Merge pull request #1353 from PySimpleGUI/Dev-latest

Dev latest
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MikeTheWatchGuy 2019-04-28 14:52:13 -04:00 committed by GitHub
commit 08184197f5
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4 changed files with 181 additions and 3 deletions

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@ -53,7 +53,7 @@ graph_elem = sg.Graph((600, 400), (0, 400), (600, 0), enable_events=True, key='_
layout = [[sg.Text('Ball Test'), sg.T('My IP {}'.format(socket.gethostbyname(socket.gethostname())))],
[graph_elem],
[sg.Up(), sg.Down()],
# [sg.Up(), sg.Down()],
[sg.B('Kick'), sg.Button('Exit')]]
window = sg.Window('Window Title', layout, ).Finalize()

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@ -55,7 +55,7 @@ def worker_thread(thread_name, run_freq, gui_queue):
for i in itertools.count(): # loop forever, keeping count in i as it loops
time.sleep(run_freq/1000) # sleep for a while
gui_queue.put('{} - {}'.format(thread_name, i)) # put a message into queue for GUI
print('..')
###### ## ## ####
## ## ## ## ##
@ -76,12 +76,13 @@ def the_gui(gui_queue):
"""
layout = [ [sg.Text('Multithreaded Window Example')],
[sg.Text('', size=(15,1), key='_OUTPUT_')],
[sg.Output(size=(40,6))],
[sg.Button('Exit')],]
window = sg.Window('Multithreaded Window').Layout(layout)
# --------------------- EVENT LOOP ---------------------
while True:
event, values = window.Read(timeout=100) # wait for up to 100 ms for a GUI event from user
event, values = window.Read(timeout=100) # wait for up to 100 ms for a GUI event
if event is None or event == 'Exit':
break
#--------------- Loop through all messages coming in from threads ---------------

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@ -0,0 +1,39 @@
import pygame
import PySimpleGUI as sg
import os
"""
Demo of integrating PyGame with PySimpleGUI, the tkinter version
A similar technique may be possible with WxPython
Only works on windows from what I've read
"""
# --------------------- PySimpleGUI window layout and creation --------------------
layout = [[sg.T('Test of PySimpleGUI with PyGame')],
[sg.Graph((500,500), (0,0), (500,500), background_color='lightblue', key='_GRAPH_' )],
[sg.B('Draw'), sg.Exit()]]
window = sg.Window('PySimpleGUI + PyGame', layout).Finalize()
graph = window.Element('_GRAPH_')
# -------------- Magic code to integrate PyGame with tkinter -------
embed = graph.TKCanvas
os.environ['SDL_WINDOWID'] = str(embed.winfo_id())
os.environ['SDL_VIDEODRIVER'] = 'windib'
# ----------------------------- PyGame Code -----------------------------
screen = pygame.display.set_mode((500,500))
screen.fill(pygame.Color(255,255,255))
pygame.display.init()
pygame.display.update()
while True:
event, values = window.Read(timeout=10)
if event in (None, 'Exit'):
break
elif event == 'Draw':
pygame.draw.circle(screen, (0, 0, 0), (250, 250), 125)
pygame.display.update()
window.Close()

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@ -0,0 +1,138 @@
import pygame
import PySimpleGUI as sg
import os
"""
Demo - Simple Snake Game using PyGame and PySimpleGUI
This demo may not be fully functional in terms of getting the coordinate
systems right or other problems due to a lack of understanding of PyGame
The purpose of the demo is to show one way of adding a PyGame window into your PySimpleGUI window
Note, you must click on the game area in order for PyGame to get keyboard strokes, etc.
Tried using set_focus to switch to the PyGame canvas but still needed to click on game area
"""
# --- Globals ---
# Colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
# Set the width and height of each snake segment
segment_width = 15
segment_height = 15
# Margin between each segment
segment_margin = 3
# Set initial speed
x_change = segment_width + segment_margin
y_change = 0
class Segment(pygame.sprite.Sprite):
""" Class to represent one segment of the snake. """
# -- Methods
# Constructor function
def __init__(self, x, y):
# Call the parent's constructor
super().__init__()
# Set height, width
self.image = pygame.Surface([segment_width, segment_height])
self.image.fill(WHITE)
# Make our top-left corner the passed-in location.
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
# --------------------------- GUI Setup & Create Window -------------------------------
layout = [[sg.T('Snake Game - PySimpleGUI + PyGame')],
[sg.Graph((800,600), (0,0), (800,600), background_color='lightblue', key='_GRAPH_')],
[sg.Exit()]]
window = sg.Window('Snake Game using PySimpleGUI and PyGame', layout).Finalize()
# ------------------------ Do the magic that integrates PyGame and Graph Element ------------------
graph = window.Element('_GRAPH_') # type: sg.Graph
embed = graph.TKCanvas
os.environ['SDL_WINDOWID'] = str(embed.winfo_id())
os.environ['SDL_VIDEODRIVER'] = 'windib'
# ----------------------------- PyGame Code -----------------------------
# Call this function so the Pygame library can initialize itself
# pygame.init()
screen = pygame.display.set_mode((800,600))
screen.fill(pygame.Color(255,255,255))
pygame.display.init()
pygame.display.update()
# Set the title of the window
pygame.display.set_caption('Snake Example')
allspriteslist = pygame.sprite.Group()
# Create an initial snake
snake_segments = []
for i in range(15):
x = 250 - (segment_width + segment_margin) * i
y = 30
segment = Segment(x, y)
snake_segments.append(segment)
allspriteslist.add(segment)
clock = pygame.time.Clock()
while True:
event, values = window.Read(timeout=10)
if event in (None, 'Exit'):
break
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.QUIT:
break
# Set the speed based on the key pressed
# We want the speed to be enough that we move a full
# segment, plus the margin.
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = (segment_width + segment_margin) * -1
y_change = 0
if event.key == pygame.K_RIGHT:
x_change = (segment_width + segment_margin)
y_change = 0
if event.key == pygame.K_UP:
x_change = 0
y_change = (segment_height + segment_margin) * -1
if event.key == pygame.K_DOWN:
x_change = 0
y_change = (segment_height + segment_margin)
# Get rid of last segment of the snake
# .pop() command removes last item in list
old_segment = snake_segments.pop()
allspriteslist.remove(old_segment)
# Figure out where new segment will be
x = snake_segments[0].rect.x + x_change
y = snake_segments[0].rect.y + y_change
segment = Segment(x, y)
# Insert new segment into the list
snake_segments.insert(0, segment)
allspriteslist.add(segment)
# -- Draw everything
# Clear screen
screen.fill(BLACK)
allspriteslist.draw(screen)
# Flip screen
pygame.display.flip()
# Pause
clock.tick(5)
window.Close()