Moved all demo programs into subfolder
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107 changed files with 51 additions and 144 deletions
186
DemoPrograms/Demo_Pong.py
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186
DemoPrograms/Demo_Pong.py
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#!/usr/bin/env python
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import sys
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if sys.version_info[0] >= 3:
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import PySimpleGUI as sg
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else:
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import PySimpleGUI27 as sg
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import random
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import time
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from sys import exit as exit
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"""
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Pong code supplied by Daniel Young (Neonzz)
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Modified. Original code: https://www.pygame.org/project/3649/5739
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"""
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class Ball:
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def __init__(self, canvas, bat, bat2, color):
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self.canvas = canvas
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self.bat = bat
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self.bat2 = bat2
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self.playerScore = 0
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self.player1Score = 0
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self.drawP1 = None
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self.drawP = None
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self.id = self.canvas.create_oval(10, 10, 35, 35, fill=color)
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self.canvas.move(self.id, 327, 220)
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self.canvas_height = self.canvas.winfo_height()
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self.canvas_width = self.canvas.winfo_width()
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self.x = random.choice([-2.5, 2.5])
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self.y = -2.5
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def checkwin(self):
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winner = None
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if self.playerScore >= 10:
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winner = 'Player left wins'
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if self.player1Score >= 10:
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winner = 'Player Right'
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return winner
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def updatep(self, val):
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self.canvas.delete(self.drawP)
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self.drawP = self.canvas.create_text(170, 50, font=('freesansbold.ttf', 40), text=str(val), fill='white')
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def updatep1(self, val):
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self.canvas.delete(self.drawP1)
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self.drawP1 = self.canvas.create_text(550, 50, font=('freesansbold.ttf', 40), text=str(val), fill='white')
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def hit_bat(self, pos):
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bat_pos = self.canvas.coords(self.bat.id)
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if pos[2] >= bat_pos[0] and pos[0] <= bat_pos[2]:
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if pos[3] >= bat_pos[1] and pos[3] <= bat_pos[3]:
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return True
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return False
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def hit_bat2(self, pos):
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bat_pos = self.canvas.coords(self.bat2.id)
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if pos[2] >= bat_pos[0] and pos[0] <= bat_pos[2]:
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if pos[3] >= bat_pos[1] and pos[3] <= bat_pos[3]:
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return True
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return False
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def draw(self):
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self.canvas.move(self.id, self.x, self.y)
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pos = self.canvas.coords(self.id)
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if pos[1] <= 0:
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self.y = 4
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if pos[3] >= self.canvas_height:
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self.y = -4
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if pos[0] <= 0:
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self.player1Score += 1
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self.canvas.move(self.id, 327, 220)
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self.x = 4
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self.updatep1(self.player1Score)
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if pos[2] >= self.canvas_width:
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self.playerScore += 1
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self.canvas.move(self.id, -327, -220)
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self.x = -4
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self.updatep(self.playerScore)
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if self.hit_bat(pos):
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self.x = 4
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if self.hit_bat2(pos):
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self.x = -4
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class pongbat():
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def __init__(self, canvas, color):
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self.canvas = canvas
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self.id = self.canvas.create_rectangle(40, 200, 25, 310, fill=color)
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self.canvas_height = self.canvas.winfo_height()
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self.canvas_width = self.canvas.winfo_width()
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self.y = 0
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def up(self, evt):
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self.y = -5
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def down(self, evt):
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self.y = 5
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def draw(self):
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self.canvas.move(self.id, 0, self.y)
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pos = self.canvas.coords(self.id)
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if pos[1] <= 0:
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self.y = 0
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if pos[3] >= 400:
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self.y = 0
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class pongbat2():
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def __init__(self, canvas, color):
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self.canvas = canvas
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self.id = self.canvas.create_rectangle(680, 200, 660, 310, fill=color)
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self.canvas_height = self.canvas.winfo_height()
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self.canvas_width = self.canvas.winfo_width()
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self.y = 0
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def up(self, evt):
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self.y = -5
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def down(self, evt):
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self.y = 5
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def draw(self):
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self.canvas.move(self.id, 0, self.y)
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pos = self.canvas.coords(self.id)
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if pos[1] <= 0:
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self.y = 0
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if pos[3] >= 400:
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self.y = 0
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def pong():
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# ------------- Define GUI layout -------------
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layout = [[sg.Canvas(size=(700, 400), background_color='black', key='canvas')],
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[sg.T(''), sg.Button('Quit')]]
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# ------------- Create window -------------
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window = sg.Window('The Classic Game of Pong', return_keyboard_events=True).Layout(layout).Finalize()
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# window.Finalize() # TODO Replace with call to window.Finalize once code released
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# ------------- Get the tkinter Canvas we're drawing on -------------
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canvas = window.FindElement('canvas').TKCanvas
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# ------------- Create line down center, the bats and ball -------------
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canvas.create_line(350, 0, 350, 400, fill='white')
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bat1 = pongbat(canvas, 'white')
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bat2 = pongbat2(canvas, 'white')
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ball1 = Ball(canvas, bat1, bat2, 'green')
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# ------------- Event Loop -------------
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while True:
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# ------------- Draw ball and bats -------------
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ball1.draw()
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bat1.draw()
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bat2.draw()
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# ------------- Read the form, get keypresses -------------
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event, values = window.Read(timeout=0)
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# ------------- If quit -------------
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if event is None or event == 'Quit':
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exit(69)
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# ------------- Keypresses -------------
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if event is not None:
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if event.startswith('Up'):
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bat2.up(2)
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elif event.startswith('Down'):
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bat2.down(2)
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elif event == 'w':
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bat1.up(1)
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elif event == 's':
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bat1.down(1)
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if ball1.checkwin():
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sg.Popup('Game Over', ball1.checkwin() + ' won!!')
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break
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# ------------- Bottom of loop, delay between animations -------------
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# time.sleep(.01)
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canvas.after(10)
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if __name__ == '__main__':
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pong()
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