A new reworked version of pong!

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PySimpleGUI 2021-05-31 17:40:38 -04:00
parent 09cf44ccd1
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#!/usr/bin/env python
# !/usr/bin/env python
"""
Pong
One of the most important video games.
Pong was created by Al Alcorn and it did not use a microprocessor
This demo is based on some initial code by Siddharth Natamai
In 2021, it was reworked by Jay Nabaonne into this version you see today.
A big
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to Jay for making it a smooth playing game.
@jaynabonne https://github.com/jaynabonne
Copyright 2021 PySimpleGUI, Jay Nabonne
"""
import PySimpleGUI as sg
import random
import time
import datetime
"""
Pong code supplied by Daniel Young (Neonzz)
Modified. Original code: https://www.pygame.org/project/3649/5739
"""
GAMEPLAY_SIZE = (700, 400)
BAT_SIZE = (20, 110)
STARTING_BALL_POSITION = (327, 200)
BALL_RADIUS = 12
BACKGROUND_COLOR = 'black'
BALL_COLOR = 'green1'
BALL_SPEED = 300
BAT_SPEED = 400
UP_ARROW = 38
DOWN_ARROW = 40
player1_up_keycode = ord('W')
player1_down_keycode = ord('S')
player2_up_keycode = UP_ARROW
player2_down_keycode = DOWN_ARROW
num_rounds = 10
class Bat:
def __init__(self, graph: sg.Graph, colour, x, field_height):
self.graph = graph
self.field_height = field_height
self.width = BAT_SIZE[0]
self.height = BAT_SIZE[1]
self.current_x = x
self.current_y = self.field_height / 2 - self.height / 2
self.id = graph.draw_rectangle(
(self.current_x, self.current_y),
(self.current_x + self.width, self.current_y + self.height),
fill_color=colour
)
self.vy = 0
def stop(self):
self.vy = 0
def up(self):
self.vy = -BAT_SPEED
def down(self):
self.vy = BAT_SPEED
def is_hit_by(self, pos):
bat_p0 = (self.current_x, self.current_y)
bat_p1 = (bat_p0[0] + self.width, bat_p0[1] + self.height)
return bat_p0[0] <= pos[0] <= bat_p1[0] and bat_p0[1] <= pos[1] <= bat_p1[1]
def update(self, delta: float):
new_y = self.current_y + self.vy * delta
if new_y <= 0:
new_y = 0
self.stop()
if new_y + self.height >= self.field_height:
new_y = self.field_height - self.height
self.stop()
self.current_y = new_y
self.graph.relocate_figure(self.id, self.current_x, self.current_y)
class Ball:
def __init__(self, canvas, bat, bat2, color):
self.canvas = canvas
self.bat = bat
self.bat2 = bat2
self.playerScore = 0
self.player1Score = 0
self.drawP1 = None
self.drawP = None
self.id = self.canvas.create_oval(10, 10, 35, 35, fill=color)
self.canvas.move(self.id, 327, 220)
self.canvas_height = self.canvas.winfo_height()
self.canvas_width = self.canvas.winfo_width()
self.x = random.choice([-2.5, 2.5])
self.y = -2.5
def __init__(self, graph: sg.Graph, bat_1: Bat, bat_2: Bat, colour):
self.graph = graph # type: sg.Graph
self.bat_1 = bat_1
self.bat_2 = bat_2
self.id = self.graph.draw_circle(
STARTING_BALL_POSITION, BALL_RADIUS, line_color=colour, fill_color=colour)
self.current_x, self.current_y = STARTING_BALL_POSITION
self.vx = random.choice([-BALL_SPEED, BALL_SPEED])
self.vy = -BALL_SPEED
def checkwin(self):
winner = None
if self.playerScore >= 10:
winner = 'Player left wins'
if self.player1Score >= 10:
winner = 'Player Right'
return winner
def hit_left_bat(self):
return self.bat_1.is_hit_by((self.current_x - BALL_RADIUS, self.current_y))
def updatep(self, val):
self.canvas.delete(self.drawP)
self.drawP = self.canvas.create_text(170, 50, font=(
'freesansbold.ttf', 40), text=str(val), fill='white')
def hit_right_bat(self):
return self.bat_2.is_hit_by((self.current_x + BALL_RADIUS, self.current_y))
def updatep1(self, val):
self.canvas.delete(self.drawP1)
self.drawP1 = self.canvas.create_text(550, 50, font=(
'freesansbold.ttf', 40), text=str(val), fill='white')
def update(self, delta: float):
self.current_x += self.vx * delta
self.current_y += self.vy * delta
if self.current_y <= BALL_RADIUS: # see if hit top or bottom of play area. If so, reverse y direction
self.vy = -self.vy
self.current_y = BALL_RADIUS
if self.current_y >= GAMEPLAY_SIZE[1] - BALL_RADIUS:
self.vy = -self.vy
self.current_y = GAMEPLAY_SIZE[1] - BALL_RADIUS
if self.hit_left_bat():
self.vx = abs(self.vx)
