Move to demo folder
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DemoPrograms/Demo_Crossword_Puzzle.py
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DemoPrograms/Demo_Crossword_Puzzle.py
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import sys
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if sys.version_info[0] >= 3:
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import PySimpleGUI as sg
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else:
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import PySimpleGUI27 as sg
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import random
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import string
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"""
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Demo application to show how to draw rectangles and letters on a Graph Element
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This demo mocks up a crossword puzzle board
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It will place a letter where you click on the puzzle
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"""
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BOX_SIZE = 25
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layout = [
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[sg.Text('Crossword Puzzle Using PySimpleGUI'), sg.Text('', key='_OUTPUT_')],
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[sg.Graph((800,800), (0,450), (450,0), key='_GRAPH_', change_submits=True, drag_submits=False)],
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[sg.Button('Show'), sg.Button('Exit')]
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]
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window = sg.Window('Window Title', ).Layout(layout).Finalize()
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g = window.FindElement('_GRAPH_')
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for row in range(16):
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for col in range(16):
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if random.randint(0,100) > 10:
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g.DrawRectangle((col * BOX_SIZE + 5, row * BOX_SIZE + 3), (col * BOX_SIZE + BOX_SIZE + 5, row * BOX_SIZE + BOX_SIZE + 3), line_color='black')
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else:
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g.DrawRectangle((col * BOX_SIZE + 5, row * BOX_SIZE + 3), (col * BOX_SIZE + BOX_SIZE + 5, row * BOX_SIZE + BOX_SIZE + 3), line_color='black', fill_color='black')
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g.DrawText('{}'.format(row * 6 + col + 1), (col * BOX_SIZE + 10, row * BOX_SIZE + 8))
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while True: # Event Loop
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event, values = window.Read()
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print(event, values)
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if event is None or event == 'Exit':
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break
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mouse = values['_GRAPH_']
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if event == '_GRAPH_':
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if mouse == (None, None):
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continue
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box_x = mouse[0]//BOX_SIZE
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box_y = mouse[1]//BOX_SIZE
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letter_location = (box_x * BOX_SIZE + 18, box_y * BOX_SIZE + 17)
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print(box_x, box_y)
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g.DrawText('{}'.format(random.choice(string.ascii_uppercase)), letter_location, font='Courier 25')
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window.Close()
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