234 lines
9.4 KiB
Python
234 lines
9.4 KiB
Python
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import PySimpleGUI as sg
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import os
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import sys
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import chess
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import chess.pgn
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import copy
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import chess.uci
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CHESS_PATH = '.' # path to the chess pieces
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BLANK = 0 # piece names
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PAWNB = 1
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KNIGHTB = 2
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BISHOPB = 3
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ROOKB = 4
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KINGB = 5
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QUEENB = 6
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PAWNW = 7
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KNIGHTW = 8
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BISHOPW = 9
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ROOKW = 10
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KINGW = 11
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QUEENW = 12
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initial_board = [[ROOKB, KNIGHTB, BISHOPB, QUEENB, KINGB, BISHOPB, KNIGHTB, ROOKB],
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[PAWNB, ] * 8,
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[BLANK, ] * 8,
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[BLANK, ] * 8,
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[BLANK, ] * 8,
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[BLANK, ] * 8,
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[PAWNW, ] * 8,
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[ROOKW, KNIGHTW, BISHOPW, QUEENW, KINGW, BISHOPW, KNIGHTW, ROOKW]]
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blank = os.path.join(CHESS_PATH, 'blank.png')
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bishopB = os.path.join(CHESS_PATH, 'nbishopb.png')
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bishopW = os.path.join(CHESS_PATH, 'nbishopw.png')
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pawnB = os.path.join(CHESS_PATH, 'npawnb.png')
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pawnW = os.path.join(CHESS_PATH, 'npawnw.png')
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knightB = os.path.join(CHESS_PATH, 'nknightb.png')
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knightW = os.path.join(CHESS_PATH, 'nknightw.png')
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rookB = os.path.join(CHESS_PATH, 'nrookb.png')
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rookW = os.path.join(CHESS_PATH, 'nrookw.png')
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queenB = os.path.join(CHESS_PATH, 'nqueenb.png')
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queenW = os.path.join(CHESS_PATH, 'nqueenw.png')
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kingB = os.path.join(CHESS_PATH, 'nkingb.png')
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kingW = os.path.join(CHESS_PATH, 'nkingw.png')
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images = {BISHOPB: bishopB, BISHOPW: bishopW, PAWNB: pawnB, PAWNW: pawnW, KNIGHTB: knightB, KNIGHTW: knightW,
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ROOKB: rookB, ROOKW: rookW, KINGB: kingB, KINGW: kingW, QUEENB: queenB, QUEENW: queenW, BLANK: blank}
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def open_pgn_file(filename):
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pgn = open(filename)
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first_game = chess.pgn.read_game(pgn)
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moves = [move for move in first_game.main_line()]
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return moves
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def render_square(image, key, location):
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if (location[0] + location[1]) % 2:
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color = '#B58863'
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else:
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color = '#F0D9B5'
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return sg.RButton('', image_filename=image, size=(1, 1), button_color=('white', color), pad=(0, 0), key=key)
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def redraw_board(window, board):
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for i in range(8):
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for j in range(8):
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color = '#B58863' if (i + j) % 2 else '#F0D9B5'
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piece_image = images[board[i][j]]
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elem = window.FindElement(key=(i, j))
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elem.Update(button_color=('white', color),
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image_filename=piece_image, )
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def PlayGame():
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menu_def = [['&File', ['&Open PGN File', 'E&xit']],
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['&Help', '&About...'], ]
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# sg.SetOptions(margins=(0,0))
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sg.ChangeLookAndFeel('GreenTan')
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# create initial board setup
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psg_board = copy.deepcopy(initial_board)
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# the main board display layout
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board_layout = [[sg.T(' ')] + [sg.T('{}'.format(a), pad=((23, 27), 0), font='Any 13') for a in 'abcdefgh']]
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# loop though board and create buttons with images
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for i in range(8):
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row = [sg.T(str(8 - i) + ' ', font='Any 13')]
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for j in range(8):
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piece_image = images[psg_board[i][j]]
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row.append(render_square(piece_image, key=(i, j), location=(i, j)))
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row.append(sg.T(str(8 - i) + ' ', font='Any 13'))
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board_layout.append(row)
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# add the labels across bottom of board
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board_layout.append([sg.T(' ')] + [sg.T('{}'.format(a), pad=((23, 27), 0), font='Any 13') for a in 'abcdefgh'])
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# setup the controls on the right side of screen
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openings = (
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'Any', 'Defense', 'Attack', 'Trap', 'Gambit', 'Counter', 'Sicillian', 'English', 'French', 'Queen\'s openings',
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'King\'s Openings', 'Indian Openings')
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board_controls = [[sg.RButton('New Game', key='New Game'), sg.RButton('Draw')],
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[sg.RButton('Resign Game'), sg.RButton('Set FEN')],
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[sg.RButton('Player Odds'), sg.RButton('Training')],
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[sg.Drop(openings), sg.Text('Opening/Style')],
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[sg.CBox('Play As White', key='_white_')],
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[sg.Drop([2, 3, 4, 5, 6, 7, 8, 9, 10], size=(3, 1), key='_level_'), sg.Text('Difficulty Level')],
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[sg.Text('Move List')],
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[sg.Multiline([], do_not_clear=True, autoscroll=True, size=(15, 10), key='_movelist_')],
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]
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# layouts for the tabs
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controls_layout = [[sg.Text('Performance Parameters', font='_ 20')],
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[sg.T('Put stuff like AI engine tuning parms on this tab')]]
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statistics_layout = [[sg.Text('Statistics', font=('_ 20'))],
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[sg.T('Game statistics go here?')]]