if self.hit_right_bat():
self.vx = -abs(self.vx)
def hit_bat(self, pos):
bat_pos = self.canvas.coords(self.bat.id)
if pos[2] >= bat_pos[0] and pos[0] <= bat_pos[2]:
if pos[3] >= bat_pos[1] and pos[3] <= bat_pos[3]:
return True
return False
self.position_to_current()
def hit_bat2(self, pos):
bat_pos = self.canvas.coords(self.bat2.id)
if pos[2] >= bat_pos[0] and pos[0] <= bat_pos[2]:
if pos[3] >= bat_pos[1] and pos[3] <= bat_pos[3]:
return True
return False
def position_to_current(self):
self.graph.relocate_figure(self.id, self.current_x - BALL_RADIUS, self.current_y - BALL_RADIUS)
def draw(self):
self.canvas.move(self.id, self.x, self.y)
pos = self.canvas.coords(self.id)
if pos[1] <= 0:
self.y = 4
if pos[3] >= self.canvas_height:
self.y = -4
if pos[0] <= 0:
self.player1Score += 1
self.canvas.move(self.id, 327, 220)
self.x = 4
self.updatep1(self.player1Score)
if pos[2] >= self.canvas_width:
self.playerScore += 1
self.canvas.move(self.id, -327, -220)
self.x = -4
self.updatep(self.playerScore)
if self.hit_bat(pos):
self.x = 4
if self.hit_bat2(pos):
self.x = -4
def restart(self):
self.current_x, self.current_y = STARTING_BALL_POSITION
self.position_to_current()
class pongbat():
def __init__(self, canvas, color):
self.canvas = canvas
self.id = self.canvas.create_rectangle(40, 200, 25, 310, fill=color)
self.canvas_height = self.canvas.winfo_height()
self.canvas_width = self.canvas.winfo_width()
self.y = 0
class Scores:
def __init__(self, graph: sg.Graph):
self.player_1_score = 0
self.player_2_score = 0
self.score_1_element = None
self.score_2_element = None
self.graph = graph
def up(self, evt):
self.y = -5
self.draw_player1_score()
self.draw_player2_score()
def down(self, evt):
self.y = 5
def draw_player1_score(self):
if self.score_1_element:
self.graph.delete_figure(self.score_1_element)
self.score_1_element = self.graph.draw_text(
str(self.player_1_score), (170, 50), font='Courier 40', color='white')
def draw(self):
self.canvas.move(self.id, 0, self.y)
pos = self.canvas.coords(self.id)
if pos[1] <= 0:
self.y = 0
if pos[3] >= 400:
self.y = 0
def draw_player2_score(self):
if self.score_2_element:
self.graph.delete_figure(self.score_2_element)
self.score_2_element = self.graph.draw_text(
str(self.player_2_score), (550, 50), font='Courier 40', color='white')
def win_loss_check(self):
if self.player_1_score >= num_rounds:
return 'Left player'
if self.player_2_score >= num_rounds:
return 'Right player'
return None
def increment_player_1(self):
self.player_1_score += 1
self.draw_player1_score()
def increment_player_2(self):
self.player_2_score += 1
self.draw_player2_score()
def reset(self):
self.player_1_score = 0
self.player_2_score = 0
self.draw_player1_score()
self.draw_player2_score()
class pongbat2():
def __init__(self, canvas, color):
self.canvas = canvas
self.id = self.canvas.create_rectangle(680, 200, 660, 310, fill=color)
self.canvas_height = self.canvas.winfo_height()
self.canvas_width = self.canvas.winfo_width()
self.y = 0
def check_ball_exit(ball: Ball, scores: Scores):
if ball.current_x <= 0:
scores.increment_player_2()
ball.restart()
if ball.current_x >= GAMEPLAY_SIZE[0]:
scores.increment_player_1()
ball.restart()
def up(self, evt):
self.y = -5
def down(self, evt):
self.y = 5
def draw(self):
self.canvas.move(self.id, 0, self.y)
pos = self.canvas.coords(self.id)
if pos[1] <= 0:
self.y = 0
if pos[3] >= 400:
self.y = 0
def goto_menu(window):
window['-MAIN_MENU-'].update(visible=True)
window['-GAME-'].update(visible=False)
def pong():
# ------------- Define GUI layout -------------
layout = [[sg.Canvas(size=(700, 400),
background_color='black',
key='canvas')],
[sg.Text(''), sg.Button('Quit')]]
# ------------- Create window -------------
window = sg.Window('The Classic Game of Pong', layout,
return_keyboard_events=True, finalize=True)
sleep_time = 10
canvas = window['canvas'].TKCanvas
inner_layout = [[sg.Graph(GAMEPLAY_SIZE,
(0, GAMEPLAY_SIZE[1]),
(GAMEPLAY_SIZE[0], 0),
background_color=BACKGROUND_COLOR,
key='-GRAPH-')],
[sg.Button('Back to Menu', key="-MENU-")]]
# ------------- Create line down center, the bats and ball -------------
canvas.create_line(350, 0, 350, 400, fill='white')
