commit
08184197f5
|
@ -53,7 +53,7 @@ graph_elem = sg.Graph((600, 400), (0, 400), (600, 0), enable_events=True, key='_
|
|||
|
||||
layout = [[sg.Text('Ball Test'), sg.T('My IP {}'.format(socket.gethostbyname(socket.gethostname())))],
|
||||
[graph_elem],
|
||||
[sg.Up(), sg.Down()],
|
||||
# [sg.Up(), sg.Down()],
|
||||
[sg.B('Kick'), sg.Button('Exit')]]
|
||||
|
||||
window = sg.Window('Window Title', layout, ).Finalize()
|
||||
|
|
|
@ -55,7 +55,7 @@ def worker_thread(thread_name, run_freq, gui_queue):
|
|||
for i in itertools.count(): # loop forever, keeping count in i as it loops
|
||||
time.sleep(run_freq/1000) # sleep for a while
|
||||
gui_queue.put('{} - {}'.format(thread_name, i)) # put a message into queue for GUI
|
||||
|
||||
print('..')
|
||||
|
||||
###### ## ## ####
|
||||
## ## ## ## ##
|
||||
|
@ -76,12 +76,13 @@ def the_gui(gui_queue):
|
|||
"""
|
||||
layout = [ [sg.Text('Multithreaded Window Example')],
|
||||
[sg.Text('', size=(15,1), key='_OUTPUT_')],
|
||||
[sg.Output(size=(40,6))],
|
||||
[sg.Button('Exit')],]
|
||||
|
||||
window = sg.Window('Multithreaded Window').Layout(layout)
|
||||
# --------------------- EVENT LOOP ---------------------
|
||||
while True:
|
||||
event, values = window.Read(timeout=100) # wait for up to 100 ms for a GUI event from user
|
||||
event, values = window.Read(timeout=100) # wait for up to 100 ms for a GUI event
|
||||
if event is None or event == 'Exit':
|
||||
break
|
||||
#--------------- Loop through all messages coming in from threads ---------------
|
||||
|
|
|
@ -0,0 +1,39 @@
|
|||
import pygame
|
||||
import PySimpleGUI as sg
|
||||
import os
|
||||
|
||||
"""
|
||||
Demo of integrating PyGame with PySimpleGUI, the tkinter version
|
||||
A similar technique may be possible with WxPython
|
||||
Only works on windows from what I've read
|
||||
"""
|
||||
# --------------------- PySimpleGUI window layout and creation --------------------
|
||||
layout = [[sg.T('Test of PySimpleGUI with PyGame')],
|
||||
[sg.Graph((500,500), (0,0), (500,500), background_color='lightblue', key='_GRAPH_' )],
|
||||
[sg.B('Draw'), sg.Exit()]]
|
||||
|
||||
window = sg.Window('PySimpleGUI + PyGame', layout).Finalize()
|
||||
graph = window.Element('_GRAPH_')
|
||||
|
||||
# -------------- Magic code to integrate PyGame with tkinter -------
|
||||
embed = graph.TKCanvas
|
||||
os.environ['SDL_WINDOWID'] = str(embed.winfo_id())
|
||||
os.environ['SDL_VIDEODRIVER'] = 'windib'
|
||||
|
||||
# ----------------------------- PyGame Code -----------------------------
|
||||
|
||||
screen = pygame.display.set_mode((500,500))
|
||||
screen.fill(pygame.Color(255,255,255))
|
||||
|
||||
pygame.display.init()
|
||||
pygame.display.update()
|
||||
|
||||
while True:
|
||||
event, values = window.Read(timeout=10)
|
||||
if event in (None, 'Exit'):
|
||||
break
|
||||
elif event == 'Draw':
|
||||
pygame.draw.circle(screen, (0, 0, 0), (250, 250), 125)
|
||||
pygame.display.update()
|
||||
|
||||
window.Close()
|
|
@ -0,0 +1,138 @@
|
|||
import pygame
|
||||
import PySimpleGUI as sg
|
||||
import os
|
||||
|
||||
"""
|
||||
Demo - Simple Snake Game using PyGame and PySimpleGUI
|
||||
This demo may not be fully functional in terms of getting the coordinate
|
||||
systems right or other problems due to a lack of understanding of PyGame
|
||||
The purpose of the demo is to show one way of adding a PyGame window into your PySimpleGUI window
|
||||
Note, you must click on the game area in order for PyGame to get keyboard strokes, etc.
