Rename and rework of 2 multithreaded demos
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2 changed files with 46 additions and 11 deletions
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#!/usr/bin/python3
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import queue
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import threading
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import time
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import PySimpleGUI as sg
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"""
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You want to look for 3 points in this code, marked with comment "LOCATION X".
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1. Where you put your call that takes a long time
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2. Where the trigger to make the call takes place in the event loop
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3. Where the completion of the call is indicated in the event loop
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Demo on how to add a long-running item to your PySimpleGUI Event Loop
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If you want to do something that takes a long time, and you do it in the
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main event loop, you'll quickly begin to see messages from windows that your
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program has hung, asking if you want to kill it.
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The problem is not that your problem is hung, the problem is that you are
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not calling Read or Refresh often enough.
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One way through this, shown here, is to put your long work into a thread that
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is spun off, allowed to work, and then gets back to the GUI when it's done working
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on that task.
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Every time you start up one of these long-running functions, you'll give it an "ID".
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When the function completes, it will send to the GUI Event Loop a message with
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the format:
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work_id ::: done
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This makes it easy to parse out your original work ID
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You can hard code these IDs to make your code more readable. For example, maybe
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you have a function named "update_user_list()". You can call the work ID "user list".
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Then check for the message coming back later from the work task to see if it starts
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with "user list". If so, then that long-running task is over.
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"""
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# ############################# User callable CPU intensive code #############################
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# Put your long running code inside this "wrapper"
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# NEVER make calls to PySimpleGUI from this thread (or any thread)!
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# Create one of these functions for EVERY long-running call you want to make
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def long_function_wrapper(work_id, gui_queue):
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# LOCATION 1
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# this is our "long running function call"
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# sleep for a while as a simulation of a long-running computation
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time.sleep(5)
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# at the end of the work, before exiting, send a message back to the GUI indicating end
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gui_queue.put('{} ::: done'.format(work_id))
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# at this point, the thread exits
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return
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############################# Begin GUI code #############################
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def the_gui():
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# queue used to communicate between the gui and long-running code
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gui_queue = queue.Queue()
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layout = [[sg.Text('Multithreaded Work Example')],
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[sg.Text('Click Go to start a long-running function call')],
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[sg.Text('', size=(25, 1), key='-OUTPUT-')],
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[sg.Text('', size=(25, 1), key='-OUTPUT2-')],
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[sg.Graph((10, 10), (0, 0), (10, 10),
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background_color='black', key=i) for i in range(20)],
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[sg.Button('Go'), sg.Button('Popup'), sg.Button('Exit')], ]
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window = sg.Window('Multithreaded Window', layout)
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# --------------------- EVENT LOOP ---------------------
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work_id = 0
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while True:
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# wait for up to 100 ms for a GUI event
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event, values = window.read(timeout=100)
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if event in (None, 'Exit'):
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break
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if event == 'Go': # clicking "Go" starts a long running work item by starting thread
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window['-OUTPUT-'].update('Starting long work %s' % work_id)
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window[work_id].update(background_color='red')
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# LOCATION 2
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# STARTING long run by starting a thread
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thread_id = threading.Thread(
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target=long_function_wrapper,
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args=(work_id, gui_queue,),
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daemon=True)
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thread_id.start()
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work_id = work_id+1 if work_id < 19 else 0
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# --------------- Read next message coming in from threads ---------------
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try:
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message = gui_queue.get_nowait() # see if something has been posted to Queue
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except queue.Empty: # get_nowait() will get exception when Queue is empty
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message = None # nothing in queue so do nothing
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# if message received from queue, then some work was completed
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if message is not None:
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# LOCATION 3
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# this is the place you would execute code at ENDING of long running task
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# You can check the completed_work_id variable
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# to see exactly which long-running function completed
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completed_work_id = int(message[:message.index(' :::')])
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window['-OUTPUT2-'].update(
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'Complete Work ID "{}"'.format(completed_work_id))
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window[completed_work_id].update(background_color='green')
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if event == 'Popup':
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sg.popup('This is a popup showing that the GUI is running')
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# if user exits the window, then close the window and exit the GUI func
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window.close()
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############################# Main #############################
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if __name__ == '__main__':
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the_gui()
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print('Exiting Program')
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