],
layout = [[sg.Text('Snake Game - PySimpleGUI + PyGame')],
[sg.Graph((800, 600), (0, 0), (800, 600),
background_color='lightblue', key='-GRAPH-')],
[sg.Exit()]]
window = sg.Window('Snake Game using PySimpleGUI and PyGame', layout).Finalize()
window = sg.Window('Snake Game using PySimpleGUI and PyGame',
layout, finalize=True)
# ------------------------ Do the magic that integrates PyGame and Graph Element ------------------
graph = window.Element('_GRAPH_') # type: sg.Graph
graph = window['-GRAPH-'] # type: sg.Graph
embed = graph.TKCanvas
os.environ['SDL_WINDOWID'] = str(embed.winfo_id())
os.environ['SDL_VIDEODRIVER'] = 'windib'
@ -61,8 +65,8 @@ os.environ['SDL_VIDEODRIVER'] = 'windib'
# ----------------------------- PyGame Code -----------------------------
# Call this function so the Pygame library can initialize itself
# pygame.init()
screen = pygame.display.set_mode((800,600))
screen.fill(pygame.Color(255,255,255))
screen = pygame.display.set_mode((800, 600))
screen.fill(pygame.Color(255, 255, 255))
pygame.display.init()
pygame.display.update()
@ -84,7 +88,7 @@ for i in range(15):
clock = pygame.time.Clock()
while True:
event, values = window.Read(timeout=10)
event, values = window.read(timeout=10)
if event in (None, 'Exit'):
break
pygame.display.update()
@ -135,4 +139,4 @@ while True:
# Pause
clock.tick(5)
window.Close()
window.close()