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board_tab = [[sg.Column(board_layout)]]
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# the main window layout
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layout = [[sg.Menu(menu_def, tearoff=False)],
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[sg.TabGroup([[sg.Tab('Board', board_tab),
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sg.Tab('Controls', controls_layout),
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sg.Tab('Statistics', statistics_layout)]], title_color='red'),
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sg.Column(board_controls)],
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[sg.Text('Click anywhere on board for next move', font='_ 14')]]
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window = sg.Window('Chess',
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default_button_element_size=(12, 1),
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auto_size_buttons=False,
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icon='kingb.ico').Layout(layout)
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filename = sg.PopupGetFile('\n'.join(('To begin, set location of AI EXE file',
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'If you have not done so already, download the engine',
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'Download the StockFish Chess engine at: https://stockfishchess.org/download/')),
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file_types=(('Chess AI Engine EXE File', '*.exe'),))
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if filename is None:
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sys.exit()
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engine = chess.uci.popen_engine(filename)
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engine.uci()
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info_handler = chess.uci.InfoHandler()
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engine.info_handlers.append(info_handler)
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board = chess.Board()
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move_count = 1
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move_state = move_from = move_to = 0
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# ---===--- Loop taking in user input --- #
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while not board.is_game_over():
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if board.turn == chess.WHITE:
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engine.position(board)
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# human_player(board)
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move_state = 0
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while True:
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button, value = window.Read()
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if button in (None, 'Exit'):
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exit()
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if button == 'New Game':
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sg.Popup('You have to restart the program to start a new game... sorry....')
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break
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psg_board = copy.deepcopy(initial_board)
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redraw_board(window, psg_board)
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move_state = 0
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break
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level = value['_level_']
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if type(button) is tuple:
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if move_state == 0:
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move_from = button
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row, col = move_from
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piece = psg_board[row][col] # get the move-from piece
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button_square = window.FindElement(key=(row, col))
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button_square.Update(button_color=('white', 'red'))
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move_state = 1
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elif move_state == 1:
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move_to = button
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row, col = move_to
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if move_to == move_from: # cancelled move
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color = '#B58863' if (row + col) % 2 else '#F0D9B5'
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button_square.Update(button_color=('white', color))
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move_state = 0
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continue
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picked_move = '{}{}{}{}'.format('abcdefgh'[move_from[1]], 8 - move_from[0],
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'abcdefgh'[move_to[1]], 8 - move_to[0])
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if picked_move in [str(move) for move in board.legal_moves]:
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board.push(chess.Move.from_uci(picked_move))
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else:
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print('Illegal move')
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move_state = 0
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color = '#B58863' if (move_from[0] + move_from[1]) % 2 else '#F0D9B5'
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button_square.Update(button_color=('white', color))
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continue
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psg_board[move_from[0]][move_from[1]] = BLANK # place blank where piece was
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psg_board[row][col] = piece # place piece in the move-to square
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redraw_board(window, psg_board)
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move_count += 1
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window.FindElement('_movelist_').Update(picked_move + '\n', append=True)
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break
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else:
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engine.position(board)
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best_move = engine.go(searchmoves=board.legal_moves, depth=level, movetime=(level * 100)).bestmove
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move_str = str(best_move)
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from_col = ord(move_str[0]) - ord('a')
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from_row = 8 - int(move_str[1])
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to_col = ord(move_str[2]) - ord('a')
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to_row = 8 - int(move_str[3])
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window.FindElement('_movelist_').Update(move_str + '\n', append=True)
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piece = psg_board[from_row][from_col]
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psg_board[from_row][from_col] = BLANK
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psg_board[to_row][to_col] = piece
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redraw_board(window, psg_board)
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board.push(best_move)
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move_count += 1
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sg.Popup('Game over!', 'Thank you for playing')
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# Download the StockFish Chess engine at: https://stockfishchess.org/download/
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# engine = chess.uci.popen_engine(r'E:\DownloadsE\stockfish-9-win\Windows\stockfish_9_x64.exe')
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# engine.uci()
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# info_handler = chess.uci.InfoHandler()
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# engine.info_handlers.append(info_handler)
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# level = 2
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PlayGame()
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