|
||||
Tried using set_focus to switch to the PyGame canvas but still needed to click on game area
|
||||
"""
|
||||
|
||||
# --- Globals ---
|
||||
# Colors
|
||||
BLACK = (0, 0, 0)
|
||||
WHITE = (255, 255, 255)
|
||||
|
||||
# Set the width and height of each snake segment
|
||||
segment_width = 15
|
||||
segment_height = 15
|
||||
# Margin between each segment
|
||||
segment_margin = 3
|
||||
|
||||
# Set initial speed
|
||||
x_change = segment_width + segment_margin
|
||||
y_change = 0
|
||||
|
||||
|
||||
class Segment(pygame.sprite.Sprite):
|
||||
""" Class to represent one segment of the snake. """
|
||||
# -- Methods
|
||||
# Constructor function
|
||||
def __init__(self, x, y):
|
||||
# Call the parent's constructor
|
||||
super().__init__()
|
||||
|
||||
# Set height, width
|
||||
self.image = pygame.Surface([segment_width, segment_height])
|
||||
self.image.fill(WHITE)
|
||||
|
||||
# Make our top-left corner the passed-in location.
|
||||
self.rect = self.image.get_rect()
|
||||
self.rect.x = x
|
||||
self.rect.y = y
|
||||
|
||||
# --------------------------- GUI Setup & Create Window -------------------------------
|
||||
|
||||
layout = [[sg.T('Snake Game - PySimpleGUI + PyGame')],
|
||||
[sg.Graph((800,600), (0,0), (800,600), background_color='lightblue', key='_GRAPH_')],
|
||||
[sg.Exit()]]
|
||||
|
||||
window = sg.Window('Snake Game using PySimpleGUI and PyGame', layout).Finalize()
|
||||
|
||||
# ------------------------ Do the magic that integrates PyGame and Graph Element ------------------
|
||||
graph = window.Element('_GRAPH_') # type: sg.Graph
|
||||
embed = graph.TKCanvas
|
||||
os.environ['SDL_WINDOWID'] = str(embed.winfo_id())
|
||||
os.environ['SDL_VIDEODRIVER'] = 'windib'
|
||||
|
||||
# ----------------------------- PyGame Code -----------------------------
|
||||
# Call this function so the Pygame library can initialize itself
|
||||
# pygame.init()
|
||||
screen = pygame.display.set_mode((800,600))
|
||||
screen.fill(pygame.Color(255,255,255))
|
||||
|
||||
pygame.display.init()
|
||||
pygame.display.update()
|
||||
|
||||
# Set the title of the window
|
||||
pygame.display.set_caption('Snake Example')
|
||||
|
||||
allspriteslist = pygame.sprite.Group()
|
||||
|
||||
# Create an initial snake
|
||||
snake_segments = []
|
||||
for i in range(15):
|
||||
x = 250 - (segment_width + segment_margin) * i
|
||||
y = 30
|
||||
segment = Segment(x, y)
|
||||
snake_segments.append(segment)
|
||||
allspriteslist.add(segment)
|
||||
|
||||
clock = pygame.time.Clock()
|
||||
|
||||
while True:
|
||||
event, values = window.Read(timeout=10)
|
||||
if event in (None, 'Exit'):
|
||||
break
|
||||
pygame.display.update()
|
||||
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
break
|
||||
# Set the speed based on the key pressed
|
||||
# We want the speed to be enough that we move a full
|
||||
# segment, plus the margin.
|
||||
if event.type == pygame.KEYDOWN:
|
||||
if event.key == pygame.K_LEFT:
|
||||
x_change = (segment_width + segment_margin) * -1
|
||||
y_change = 0
|
||||
if event.key == pygame.K_RIGHT:
|
||||
x_change = (segment_width + segment_margin)
|
||||
y_change = 0
|
||||
if event.key == pygame.K_UP:
|
||||
x_change = 0
|
||||
y_change = (segment_height + segment_margin) * -1
|
||||
if event.key == pygame.K_DOWN:
|
||||
x_change = 0
|
||||
y_change = (segment_height + segment_margin)
|
||||
|
||||
# Get rid of last segment of the snake
|
||||
# .pop() command removes last item in list
|
||||
old_segment = snake_segments.pop()
|
||||
allspriteslist.remove(old_segment)
|
||||
|
||||
# Figure out where new segment will be
|
||||
x = snake_segments[0].rect.x + x_change
|
||||
y = snake_segments[0].rect.y + y_change
|
||||
segment = Segment(x, y)
|
||||
|
||||
# Insert new segment into the list
|
||||
snake_segments.insert(0, segment)
|
||||
allspriteslist.add(segment)
|
||||
|
||||
# -- Draw everything
|
||||
# Clear screen
|
||||
screen.fill(BLACK)
|
||||
|
||||
allspriteslist.draw(screen)
|
||||
|
||||
# Flip screen
|
||||
pygame.display.flip()
|
||||
|
||||
# Pause
|
||||
clock.tick(5)
|
||||
|
||||
window.Close()
|
Loading…
Reference in New Issue