New Demo application - Integrating with Turtle
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							|  | @ -0,0 +1,47 @@ | ||||||
|  | #!/usr/bin/env python | ||||||
|  | import sys | ||||||
|  | if sys.version_info[0] >= 3: | ||||||
|  |     import PySimpleGUI as sg | ||||||
|  | else: | ||||||
|  |     import PySimpleGUI27 as sg | ||||||
|  | 
 | ||||||
|  | import turtle | ||||||
|  | 
 | ||||||
|  | """ | ||||||
|  |     Demo showing how to integrate drawing on a Canvas using  Turtle with PySimpleGUI | ||||||
|  |     The patern to follow: | ||||||
|  |         Create Window & Finalize | ||||||
|  |         Get the tkinter Canvas from the Canvas element | ||||||
|  |         Draw on the tkinter Canvas using turtle commands. | ||||||
|  |         Results are shown on the canvas immiedately after button press / drawing command | ||||||
|  | """ | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | layout = [[ sg.Text('My layout') ], | ||||||
|  |           [sg.Canvas(size=(500,500), key='_canvas_')], | ||||||
|  |           [ sg.RButton('F'), sg.RButton('B'), sg.RButton('L'), sg.RButton('R')]] | ||||||
|  | 
 | ||||||
|  | window = sg.Window('My new window').Layout(layout).Finalize() | ||||||
|  | 
 | ||||||
|  | canvas = window.FindElement('_canvas_').TKCanvas | ||||||
|  | 
 | ||||||
|  | t = turtle.RawTurtle(canvas) | ||||||
|  | t.pencolor("#ff0000") # Red | ||||||
|  | 
 | ||||||
|  | t.penup()   # Regarding one of the comments | ||||||
|  | t.pendown() # Regarding one of the comments | ||||||
|  | 
 | ||||||
|  | while True:     # Event Loop | ||||||
|  |     button, value = window.Read() | ||||||
|  |     if button is None: | ||||||
|  |         break | ||||||
|  | 
 | ||||||
|  |     if button == 'F': | ||||||
|  |         t.forward(100) | ||||||
|  |     elif button == 'B': | ||||||
|  |         t.back(100) | ||||||
|  |     elif button == 'L': | ||||||
|  |         t.left(90) | ||||||
|  |     elif button == 'R': | ||||||
|  |         t.right(90) | ||||||
|  | 
 | ||||||
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