bat1 = pongbat(canvas, 'white')
bat2 = pongbat2(canvas, 'white')
ball1 = Ball(canvas, bat1, bat2, 'green')
main_menu_layout = [[sg.Text("Pong", font="Courier 40", justification="center", size=(None, 1))],
[sg.Text("-- Instructions --", font="Courier 16")],
[sg.Text("Left player controls: W and S", font="Courier 12")],
[sg.Text("Right player controls: \u2191 and \u2193", font="Courier 12")],
[sg.Text("Escape to pause game", font="Courier 12")],
[sg.Text("", font="Courier 8")],
[sg.Text("Winner is first to 10 points", font="Courier 12")],
[sg.Text("", font="Courier 8")],
[sg.Button("Start", key='-START-', font="Courier 24"),
sg.Button("Quit", key='-QUIT-', font="Courier 24")]]
layout = [[sg.pin(sg.Column(main_menu_layout, key='-MAIN_MENU-', size=GAMEPLAY_SIZE)),
sg.pin(sg.Column(inner_layout, key='-GAME-', visible=False))]]
window = sg.Window('Pong', layout, finalize=True, use_default_focus=False)
window.bind("<Key>", "+KEY+")
window.bind("<KeyRelease>", "-KEY-")
graph_elem = window['-GRAPH-'] # type: sg.Graph
scores = Scores(graph_elem)
bat_1 = Bat(graph_elem, 'red', 30, GAMEPLAY_SIZE[1])
bat_2 = Bat(graph_elem, 'blue', GAMEPLAY_SIZE[0] - 30 - BAT_SIZE[0], GAMEPLAY_SIZE[1])
ball_1 = Ball(graph_elem, bat_1, bat_2, 'green1')
start = datetime.datetime.now()
last_post_read_time = start
game_playing = False
# ------------- Event Loop -------------
while True:
# ------------- Draw ball and bats -------------
ball1.draw()
bat1.draw()
bat2.draw()
pre_read_time = datetime.datetime.now()
processing_time = (pre_read_time - last_post_read_time).total_seconds()
time_to_sleep = sleep_time - int(processing_time*1000)
time_to_sleep = max(time_to_sleep, 0)
# ------------- Read the form, get keypresses -------------
event, values = window.read(timeout=0)
# ------------- If quit -------------
if event == sg.WIN_CLOSED or event == 'Quit':
event, values = window.read(time_to_sleep)
now = datetime.datetime.now()
delta = (now-last_post_read_time).total_seconds()
# read_delta = (now-pre_read_time).total_seconds()
last_post_read_time = now
# print("**", event, delta, time_to_sleep, processing_time, read_delta)
if event in (sg.WIN_CLOSED, "-QUIT-"):
break
# ------------- Keypresses -------------
if event is not None:
if event.startswith('Up'):
bat2.up(2)
elif event.startswith('Down'):
bat2.down(2)
elif event == 'w':
bat1.up(1)
elif event == 's':
bat1.down(1)
elif event == "-START-":
scores.reset()
ball_1.restart()
window['-MAIN_MENU-'].update(visible=False)
window['-GAME-'].update(visible=True)
sg.popup('\nPress a key to begin.\n',
no_titlebar=True,
font="Courier 12",
text_color=sg.BLUES[0],
background_color=sg.YELLOWS[1],
any_key_closes=True,
button_type=sg.POPUP_BUTTONS_NO_BUTTONS)
last_post_read_time = datetime.datetime.now()
game_playing = True
elif event == "-MENU-":
game_playing = False
goto_menu(window)
elif game_playing:
if event == "+KEY+":
if window.user_bind_event.keycode == player1_up_keycode:
bat_1.up()
elif window.user_bind_event.keycode == player1_down_keycode:
bat_1.down()
elif window.user_bind_event.keycode == player2_up_keycode:
bat_2.up()
elif window.user_bind_event.keycode == player2_down_keycode:
bat_2.down()
elif event == "-KEY-":
if window.user_bind_event.keycode in [player1_up_keycode, player1_down_keycode]:
bat_1.stop()
elif window.user_bind_event.keycode in [player2_up_keycode, player2_down_keycode]:
bat_2.stop()
elif window.user_bind_event.keycode == 27:
sg.popup('\nPaused. Press a key to resume.\n',
no_titlebar=True,
font="Courier 12",
text_color=sg.BLUES[0],
background_color=sg.YELLOWS[1],
any_key_closes=True,
button_type=sg.POPUP_BUTTONS_NO_BUTTONS)
last_post_read_time = datetime.datetime.now()
if ball1.checkwin():
sg.popup('Game Over', ball1.checkwin() + ' won!!')
break
if game_playing:
ball_1.update(delta)
bat_1.update(delta)
bat_2.update(delta)
# ------------- Bottom of loop, delay between animations -------------
# time.sleep(.01)
canvas.after(10)
check_ball_exit(ball_1, scores)
winner = scores.win_loss_check()
if winner is not None:
sg.popup('Game Over', winner + ' won!!', no_titlebar=True)
game_playing = False
goto_menu(window)
window.close()
if __name__ == '__main__':
pong()