Threaded class methods updating progressbar

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Orsiris de Jong 2018-12-06 19:11:07 +01:00 committed by GitHub
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#! /usr/bin/env python
# -*- coding: utf-8 -*-
"""
Quick and dirty threading example for PySimpleGUI progress bar executing class methods
Written in 2018 by Orsiris de Jong, www.netpower.fr, works with Python 3+
"""
from threading import Thread
from concurrent.futures import Future
from time import time, sleep
import PySimpleGUI as Sg
# Helper functions for threading class functions with return values using future from https://stackoverflow.com/a/19846691/2635443
def call_with_future(fn, future, args, kwargs):
try:
result = fn(*args, **kwargs)
future.set_result(result)
except Exception as exc:
future.set_exception(exc)
def threaded(fn):
def wrapper(*args, **kwargs):
future = Future()
Thread(target=call_with_future, args=(fn, future, args, kwargs)).start()
return future
return wrapper
# Some fancy class which functions should be threaded or not using decorator
class SomeFancyClass:
def __init__(self):
self.somevar = 'Some initial class variable'
# Adding this decoroator to thread the function below
@threaded
def func_to_be_threaded(self):
print(self.somevar)
sleep(7)
self.somevar = 'New value'
return('Return from func_to_be_threaded is ' + self.somevar)
@threaded
def another_thread_function(self):
print(self.somevar)
sleep(3)
return ('Return from another_thread_function is ' + self.somevar)
def non_threaded_function(self):
print('waiting')
sleep(5)
print('finished waiting')
# The main progress bar method
def progressbar(myClass):
maxwait = 10 # Wait for 10 seconds max with the progress bar before asking to cancel
progress = 0
startTime = 0
currentTime = 0
function_one = None
function_two = None
function_one_done = False
function_two_done = False
# layout of the progress bar window
layout = [[Sg.Text('Launching threads')],
[Sg.ProgressBar(100, orientation='h', size=(20, 20), key='progressbar')],
[Sg.Cancel()]]
# create the progress bar
window = Sg.Window('Init', text_justification='center').Layout(layout)
startTime = time()
while True:
event, values = window.Read(timeout=1)
if event == 'Cancel' or event is None:
window.Close()
exit()
if function_one == None:
# Launch first threaded function
function_one = myClass.func_to_be_threaded()
if function_two == None:
# Launch second threaded function
function_two = myClass.another_thread_function()
print('function_one is done: ' + str(function_one.done()))
print('function_two is done: ' + str(function_two.done()))
if function_one.done() == True and function_one_done == False:
function_one_done = True
print(function_one.result())
progress += 70
if function_two.done() == True and function_two_done == False:
function_two_done = True
print(function_two.result())
progress += 30
window.FindElement('progressbar').UpdateBar(progress)
sleep(.3) # Arbitrary time between loops so UI stays snappy
currentTime = time()
if (currentTime - startTime) > maxwait:
action = Sg.Popup('Seems that it takes too long, shall we continue the program',custom_text=('No', 'Yes'))
if action == 'No':
function_one.cancel()
function_two.cancel()
break
elif action == 'Yes':
startTime = time() # Lets give another 10 seconds or check if functions must be stopped
"""
TODO: We could relaunch the functions with
function_one.cancel()
if function_one.cancelled():
function_one = myClass.func_to_be_threaded()
"""
if progress >= 100:
break
window.Close()
def main():
myClass = SomeFancyClass()
progressbar(myClass)
if __name__ == '__main__':
main()