Major update of all demo programs to use new PEP8 bindings, etc
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307 changed files with 19546 additions and 3297 deletions
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@ -10,21 +10,24 @@ import socket
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Note this exact same demo runs with PySimpleGUIWeb by changing the import statement
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"""
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class Ball():
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def __init__(self, x, y, r, graph_elem, *args, **kwargs):
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mass = 10
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self.body = pymunk.Body(mass,
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pymunk.moment_for_circle(mass, 0, r, (0, 0))) # Create a Body with mass and moment
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# Create a Body with mass and moment
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self.body = pymunk.Body(
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mass, pymunk.moment_for_circle(mass, 0, r, (0, 0)))
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self.body.position = x, y
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self.shape = pymunk.Circle(self.body, r, offset=(0, 0)) # Create a box shape and attach to body
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# Create a box shape and attach to body
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self.shape = pymunk.Circle(self.body, r, offset=(0, 0))
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self.shape.elasticity = 0.99999
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self.shape.friction = 0.8
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self.gui_circle_figure = None
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self.graph_elem = graph_elem
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def move(self):
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self.graph_elem.RelocateFigure(self.gui_circle_figure, self.body.position[0], ball.body.position[1])
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self.graph_elem.RelocateFigure(
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self.gui_circle_figure, self.body.position[0], ball.body.position[1])
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class Playfield():
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@ -37,9 +40,8 @@ class Playfield():
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self.arena_balls = [] # type: [] Ball
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self.graph_elem = graph_elem # type: sg.Graph
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def add_wall(self, pt_from, pt_to):
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body = pymunk.Body(body_type=pymunk.Body.STATIC)
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body = pymunk.Body(body_type=pymunk.Body.STATIC)
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ground_shape = pymunk.Segment(body, pt_from, pt_to, 0.0)
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ground_shape.friction = 0.8
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ground_shape.elasticity = .99
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@ -50,26 +52,35 @@ class Playfield():
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x = random.randint(0, 600)
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y = random.randint(0, 400)
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r = random.randint(1, 10)
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self.add_ball(x,y,r)
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self.add_ball(x, y, r)
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def add_ball(self, x, y, r, fill_color='black', line_color='red'):
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ball = Ball(x, y, r, self.graph_elem)
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self.arena_balls.append(ball)
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area.space.add(ball.body, ball.shape)
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ball.gui_circle_figure = self.graph_elem.DrawCircle((x, y), r, fill_color=fill_color, line_color=line_color)
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ball.gui_circle_figure = self.graph_elem.draw_circle(
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(x, y), r, fill_color=fill_color, line_color=line_color)
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return ball
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def shoot_a_ball(self, x, y, r, vector=(-10, 0), fill_color='black', line_color='red'):
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ball = self.add_ball(x,y,r, fill_color=fill_color, line_color=line_color )
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ball = self.add_ball(
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x, y, r, fill_color=fill_color, line_color=line_color)
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# ball.shape.surface_velocity=10
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ball.body.apply_impulse_at_local_point(100*pymunk.Vec2d(vector))
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# ------------------- Build and show the GUI Window -------------------
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graph_elem = sg.Graph((600, 400), (0, 400), (600, 0), enable_events=True, key='_GRAPH_', background_color='lightblue')
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layout = [[sg.Text('Ball Test'), sg.T('My IP {}'.format(socket.gethostbyname(socket.gethostname())))],
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# ------------------- Build and show the GUI Window -------------------
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graph_elem = sg.Graph((600, 400), (0, 400), (600, 0),
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enable_events=True,
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key='-GRAPH-',
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background_color='lightblue')
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hostname = socket.gethostbyname(socket.gethostname())
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layout = [[sg.Text('Ball Test'), sg.Text('My IP {}'.format(hostname))],
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[graph_elem],
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[sg.B('Kick'), sg.B('Player 1 Shoot', size=(15,2)),sg.B('Player 2 Shoot', size=(15,2)), sg.Button('Exit')]]
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[sg.Button('Kick'), sg.Button('Player 1 Shoot', size=(15, 2)),
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sg.Button('Player 2 Shoot', size=(15, 2)), sg.Button('Exit')]
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]
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window = sg.Window('Window Title', layout, disable_close=True)
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@ -78,20 +89,23 @@ area = Playfield(graph_elem)
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# ------------------- GUI Event Loop -------------------
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while True: # Event Loop
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event, values = window.Read(timeout=10)
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event, values = window.read(timeout=10)
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# print(event, values)
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if event in (None, 'Exit'):
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break
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area.space.step(0.01)
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if event == 'Player 2 Shoot':
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area.shoot_a_ball(555, 200, 5, (-10,0), fill_color='green', line_color='green')
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area.shoot_a_ball(555, 200, 5, (-10, 0),
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fill_color='green', line_color='green')
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elif event == 'Player 1 Shoot':
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area.shoot_a_ball(10, 200, 5, (10,0))
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area.shoot_a_ball(10, 200, 5, (10, 0))
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for ball in area.arena_balls:
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if event == 'Kick':
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ball.body.position = ball.body.position[0], ball.body.position[1]-random.randint(1,200)
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pos = ball.body.position[0], ball.body.position[1]-random.randint(1, 200)
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ball.body.position = pos
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ball.move()
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window.Close()
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window.close()
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